I can do 82k on stamdk (on live), stamcros hit 94k and will break 100k after the dummy is fixed (on pts). We are far behind and have been for a year now.
I've seen a stamblade parse with vma staff on backbar hitting 92k (pts). Yeah, that's how crazy those two are.
Yeah, that's why I ask for the parses, cause you never know what one might oversee, some crazy build for full HA rotation or whatnot.
So far, what I've tried is:
vMA DW/vMA bow + Rele + Deadly - dot static rotation with rapid strikes = 82k+
AY front bar nirnhoned 2h/vBRP DW (both Infused and with Berserker and Poison enchant) + Rele + Sele - dot dynamic rotation with Stone Giant with executioner spam starting at 30% or lower = 82k+
AY front bar Charged 2h/vBRP DW (both Infused and with Flame and Poison enchant) + Rele + Zaan - dot dynamic rotation with Stone Giant with executioner spam starting at 30% or lower = 84k+
I have also came up to the conclusion that stam DK does not have the BIS monster set (until the recent patch it was MAW, bonus burning status ). Selene is not performing as good as on other classes if using StoneGiant (cause it is ranged), Stormfist, veli, domihaus are meh. I think that there is no good monster set that would support the stamDK theme or synergize well with any of the DK passives. Poison based Monster sets basically (who wants to heavy attack?) do not exist, all that the PvE stamina gets again and again is disease dmg based monster sets. Fire base sets have very "stamina-unfriendly" 1pc bonuses. Dmg wise, of course, Zaan is the best even on stamDK, but I am not sure if the dps loss bcs of 1pc is not what invalidates the Zaan dps on stamDD.
What is left to try for me are these set ups, they may be the best...
AY front bar DW/vMA bow + Rele + Selene, dynamic rota
AY front bar DW/vBRP DW + Rele + Selene, dynamic rota
And I guess that trying bow/bow would be a complete waste of time.
I can do 82k on stamdk (on live), stamcros hit 94k and will break 100k after the dummy is fixed (on pts). We are far behind and have been for a year now.
I've seen a stamblade parse with vma staff on backbar hitting 92k (pts). Yeah, that's how crazy those two are.
Yeah, that's why I ask for the parses, cause you never know what one might oversee, some crazy build for full HA rotation or whatnot.
So far, what I've tried is:
vMA DW/vMA bow + Rele + Deadly - dot static rotation with rapid strikes = 82k+
AY front bar nirnhoned 2h/vBRP DW (both Infused and with Berserker and Poison enchant) + Rele + Sele - dot dynamic rotation with Stone Giant with executioner spam starting at 30% or lower = 82k+
AY front bar Charged 2h/vBRP DW (both Infused and with Flame and Poison enchant) + Rele + Zaan - dot dynamic rotation with Stone Giant with executioner spam starting at 30% or lower = 84k+
I have also came up to the conclusion that stam DK does not have the BIS monster set (until the recent patch it was MAW, bonus burning status ). Selene is not performing as good as on other classes if using StoneGiant (cause it is ranged), Stormfist, veli, domihaus are meh. I think that there is no good monster set that would support the stamDK theme or synergize well with any of the DK passives. Poison based Monster sets basically (who wants to heavy attack?) do not exist, all that the PvE stamina gets again and again is disease dmg based monster sets. Fire base sets have very "stamina-unfriendly" 1pc bonuses. Dmg wise, of course, Zaan is the best even on stamDK, but I am not sure if the dps loss bcs of 1pc is not what invalidates the Zaan dps on stamDD.
What is left to try for me are these set ups, they may be the best...
AY front bar DW/vMA bow + Rele + Selene, dynamic rota
AY front bar DW/vBRP DW + Rele + Selene, dynamic rota
And I guess that trying bow/bow would be a complete waste of time.
have you tried marselook? with all those dots maybe it fits dk better?
