OlumoGarbag wrote: »Stamdk is now the only stam class with major breach also the other class passives are not effected.
Urzigurumash wrote: »OlumoGarbag wrote: »Stamdk is now the only stam class with major breach also the other class passives are not effected.
I missed that one. That's pretty major, no? Noxious should be much closer to Sub Assault and Blastbones.
Recapitated wrote: »Arguably not as good as pierce armor which gives m/M breach though?
OlumoGarbag wrote: »Dk sustain thrue combustion passive not magsteal lul
Dk still has best tanking passives and also best sustain with ult passive and helping hand
Stamdk is now the only stam class with major breach also the other class passives are not effected.
Despite the fact that all your accusations are more or less wrong, stamdk is ded in pvp and pve yes
Olupajmibanan wrote: »MagDK seems fine, suffering only from global nerfs. I've always played with Charged inferno on front bar and Breton race, even during BfB boom. Charged trait offers both, sustain and damage on DK class so it's definitely worth. The damage loss compared to precise is small, but the sustain gain is noticeable.
Also, I've been experimenting lately with Charged frost staff on front bar with frost enchant. I did lost 3k dps on target attro that way but made 70% Minor Brittle uptime. I think it's worth to lose 3k individual dps to provide 10% more critical damage for other 7 people.
brandoncoffmannub18_ESO wrote: »Olupajmibanan wrote: »MagDK seems fine, suffering only from global nerfs. I've always played with Charged inferno on front bar and Breton race, even during BfB boom. Charged trait offers both, sustain and damage on DK class so it's definitely worth. The damage loss compared to precise is small, but the sustain gain is noticeable.
Also, I've been experimenting lately with Charged frost staff on front bar with frost enchant. I did lost 3k dps on target attro that way but made 70% Minor Brittle uptime. I think it's worth to lose 3k individual dps to provide 10% more critical damage for other 7 people.
Sustain is terrible unless you are a Breton and then you're doing less damage and also just not something you can change easily.
Olupajmibanan wrote: »brandoncoffmannub18_ESO wrote: »Olupajmibanan wrote: »MagDK seems fine, suffering only from global nerfs. I've always played with Charged inferno on front bar and Breton race, even during BfB boom. Charged trait offers both, sustain and damage on DK class so it's definitely worth. The damage loss compared to precise is small, but the sustain gain is noticeable.
Also, I've been experimenting lately with Charged frost staff on front bar with frost enchant. I did lost 3k dps on target attro that way but made 70% Minor Brittle uptime. I think it's worth to lose 3k individual dps to provide 10% more critical damage for other 7 people.
Sustain is terrible unless you are a Breton and then you're doing less damage and also just not something you can change easily.
The damage difference between Breton and Altmer is now smaller due to heavily increased spell damage on Major and Minor Courage (the more spell damage you already have, the less of benefit Altmer is to you).
If you still worry a lot about sustain, try my special sustain combo - Charged Inferno staff front bar with either Poison enchant or alchemical double dot poisons + Infused Inferno staff back bar with flame enchant. That's almost guaranteed 500 magicka back every 2 seconds from enchant alone. Talking from experience, this setup on single target is only 1k dps behind standard Infused Berserker setup.
There is ton of possibilities. Just be creative and don't listen to streamers.
In PVP, StamDK is in a really awkward spot. The utility the class brings to the table compared to necro, warden, and NB is terrible. The only thing propping up Stam DK's is leap, thats it. Even with healing nerfs to battle spirit, breath, and claw dont do enough compared to shalks/blastbones/relentless focus. Warden, and necro have much better mitigation, AND damage.
DK now has literally nothing over any other stam class. For gods sake the best dot passive in the game is on necro as well. DK passives are from 2014 design goals, and have been left behind. I only still play my Stam DK out of stubbornness, even though I know I would be much better off maining Necro.
High_Solar wrote: »In PVP, StamDK is in a really awkward spot. The utility the class brings to the table compared to necro, warden, and NB is terrible. The only thing propping up Stam DK's is leap, thats it. Even with healing nerfs to battle spirit, breath, and claw dont do enough compared to shalks/blastbones/relentless focus. Warden, and necro have much better mitigation, AND damage.
DK now has literally nothing over any other stam class. For gods sake the best dot passive in the game is on necro as well. DK passives are from 2014 design goals, and have been left behind. I only still play my Stam DK out of stubbornness, even though I know I would be much better off maining Necro.
Same here the only reason i play my DK is LEAP, achievements, pvp rank and my love for my character. I don't know what ZOS were thinking when they buffed necros and wardens so much, i guess they really need the cash to sell those DLCs.
DK needs something the other classes do not have like an addition buff to some of it's abilities like maybe unstoppable to fragmented shield with a longer buff to health received, a bigger shield IDK make me feel like an unstoppable KNIGHT not a poison applying rogue.
