Maintenance for the week of March 20:
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – March 22, 6:00AM EDT (10:00 UTC) - 10:00AM EDT (14:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – March 22, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

U28 Combat Preview & Developer Update

  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    Merforum wrote: »
    TRANSLATION: to satisfy all the PVP whiners we will be once again nerfing a lot of PVE and tanking capabilities. .

    uh? we (PvP Players) couldnt care less about frost straff taunting/tanking, is irrelevant in PvP content, and as they explained in the posts the critical changes are because of PvE, because in PvP with have critical resistences and is a non-issue.


  • universal_wrath
    universal_wrath
    ✭✭✭✭✭
    I don't see how those changes to frost staff improve it in the DD role. Making the taunt less confusing doesn't improve its use in the DD role.

    These changes, while better than the current, just reinforce the staff as a support staff. Destruction magic/staves are meant for destruction magic. I just don't understand





    EDIT:
    Honestly, the way ZOS can ACTUALLY make frost have the flexibility they seem to be talking about can easily be done as:

    each elemental destro staff ability gets a damage morph and a utility morph
    add frost damage passives (just give it the 8% single target like fire)
    make a separate magicka blocking passive that applies to any elemental staff

    blockade: one morph is small and does damage, second morph is larger and has utility
    touch: one morph has the utility, second morph has the DOT
    impulse: (wasn't proposed with a utility change in the OP)

    This still isn't as previously-established-lore-appropriate as making a mag tanking staff like alteration, illusion, etc., but it is way better.

    Elemental susipiabitability exist and nobody ever use it, it should be chamged to taunt, if I want to taunt on a destructiin staff, I should be able to taunt on fire and lightning staves , not just frost.

    Frost passive can be similar to warden (10% crit damage against chilled enemies) or something new.

    Also, why frost blockade loses snare and damage? How is that helps with role verstality?

    Also, since new frost clunch is a taunt, I supposed it will lose immoblization too? Or has cost reduction and does armor shred?

    I'm hoping these changes do not reach pts to begin with, because if they do, 99% they will go life. That us just how zos works, ignoring pts player feedback.
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    ManDraKE wrote: »
    Merforum wrote: »
    TRANSLATION: to satisfy all the PVP whiners we will be once again nerfing a lot of PVE and tanking capabilities. .

    uh? we (PvP Players) couldnt care less about frost straff taunting/tanking, is irrelevant in PvP content, and as they explained in the posts the critical changes are because of PvE, because in PvP with have critical resistences and is a non-issue.


    PvEers loving blaming PvPers for their own issues.
  • Cryptical
    Cryptical
    ✭✭✭✭✭
    In fact, the frost clench taunt should be made a bit cheaper than the pierce armor taunt, because of the loss of resource return from the frost heavy attack.

    Basically, we are drilling a mob with a slush ball right in the face to *** them off, so that should be as cheap as angering them by jabbing a dagger in a soft tender spot.
    Xbox NA
  • Starlight_Whisper
    Starlight_Whisper
    ✭✭✭✭✭
    Solariken wrote: »
    Can we just create a new staff type, Alteration or whatever, for tanking? Frost is DESTRUCTION magic, let us destroy things with it.

    Yeah they are splitting focus to much for it. Just pick one for frost already
  • Sirvaleen
    Sirvaleen
    ✭✭✭✭
    PvEers loving blaming PvPers for their own issues.
    It works both ways :
    Casterial wrote: »
    You're right, update 29, 30,40...etc is just going to continue to make it so PVE players can just walk into pvp and be good.

    Most PvE players do not care about PvP. They don't need incentive, they'll never be interested and are happy like that.

    Blaming game will not get us anywhere IMHO.
    Edited by Sirvaleen on September 19, 2020 10:12AM
  • universal_wrath
    universal_wrath
    ✭✭✭✭✭
    I don't see how those changes to frost staff improve it in the DD role. Making the taunt less confusing doesn't improve its use in the DD role.

