Thor199389 wrote: »Does ZoS consider DK a dead class or why do they have nothing about it in patch notes?
Just a few things Ive read here already:
PvE DK
- Tank dependend on Major Mending from Obsidian Shield, nerfed without compensation.
- Magicka is meele, sustain on live is already bad, magicka steal nerfed, light attacks nerfed without compensation.
PvP DK
- Stamina dependend on Obsidian Shield aswell...
...
Guess DK is really dead now?
Strider__Roshin wrote: »Every class is dead in PvP. It's all about proc sets, not your class.
Olupajmibanan wrote: »
Well, after build change I got to 87k but I feel that I can't go much higher. But still, all these "Stamina can do 90k with ease, most of them do 95k+ anyways" claims seem to be far from truth.
Ariades_swe wrote: »Battlespirit is up at a 55 percent healing reduction on latest pts so healing got improved by 10 percent negating the 9 percent loss on major mending we got when it got reduced to 16 from 25 percent.
Ariades_swe wrote: »Battlespirit is up at a 55 percent healing reduction on latest pts so healing got improved by 10 percent negating the 9 percent loss on major mending we got when it got reduced to 16 from 25 percent.
still down relative to other classes
Olupajmibanan wrote: »
Well, after build change I got to 87k but I feel that I can't go much higher. But still, all these "Stamina can do 90k with ease, most of them do 95k+ anyways" claims seem to be far from truth.
StamDK and StamDen have been at the bottom of the barrel for PvE forever, and that's not going to magically change after pen changesOlupajmibanan wrote: »
Well, after build change I got to 87k but I feel that I can't go much higher. But still, all these "Stamina can do 90k with ease, most of them do 95k+ anyways" claims seem to be far from truth.
because stamDK and stamden are at the bottom of the barrel.
pink_panther wrote: »From a PVE perspective stam dk just sucks. Sustain is ultra bad and you can't even make use of all passives. Stone Giant is also very clunky cause u can't swap cancel the first stomp.
Helping Hands would help sustain but why would you slot molten weapons or stupid obsidian shield?? U can drink a potion and get the same buffs .... All you do is lose damage.
That Banners ult cost is very high so you can't rely on that for ressources because your ult generation is too low.
I suggest changing the passive in a way that all magicka abilities restore more stamina and add a cd to it.
Olupajmibanan wrote: »StamDK and StamDen have been at the bottom of the barrel for PvE forever, and that's not going to magically change after pen changesOlupajmibanan wrote: »
Well, after build change I got to 87k but I feel that I can't go much higher. But still, all these "Stamina can do 90k with ease, most of them do 95k+ anyways" claims seem to be far from truth.
because stamDK and stamden are at the bottom of the barrel.
I've always had stamDen as the absolute stamina bottom, even worse than DK. But I got shocked seeing this
At first I thought that he was using Thrassians at 50 stacks, but his max weapon damage is at 5800 which is high indeed but not at the level Thrassians would bring him to.
The title "stamina underdog" is going to be passed to DK
Olupajmibanan wrote: »
I don't understand this comment even a single bit. Sustain on stamDK is uncomparably better with other stamina classes.
StamDKs skills consist of:
1) Poison skills which are extremely cheap thanks to World in Ruin passive - Poison Injection, Venomous Claw, Noxious Breath. Heck, even Acid Spray (if you use this) is very cheap on stamDK.
2) Magicka cost skills - Flames of Oblivion, Consuming Trap
3) Stone Giant which costs 1k stamina (each stone giant procs Helping Hands) making it the cheapest spammable in whole game if we don't count Blood for Blood
4) Volley being the only skill that actually costs considerable amounts of stamina.
5) Executioner is cheap on its own in case you go with 2H build and don't care about keeping high uptime on Stagger.
On top of this you have Combustion and Battle Roar.
Sustain is more than fine.
It's the low damage and clunky skills to use (Stone Giant) that makes the class bad in comparison with other stamina classes.
That, unfortunately, is not true.Olupajmibanan wrote: »3) Stone Giant which costs 1k stamina (each stone giant procs Helping Hands) making it the cheapest spammable in wholepink_panther wrote: »From a PVE perspective stam dk just sucks. Sustain is ultra bad and you can't even make use of all passives. Stone Giant is also very clunky cause u can't swap cancel the first stomp.
Helping Hands would help sustain but why would you slot molten weapons or stupid obsidian shield?? U can drink a potion and get the same buffs .... All you do is lose damage.
That Banners ult cost is very high so you can't rely on that for ressources because your ult generation is too low.
I suggest changing the passive in a way that all magicka abilities restore more stamina and add a cd to it.