Best I can do on magDK is 95k
ke.sardenb14_ESO wrote: »
Yes and no, because balancing is not done separately for both PvE and PvP. Wings nerf in PvP, meant Wings buff in PvE etc. Problem with DK now is that it is not very good in every part of the game except Tanking and MagDK PvP I guess? There is no point in making thread A: Dk dead class in PvE, thread B: Dk dead class in PvP, thread C: Dk dead class as stam PvE, Dk dead class as stam PvP.. you get my point.Ragnarock41 wrote: »Threads like these are very meaningless without a specification on whether they are meant for PvP or PvE.
Olupajmibanan wrote: »Best I can do on magDK is 95k
Be happy about that. I've tested all magicka classes and must say that DK is not that good as necro/sorc/NB but not that bad as templar or warden.
Just try magwarden yourself. You'll quickly return to magDK which seems to be doing okay.
PS: My personal best with magDK is 95,5k without using Blood for Blood.
Olupajmibanan wrote: »Best I can do on magDK is 95k
Be happy about that. I've tested all magicka classes and must say that DK is not that good as necro/sorc/NB but not that bad as templar or warden.
Just try magwarden yourself. You'll quickly return to magDK which seems to be doing okay.
PS: My personal best with magDK is 95,5k without using Blood for Blood.
Not going to be happy about magicka doing nearly 20k less than the stronger stam classes.
Olupajmibanan wrote: »Olupajmibanan wrote: »Best I can do on magDK is 95k
Be happy about that. I've tested all magicka classes and must say that DK is not that good as necro/sorc/NB but not that bad as templar or warden.
Just try magwarden yourself. You'll quickly return to magDK which seems to be doing okay.
PS: My personal best with magDK is 95,5k without using Blood for Blood.
Not going to be happy about magicka doing nearly 20k less than the stronger stam classes.
1. Content difficulty is unchanged. Hard modes and tri-fecta achievements in trials are just the same.
2. Magicka is doing even more dps than before patch.
What does this mean? Magicka will be doing content just fine.
Olupajmibanan wrote: »Olupajmibanan wrote: »Best I can do on magDK is 95k
Be happy about that. I've tested all magicka classes and must say that DK is not that good as necro/sorc/NB but not that bad as templar or warden.
Just try magwarden yourself. You'll quickly return to magDK which seems to be doing okay.
PS: My personal best with magDK is 95,5k without using Blood for Blood.
Not going to be happy about magicka doing nearly 20k less than the stronger stam classes.
1. Content difficulty is unchanged. Hard modes and tri-fecta achievements in trials are just the same.
2. Magicka is doing even more dps than before patch.
What does this mean? Magicka will be doing content just fine.
Magicka is doing less it only seems like more because of major vulnerability inflation.
Even if the content is not changed the meta drastically is and I don't want be outclassed or expected to be something else to be better. I want to be my class ( and race but that is looking unlikely )
For people who care about testing their skill and mettle against each other in a competitive way but do less just because of a choice you can't change ( class ) is complete and utter trash.
Be like giving someone a knife and spoon and say , "Who can cut this cucumber faster"?
ke.sardenb14_ESO wrote: »
In short:Front bar: Stone giant, Consuming trap, Executioner, Venomous claw, Barbed trap; Dawnbreaker
- It is a dynamic rotation with all the dots.
- stonefist as spammable when all the dots are on.
- executioner spam (with barbed trap and deadly cloak refresh) at 25% (more or less).
Back bar: Noxious Breath, FoO, Deadly Cloak, Rending Slashes, Whip (for the WD buff); Standard - rending slashes is the flex spot (insert your vigor here).
Start of the rotation can look like:
Barbed trap |Swap| Foo, Noxious, Deadly, Rending, |Swap| Stone giant, Consuming, VenoClaw, 3xS.giant, Barbed Trap, |Swap|
Deadly, Rending |Swap| Stonefist, |Swap| Noxious, Foo, |Swap|, Consuming .... and just keep that dots up while complementing it with Stonegiant, you can start inserting the executioner instead of S.giant and weaker dots at around 25%, but at 15% it should turn into complete executioner extravaganza while only keeping Minor Force and Deadly Cloak up.
