Anony_Mouse wrote: »And for the love of god, if you are going to introduce ‘several new sets’ can you finally give us more storage space? With the rate you change sets and everything else, you never know what old set might come in handy. Plus wanting to test them all out... we need more storage. Not 5 slots from a crown store per, but 5 new storage coffers or significantly increased bank space. Even with ESO plus, it is just not cutting it any longer.
How about looking into the big PvP issues right now?
Proc builds and malacath
HP above 30k on every build
Stamina necromancer and warden
montiferus wrote: »LOL. Reading this makes me realize this company doesn't have the first clue. Everyone please find a better game to play.
During this change, we also adjusted buffs/debuffs to bring them more in-line with our standards for item sets and abilities. This was also combined with the overall goals to increase sustain, decrease damage done, and increase damage taken. Players with builds that aren’t 100% optimized will see an increase in power, while players utilizing all Majors/Minors at once in coordinated efforts will see a decrease in power.
In other news you're nerfing the skill floor, skill ceiling and making horrible players good players? You aren't respecting players who take time to learn their builds, build their build, and take time to get good are being nerfed further while players who just went "Youtube said" or "Well it works in pve" can now be skilled?
Stop making your game dumbed down, this is the 4th or 5th patch you've directly dumbed down the skill ceiling.
How about looking into the big PvP issues right now?
Proc builds and malacath
HP above 30k on every build
Stamina necromancer and warden
VaranisArano wrote: »A while back, I made the joke that whichever dev was responsible for Frost Staff must have slipped on an icy parking lot before they worked on its abilities.
I'm delighted to see that Frost Staff is finally getting improvements!
ZOS_BrianWheeler wrote: »During this change, we also adjusted buffs/debuffs to bring them more in-line with our standards for item sets and abilities. This was also combined with the overall goals to increase sustain, decrease damage done, and increase damage taken. Players with builds that aren’t 100% optimized will see an increase in power, while players utilizing all Majors/Minors at once in coordinated efforts will see a decrease in power.
ZOS_BrianWheeler wrote: »During this change, we also adjusted buffs/debuffs to bring them more in-line with our standards for item sets and abilities. This was also combined with the overall goals to increase sustain, decrease damage done, and increase damage taken. Players with builds that aren’t 100% optimized will see an increase in power, while players utilizing all Majors/Minors at once in coordinated efforts will see a decrease in power.
@ZOS_BrianWheeler and nothing about Wrecking Blow being the only viable (and OP) melee move in PvP ?
WreckfulAbandon wrote: »"Players with builds that aren’t 100% optimized will see an increase in power, while players utilizing all Majors/Minors at once in coordinated efforts will see a decrease in power."
Yeah that makes sense, why should someone who invests more thought in build be rewarded the thought alone is ridiculous, thats almost like people who learn will have better grades, how insane is that.
I'm sick of always being dragged down to the lowest common denominator, have enough of that in real life and can't escape it in ESO either...
Mojomonkeyman wrote: »ZOS_BrianWheeler wrote: »During this change, we also adjusted buffs/debuffs to bring them more in-line with our standards for item sets and abilities. This was also combined with the overall goals to increase sustain, decrease damage done, and increase damage taken. Players with builds that aren’t 100% optimized will see an increase in power, while players utilizing all Majors/Minors at once in coordinated efforts will see a decrease in power.
@ZOS_BrianWheeler
The crusade against veteran players who took the time to learn your game game feels a bit insulting at this point. After all, we've been sticking with you for years, providing a stable core playerbase, supporting you financially, investing time into testing things whenever you decided to do a 180 on your vision, investing even more time writing endless pages of feedback after testing, creating guides & analysis and probably a hundred other things your business and the less invested parts of the community benefit from, directly and indirectly.
After all this time, why not giving back to us veterans? Show some love.
So far we are getting the constant notion, that taking time & effort to learn your ever-changing rulesets is regarded as an offense that needs to be counteracted & eliminated. Honest question, why should I feel inclined to support a game that treats me like an enemy?
This, in turn, led us down the path to give the Frost Staff greater viability for doing things other than tanking. The end result was a focus on two changes: Give Frost Staff users more flexibility to fill the role of a tank, and also give Frost Staff users the opportunity to better fill the roles of support or DPS.
A good example of this is the following upcoming adjustments to Wall of Frost/Flame/Shock:
- Lowering the damage done by Wall of Frost compared to Wall of Flame and Shock
- Removing Snare from Wall of Frost
- Casting Wall of Frost will create a Damage shield on you and up to 5 other nearby group members that absorbs projectiles
- Unstable Wall of Frost will apply a weaker version of the Damage Shield when the ability ends