Olupajmibanan wrote: »pink_panther wrote: »From a PVE perspective stam dk just sucks. Sustain is ultra bad and you can't even make use of all passives. Stone Giant is also very clunky cause u can't swap cancel the first stomp.
Helping Hands would help sustain but why would you slot molten weapons or stupid obsidian shield?? U can drink a potion and get the same buffs .... All you do is lose damage.
That Banners ult cost is very high so you can't rely on that for ressources because your ult generation is too low.
I suggest changing the passive in a way that all magicka abilities restore more stamina and add a cd to it.
I don't understand this comment even a single bit. Sustain on stamDK is uncomparably better with other stamina classes.
StamDKs skills consist of:
1) Poison skills which are extremely cheap thanks to World in Ruin passive - Poison Injection, Venomous Claw, Noxious Breath. Heck, even Acid Spray (if you use this) is very cheap on stamDK.
2) Magicka cost skills - Flames of Oblivion, Consuming Trap
3) Stone Giant which costs 1k stamina (each stone giant procs Helping Hands) making it the cheapest spammable in whole game if we don't count Blood for Blood
4) Volley being the only skill that actually costs considerable amounts of stamina.
5) Executioner is cheap on its own in case you go with 2H build and don't care about keeping high uptime on Stagger.
On top of this you have Combustion and Battle Roar.
Sustain is more than fine.
It's the low damage and clunky skills to use (Stone Giant) that makes the class bad in comparison with other stamina classes.
Olupajmibanan wrote: »pink_panther wrote: »From a PVE perspective stam dk just sucks. Sustain is ultra bad and you can't even make use of all passives. Stone Giant is also very clunky cause u can't swap cancel the first stomp.
Helping Hands would help sustain but why would you slot molten weapons or stupid obsidian shield?? U can drink a potion and get the same buffs .... All you do is lose damage.
That Banners ult cost is very high so you can't rely on that for ressources because your ult generation is too low.
I suggest changing the passive in a way that all magicka abilities restore more stamina and add a cd to it.
I don't understand this comment even a single bit. Sustain on stamDK is uncomparably better with other stamina classes.
StamDKs skills consist of:
1) Poison skills which are extremely cheap thanks to World in Ruin passive - Poison Injection, Venomous Claw, Noxious Breath. Heck, even Acid Spray (if you use this) is very cheap on stamDK.
2) Magicka cost skills - Flames of Oblivion, Consuming Trap
3) Stone Giant which costs 1k stamina (each stone giant procs Helping Hands) making it the cheapest spammable in whole game if we don't count Blood for Blood
4) Volley being the only skill that actually costs considerable amounts of stamina.
5) Executioner is cheap on its own in case you go with 2H build and don't care about keeping high uptime on Stagger.
On top of this you have Combustion and Battle Roar.
Sustain is more than fine.
It's the low damage and clunky skills to use (Stone Giant) that makes the class bad in comparison with other stamina classes.
I've mained a mdk since 2016, I don't think it's a dead class. Sure the skills are fairly costly but im still hitting 82k parses on the trial dummy
LightYagami wrote: »I've mained a mdk since 2016, I don't think it's a dead class. Sure the skills are fairly costly but im still hitting 82k parses on the trial dummy
I agree magdks are still okay in PvE. My Magdk got flawless conquer, and I solo'd quite some group dungeons with my magdk. But it's completely different when doing PvP which is heavily focusing on burst and mobility.
Olupajmibanan wrote: »pink_panther wrote: »From a PVE perspective stam dk just sucks. Sustain is ultra bad and you can't even make use of all passives. Stone Giant is also very clunky cause u can't swap cancel the first stomp.
Helping Hands would help sustain but why would you slot molten weapons or stupid obsidian shield?? U can drink a potion and get the same buffs .... All you do is lose damage.
That Banners ult cost is very high so you can't rely on that for ressources because your ult generation is too low.
I suggest changing the passive in a way that all magicka abilities restore more stamina and add a cd to it.
I don't understand this comment even a single bit. Sustain on stamDK is uncomparably better with other stamina classes.
StamDKs skills consist of:
1) Poison skills which are extremely cheap thanks to World in Ruin passive - Poison Injection, Venomous Claw, Noxious Breath. Heck, even Acid Spray (if you use this) is very cheap on stamDK.
2) Magicka cost skills - Flames of Oblivion, Consuming Trap
3) Stone Giant which costs 1k stamina (each stone giant procs Helping Hands) making it the cheapest spammable in whole game if we don't count Blood for Blood
4) Volley being the only skill that actually costs considerable amounts of stamina.
5) Executioner is cheap on its own in case you go with 2H build and don't care about keeping high uptime on Stagger.
On top of this you have Combustion and Battle Roar.
Sustain is more than fine.