    These changes, while better than the current, just reinforce the staff as a support staff. Destruction magic/staves are meant for destruction magic. I just don't understand





    EDIT:
    Honestly, the way ZOS can ACTUALLY make frost have the flexibility they seem to be talking about can easily be done as:

    each elemental destro staff ability gets a damage morph and a utility morph
    add frost damage passives (just give it the 8% single target like fire)
    make a separate magicka blocking passive that applies to any elemental staff

    blockade: one morph is small and does damage, second morph is larger and has utility
    touch: one morph has the utility, second morph has the DOT
    impulse: (wasn't proposed with a utility change in the OP)

    This still isn't as previously-established-lore-appropriate as making a mag tanking staff like alteration, illusion, etc., but it is way better.

    Elemental susipiabitability exist and nobody ever use it, it should be chamged to taunt, if I want to taunt on a destructiin staff, I should be able to taunt on fire and lightning staves , not just frost.

    Frost passive can be similar to warden (10% crit damage against chilled enemies) or something new.

    Also, why frost blockade loses snare and damage? How is that helps with role verstality?

    Also, since new frost clunch is a taunt, I supposed it will lose immoblization too? Or has cost reduction and does armor shred?

    I'm hoping these changes do not reach pts to begin with, because if they do, 99% they will go life. That us just how zos works, ignoring pts player feedback.

    They are improving frost DD role by removing all frost DD role and replace it with flame and lightning. It is either they mistyped a lot of stuff in their announcment, or they are just ignorant and making fun of players.

    On a side note, daul crit stats seems interesting. Maybe a coming of hybrid builds?

    This is big brain time.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    x48rph wrote: »
    For the love of god just please, stop. Stop with the constant changes. Stop with the overhauls, Stop with the spreadsheet warrior attitude. In no other game do i have to constantly change my build so much so often. You don't even let the dust settle from one round before your off on another round of changes. Heck, now we even get some in the incremental patches. You can't possible tell me you've done any kind of decent evaluation on the changes from the last patch and here you are, already working on a new round. Give it a rest. This constant, never ending shake up every couple months is why I didn't even bother to renew my subscription. When you decide to move the game back out of BETA status and cease with the constant overhauls, give me a ring and I might consider playing more again, until then, I got better games to play that don't nullify peoples hard work every couple of months. Have fun with your spreadsheets that have absolutely destroyed class identity and the uniqueness of eso combat......

    If you want to wear exactly same sets and use exactly same 12 skills on exact same maps again and again for months and years - mmo is definetly not for you. It like perfect way for game to die coz boredom.
    Edited by Cinbri on September 18, 2020 8:35PM
  • CaffeinatedMayhem
    CaffeinatedMayhem
    ✭✭✭✭✭
    ✭✭✭
    While this is just a preview it's hard to be too harsh on it without knowing the host of other changes coming. But here's my thoughts for anyone who cares.

    1. Really glad to hear Frost Staff finally gets some love to allow DPS to use it.

    But it didn't; all of its functionality for DDs has been stripped... nerfing the WoE damage and adding a shield means that there's not really a reason to run this as a PvE DD, unless one wants a support/DD hybrid role. Which most don't. I see the frost staff becoming a tank/healer weapon and trash to be deconstructed for DDs.

    Exactly. The one class that has 2 damage bonuses based on Ice... still has no reason to use an ice staff for damage. I wish ZOS would just nerf the Animal Companions tree for Warden, or make them all stamina skills. Magicka Warden was never intended to DPS and ZOS just keeps making it worse.
  • Ekzorka
    Ekzorka
    ✭✭✭✭✭
    ManDraKE wrote: »
    uh? we (PvP Players) couldnt care less about frost straff taunting/tanking, is irrelevant in PvP content, and as they explained in the posts the critical changes are because of PvE, because in PvP with have critical resistences and is a non-issue.
    Well...
    Removing Snare from Wall of Frost
  • erio
    erio
    ✭✭✭✭✭
    When will you fix this boring af tank malacath meta? Im sick of just running into tank after tank after tank
  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    Ekzorka wrote: »
    ManDraKE wrote: »
    uh? we (PvP Players) couldnt care less about frost straff taunting/tanking, is irrelevant in PvP content, and as they explained in the posts the critical changes are because of PvE, because in PvP with have critical resistences and is a non-issue.
    Well...
    Removing Snare from Wall of Frost

    OH yes, because the snare is such a key tool for PvE lol
    Edited by ManDraKE on September 19, 2020 3:05AM
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭
    Cryptical wrote: »
    If frost clench is going to be a weapon based range taunt then how about reducing the cost to be more in line with the weapon based melee taunt.

