^ THIS ^For the love of god just please, stop. Stop with the constant changes. Stop with the overhauls, Stop with the spreadsheet warrior attitude. In no other game do i have to constantly change my build so much so often. You don't even let the dust settle from one round before your off on another round of changes. Heck, now we even get some in the incremental patches. You can't possible tell me you've done any kind of decent evaluation on the changes from the last patch and here you are, already working on a new round. Give it a rest. This constant, never ending shake up every couple months is why I didn't even bother to renew my subscription. When you decide to move the game back out of BETA status and cease with the constant overhauls, give me a ring and I might consider playing more again, until then, I got better games to play that don't nullify peoples hard work every couple of months. Have fun with your spreadsheets that have absolutely destroyed class identity and the uniqueness of eso combat......
oXI_Viper_IXo wrote: »It's pretty obvious that they're only interested in a high turnover rate of super casual players that will spend some money in the crown store rather than retaining their veteran and long-term players.
emilyhyoyeon wrote: »I don't see how those changes to frost staff improve it in the DD role. Making the taunt less confusing doesn't improve its use in the DD role.
These changes, while better than the current, just reinforce the staff as a support staff. Destruction magic/staves are meant for destruction magic. I just don't understand
EDIT:
Honestly, the way ZOS can ACTUALLY make frost have the flexibility they seem to be talking about can easily be done as:
each elemental destro staff ability gets a damage morph and a utility morph
add frost damage passives (just give it the 8% single target like fire)
make a separate magicka blocking passive that applies to any elemental staff
blockade: one morph is small and does damage, second morph is larger and has utility
touch: one morph has the utility, second morph has the DOT
impulse: (wasn't proposed with a utility change in the OP)
This still isn't as previously-established-lore-appropriate as making a mag tanking staff like alteration, illusion, etc., but it is way better.
ZOS_BrianWheeler wrote: »In terms of reducing some pain points that Frost Staff users and their groups, we’ll be removing the Auto-Taunt from Tri-focus. The taunt from Frost Staff will instead reside in Frost Clench, and will taunt the enemy for 15 seconds.
ZOS_BrianWheeler wrote: »... On top of a substantial amount of new item sets coming with this patch...
Players with builds that aren’t 100% optimized will see an increase in power, while players utilizing all Majors/Minors at once in coordinated efforts will see a decrease in power.
Once again magicka users get screwed. ALL HAIL STAM TOONS!
CaffeinatedMayhem wrote: »Did you know you can just... NOT put points into tri-focus to avoid the taunt issue with Ice staves?
CaffeinatedMayhem wrote: »Did you know you can just... NOT put points into tri-focus to avoid the taunt issue with Ice staves?
You are aware that all weapons support "skill all the passives" which means that players will just skill this. You want to know how much players have this skilled that are running frost staffs in dungeons? You want to know how many of them still do heavy attacks because they need to generate magicka after i tell them not to do it?
Onefrkncrzypope wrote: »
MyKillv2.0 wrote: »PvP people seem to be the type of people who win the lottery and react angry that now they have to pay more in taxes.
So we don't want the frost staff to taunt with a heavy attack? So.. take it off the tri focus.. don't remove the frost clench from pvp. There is a range taunt skill already. Are you joking?
Give frost staff an alround buff to frost dmg and just have it fixed right there.. how is this a major update?
Nerfing crit? Why? Did someone complain? Is there something wrong with it? Literally nobody asks for a nerf..
Please make sense when you try to gut parts of the game..