It's the low damage and clunky skills to use (Stone Giant) that makes the class bad in comparison with other stamina classes.
Do a parse with stam dk and then edit your comment.
Olupajmibanan wrote: »Olupajmibanan wrote: »pink_panther wrote: »From a PVE perspective stam dk just sucks. Sustain is ultra bad and you can't even make use of all passives. Stone Giant is also very clunky cause u can't swap cancel the first stomp.
Helping Hands would help sustain but why would you slot molten weapons or stupid obsidian shield?? U can drink a potion and get the same buffs .... All you do is lose damage.
That Banners ult cost is very high so you can't rely on that for ressources because your ult generation is too low.
I suggest changing the passive in a way that all magicka abilities restore more stamina and add a cd to it.
I don't understand this comment even a single bit. Sustain on stamDK is uncomparably better with other stamina classes.
StamDKs skills consist of:
1) Poison skills which are extremely cheap thanks to World in Ruin passive - Poison Injection, Venomous Claw, Noxious Breath. Heck, even Acid Spray (if you use this) is very cheap on stamDK.
2) Magicka cost skills - Flames of Oblivion, Consuming Trap
3) Stone Giant which costs 1k stamina (each stone giant procs Helping Hands) making it the cheapest spammable in whole game if we don't count Blood for Blood
4) Volley being the only skill that actually costs considerable amounts of stamina.
5) Executioner is cheap on its own in case you go with 2H build and don't care about keeping high uptime on Stagger.
On top of this you have Combustion and Battle Roar.
Sustain is more than fine.
It's the low damage and clunky skills to use (Stone Giant) that makes the class bad in comparison with other stamina classes.
Do a parse with stam dk and then edit your comment.
I don't like to repeat myself (I posted this parse earlier) but here you are.
As you see, my total stamina drain is 7/s meaning that in a 240s parse I ended with 1680 stamina lost. Is this what you call super ultra bad sustain? Because I would actually call this one of the best sustain I've ever seen.
It's the low damage that concerns me, not the sustain.
*Note that this parse was done before addition of Major Vulnerability and Minor Brittle to the dummy.
Now, it's your turn to show your parse.
Onefrkncrzypope wrote: »Olupajmibanan wrote: »Olupajmibanan wrote: »pink_panther wrote: »From a PVE perspective stam dk just sucks. Sustain is ultra bad and you can't even make use of all passives. Stone Giant is also very clunky cause u can't swap cancel the first stomp.
Helping Hands would help sustain but why would you slot molten weapons or stupid obsidian shield?? U can drink a potion and get the same buffs .... All you do is lose damage.
That Banners ult cost is very high so you can't rely on that for ressources because your ult generation is too low.
I suggest changing the passive in a way that all magicka abilities restore more stamina and add a cd to it.
I don't understand this comment even a single bit. Sustain on stamDK is uncomparably better with other stamina classes.
StamDKs skills consist of:
1) Poison skills which are extremely cheap thanks to World in Ruin passive - Poison Injection, Venomous Claw, Noxious Breath. Heck, even Acid Spray (if you use this) is very cheap on stamDK.
2) Magicka cost skills - Flames of Oblivion, Consuming Trap
3) Stone Giant which costs 1k stamina (each stone giant procs Helping Hands) making it the cheapest spammable in whole game if we don't count Blood for Blood
4) Volley being the only skill that actually costs considerable amounts of stamina.
5) Executioner is cheap on its own in case you go with 2H build and don't care about keeping high uptime on Stagger.
On top of this you have Combustion and Battle Roar.
Sustain is more than fine.
It's the low damage and clunky skills to use (Stone Giant) that makes the class bad in comparison with other stamina classes.
Do a parse with stam dk and then edit your comment.
I don't like to repeat myself (I posted this parse earlier) but here you are.
As you see, my total stamina drain is 7/s meaning that in a 240s parse I ended with 1680 stamina lost. Is this what you call super ultra bad sustain? Because I would actually call this one of the best sustain I've ever seen.
It's the low damage that concerns me, not the sustain.
*Note that this parse was done before addition of Major Vulnerability and Minor Brittle to the dummy.
Now, it's your turn to show your parse.
What monster helm? Try maw yet LMAO
Olupajmibanan wrote: »As you see, my total stamina drain is 7/s meaning that in a 240s parse I ended with 1680 stamina lost. Is this what you call super ultra bad sustain? Because I would actually call this one of the best sustain I've ever seen.
It's the low damage that concerns me, not the sustain.
*Note that this parse was done before addition of Major Vulnerability and Minor Brittle to the dummy.
Now, it's your turn to show your parse.