POP YOUR STANDARD WHENEVER ITS READY FOR THE MAXIMUM DPS
- But if you are a normal person, that refuses to use Action Duration Reminder and you would like to know optimal static rotation for 2h/DW, we must ask @Olupajmibanan . I know that he was trying it out before jumping on a dynamical rotation train.
P.S.:Yes and no, because balancing is not done separately for both PvE and PvP. Wings nerf in PvP, meant Wings buff in PvE etc. Problem with DK now is that it is not very good in every part of the game except Tanking and MagDK PvP I guess? There is no point in making thread A: Dk dead class in PvE, thread B: Dk dead class in PvP, thread C: Dk dead class as stam PvE, Dk dead class as stam PvP.. you get my point.Ragnarock41 wrote: »Threads like these are very meaningless without a specification on whether they are meant for PvP or PvE.
ke.sardenb14_ESO wrote: »
In short:Front bar: Stone giant, Consuming trap, Executioner, Venomous claw, Barbed trap; Dawnbreaker
- It is a dynamic rotation with all the dots.
- stonefist as spammable when all the dots are on.
- executioner spam (with barbed trap and deadly cloak refresh) at 25% (more or less).
Back bar: Noxious Breath, FoO, Deadly Cloak, Rending Slashes, Whip (for the WD buff); Standard - rending slashes is the flex spot (insert your vigor here).
Start of the rotation can look like:
Barbed trap |Swap| Foo, Noxious, Deadly, Rending, |Swap| Stone giant, Consuming, VenoClaw, 3xS.giant, Barbed Trap, |Swap|
Deadly, Rending |Swap| Stonefist, |Swap| Noxious, Foo, |Swap|, Consuming .... and just keep that dots up while complementing it with Stonegiant, you can start inserting the executioner instead of S.giant and weaker dots at around 25%, but at 15% it should turn into complete executioner extravaganza while only keeping Minor Force and Deadly Cloak up.
POP YOUR STANDARD WHENEVER ITS READY FOR THE MAXIMUM DPS
- But if you are a normal person, that refuses to use Action Duration Reminder and you would like to know optimal static rotation for 2h/DW, we must ask @Olupajmibanan . I know that he was trying it out before jumping on a dynamical rotation train.
P.S.:Yes and no, because balancing is not done separately for both PvE and PvP. Wings nerf in PvP, meant Wings buff in PvE etc. Problem with DK now is that it is not very good in every part of the game except Tanking and MagDK PvP I guess? There is no point in making thread A: Dk dead class in PvE, thread B: Dk dead class in PvP, thread C: Dk dead class as stam PvE, Dk dead class as stam PvP.. you get my point.Ragnarock41 wrote: »Threads like these are very meaningless without a specification on whether they are meant for PvP or PvE.
VoidCommander wrote: »Magdk dps is farbage because the sustain is so terrible and there is exactly ONE build that actually works with the class to help mitigate it (elfbane).
Dk healers got nerfed into oblivion with the major mending nerf. Now my jorvalds dk healer will have no special healing abilities of significance to bring to the table.
Its as though the intention is for dks to only be tanks and nothing else.
Olupajmibanan wrote: »Olupajmibanan wrote: »Olupajmibanan wrote: »Best I can do on magDK is 95k
Be happy about that. I've tested all magicka classes and must say that DK is not that good as necro/sorc/NB but not that bad as templar or warden.
Just try magwarden yourself. You'll quickly return to magDK which seems to be doing okay.
PS: My personal best with magDK is 95,5k without using Blood for Blood.
Not going to be happy about magicka doing nearly 20k less than the stronger stam classes.
1. Content difficulty is unchanged. Hard modes and tri-fecta achievements in trials are just the same.
2. Magicka is doing even more dps than before patch.
What does this mean? Magicka will be doing content just fine.
Magicka is doing less it only seems like more because of major vulnerability inflation.
Even if the content is not changed the meta drastically is and I don't want be outclassed or expected to be something else to be better. I want to be my class ( and race but that is looking unlikely )
For people who care about testing their skill and mettle against each other in a competitive way but do less just because of a choice you can't change ( class ) is complete and utter trash.
Be like giving someone a knife and spoon and say , "Who can cut this cucumber faster"?
