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U28 Combat Preview & Developer Update

  • EyelessCZ
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    Yep, thats what I told here several times ago. Creating new content endlesly, creates new problem with game balance, so they need to adjust and adjust to the infinite, because there are so many mechanics to handle. Without reason. Those changes hardly do any good. I return to the Tamriel a week ago and found out its playable, everything is working, dungeons are pretty fast and lag is at its minimum, at least for me. Now more worries are at horizon.
    And that help to the unskilled players is also another disballance which needs to be adjusted. So we will recieve update 29, 30 40...
    I am sorry but I am not happy about it.
  • Casterial
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    EyelessCZ wrote: »
    Yep, thats what I told here several times ago. Creating new content endlesly

    They need to stop releasing content so damn fast, a new chapter....YEARLY???????? Why? To further unbalance this game?


    You're right, update 29, 30,40...etc is just going to continue to make it so PVE players can just walk into pvp and be good.
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  • Skjaldbjorn
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    I can't wait to see the host of Warden PVE DPS change there aren't. Riveting stuff. I am on the edge of my seat.
  • prof_doom
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    Yeah, gonna have to agree with everyone else posting and say that none of the combat related changes listed sound like good ideas.
    Except moving the taunt off of heavy attack on Ice Staff and onto the power. That was good.
    Though with the other changes to Ice staff, people are even less likely to use it after the update.
    Edited by prof_doom on September 18, 2020 6:03PM
  • Apox
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    so who exactly was complaining about crit in pve? i personally enjoy my medusa mother's sorrow setup for dungeons.

    i like the ideas of reintroducing group queue but i dislike the idea of removing specific queue. i dont want to play chaosball, i dont want to capture a flag or chase down zones. i wanna go stomp a mudhole in someones ***. and im not going to stop that to PTFO.

    the change to wall of frost is also interesting. dont know how viable it will be compared to other things but interesting still. going to need further work if you want to make frost staff tanking actually viable. im not complaining that 1h/shield is "too good" because i wouldnt trade my sword and board on my tank for anything, but frost staff will need more love.

    i also got a chuckle out of this line
    Players with builds that aren’t 100% optimized will see an increase in power, while players utilizing all Majors/Minors at once in coordinated efforts will see a decrease in power.

  • SDKTJ
    SDKTJ
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    this combat preview really doesn't fill me with confidence for the future of this game.

    yikes

    Did the lack of endgame content not do that already? 1 trial a year, but 2 damn mediocre story zones? The chapter system was solid at first, but it's now gone to crap with the pure catering to players who won't stick around to feel the effects of the combat changes that are being made to cater to them.
  • Cinbri
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    I have ugly feeling that overhaul of minor buffs system with intent to increase damage taken means nerf to Spear Wall passive that will kill it same way as Potentates 2pc bonus was killed after tweaking jsut couple %. :frowning:
    Edited by Cinbri on September 18, 2020 7:05PM
  • VaranisArano
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    Dusk_Coven wrote: »
    Dusk_Coven wrote: »
    In terms of reducing some pain points that Frost Staff users and their groups, we’ll be removing the Auto-Taunt from Tri-focus. The taunt from Frost Staff will instead reside in Frost Clench, and will taunt the enemy for 15 seconds.

    People who didn't read Tri-Focus won't read Destructive Touch either.
    Are people using Destructive Touch so little that they can move Frost Staff taunt there?

    RIP anyone using a Master's frost staff in PvE. Not that anyone does anyway...

    Whatever specific staff they were using is irrelevant. The point is people were clearly using a Frost Staff but not intending to tank. That means dps. So apparently frost staff is actually being used for dps. Otherwise taunt accidents wouldn't be such an issue.

    Now people genuinely using a Frost Staff to taunt have to sacrifice a skill to put in Destructive Clench or some other taunt.
    And people who were using Frost clench for the immobilize (were there people doing that?) now have to watch out for the taunt in case they accidentally hit the boss. Fewer accidents maybe but legit frost staff tanks having to shuffle their skills because people can't be bothered to read the tooltip for Tri-Focus. Sheesh.

    Most accidental taunts I see are from leveling players, who I can only assume picked up Trifocus when they had a fire or lightning staff, then picked up a new ice staff as they leveled but didn't remember the taunt.
  • Cinbri
    Cinbri
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    Can we get some buffs combined into one, similarly to Armor and Critical. For example minor sorcery and minor brutality combined into minor power. Same for major buff. It will help alleviate problem with situativeness of buffs, like it would help stampalr to actually get benefit out of Illuminate.
  • FrancisCrawford
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    They need to do something REALLY good (and heretofore unannounced) for frost DPS to balance against:
    -- The fact that it's always been bad.
    -- The new nerf in the Wall of Elements change.

