DUTCH_REAPER wrote: »For me as I main a MDK as a dps a tank and in PVP I have to say the single most painful thing about DK is the cost of class skills. It is truly horrific compared to other classes. When a class has to slot a charged staff to sustain or is recommended to slot it that is a problem. Also as for pve I pull my highest parses using elf bane (imagine that a set that makes my dots last longer ) and oh by the way it’s a HEAVy armor set O.o
I’m not saying the DK is trash. Cuz it’s far from that. I have been here since beta and can tell you all it is in a much better place than 2-3 years ago for sure. Resource management is “almost” an issue for every class but the dks resource issue is monumental.
Some of the changes baffle me like flappers. Why the cool down on returning a fireball??? I mean if a pvper is not good enough to stop and wait for the buff to drop or cc me then he should die due to his poor gamesmanship skills. So basically bow users get a pass on this for sure bc of how it currently is. Pfft
Chains. The one that pulls targets to u. Why oh why oh why do you still have a stun immunity tied to it zos? Let me pull them in and fossilize them.
Venom claw - we said when you made the poison Knight to NOT put the damage scaling at the back end but I did it anyways?
Obsidian shard skill tree. Seriously just delete it and start fresh. It sucked then and it sucks now.
Idk. It’s my favorite class to play. But it needs some love. Just a smidge.
Urzigurumash wrote: »@Recapitated
You've misquoted me but I agree with both you and @DUTCH_REAPER, a slight tune-up to Chains and Wings would go a long way. Wings does give pretty good mobility with the CC immunity though, it's a great evasive skill in my opinion.From a pve perspective that's fine but for pvp ult gen tied to ult cost not ult spent means that you ideally should be using your ult whenever it comes up, instead of combo-ing off it or using it to secure a kill.
Yes it would be stronger if it was Ult Spent, and would allow for better synergy with the strongest offensive Monster Set, Balorgh, although Balorgh now has poor synergy with Corrosive. I wasn't talking about PvE. My point was this burst restoration was something DK did better than any other class, so if it's something you like, it helps to keep the class alive, and if DK is underperforming, this passive might deserve a tune-up.
Urzigurumash wrote: »@Recapitated
Wings does give pretty good mobility with the CC immunity though, it's a great evasive skill in my opinion.
techyeshic wrote: »Really obnoxious on pop locked campaigns and lag that dragon leap desyncs you. WTH is the deal with targeted gap closers which cover a distance fast, desync you; but untargeted streak does not? What's in the code?
techyeshic wrote: »Really obnoxious on pop locked campaigns and lag that dragon leap desyncs you. WTH is the deal with targeted gap closers which cover a distance fast, desync you; but untargeted streak does not? What's in the code?
Recapitated wrote: »Urzigurumash wrote: »Chains. The one that pulls targets to u. Why oh why oh why do you still have a stun immunity tied to it zos? Let me pull them in and fossilize them.
That seems excessive. Snare, gain major expedition, and then drop the strongest CC in the game? Fossilize is rough to cope with on mag classes, the main way to deal with it is to not be in range.
I would rather some mobility options, maybe on wings.
DUTCH_REAPER wrote: »For me as I main a MDK as a dps a tank and in PVP I have to say the single most painful thing about DK is the cost of class skills. It is truly horrific compared to other classes. When a class has to slot a charged staff to sustain or is recommended to slot it that is a problem. Also as for pve I pull my highest parses using elf bane (imagine that a set that makes my dots last longer ) and oh by the way it’s a HEAVy armor set O.o
I’m not saying the DK is trash. Cuz it’s far from that. I have been here since beta and can tell you all it is in a much better place than 2-3 years ago for sure. Resource management is “almost” an issue for every class but the dks resource issue is monumental.
Some of the changes baffle me like flappers. Why the cool down on returning a fireball??? I mean if a pvper is not good enough to stop and wait for the buff to drop or cc me then he should die due to his poor gamesmanship skills. So basically bow users get a pass on this for sure bc of how it currently is. Pfft
Chains. The one that pulls targets to u. Why oh why oh why do you still have a stun immunity tied to it zos? Let me pull them in and fossilize them.
