magdk is a beast at dueling, what tf r u talking about
Huh, been wondering why take flight has been taking a number of button smashes to work. Another bug that I don’t see getting fixed anytime soon.
I could see more stam DKs running 7th legion to combine with the major endurance buff to achieve well over 2k health recovery. However I don’t know if that will help enough in medium armor even.
relentless_turnip wrote: »Was this conceived because they reduced the major vitality buff?
I would say both mag and Stam DK are far from dead.
relentless_turnip wrote: »Was this conceived because they reduced the major vitality buff?
I would say both mag and Stam DK are far from dead.
Stamdk is terrible and has absolutely nothing to offer compared to any other class aside from leap. There is nothing it does better than any other class aside from the ult. The fact that it has breach and still does completely mediocre damage compared to every other class should tell you all you need to know about how "good" Stamdk is. Recovery is terrible and based on using an ult when you don't want to, and you get almost zero benefit from slotting and using class abilities with it's major "passive" being proccing poisoned, which is a total joke. I almost never run into good players playing stamdk anymore because they've all moved onto something else, nearly every stamdk I meet is just fodder who hasn't gotten the hint yet.
Even stamdk dots are bad. Venomous claw being backloaded so the majority of the damage only happens during the last few ticks is terrible design because it doesn't work the way you want dots to. You want dots to provide pressure, not a tiny burst window of a few large ticks after 8-10 seconds, but it's so weak for the first 4-5 ticks that other players barely notice it. If you're really unlucky after it has tickled your opponent a few times, it's purged off and you get to start the cycle of hoping it actually lasts over 8 seconds again until it actually starts doing some damage. It's bad enough that venomous Smite gives you more pressure on an opponent than what is supposed to be the best class dot in the game, so now every player can just slot that set and enjoy more pressure on an opponent than stamdk dots could ever provide.
High_Solar wrote: »how again are they the only stam class that has access to breach?
Stamdk is terrible and has absolutely nothing to offer compared to any other class aside from leap. There is nothing it does better than any other class aside from the ult.
Urzigurumash wrote: »High_Solar wrote: »how again are they the only stam class that has access to breach?
Word on the street is that Noxious and Caltrops both have Major Breach on PTS. I guess in lieu of a specific note that Breach/Fracture was removed from a skill, any skill having either was converted to the new Breach.Stamdk is terrible and has absolutely nothing to offer compared to any other class aside from leap. There is nothing it does better than any other class aside from the ult.
I feel as though the resource restoration from casting any Ult is the main thing StamDK has going for it that's hard to replicate on another class. You could simulate the effect with Witchman's, and Bone Goliath does confer a sort of "comeback", but I've never been able to achieve the sort of comeback victory with Goliath that I can with Leap and Corrosive, although I'm not very experienced with Necro.
If these PTS notes go live, apparently we're the only class with AoE Breach not tied to a ground-cast (i.e. Unnerving Boneyard and Caltrops). For me, the main issue with other classes is the lack of a reliable instant cast burst heal like GDB, besides Sorc's Dark Conversion. Necro and Warden may have better self-healing overall, but it's much more high maintenance, in my view. However if there's one thing that really strikes me when playing another class, it's how weak my Heavy Attacks are. I would argue overall these are the StamDK's unique strong points: the Ult comeback, easy access to Penetration in Noxious and Corrosive, and the Heavy Attack buff of Molten Armaments.
I would advocate for a tune-up of these 3 features more than anything.
Recapitated wrote: »If I'm right, you're having to manage a comeback where other specs don't have anything to come back from.
Onefrkncrzypope wrote: »I say move the whip stacking proc to FOO and have a poison whip. Just damage plus something meh. No need for stam sustain the discount to poison would take care of that. Foo full stack makes it the old aoe flames that deals fire or poison damage which ever higher and does 2k more dps.
