TRANSLATION: to satisfy all the PVP whiners we will be once again nerfing a lot of PVE and tanking capabilities. .
emilyhyoyeon wrote: »I don't see how those changes to frost staff improve it in the DD role. Making the taunt less confusing doesn't improve its use in the DD role.
These changes, while better than the current, just reinforce the staff as a support staff. Destruction magic/staves are meant for destruction magic. I just don't understand
EDIT:
Honestly, the way ZOS can ACTUALLY make frost have the flexibility they seem to be talking about can easily be done as:
each elemental destro staff ability gets a damage morph and a utility morph
add frost damage passives (just give it the 8% single target like fire)
make a separate magicka blocking passive that applies to any elemental staff
blockade: one morph is small and does damage, second morph is larger and has utility
touch: one morph has the utility, second morph has the DOT
impulse: (wasn't proposed with a utility change in the OP)
This still isn't as previously-established-lore-appropriate as making a mag tanking staff like alteration, illusion, etc., but it is way better.
TRANSLATION: to satisfy all the PVP whiners we will be once again nerfing a lot of PVE and tanking capabilities. .
uh? we (PvP Players) couldnt care less about frost straff taunting/tanking, is irrelevant in PvP content, and as they explained in the posts the critical changes are because of PvE, because in PvP with have critical resistences and is a non-issue.
It works both ways :Strider__Roshin wrote: »PvEers loving blaming PvPers for their own issues.
You're right, update 29, 30,40...etc is just going to continue to make it so PVE players can just walk into pvp and be good.
universal_wrath wrote: »emilyhyoyeon wrote: »I don't see how those changes to frost staff improve it in the DD role. Making the taunt less confusing doesn't improve its use in the DD role.
These changes, while better than the current, just reinforce the staff as a support staff. Destruction magic/staves are meant for destruction magic. I just don't understand
EDIT:
Honestly, the way ZOS can ACTUALLY make frost have the flexibility they seem to be talking about can easily be done as:
each elemental destro staff ability gets a damage morph and a utility morph
add frost damage passives (just give it the 8% single target like fire)
make a separate magicka blocking passive that applies to any elemental staff
blockade: one morph is small and does damage, second morph is larger and has utility
touch: one morph has the utility, second morph has the DOT
impulse: (wasn't proposed with a utility change in the OP)
This still isn't as previously-established-lore-appropriate as making a mag tanking staff like alteration, illusion, etc., but it is way better.
Elemental susipiabitability exist and nobody ever use it, it should be chamged to taunt, if I want to taunt on a destructiin staff, I should be able to taunt on fire and lightning staves , not just frost.
Frost passive can be similar to warden (10% crit damage against chilled enemies) or something new.
Also, why frost blockade loses snare and damage? How is that helps with role verstality?
Also, since new frost clunch is a taunt, I supposed it will lose immoblization too? Or has cost reduction and does armor shred?
I'm hoping these changes do not reach pts to begin with, because if they do, 99% they will go life. That us just how zos works, ignoring pts player feedback.
For the love of god just please, stop. Stop with the constant changes. Stop with the overhauls, Stop with the spreadsheet warrior attitude. In no other game do i have to constantly change my build so much so often. You don't even let the dust settle from one round before your off on another round of changes. Heck, now we even get some in the incremental patches. You can't possible tell me you've done any kind of decent evaluation on the changes from the last patch and here you are, already working on a new round. Give it a rest. This constant, never ending shake up every couple months is why I didn't even bother to renew my subscription. When you decide to move the game back out of BETA status and cease with the constant overhauls, give me a ring and I might consider playing more again, until then, I got better games to play that don't nullify peoples hard work every couple of months. Have fun with your spreadsheets that have absolutely destroyed class identity and the uniqueness of eso combat......
SidraWillowsky wrote: »Kittytravel wrote: »While this is just a preview it's hard to be too harsh on it without knowing the host of other changes coming. But here's my thoughts for anyone who cares.