Venom claw - we said when you made the poison Knight to NOT put the damage scaling at the back end but I did it anyways?
Obsidian shard skill tree. Seriously just delete it and start fresh. It sucked then and it sucks now.
Idk. It’s my favorite class to play. But it needs some love. Just a smidge.
You need to have some immunity attached to chains, could you imagine the trolling? 2 dks just spam chaining somebody back and forth.
In my opinion venomous claw damage should be flipped, start high and decrease over time.
Obsidian shard is in an awkward place, the mag morph fills the high heal class healing ability niche. Breath of Life (Templar), Blood Sacrifice (Necro), Matriarch (Sorc), Bursting Vines (Warden), Healthy Offering (NB). The Stam morph isn't too bad it's just clunky.
Obsidian shard is in an awkward place, the mag morph fills the high heal class healing ability niche. Breath of Life (Templar), Blood Sacrifice (Necro), Matriarch (Sorc), Bursting Vines (Warden), Healthy Offering (NB). The Stam morph isn't too bad it's just clunky.
JohnOfMarkarth wrote: »Obsidian shard is in an awkward place, the mag morph fills the high heal class healing ability niche. Breath of Life (Templar), Blood Sacrifice (Necro), Matriarch (Sorc), Bursting Vines (Warden), Healthy Offering (NB). The Stam morph isn't too bad it's just clunky.
I agree. Persobally i'd like the stam fist thingy to be melee, like whip. Cover yer arm with rock then hit them with a stone fist. Litteral stone fist not... stone orbie that flies after doing a small aoe. You hit the enemy like a brick with a haymaker made of stone. For loads of physical damage. Setting them staggered 3 times then last punch hits extra hard due to the 2 staggers and stuns. (would perhaps increase the damage a bit to compensate for melee range)
Instant, fun to look at, feels powerful and less clunky with no hidden cast times
JohnOfMarkarth wrote: »Obsidian shard is in an awkward place, the mag morph fills the high heal class healing ability niche. Breath of Life (Templar), Blood Sacrifice (Necro), Matriarch (Sorc), Bursting Vines (Warden), Healthy Offering (NB). The Stam morph isn't too bad it's just clunky.
I agree. Persobally i'd like the stam fist thingy to be melee, like whip. Cover yer arm with rock then hit them with a stone fist. Litteral stone fist not... stone orbie that flies after doing a small aoe. You hit the enemy like a brick with a haymaker made of stone. For loads of physical damage. Setting them staggered 3 times then last punch hits extra hard due to the 2 staggers and stuns. (would perhaps increase the damage a bit to compensate for melee range)
Instant, fun to look at, feels powerful and less clunky with no hidden cast times
JohnOfMarkarth wrote: »Obsidian shard is in an awkward place, the mag morph fills the high heal class healing ability niche. Breath of Life (Templar), Blood Sacrifice (Necro), Matriarch (Sorc), Bursting Vines (Warden), Healthy Offering (NB). The Stam morph isn't too bad it's just clunky.
I agree. Persobally i'd like the stam fist thingy to be melee, like whip. Cover yer arm with rock then hit them with a stone fist. Litteral stone fist not... stone orbie that flies after doing a small aoe. You hit the enemy like a brick with a haymaker made of stone. For loads of physical damage. Setting them staggered 3 times then last punch hits extra hard due to the 2 staggers and stuns. (would perhaps increase the damage a bit to compensate for melee range)
Instant, fun to look at, feels powerful and less clunky with no hidden cast times
The idea behind stonefist is solid, but it doesn't come through on the damage. The concept (I believe, I might be wrong) is that since stamdk has "a lot" of dots, the stacking damage buff that applies to everything will synergize with every dot tick. Unfortunately for us, the damage buff is so low at 'full' stacks that it's essentially worthless. So good in concept, terrible in execution.
ke.sardenb14_ESO wrote: »JohnOfMarkarth wrote: »Obsidian shard is in an awkward place, the mag morph fills the high heal class healing ability niche. Breath of Life (Templar), Blood Sacrifice (Necro), Matriarch (Sorc), Bursting Vines (Warden), Healthy Offering (NB). The Stam morph isn't too bad it's just clunky.