Olupajmibanan wrote: »As you see, my total stamina drain is 7/s meaning that in a 240s parse I ended with 1680 stamina lost. Is this what you call super ultra bad sustain? Because I would actually call this one of the best sustain I've ever seen.
It's the low damage that concerns me, not the sustain.
*Note that this parse was done before addition of Major Vulnerability and Minor Brittle to the dummy.
Now, it's your turn to show your parse.
And again, to be more precise. @Olupajmibanan uses charged on front bar, with deadly cloak (flame&poison infused enchant on back bar BRP dw), has two magicka skills in the rotation and that rotation is dynamic. So that is why his DK has OK sustain.
R.I.P lolOnefrkncrzypope wrote: »Olupajmibanan wrote: »Olupajmibanan wrote: »pink_panther wrote: »From a PVE perspective stam dk just sucks. Sustain is ultra bad and you can't even make use of all passives. Stone Giant is also very clunky cause u can't swap cancel the first stomp.
Helping Hands would help sustain but why would you slot molten weapons or stupid obsidian shield?? U can drink a potion and get the same buffs .... All you do is lose damage.
That Banners ult cost is very high so you can't rely on that for ressources because your ult generation is too low.
I suggest changing the passive in a way that all magicka abilities restore more stamina and add a cd to it.
I don't understand this comment even a single bit. Sustain on stamDK is uncomparably better with other stamina classes.
StamDKs skills consist of:
1) Poison skills which are extremely cheap thanks to World in Ruin passive - Poison Injection, Venomous Claw, Noxious Breath. Heck, even Acid Spray (if you use this) is very cheap on stamDK.
2) Magicka cost skills - Flames of Oblivion, Consuming Trap
3) Stone Giant which costs 1k stamina (each stone giant procs Helping Hands) making it the cheapest spammable in whole game if we don't count Blood for Blood
4) Volley being the only skill that actually costs considerable amounts of stamina.
5) Executioner is cheap on its own in case you go with 2H build and don't care about keeping high uptime on Stagger.
On top of this you have Combustion and Battle Roar.
Sustain is more than fine.
It's the low damage and clunky skills to use (Stone Giant) that makes the class bad in comparison with other stamina classes.
Do a parse with stam dk and then edit your comment.
I don't like to repeat myself (I posted this parse earlier) but here you are.
As you see, my total stamina drain is 7/s meaning that in a 240s parse I ended with 1680 stamina lost. Is this what you call super ultra bad sustain? Because I would actually call this one of the best sustain I've ever seen.
It's the low damage that concerns me, not the sustain.
*Note that this parse was done before addition of Major Vulnerability and Minor Brittle to the dummy.
Now, it's your turn to show your parse.
What monster helm? Try maw yet LMAO
Maw not good anymore. 100% chance for burning was fixed . Nowadays you would get the best with either kragh or selene.
Olupajmibanan wrote: »Olupajmibanan wrote: »pink_panther wrote: »From a PVE perspective stam dk just sucks. Sustain is ultra bad and you can't even make use of all passives. Stone Giant is also very clunky cause u can't swap cancel the first stomp.
Helping Hands would help sustain but why would you slot molten weapons or stupid obsidian shield?? U can drink a potion and get the same buffs .... All you do is lose damage.
That Banners ult cost is very high so you can't rely on that for ressources because your ult generation is too low.
I suggest changing the passive in a way that all magicka abilities restore more stamina and add a cd to it.
I don't understand this comment even a single bit. Sustain on stamDK is uncomparably better with other stamina classes.
StamDKs skills consist of:
1) Poison skills which are extremely cheap thanks to World in Ruin passive - Poison Injection, Venomous Claw, Noxious Breath. Heck, even Acid Spray (if you use this) is very cheap on stamDK.
2) Magicka cost skills - Flames of Oblivion, Consuming Trap
3) Stone Giant which costs 1k stamina (each stone giant procs Helping Hands) making it the cheapest spammable in whole game if we don't count Blood for Blood
4) Volley being the only skill that actually costs considerable amounts of stamina.
5) Executioner is cheap on its own in case you go with 2H build and don't care about keeping high uptime on Stagger.
On top of this you have Combustion and Battle Roar.
Sustain is more than fine.
It's the low damage and clunky skills to use (Stone Giant) that makes the class bad in comparison with other stamina classes.
Do a parse with stam dk and then edit your comment.
I don't like to repeat myself (I posted this parse earlier) but here you are.
As you see, my total stamina drain is 7/s meaning that in a 240s parse I ended with 1680 stamina lost. Is this what you call super ultra bad sustain? Because I would actually call this one of the best sustain I've ever seen.
It's the low damage that concerns me, not the sustain.
*Note that this parse was done before addition of Major Vulnerability and Minor Brittle to the dummy.
Now, it's your turn to show your parse.