High_Solar wrote: »In PVP, StamDK is in a really awkward spot. The utility the class brings to the table compared to necro, warden, and NB is terrible. The only thing propping up Stam DK's is leap, thats it. Even with healing nerfs to battle spirit, breath, and claw dont do enough compared to shalks/blastbones/relentless focus. Warden, and necro have much better mitigation, AND damage.
DK now has literally nothing over any other stam class. For gods sake the best dot passive in the game is on necro as well. DK passives are from 2014 design goals, and have been left behind. I only still play my Stam DK out of stubbornness, even though I know I would be much better off maining Necro.
Same here the only reason i play my DK is LEAP, achievements, pvp rank and my love for my character. I don't know what ZOS were thinking when they buffed necros and wardens so much, i guess they really need the cash to sell those DLCs.
DK needs something the other classes do not have like an addition buff to some of it's abilities like maybe unstoppable to fragmented shield with a longer buff to health received, a bigger shield IDK make me feel like an unstoppable KNIGHT not a poison applying rogue.
You mean something like a debuff for extra fire dmg? Would be awesome if the the DK could do that, oh wait he can ^^. Just joking, i dont think the DK will be Dead. At least in PvE you will always have 1 or 2 in your group.
High_Solar wrote: »In PVP, StamDK is in a really awkward spot. The utility the class brings to the table compared to necro, warden, and NB is terrible. The only thing propping up Stam DK's is leap, thats it. Even with healing nerfs to battle spirit, breath, and claw dont do enough compared to shalks/blastbones/relentless focus. Warden, and necro have much better mitigation, AND damage.
DK now has literally nothing over any other stam class. For gods sake the best dot passive in the game is on necro as well. DK passives are from 2014 design goals, and have been left behind. I only still play my Stam DK out of stubbornness, even though I know I would be much better off maining Necro.
Same here the only reason i play my DK is LEAP, achievements, pvp rank and my love for my character. I don't know what ZOS were thinking when they buffed necros and wardens so much, i guess they really need the cash to sell those DLCs.
DK needs something the other classes do not have like an addition buff to some of it's abilities like maybe unstoppable to fragmented shield with a longer buff to health received, a bigger shield IDK make me feel like an unstoppable KNIGHT not a poison applying rogue.
You mean something like a debuff for extra fire dmg? Would be awesome if the the DK could do that, oh wait he can ^^. Just joking, i dont think the DK will be Dead. At least in PvE you will always have 1 or 2 in your group.
Not in Markarth when magDK does around 70k dps when others do over 10k more. DK is dead in PvE.
brandoncoffmannub18_ESO wrote: »High_Solar wrote: »In PVP, StamDK is in a really awkward spot. The utility the class brings to the table compared to necro, warden, and NB is terrible. The only thing propping up Stam DK's is leap, thats it. Even with healing nerfs to battle spirit, breath, and claw dont do enough compared to shalks/blastbones/relentless focus. Warden, and necro have much better mitigation, AND damage.
DK now has literally nothing over any other stam class. For gods sake the best dot passive in the game is on necro as well. DK passives are from 2014 design goals, and have been left behind. I only still play my Stam DK out of stubbornness, even though I know I would be much better off maining Necro.
Same here the only reason i play my DK is LEAP, achievements, pvp rank and my love for my character. I don't know what ZOS were thinking when they buffed necros and wardens so much, i guess they really need the cash to sell those DLCs.
DK needs something the other classes do not have like an addition buff to some of it's abilities like maybe unstoppable to fragmented shield with a longer buff to health received, a bigger shield IDK make me feel like an unstoppable KNIGHT not a poison applying rogue.
You mean something like a debuff for extra fire dmg? Would be awesome if the the DK could do that, oh wait he can ^^. Just joking, i dont think the DK will be Dead. At least in PvE you will always have 1 or 2 in your group.
Not in Markarth when magDK does around 70k dps when others do over 10k more. DK is dead in PvE.
I'm doing 87k with bad lag but comapred to stamcro at 97k I might as well be doing 70k.
I'm not letting this thread get forgotten, the devs need to see this. DK, both mag, and stam are in a terrible spot in pve, and pvp. Outdated, under-tuned passives from 2014. Skills that were nerfed and never looked at again. Low damage dots. DK's need something.
They need to address the sustain for both mag and stam dk. You have 3 pretty clunky class passives for sustain, not counting the 25% reduction for poison abilities:
Combustion: When you apply Burning to an enemy, you restore 500 Magicka. When you apply Poisoned to an enemy, you restore 500 Stamina.
Battle Roar: When you cast an Ultimate ability, you restore 46 Health, 46 Magicka, and 46 Stamina for each point of the Ultimate's cost.
Helping Hands: When you cast a non Stamina costing Earthen Heart ability, you restore 990 Stamina.