I agree. Persobally i'd like the stam fist thingy to be melee, like whip. Cover yer arm with rock then hit them with a stone fist. Litteral stone fist not... stone orbie that flies after doing a small aoe. You hit the enemy like a brick with a haymaker made of stone. For loads of physical damage. Setting them staggered 3 times then last punch hits extra hard due to the 2 staggers and stuns. (would perhaps increase the damage a bit to compensate for melee range)
Instant, fun to look at, feels powerful and less clunky with no hidden cast times
The idea behind stonefist is solid, but it doesn't come through on the damage. The concept (I believe, I might be wrong) is that since stamdk has "a lot" of dots, the stacking damage buff that applies to everything will synergize with every dot tick. Unfortunately for us, the damage buff is so low at 'full' stacks that it's essentially worthless. So good in concept, terrible in execution.
I actually get a great deal of DPS with stone fist on my Stam DK, particularly when compared to using noxious breath or wrecking blow as main spammable. Once you get the hang or 100% up time of stagger stacks, you can see big gains in group content and make the tanks join easier. But I can't deny how clunky it is. Until ZOS makes any of the major DPS passives trigger off the ability, it is kinda average.
@ke.sardenb14_ESOke.sardenb14_ESO wrote: »PVE Stam DK player here, asking a serious question to anyone that has an answer for me. Does anyone at all use empowering morph for chains?
ke.sardenb14_ESO wrote: »JohnOfMarkarth wrote: »Obsidian shard is in an awkward place, the mag morph fills the high heal class healing ability niche. Breath of Life (Templar), Blood Sacrifice (Necro), Matriarch (Sorc), Bursting Vines (Warden), Healthy Offering (NB). The Stam morph isn't too bad it's just clunky.
I agree. Persobally i'd like the stam fist thingy to be melee, like whip. Cover yer arm with rock then hit them with a stone fist. Litteral stone fist not... stone orbie that flies after doing a small aoe. You hit the enemy like a brick with a haymaker made of stone. For loads of physical damage. Setting them staggered 3 times then last punch hits extra hard due to the 2 staggers and stuns. (would perhaps increase the damage a bit to compensate for melee range)
Instant, fun to look at, feels powerful and less clunky with no hidden cast times
The idea behind stonefist is solid, but it doesn't come through on the damage. The concept (I believe, I might be wrong) is that since stamdk has "a lot" of dots, the stacking damage buff that applies to everything will synergize with every dot tick. Unfortunately for us, the damage buff is so low at 'full' stacks that it's essentially worthless. So good in concept, terrible in execution.
I actually get a great deal of DPS with stone fist on my Stam DK, particularly when compared to using noxious breath or wrecking blow as main spammable. Once you get the hang or 100% up time of stagger stacks, you can see big gains in group content and make the tanks join easier. But I can't deny how clunky it is. Until ZOS makes any of the major DPS passives trigger off the ability, it is kinda average.
The initial cast time still feels like ***.
I can do 82k on stamdk (on live), stamcros hit 94k and will break 100k after the dummy is fixed (on pts). We are far behind and have been for a year now.
I've seen a stamblade parse with vma staff on backbar hitting 92k (pts). Yeah, that's how crazy those two are.
I can do 82k on stamdk (on live), stamcros hit 94k and will break 100k after the dummy is fixed (on pts). We are far behind and have been for a year now.
I've seen a stamblade parse with vma staff on backbar hitting 92k (pts). Yeah, that's how crazy those two are.
Yeah, that's why I ask for the parses, cause you never know what one might oversee, some crazy build for full HA rotation or whatnot.
