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U28 Combat Preview & Developer Update

  • HeroOfNone
    HeroOfNone
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    Give Frost Staff users more flexibility to fill the role of a tank, and also give Frost Staff users the opportunity to better fill the roles of support or DPS.

    Look at the qoute, its not simply to "give the most DPS" but better options for DPS and support

    HeroOfNone wrote: »
    Because Frost Staff is typically only used for tanking and not DPS due to Trifocus. One heavy attack and a DPS pulls the boss around and wipes out the group. With this, Wardens can now weave in attacks without fear of taunting the boss unless they have Frost Clench slotted. If you have a flame/lightning staff back bar to drop down wall of elements you can front bar your ice staff to weave in force pulse without any issue now.

    It also gives some utility to add a damage shield to the group for AOE projectile fights, but I believe that's part of the utility change, not a DPS improvement. Especially with how useless snares are with most boss fights.

    Did you know you can just... NOT put points into tri-focus to avoid the taunt issue with Ice staves? That being said, ice staves already lack a damage bonus like Flame and Shock, so already DPS lost even without points in tri-focus. Also, Warden's don't use frost staves in Meta because even with the frost passive bonus, overall damage is higher with either flame or shock, and double flame is currently highest, by a small amount.

    The shield is meh as far as DPS is concerned. Your response only showed you haven't actually run frost staves on a warden in PvE.

    If you don't put points into trifocus you're still losing out on added damage to flame staffs. I don't think this is going to make frost staves jump to the top of the meta, but it certainly is an improvement in how it performs in today's game.

    HeroOfNone wrote: »
    Looking forward to the return of group queues while keeping solo queue option. Now I'm just hoping they add in a proper ranking system so PVPers have more incentive to win other than medals.

    Interested to see how the changes to major/minor buffs will impact things. I hope it will impact malabeth and a warden builds to be lets tanky/heal heavy in PVP, if we're talking about impacting Vitality and Protection specifically.

    With the change to Critical, maybe we can see a stat added in for healing in the future, rather than deriving everything from damage and resources. I'd much rather see healers have to build and balance their stats for a bit more build variety.
    I don't see how those changes to frost staff improve it in the DD role. Making the taunt less confusing doesn't improve its use in the DD role.

    These changes, while better than the current, just reinforce the staff as a support staff. Destruction magic/staves are meant for destruction magic. I just don't understand
    How is lowering one of the main Destruction Staff skills used in PvE helping frost staff be a DPS weapon?
    Also, please make sure someone ups the drop chance for fire/shock staves of Medusa. This is ridiculous.


    Because Frost Staff is typically only used for tanking and not DPS due to Trifocus. One heavy attack and a DPS pulls the boss around and wipes out the group. With this, Wardens can now weave in attacks without fear of taunting the boss unless they have Frost Clench slotted. If you have a flame/lightning staff back bar to drop down wall of elements you can front bar your ice staff to weave in force pulse without any issue now.

    It also gives some utility to add a damage shield to the group for AOE projectile fights, but I believe that's part of the utility change, not a DPS improvement. Especially with how useless snares are with most boss fights.

    I'm aware of the taunting thing, I addressed it in my comment. I think everyone else is aware too. When we say ''how does this improve the staff for frost DDs,'' it isn't a genuine ''we genuinely don't understand how making the taunt issue less complicated helps DDs.'' I think we all do.

    I don't consider this actual improvement for frost DDs. Heavy attacks offer so little in terms of dps that making this the ONLY change to frost staves that's intended to improve frost DDs (and it's coupled with a DECREASE IN FROST BLOCKADE'S DAMAGE) is so laughable that it feels mocking.

    As discussed above, I don't see this taking anything away from the current use of frost staff. Its not the best for DD, but its better than current "whoops I taunted" use. The blockade itsn't top tier DPS, but has more utility now.
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  • BigBragg
    BigBragg
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    Spit balling for the ice staff here. Have Elemental Blockade keep the snare, and Unstable Wall of Elements gets the shield. Gives some diversity to tank and support builds. I do like the idea of the taunt being moved.