Single Target
StamDK using noxious breath, venomous claw, poison injection, no poisons/poison enchants.
Noxious Breath has a 5% chance to proc combustion on use, and a 1% (x14) chance on dot damage.
- Without recasting, 19% chance to proc once during that 14 secs.
Venomous Claw has a guaranteed proc and a 3% (x14) chance on dot damage
- Without recasting, 1 proc, 42% chance to proc again
Poison Injection has a 10% chance on use and a 3% (x10) chance on dot damage
- Without recasting, 40% chance to proc
If you snapshot just the first 10 secs, you theoretically have 1 guaranteed proc and a 85% chance to proc a second time. That amounts to be around 185 stamina regen unaffected by any buffs.
Battleroar with no ult gen buffs/sets with an ult gen of 3/sec will amount to 276 stam/mag regen.
Helping hands stam regen depends on magicka/mag regen significantly.
Both battleroar and combustion are quite potent on paper but suffer from being much less fluid than all the other class stam regen mechanics. NB has a flat 15% bonus coupled with reave from incap and siphoning strikes. Templar has the flat 480 mag or stam regen. Sorcerer has dark deal/conversion. Necromancer has the 200 mag/stam regen that is affected by buffs and the around 200 stam regen from mortal coil. Warden has the netch giving around 368 of either stam or mag, plus 12% stam and mag regen with animal companion skill slotted, and when you heal an ally with a Green Balance ability, you gain 250 Magicka or 250 Stamina, whichever resource pool is lower, can occur once every second.
Sorcerer is the only class with similar burst resource gen, but dark deal is far superior and still has a 240 regen component attached.
brandoncoffmannub18_ESO wrote: »High_Solar wrote: »In PVP, StamDK is in a really awkward spot. The utility the class brings to the table compared to necro, warden, and NB is terrible. The only thing propping up Stam DK's is leap, thats it. Even with healing nerfs to battle spirit, breath, and claw dont do enough compared to shalks/blastbones/relentless focus. Warden, and necro have much better mitigation, AND damage.
DK now has literally nothing over any other stam class. For gods sake the best dot passive in the game is on necro as well. DK passives are from 2014 design goals, and have been left behind. I only still play my Stam DK out of stubbornness, even though I know I would be much better off maining Necro.
Same here the only reason i play my DK is LEAP, achievements, pvp rank and my love for my character. I don't know what ZOS were thinking when they buffed necros and wardens so much, i guess they really need the cash to sell those DLCs.
DK needs something the other classes do not have like an addition buff to some of it's abilities like maybe unstoppable to fragmented shield with a longer buff to health received, a bigger shield IDK make me feel like an unstoppable KNIGHT not a poison applying rogue.
You mean something like a debuff for extra fire dmg? Would be awesome if the the DK could do that, oh wait he can ^^. Just joking, i dont think the DK will be Dead. At least in PvE you will always have 1 or 2 in your group.
Not in Markarth when magDK does around 70k dps when others do over 10k more. DK is dead in PvE.
I'm doing 87k with bad lag but comapred to stamcro at 97k I might as well be doing 70k.
Stamcro gonna hit over 100 when the dummy has the current buffs in the next week's update.
brandoncoffmannub18_ESO wrote: »brandoncoffmannub18_ESO wrote: »High_Solar wrote: »In PVP, StamDK is in a really awkward spot. The utility the class brings to the table compared to necro, warden, and NB is terrible. The only thing propping up Stam DK's is leap, thats it. Even with healing nerfs to battle spirit, breath, and claw dont do enough compared to shalks/blastbones/relentless focus. Warden, and necro have much better mitigation, AND damage.
DK now has literally nothing over any other stam class. For gods sake the best dot passive in the game is on necro as well. DK passives are from 2014 design goals, and have been left behind. I only still play my Stam DK out of stubbornness, even though I know I would be much better off maining Necro.
Same here the only reason i play my DK is LEAP, achievements, pvp rank and my love for my character. I don't know what ZOS were thinking when they buffed necros and wardens so much, i guess they really need the cash to sell those DLCs.
DK needs something the other classes do not have like an addition buff to some of it's abilities like maybe unstoppable to fragmented shield with a longer buff to health received, a bigger shield IDK make me feel like an unstoppable KNIGHT not a poison applying rogue.
You mean something like a debuff for extra fire dmg? Would be awesome if the the DK could do that, oh wait he can ^^. Just joking, i dont think the DK will be Dead. At least in PvE you will always have 1 or 2 in your group.
Not in Markarth when magDK does around 70k dps when others do over 10k more. DK is dead in PvE.
I'm doing 87k with bad lag but comapred to stamcro at 97k I might as well be doing 70k.
Stamcro gonna hit over 100 when the dummy has the current buffs in the next week's update.
With brittle and 100% crit in execute, yep.
With major vuln on everything you'll probably be doing 100k with every stam class.