I'd say if you're having problems with the mino, run it on normal to practice. I did a bunch of runs on normal before I hit cp400, working on my vet run at cp407 now. I did the green round last, the mechanics even at the hardest most of the mino are the same as normal, he just has more hps. I died once.
End boss, I'm just failing the dps check now.
People complaining about bows... damn.. all I got doing normal was 2 2h swords and 1 1hs. If vet is bugged and only giving bows, I'll be set.
This ^^ just pick a shade as soon as they spawn and tab target. Then you will still hit it even if lots of adds are between you and the shade.
Nezyr_Jezz wrote: »
got 7 bows in a row while running bugged vet... In the end i farmed almost all of it, but the fact remains. Looting rolls are *** for staves and dual wield users as they are rolled twice.
Nothing wrong with loot tables it’s all RNG I’ve got 1 bow through 20 runs but have multiple destro resto and DW.
People who struggle at last boss, get the Ring of pale order. It was clearly included with the dlc for a reason. Its almost required to complete vVH, at least for trifecta. Only like top 1% of players can compete it without. Why torture yourself. The ring is so OP and will basically carry you. There's no need to even slot any self heal or shield, you can focus 100% on dps and sustain is great.
THIS. I tried using force shock for interrupting to save some time by not having to constantly run towards the mages to bash them. It works like 1/5 times. I just wasted my magicka with no sucess.
I know I can. But when all the other adds are constantly in my way they take the damage instead of my targeted target. What a buggy mess
Yeah, I don't see how they manage to rely on interrupting those fire mages either. While you're in the middle of taking out a shade - oh - let's take a few seconds to go find the mage and interrupt it when it goes to use their move - then let's go back to killing the shade in time? That just doesn't sound feasible to me. I'm beginning to wonder if maybe addons aren't playing a role here and assisting players in ways other other players don't have. Because that sounds impossible to me.
Also: aside from the targeting issue when taking out the shades mobs can sometimes stand right behind you as well and block you from being able to walk backwards. I've been killed several times due to that. This fight on the whole is generally just too frustrating and annoying in my opinion. It's also designed in such a way to be too demanding of very specific build combinations. I've had to change all my enchants and CP and put on an offensive monster set just to be able to kill the shades in time on my main character (who is a tank). And that's with the magicka buff I may add.
Everest_Lionheart wrote: »
I’m on console so no add ons for me. Tab targeting works fairly well though it is a bit awkward because it’s a long press on the right thumb stick (with an elite controller you can assign this to a paddle, still requires a long press though.)
The issue with the flame spinner is its positioning and timing. From what I can tell it channels it’s attack every 10 seconds, at least in the death replays I have been studying to learn its behaviour. We know we have 25 seconds to kill the shades in the ring to escape which means that flame shaper can channel at least 2x during that phase of the fight. So you break the ring at the wrong time and it’s going to channel that nasty rapid fire flame attack for a few seconds while surrounded by the other shades. So it’s possible to break the ring, interrupt, damage the flame shaper interrupt a second time and roll out, but you had better have fantastic awareness of everything around you and hope the other adds are playing nice because they like to plug that hole you made in the ring, this the roll out because you can’t walk through them and if you bouncy off them at the wrong angle you may accidentally touch one of the other shades and that’s instant death. They don’t tell you that by the way but the shades are an extension of the tether.
Now I usually have to damage the shade tether, turn to interrupt, finish the tether damage, interrupt a second time and roll out to deal with adds. By this time the ring explodes as the flame shaper is starting the next channel. What they need to do is ease the timing of this channel. Every 10 seconds as it shows on my videos is a little too punishing with everything else going on. Especially a stam build where your only interrupt is bash.
My next attempt I am going to throw up a bone shield plus ice fortress to see if that can absorb enough damage while I get into position for the second interrupt after the explosion. I don’t need much, just a small enough opening to get in position to deal damage and heal back with my pale order ring and Briarheart heals. The window is tiny though but 2 seconds is all I need.
Using the Cycle Preferred Target key binding does work pretty good on the shades. I'll give you that. But having "Fantastic Awareness" is putting it mildly for interrupting those mages while in the middle of taking out a shade. So if you are pulling that off manually my hat's off to you. Because I think that's probably beyond my capabilities and more stress than I'm willing to put myself through over a video game. haha
So if you do ever manage to wear the boss down in the final phase using that strategy let me know. That might renew my interest in trying it. But for now I've come to the conclusion that a burn strategy to kill her asap in the final phase is probably the only way I'm ever going to kill her. Trying to kill this _____ more slowly with a defensive/hybrid set up feels more like I'm killing myself on the inside instead of her. It's pure torture.
I think I rather just hang by a thread and hope I get lucky and kill her before she kills me in the final round. So getting this ring everyone is talking about is my new priority for this. But I agree with you they need to ease this fight up some, especially in that final phase. These players saying this fight is too easy and face roll are almost unbelievably good at this game. Because this is not an easy fight. haha
Everest_Lionheart wrote: »
By awareness I mean when the fireballs start tagging you directly in your rear end you out to spin around and smack that guy straight in the face 🤣
Of course I need 2-3 smacks to get one to land which really throws a wrench in my strategy but that’s another issue entirely! The fight overall isn’t that terrible until all those mechanics are in place. If I was a ranged player I would kite most of this fight and throw up shields. You could probably heavy attack your way through with a lightning staff and throw some AOE’s and call it a day. That is the easy way and most everyone I know plays a ranged class and has passed this.