When we are throwing examples: Is Tick-Tock Tormentor title any different if you complete it within 30 minutes rather than 35 minutes? It isn't, and that's what I try to say.
What you describe is psychological problem rather than balance changes. There is no class and spec you can't complete any achievement with, and if any leader says otherwise, leave the guild.
VoidCommander wrote: »Magdk dps is farbage because the sustain is so terrible and there is exactly ONE build that actually works with the class to help mitigate it (elfbane).
Dk healers got nerfed into oblivion with the major mending nerf. Now my jorvalds dk healer will have no special healing abilities of significance to bring to the table.
Its as though the intention is for dks to only be tanks and nothing else.
LordGodzilla wrote: »Dead class only for leaderboarding...
otherwise, if you got some stamDK on vAS+ for example, you will be capable to do IRR.
Just you won't push it at 3 minute, but at 4 minute...
The problem is :( not for min-max / theorycrafting or Pushing 1st world/clear, [/i)]ppl think you need to be meta for clear vMoL who only need 300k DPS of party, when we can push more than 800k atm.
I don't see the problem to push only 93k on PTS with my stam (deadly/relequen/vMA weapon).
I always play my DK, Tank then mag and now stam, i clear vMA 595k with it with no swap gear, clear the spirit slayer on PTS.
And go on vAS+2/CR+ with some party they don't search about to be the best player of the world, but just wanna do all content with fun.
LordGodzilla wrote: »Base of competitive, it's have the same thing.
Why you wanna compare a F1 with a GT3 ?
So you take the most powerfull class of the actual patch, and you play with, why complaining about DK not pushing the same dips of magsorc ?
We can talk to mag/vs stam on vMA too ? Pushing 620k with master architect and destro
So as i say in the spoil.
If you're not wanna be competitive with friend etc etc, it's not a dead class
PTS Parses:
Stamden: 114.6k - https://cdn.discordapp.com/attachments/756680512709328906/763414330128859156/unknown.png
Stamplar: 112.5k
StamCro: 112.8 k - https://cdn.discordapp.com/attachments/756680512709328906/763475111662583849/unknown.png
StamSorc: 110.3k
Stamblade: 108.6k
StamDK: 103k
MagCro: 103k
MagBlade: 102k
MagSorc: 103k
Magden: 92.3k
MagDK: 95k
StamDK sharing that bottom with Mag and Magdk sharing that bottom with Magden.
Not just leaderboard ***, we're weak.
Olupajmibanan wrote: »PTS Parses:
Stamden: 114.6k - https://cdn.discordapp.com/attachments/756680512709328906/763414330128859156/unknown.png
Stamplar: 112.5k
StamCro: 112.8 k - https://cdn.discordapp.com/attachments/756680512709328906/763475111662583849/unknown.png
StamSorc: 110.3k
Stamblade: 108.6k
StamDK: 103k
MagCro: 103k
MagBlade: 102k
MagSorc: 103k
Magden: 92.3k
MagDK: 95k
StamDK sharing that bottom with Mag and Magdk sharing that bottom with Magden.
Not just leaderboard ***, we're weak.
You're missing magplar.
To finalize your table, I was able to pull 96k with magDK, 95k with magplar and 93,5k with Magden. If you need parse screens I could log onto PTS and make them for you. Also, I think I've seen 112k stamblade parse but don't really want to search for it on discord.
Magwarden is significantly worse than magDK so "magDK being dead" concerns aren't on spot.
PTS Parses:
Stamden: 114.6k - https://cdn.discordapp.com/attachments/756680512709328906/763414330128859156/unknown.png
Stamplar: 112.5k
StamCro: 112.8 k - https://cdn.discordapp.com/attachments/756680512709328906/763475111662583849/unknown.png
StamSorc: 110.3k
Stamblade: 108.6k
StamDK: 103k
MagCro: 103k
MagBlade: 102k
MagSorc: 103k
Magden: 92.3k
MagDK: 95k
StamDK sharing that bottom with Mag and Magdk sharing that bottom with Magden.
Not just leaderboard ***, we're weak.