1. Really glad to hear Frost Staff finally gets some love to allow DPS to use it.
But it didn't; all of its functionality for DDs has been stripped... nerfing the WoE damage and adding a shield means that there's not really a reason to run this as a PvE DD, unless one wants a support/DD hybrid role. Which most don't. I see the frost staff becoming a tank/healer weapon and trash to be deconstructed for DDs.
Based upon past experience, these two lines really scare me.ZOS_BrianWheeler wrote: »we’re shifting the buffs/debuffs system so they are calculated on the server much in the same way as Sprint and Block.
...
During this change, we also adjusted buffs/debuffs to bring them more in-line with our standards for item sets and abilities.
Well...uh? we (PvP Players) couldnt care less about frost straff taunting/tanking, is irrelevant in PvP content, and as they explained in the posts the critical changes are because of PvE, because in PvP with have critical resistences and is a non-issue.
ZOS_BrianWheeler wrote: »Removing Snare from Wall of Frost
Well...uh? we (PvP Players) couldnt care less about frost straff taunting/tanking, is irrelevant in PvP content, and as they explained in the posts the critical changes are because of PvE, because in PvP with have critical resistences and is a non-issue.ZOS_BrianWheeler wrote: »Removing Snare from Wall of Frost
For the love of god just please, stop. Stop with the constant changes. Stop with the overhauls, Stop with the spreadsheet warrior attitude. In no other game do i have to constantly change my build so much so often. You don't even let the dust settle from one round before your off on another round of changes. Heck, now we even get some in the incremental patches. You can't possible tell me you've done any kind of decent evaluation on the changes from the last patch and here you are, already working on a new round. Give it a rest. This constant, never ending shake up every couple months is why I didn't even bother to renew my subscription. When you decide to move the game back out of BETA status and cease with the constant overhauls, give me a ring and I might consider playing more again, until then, I got better games to play that don't nullify peoples hard work every couple of months. Have fun with your spreadsheets that have absolutely destroyed class identity and the uniqueness of eso combat......
If you want to wear exactly same sets and use exactly same 12 skills on exact same maps again and again for months and years - mmo is definetly not for you. It like perfect way for game to die coz boredom.
If frost clench is going to be a weapon based range taunt then how about reducing the cost to be more in line with the weapon based melee taunt.
MojaveHeld wrote: »Other users here have already covered how absurd the mindset behind the proposed PvE changes is, and why. So I'm just going to ask ZOS, please, listen to your players for once. With proposed changes like these, having no combat team at all would honestly be an upgrade from what they're currently giving us. Your combat team fundamentally does not understand their own content, and currently is doing far more harm than good.
ZOS_BrianWheeler wrote: »Players with builds that aren’t 100% optimized will see an increase in power, while players utilizing all Majors/Minors at once in coordinated efforts will see a decrease in power.
For the love of god just please, stop. Stop with the constant changes. Stop with the overhauls, Stop with the spreadsheet warrior attitude. In no other game do i have to constantly change my build so much so often. You don't even let the dust settle from one round before your off on another round of changes. Heck, now we even get some in the incremental patches. You can't possible tell me you've done any kind of decent evaluation on the changes from the last patch and here you are, already working on a new round. Give it a rest. This constant, never ending shake up every couple months is why I didn't even bother to renew my subscription. When you decide to move the game back out of BETA status and cease with the constant overhauls, give me a ring and I might consider playing more again, until then, I got better games to play that don't nullify peoples hard work every couple of months. Have fun with your spreadsheets that have absolutely destroyed class identity and the uniqueness of eso combat......
For the love of god just please, stop. Stop with the constant changes. Stop with the overhauls, Stop with the spreadsheet warrior attitude. In no other game do i have to constantly change my build so much so often. You don't even let the dust settle from one round before your off on another round of changes. Heck, now we even get some in the incremental patches. You can't possible tell me you've done any kind of decent evaluation on the changes from the last patch and here you are, already working on a new round. Give it a rest. This constant, never ending shake up every couple months is why I didn't even bother to renew my subscription. When you decide to move the game back out of BETA status and cease with the constant overhauls, give me a ring and I might consider playing more again, until then, I got better games to play that don't nullify peoples hard work every couple of months. Have fun with your spreadsheets that have absolutely destroyed class identity and the uniqueness of eso combat......