    Actually, it should be a magicka-based CHAIN in addition or instead.

    All classes already have a magicka ranged taunt, a stamina ranged taunt, and a stamina chain. But only one has a magicka chain. And without a magicka chain, it's hard to have a magicka-based build for trash fights.
  • hashsnob
    hashsnob
    ✭✭✭
    MojaveHeld wrote: »
    Other users here have already covered how absurd the mindset behind the proposed PvE changes is, and why. So I'm just going to ask ZOS, please, listen to your players for once. With proposed changes like these, having no combat team at all would honestly be an upgrade from what they're currently giving us. Your combat team fundamentally does not understand their own content, and currently is doing far more harm than good.

    Its sad that this is probably true.

  • mav1234
    mav1234
    ✭✭✭✭✭
    if frost staff doesn't set things off balance, it isn't going to be used by healers/tanks in pve I don't think.

    tired of talk of closing the skill gap etc. let's find ways to raise players up instead of driving them down. maybe a decent in game tutorial?

    would really prefer actual examples when you're talking about lowering the power of players.
  • Sinolai
    Sinolai
    ✭✭✭✭✭
    Glad to hear frost staff taunt is being removed. However:
    1. Undaunted skill line already provides ranged taunt that gives a synergy and has longer range than frost clench, meaning frost clench taunt is not needed pve wise. Hopefully it will also give some other effect that actually makes people want to use it.
    2. Big AoE snare is one of the best utility you can hope for in PvP and I have replaced my root skills with this in PvE becouse big snare is more effective than 3sec root->immunity. If you take this away for a projectile absorbing shield, make sure the shield is actually worth it becouse the slow provided by this staff is going to be missed.
    3. Nerfing forst staff damage is not really in line of making it more viable damage option.... Rather give it some damage oriented cool effect like fire (single target) and lightning (aoe). how about Increases duration of DoTs by x? (actually, that could be fire staff and frost could be single target... but then every dd must farm a frost staff for every mag set they have :D ).
  • nud3_voxel
    nud3_voxel
    ✭✭✭
    Players with builds that aren’t 100% optimized will see an increase in power, while players utilizing all Majors/Minors at once in coordinated efforts will see a decrease in power.

    That's next level. At least now easy sorc might be able to clear DLC trials HM.
  • James-Wayne
    James-Wayne
    ✭✭✭✭✭
    The step towards hybrid builds continues...
    PERTH, AUSTRALIA | PC | NAMain CharactersJames-Wayne | Orc | Templar, Arox-The'Destroyer | 'Nord | Dragonknight, Lili’an-Stormcloak | High Elf | Sorcerer, Purr'fect | Khajiit | Nightblade, Lily'Frostfang | Breton | Warden, Lilith-Zengo | Dark Elf | Nightblade, Sees-Life-N'Death | Argonian | NecromancerSupport CharactersZanthia-Dragon'Fire | High Elf | Dragonknight, Hodor-Stoneheart | Nord | Templar, Heals-All-Hearts | Argonian | Templar, Zohan-Beastmaster | Wood Elf | Sorcerer, Swamp-Bog'Stuga | Orc | Necromancer, Simon-Snow'Wolfbear | Nord | Warden, Shadows-of-Blood'N'Stone | Argonian | Nightblade
  • dimensional
    dimensional
    ✭✭✭✭✭
    @ZOS_BrianWheeler please reconsider the changes to frost staff -> less damage to wall of elements and removing snare of wall of elements

    I use this A LOT in my frost mage DPS build. This change will probably completely ruin my build and all of the hours I spent building this character. I really hope you don't go through with this.
Sign In or Register to comment.