As for sdk heals. Link gdb to max health or max stam for the scaling which ever is higher. Burst heal and vigor should be enough for the sdk.
Olupajmibanan wrote: »Onefrkncrzypope wrote: »I say move the whip stacking proc to FOO and have a poison whip. Just damage plus something meh. No need for stam sustain the discount to poison would take care of that. Foo full stack makes it the old aoe flames that deals fire or poison damage which ever higher and does 2k more dps.
As for sdk heals. Link gdb to max health or max stam for the scaling which ever is higher. Burst heal and vigor should be enough for the sdk.
You know that both Whip morphs are being used quite often?
And, how would stamDK rotation be different of a magDK? Hail=Blockade, Noxious=Engulfing, Venom Claw=Burning Embers, Barbed trap is for both, FoO is for both. Refresh everything and spam Whip. The only difference would be that stamDK has no erruption.
StamDK needs an actual identity and not be a poison copy of magDK.
Onefrkncrzypope wrote: »Olupajmibanan wrote: »Onefrkncrzypope wrote: »I say move the whip stacking proc to FOO and have a poison whip. Just damage plus something meh. No need for stam sustain the discount to poison would take care of that. Foo full stack makes it the old aoe flames that deals fire or poison damage which ever higher and does 2k more dps.
As for sdk heals. Link gdb to max health or max stam for the scaling which ever is higher. Burst heal and vigor should be enough for the sdk.
You know that both Whip morphs are being used quite often?
And, how would stamDK rotation be different of a magDK? Hail=Blockade, Noxious=Engulfing, Venom Claw=Burning Embers, Barbed trap is for both, FoO is for both. Refresh everything and spam Whip. The only difference would be that stamDK has no erruption.
StamDK needs an actual identity and not be a poison copy of magDK.
I mean whats a nightblade stam vs magblade differences?
or just stam vs mag? or just classes? aoes ulti and spammables just different colors.
I know whips are used more often that is why i say move one effect to foo.
@Thor199389Tank dependend on Major Mending from Obsidian Shield, nerfed without compensation.
Onefrkncrzypope wrote: »Olupajmibanan wrote: »Onefrkncrzypope wrote: »I say move the whip stacking proc to FOO and have a poison whip. Just damage plus something meh. No need for stam sustain the discount to poison would take care of that. Foo full stack makes it the old aoe flames that deals fire or poison damage which ever higher and does 2k more dps.
As for sdk heals. Link gdb to max health or max stam for the scaling which ever is higher. Burst heal and vigor should be enough for the sdk.
You know that both Whip morphs are being used quite often?
And, how would stamDK rotation be different of a magDK? Hail=Blockade, Noxious=Engulfing, Venom Claw=Burning Embers, Barbed trap is for both, FoO is for both. Refresh everything and spam Whip. The only difference would be that stamDK has no erruption.
StamDK needs an actual identity and not be a poison copy of magDK.
I mean whats a nightblade stam vs magblade differences?
or just stam vs mag? or just classes? aoes ulti and spammables just different colors.
I know whips are used more often that is why i say move one effect to foo.
I've mained a mdk since 2016, I don't think it's a dead class. Sure the skills are fairly costly but im still hitting 82k parses on the trial dummy
Urzigurumash wrote: »Recapitated wrote: »If I'm right, you're having to manage a comeback where other specs don't have anything to come back from.
That's a great point, and probably true, I guess I just enjoy the way the burst restoration plays. Far better to have it tied to a strong ultimate like Leap or Corrosive than Undo or Witchman's. It might not be the most competitive thing going but it is unique to StamDK.
Urzigurumash wrote: »Chains. The one that pulls targets to u. Why oh why oh why do you still have a stun immunity tied to it zos? Let me pull them in and fossilize them.
From a pve perspective that's fine but for pvp ult gen tied to ult cost not ult spent means that you ideally should be using your ult whenever it comes up, instead of combo-ing off it or using it to secure a kill.