    Also thumbs up on the two queues for BGs.
  • Starlight_Whisper
    Starlight_Whisper
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    I understand the risk of splintering the BGs queue, but taking away the choice of game types is not going to help its popularity.

    It means that players who just want to Deathmatch get mixed into other game types, which frustrates everyone involved.

    It means that players who build for certain objective types will struggle in randomized matches they could formerly avoid, thus diminishing build diversity.

    It means that achievement hunters and style page hunters get screwed, having to wait up potentially so much longer for their needed game type to show up.

    Yeah I am definitely not as interested in doing it next patch
  • Pyr0xyrecuprotite
    Pyr0xyrecuprotite
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    First off, let’s talk about the Major/Minor system. Originally, buffs and debuffs were designed as standard abilities, meaning they had to go through the same calculations as all abilities. As we have been moving towards making combat more performant, we identified this as a key area where we could get better performance due to how prevalent buffs/debuffs are in battles. As such, we’re shifting the buffs/debuffs system so they are calculated on the server much in the same way as Sprint and Block. With Major/Minor effects no longer being standard abilities, they will be more performant per calculation as they won’t go through the same process as other abilities do in a fight. This “hardcoding” of Majors/Minors will also make them less prone to incorrect stacking and mismatched values.

    Kudos/props to the programming team for even being able to CONCEIVE of this method of improving the combat performance, never mind actually figuring out how to make the changes (hopefully without breaking tons of other stuff). This part of the back end code has got to be seriously complex.
    During this change, we also adjusted buffs/debuffs to bring them more in-line with our standards for item sets and abilities. This was also combined with the overall goals to increase sustain, decrease damage done, and increase damage taken. Players with builds that aren’t 100% optimized will see an increase in power, while players utilizing all Majors/Minors at once in coordinated efforts will see a decrease in power.

    So if I understand this correctly, the top vet trial teams will probably notice the major/minor buff changes more than anyone else...? (It's a lot easier for the best players to notice a decrease in performance than it is to notice a buff, which is easier for lesser players to put down to luck or "I finally got gud".)
  • DustyWarehouse
    DustyWarehouse
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    Dusk_Coven wrote: »
    In terms of reducing some pain points that Frost Staff users and their groups, we’ll be removing the Auto-Taunt from Tri-focus. The taunt from Frost Staff will instead reside in Frost Clench, and will taunt the enemy for 15 seconds.

    People who didn't read Tri-Focus won't read Destructive Touch either.
    Are people using Destructive Touch so little that they can move Frost Staff taunt there?

    RIP anyone using a Master's frost staff in PvE. Not that anyone does anyway...
  • Kolzki
    Kolzki
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    For Critical Damage, Critical Chance, and Critical Resist, this...
    naturally balances itself in PvP scenarios, that is not the case in PvE situations; this already powerful stat is slowly creeping up in power with each update and global increase in damage.

    So pvp balance is fine but not pve. Crit damage in pve is high from things like the shadow and force and there’s no pve crit resist, making it beneficial to stack into crit, yeah?
    The main cause of this imbalance is the ease of access to gain Critical Chance in our game

    Oh, apparently not :/ looks like crit sets will be even more essential for pve next patch.
  • hammayolettuce
    hammayolettuce
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    @ZOS_BrianWheeler

    will CCs and CC immunity be addressed in this update? Right now the biggest pain points in PVP are unbreakable CCs that require at least three uses of break free to get out of- draining all stamina. That’s a big part of why everyone has 30k+ health in Cyrodiil. We expect to get hit with every CC at once and be stuck for a good 3-4 seconds eating damage because break free doesn’t do anything and purge isn’t smart.

    Also, gap closers and single target abilities don’t work in lag.