    Ironically, the most obvious avenue would be in the area of crit. :)

    That's because:
    -- Crit is not a thing for other elements.
    -- Crit kind of fits with the metaphor of frost damage shattering the target.
    code65536 wrote: »
    Also, please make sure someone ups the drop chance for fire/shock staves of Medusa. This is ridiculous.

    Don't worry, after they're done gutting crit, you'll never want to use that set again. :lol:

    Wish I could click both "Agree" and "Awesome".

    Also, they react to feedback made a year ago now. The battleground queues have been a request for a long time and samr for frost staves, thing is it doesn't even seem like frost staff changes are gonna help dps at all so not only do they react wayyyy too late, it's not even a proper reaction...

    Edited by FrancisCrawford on September 23, 2020 7:02AM
  • Kittytravel
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    While this is just a preview it's hard to be too harsh on it without knowing the host of other changes coming. But here's my thoughts for anyone who cares.

    1. Really glad to hear Frost Staff finally gets some love to allow DPS to use it. I still don't entirely understand the need for Frost Clench to have a taunt on it when, as many others have said, we already have Inner Fire as part of Undaunted which is a magicka taunt. It seems much more rational to me to grant Frost Clench an additional capability with frost staves and remove the taunt capability entirely; then move Inner Fire to where Blood Altar is and vice versa. This allows Magicka tanks to start with their Magicka taunt while getting Blood Altar later down the line which while useful isn't a critical skill in early on tanking.

    2. The crit changes sound like it can be a good thing. Moving the meta away from crit-dominated builds and instead allowing people to possibly use off-scale builds to nearly the same degree is healthy for the game but it shouldn't be overly damaging to the crit builds that high-end players currently use. This seems like more of an issue with crit damage scaling being too high rather than a crit-chance problem but that's my take.

    3. Major/Minor buffs sound rather lackluster and shouldn't be what's affecting your ceiling. In fact utilizing and maintaining up time on these buffs should be what defines your ceiling; the impeccable teamwork of rotating abilities to maintain these in a complete cycle should be kept as what separates your players. I'd rather see a change made in the sources of these buffs so that a wider class-group diversity is required to obtain the same affect rather than seeing clusters of the same class being run as seems to be a more pressing issue.

    4. Crit combining into one stat is a massive step forward for build diversity as it's always been a sore spot in encouraging hybrid builds. It's hard to maintain a consistent damage when your Stamina abilities have a 47% crit chance and your Magicka has a 16%. I look forward to more things like this that won't punish players for using top-end-meta builds but won't punish others for using more niche fun type builds.
  • FrancisCrawford
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    casparian wrote: »
    Anyone understand what they're actually doing with buffs/debuffs 😂

    It sounds like they're saying if you have less buffs and debuffs in your build you will equate to the same damage as someone that does!? What!? I understand them trying to simplify the game, but from a logical perspective this is lacking...

    What they're saying is they are rebalancing the value of minor and major debuffs. Compared to someone who is totally optimized right now, the resulting rebalance will be a nerf. Compared to someone who is relatively unoptimized right now, the resulting rebalance will be a buff.

    That can't be exactly true as written, unless they're buffing some buffs and nerfing other buffs. :D

    As an alternative, they could be nerfing (or leaving unchanged) all buffs, along with nerfing crit, while buffing some other things.
  • FrancisCrawford
    FrancisCrawford
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    Dusk_Coven wrote: »
    In terms of reducing some pain points that Frost Staff users and their groups, we’ll be removing the Auto-Taunt from Tri-focus. The taunt from Frost Staff will instead reside in Frost Clench, and will taunt the enemy for 15 seconds.

    People who didn't read Tri-Focus won't read Destructive Touch either.
    Are people using Destructive Touch so little that they can move Frost Staff taunt there?

    RIP anyone using a Master's frost staff in PvE. Not that anyone does anyway...

    Or, even more directly, a Maelstrom one.
  • Cryptical
    Cryptical
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    If frost clench is going to be a weapon based range taunt then how about reducing the cost to be more in line with the weapon based melee taunt.
    Xbox NA
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