So far, what I've tried is:
vMA DW/vMA bow + Rele + Deadly - dot static rotation with rapid strikes = 82k+
AY front bar nirnhoned 2h/vBRP DW (both Infused and with Berserker and Poison enchant) + Rele + Sele - dot dynamic rotation with Stone Giant with executioner spam starting at 30% or lower = 82k+
AY front bar Charged 2h/vBRP DW (both Infused and with Flame and Poison enchant) + Rele + Zaan - dot dynamic rotation with Stone Giant with executioner spam starting at 30% or lower = 84k+
I have also came up to the conclusion that stam DK does not have the BIS monster set (until the recent patch it was MAW, bonus burning status ). Selene is not performing as good as on other classes if using StoneGiant (cause it is ranged), Stormfist, veli, domihaus are meh. I think that there is no good monster set that would support the stamDK theme or synergize well with any of the DK passives. Poison based Monster sets basically (who wants to heavy attack?) do not exist, all that the PvE stamina gets again and again is disease dmg based monster sets. Fire base sets have very "stamina-unfriendly" 1pc bonuses. Dmg wise, of course, Zaan is the best even on stamDK, but I am not sure if the dps loss bcs of 1pc is not what invalidates the Zaan dps on stamDD.
What is left to try for me are these set ups, they may be the best...
AY front bar DW/vMA bow + Rele + Selene, dynamic rota
AY front bar DW/vBRP DW + Rele + Selene, dynamic rota
And I guess that trying bow/bow would be a complete waste of time.
I can do 82k on stamdk (on live), stamcros hit 94k and will break 100k after the dummy is fixed (on pts). We are far behind and have been for a year now.
I've seen a stamblade parse with vma staff on backbar hitting 92k (pts). Yeah, that's how crazy those two are.
Yeah, that's why I ask for the parses, cause you never know what one might oversee, some crazy build for full HA rotation or whatnot.
So far, what I've tried is:
vMA DW/vMA bow + Rele + Deadly - dot static rotation with rapid strikes = 82k+
AY front bar nirnhoned 2h/vBRP DW (both Infused and with Berserker and Poison enchant) + Rele + Sele - dot dynamic rotation with Stone Giant with executioner spam starting at 30% or lower = 82k+
AY front bar Charged 2h/vBRP DW (both Infused and with Flame and Poison enchant) + Rele + Zaan - dot dynamic rotation with Stone Giant with executioner spam starting at 30% or lower = 84k+
I have also came up to the conclusion that stam DK does not have the BIS monster set (until the recent patch it was MAW, bonus burning status ). Selene is not performing as good as on other classes if using StoneGiant (cause it is ranged), Stormfist, veli, domihaus are meh. I think that there is no good monster set that would support the stamDK theme or synergize well with any of the DK passives. Poison based Monster sets basically (who wants to heavy attack?) do not exist, all that the PvE stamina gets again and again is disease dmg based monster sets. Fire base sets have very "stamina-unfriendly" 1pc bonuses. Dmg wise, of course, Zaan is the best even on stamDK, but I am not sure if the dps loss bcs of 1pc is not what invalidates the Zaan dps on stamDD.
What is left to try for me are these set ups, they may be the best...
AY front bar DW/vMA bow + Rele + Selene, dynamic rota
AY front bar DW/vBRP DW + Rele + Selene, dynamic rota
And I guess that trying bow/bow would be a complete waste of time.
Stamina Dragonknight - 88k - Stonethorn
https://www.youtube.com/watch?v=J_R0myK4sBQ
ESO Stonethorn - Stamina Dragonknight [87.5k] - Easy Rotation
https://www.youtube.com/watch?v=CJomLgJENQE
Be safe and have fun
Olupajmibanan wrote: »
From what I understand, he asks for Markarth parses and the results he mentioned are also from Markarth.
I understand his concerns, because PTS is full of stamina parses (be it stamblade, stamnecro, heck even stamden) of 90-95k claiming that stamina can do it with ease. I am also yet to see 90k+ stamDK parse from Markarth. So far, these claims seems to be from people that forget that stamina doesn't involve only three classes.