    Group meta in cyrodiil is built around these issues (and crit resist, which should be an interesting change)
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  • Corellon Thromorin
    Corellon Thromorin
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    Solariken wrote: »
    Can we just create a new staff type, Alteration or whatever, for tanking? Frost is DESTRUCTION magic, let us destroy things with it.

    https://en.uesp.net/wiki/Online:Proposal:_Schools_of_Magic

    Alteration or Thaumaturgy Staves seem like good contenders.
  • Dusk_Coven
    Dusk_Coven
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    Dusk_Coven wrote: »
    In terms of reducing some pain points that Frost Staff users and their groups, we’ll be removing the Auto-Taunt from Tri-focus. The taunt from Frost Staff will instead reside in Frost Clench, and will taunt the enemy for 15 seconds.

    People who didn't read Tri-Focus won't read Destructive Touch either.
    Are people using Destructive Touch so little that they can move Frost Staff taunt there?

    RIP anyone using a Master's frost staff in PvE. Not that anyone does anyway...

    Whatever specific staff they were using is irrelevant. The point is people were clearly using a Frost Staff but not intending to tank. That means dps. So apparently frost staff is actually being used for dps. Otherwise taunt accidents wouldn't be such an issue.

    Now people genuinely using a Frost Staff to taunt have to sacrifice a skill to put in Destructive Clench or some other taunt.
    And people who were using Frost clench for the immobilize (were there people doing that?) now have to watch out for the taunt in case they accidentally hit the boss. Fewer accidents maybe but legit frost staff tanks having to shuffle their skills because people can't be bothered to read the tooltip for Tri-Focus. Sheesh.
    Edited by Dusk_Coven on September 18, 2020 5:08PM
  • emilyhyoyeon
    emilyhyoyeon
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    Dusk_Coven wrote: »
    In terms of reducing some pain points that Frost Staff users and their groups, we’ll be removing the Auto-Taunt from Tri-focus. The taunt from Frost Staff will instead reside in Frost Clench, and will taunt the enemy for 15 seconds.

    People who didn't read Tri-Focus won't read Destructive Touch either.
    Are people using Destructive Touch so little that they can move Frost Staff taunt there?

    RIP anyone using a Master's frost staff in PvE. Not that anyone does anyway...

    thankfully one of the morphs will be free from the taunt, but still awful frost staff changes overall
    Deebaba Soul-Weaver, argonian spirit minder _ Zirasia Firemaker, imperial fire mage _ Tullanisse Starborne, altmer battlemage noble _ Qa'Rirra, khajiit assassin
  • DustyWarehouse
    DustyWarehouse
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    Dusk_Coven wrote: »
    Dusk_Coven wrote: »
    In terms of reducing some pain points that Frost Staff users and their groups, we’ll be removing the Auto-Taunt from Tri-focus. The taunt from Frost Staff will instead reside in Frost Clench, and will taunt the enemy for 15 seconds.

    People who didn't read Tri-Focus won't read Destructive Touch either.
    Are people using Destructive Touch so little that they can move Frost Staff taunt there?

    RIP anyone using a Master's frost staff in PvE. Not that anyone does anyway...

    Whatever specific staff they were using is irrelevant. The point is people were clearly using a Frost Staff but not intending to tank. That means dps. So apparently frost staff is actually being used for dps. Otherwise taunt accidents wouldn't be such an issue.

    Now people genuinely using a Frost Staff to taunt have to sacrifice a skill to put in Destructive Clench or some other taunt.
    And people who were using Frost clench for the immobilize (were there people doing that?) now have to watch out for the taunt in case they accidentally hit the boss. Fewer accidents maybe but legit frost staff tanks having to shuffle their skills because people can't be bothered to read the tooltip for Tri-Focus. Sheesh.

    Very true. Having taunt in a passive keeps a bar slot free for something else. But a ranged taunt already exists in the Undaunted skill line already, so I don't see why it should need to be in the frost staff at all if it isn't in the tri-focus or some other passive. The downside of having it in a passive is exactly what you describe, many DDs unintentionally taking aggro. Which leads me back to what I originally thought when they first made frost staff changes for tanking - a frost staff just isn't suited to being used for tanking. All it does is make it less relevant for what it was originally intended for - destruction (DPS).
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