Your situation is unique trying to twist your tank into some kind of hybrid to pull off that final fight. I’m over here trying to do the opposite because pure melee DPS doesn’t get the job done.
Everest_Lionheart wrote: »
Mine must be bugged because pale order ring plus green lotus healing from light attacks plus heals from Briarheart is still not enough to stand there and DPS the boss down, even with ice fortress active and an earthgore helm. Not even on the first stage before you enter the first portal. I still die. Shade Colossi strike 7240, shade colossi stomp 10,623, shade colossi strike 7316, void eruption 7911, shade colossi strike 8642. That’s 38k incoming damage while trying to kite 3 of them to the boss to catch them in AOE. The fun part of stam being that you have to be in range of their attacks and their cone shaped area attacks have a wider hit box than it shows on the screen and the swipe (strike) attacks you don’t even see coming.
Also why is every enemy immune to CC in there? I find that stupid. Even the archers and mage adds can’t be stunned and AOE down. Archer is like screw this beast trap I’m running out of this endless hail while he is glowing white. And the mage teleports in the platform and back out. Wasted AOE, wasted stam, garbage mechanic.
Versispellis wrote: »
I thought it was just me. I got the ring but it doesn't seem to be doing much of anything, if anything at all. Do other sources of self-healing override it? I'm running Crit Surge.
Waffennacht wrote: »
Doesnt over ride it, its probably not as impactful as you think.
If you have a dot dealing 2k dps, you'll be getting 250 hps from the ring. People rolling high dps builds will see a significant healing increase; but most people struggling probably arent doing a ton of dps to get the most outta the ring
Versispellis wrote: »
Okay, thanks for the insight. It's not my DPS, so I'm not sure what my hang-up is here. I'll figure it out.
Everest_Lionheart wrote: »
Maybe you are falling into the trap of over-DPSing and getting more mechs than you can handle. More than 2 colossi up plus adds plus tether ring is more incoming damage than any ring can heal though because the heals from the ring are capped.
That sounds too good to be true. But I'll get the ring to try it. I still don't see how that ring is going to save you from those ridiculous damage bursts on the last phase, though. I was getting nailed for over 35k damage and I don't see how it's even possible to interrupt the fire damage from that mage during all the chaos AND while trying to kill a shade. So burning her down asap, especially in that last phase, does sound like a good strategy if it's possible.
May I ask what class and build you play? Because from reading your posts, you seem to be able to do things that just seem impossible for my Templar.
@Everest_Lionheart
first, and most important: keep trying, you will eventually get it and it will be noice!
it seems to me that you put dmg on that colossus somehow while in that miniboss zone, because as soon as she hits 10% every active colossus is going to be chained again and will be awakend again if she reaches one of her 20% threshholds (80/60/40/20). i cant see in your video, but im 99% certain that you hit that colussus with some kind of AOE.
the other thing: why does she have 100% health? that is a really really hard task if every time you come back she is healed to full, you should try in improving your minibossfights, goal should be below 50% health when yyou come back up.
Everest_Lionheart wrote: »Yeah I’m still stuck here. How do I overcome mechanics like this? Come through final portal and a colossi is already gunning for me before she calls the ring. So I close where I want to break it, in this case by healing sigil so I can grab it after I exit (of should I say, if I exit.) From there it’s tab target get some dots down, dance around the colossi stomp while boss throws a ring on my plus lightning plus the Minotaur attack and the flame shaper starts the channel from outside the ring as you see me turn to watch my inevitable death. Even my burst heal wouldn’t have saved me here.
I thought I would have a second to gather myself and focus coming through there but it became a you know what show real quick.https://youtu.be/Dm2nhVowLx8
to be fair, i dont follow the mechs on my magplar, but recently i finished it on my stamsorc and i found myself in a very uncomfortable spot DPS wise: i did too much dps to slowly take care of addwaves, but i did too less dps to burst her down and ignore mechs... i had to adjust.
but i dont think focusing adds over miniboss is the right way to succeed, because all of the minor adds can simply be ignored, flameshaper, colossi and shades are the only 3 adds worth focusing, all other will eventually end up in the AOE at some point in the fight and then die.
Oh, I agree. The arena is too easy. I was hoping for something on par with how difficult vMA was at launch.
The forums would have exploded if that had happened.
We already have lots of people complaining vVH is "too hard", some in this thread. When it's almost faceroll easy for somebody who's already done vMA.
Oh, I agree. The arena is too easy. I was hoping for something on par with how difficult vMA was at launch.
The forums would have exploded if that had happened.
We already have lots of people complaining vVH is "too hard", some in this thread. When it's almost faceroll easy for somebody who's already done vMA.
mustangmorgan31 wrote: »
Was VMA only hard at its launch because we didn't have the power creep yet? Heck wasn't it still VR16 when it launched? I was a noob back then and a FAR better player now. We may only think VMA was harder because we weren't that good yet plus there wasn't the sets back then that there is today. My first clear of VMA was 4/02/2016. I think if Vate had dropped back then I would have had a WAY harder time completing it than VMA.
Yes, vMA was more difficult at launch for precisely those reasons. Gear sets were not as good (think that Seducer/Julianos was close to BiS on a magicka toon). I think I was wearing Spinners/Julianos when I cleared it?
Yes, players are better and I don't think it would be as hard to do in the exact same situation with the same gear available.
I think Vateshran is on par in difficulty with vMA currently, they're close to the same IMO. I was hoping for something more difficult is all, not getting no-death on my 2nd clear (while going slow to get all the buffs/bonus bosses/taking a phone call in the middle/etc..) and getting Spirit Slayer on my 4th clear.