The difficulty of this fight seems to completely hinge on how fast you can take advantage of the "platform wipe at 10% HP" mechanic. High end DPS players (plus mythic ring-> less need to actually heal-> even more DPS...) just plow through it focusing the boss the entire time. Us mere mortals inevitably die frantically trying to nuke the chain mobs with 3 collosi + other trash pummeling us and getting in the way Can't pace this fight... time to up the DEEPS I guess.
gatekeeper13 wrote: »Right now, still trying to figure out how to kill Minotaur. It's so badly designed I get killed without it being my fault e.g when I try to use the hook thing, I get hit from Mino while travelling in the air, fall down and die. Other times I get hit and killed after using hook because I dont have the time to move away and Mino hits me the moment I land. It's like my character is not responding.
More like I ll complete the arena once in vet and quit. Not enjoyable at all. Badly designed, too long and boring.
Last boss should be more difficult than the rest but the gap is too large imo. That fight heavily favors ranged mag builds and especially the ones with execute ability (magblade = ez mode, stamdk melee and no execute = HM)
Execute is very important for this fight because when you're done with the shadow bosses and come back, the boss is almost at 25-30% and you can burn quick without any adds or mechs. Same with all 3 phases. While classes without execute do less dps and therefore get more adds and if melee then you are screwed.
I did complete it with stam on pts but need alot of luck for no death while it's easy with mag, just keep moving, kite the big adds and dps boss.
Artorias24 wrote: »Also last boss, with this cycle that gets smaler. So many times i died cause i make one step forward by accident. Due to being melee i need to stay pretty close and cant kite the normal aoes happening while also tryng to break the cycle. Its pretty hard on stamina melee class tbh. Feels really unbalanced und magicka have an easy life there.
SgtNuttzmeg wrote: »gatekeeper13 wrote: »Right now, still trying to figure out how to kill Minotaur. It's so badly designed I get killed without it being my fault e.g when I try to use the hook thing, I get hit from Mino while travelling in the air, fall down and die. Other times I get hit and killed after using hook because I dont have the time to move away and Mino hits me the moment I land. It's like my character is not responding.
More like I ll complete the arena once in vet and quit. Not enjoyable at all. Badly designed, too long and boring.
Don't try to grapple hook directly towards the minatour. Always hook away. I ran into this issue on my first run but once I figured it out it wasn't too bad.
I am a healer main, and will always be a healer main. All my fancy titles from trials were done as a healer.
When I slap on some DPS gear on my Templar, i don't have crazy high dps, my light attack weaving is bad and my skill rotation is not good either, I often forget to reapply my elemental blockade and my dots.
On the fully-buffed raid-dummy I manage to pull between 45k to 50k dps on a good day. That is not much. I have no clue how much dps I do on the unbuffed target skeletons.
With that being said:
My gear was:
5 pieces False God's Devotion
5 pieces Mother's Sorrow
Maelstrom Lightning Staff on backbar
1 Domihaus Helm
+ Ring of Pale Order (honestly, get that thing. It is a gamechanger.)
When I can do it, I am pretty sure anyone can, with a bit of practice. Key point for me was finding a good order to do the portals in (red one not as the last one because i am very slow with that one). I am rather fast in green and blue portal when I really concentrate on playing a clean skill rotation, so i don't even use my ultimate there. i saved my ulti for when I was getting back to maebroogha and used it on her to burn her into the next portal phase without having to do the shades chain.
Taking the time to collect all(!!) of the Health Essence orbs in the Brimstone Den was also a big help. I had 29k Health during Maebroogha-Fight.
LAST boss is not to hard if you use per,a,amt buffs + 10 r hp + 10 k mana or stamina.
I did not know about them before.
Each arena is harder because you can take buff on it.
The last boss is realy hard with out buffs but with buffs he is not more difficult than other bosses.
I managed to kill the boss within 3 Minutes, she has so low health you can push her into the mechanics soo fast.
VMS is much more difficult in my opinion.
gatekeeper13 wrote: »Guys, what the hell is going on with targeting the shades? I am trying to kill one of them and always have other adds staying in front of them and cant target them at all.
Last boss is a total mess. Jesus Christ, what's the fun in doing so frustrating content like this one? It's more annoying than enjoyable.I managed to kill the boss within 3 Minutes, she has so low health you can push her into the mechanics soo fast.
VMS is much more difficult in my opinion.
vMA is a joke if compared to last boss in vVH. I ve even completed it with my tank (!!!!) with S/B but last boss here looks impossible for me. I cant target the shades at all because other adds stay in front and red mini-boss wipes me every time, no matter if I do it 1st or 3rd. If I do it first then I can't survive the flameshapers during main boss fight, if I do it last I get wiped inside portal. Makes my pets die in seconds.
Dunno, maybe my magsorc build sucks for this arena.