During this change, we also adjusted buffs/debuffs to bring them more in-line with our standards for item sets and abilities. This was also combined with the overall goals to increase sustain, decrease damage done, and increase damage taken. Players with builds that aren’t 100% optimized will see an increase in power, while players utilizing all Majors/Minors at once in coordinated efforts will see a decrease in power.
As such, we’re shifting the buffs/debuffs system so they are calculated on the server much in the same way as Sprint and Block
Yep, thats what I told here several times ago. Creating new content endlesly
"Players with builds that aren’t 100% optimized will see an increase in power, while players utilizing all Majors/Minors at once in coordinated efforts will see a decrease in power."
Yeah that makes sense, why should someone who invests more thought in build be rewarded the thought alone is ridiculous, thats almost like people who learn will have better grades, how insane is that.
Players with builds that aren’t 100% optimized will see an increase in power, while players utilizing all Majors/Minors at once in coordinated efforts will see a decrease in power.
SpacemanSpiff1 wrote: »this combat preview really doesn't fill me with confidence for the future of this game.
yikes
You DO understand that Block performs worse and most clunky ever after this change than in 6 years before that?ZOS_BrianWheeler wrote: »As such, we’re shifting the buffs/debuffs system so they are calculated on the server much in the same way as ... Block.
ZOS_BrianWheeler wrote: »During this change, we also adjusted buffs/debuffs to bring them more in-line with our standards for item sets and abilities. This was also combined with the overall goals to increase sustain, decrease damage done, and increase damage taken. Players with builds that aren’t 100% optimized will see an increase in power, while players utilizing all Majors/Minors at once in coordinated efforts will see a decrease in power.
Pyr0xyrecuprotite wrote: »So if I understand this correctly, the top vet trial teams will probably notice the major/minor buff changes more than anyone else...? (It's a lot easier for the best players to notice a decrease in performance than it is to notice a buff, which is easier for lesser players to put down to luck or "I finally got gud".)
Tbh is a bit frustrating seeing the team so focused in something as niche as Taunting with the Frost staff, when PvP beetwen the lag and absurd meta is unplayable and un-enjoyable.
Dusk_Coven wrote: »DustyWarehouse wrote: »Dusk_Coven wrote: »ZOS_BrianWheeler wrote: »In terms of reducing some pain points that Frost Staff users and their groups, we’ll be removing the Auto-Taunt from Tri-focus. The taunt from Frost Staff will instead reside in Frost Clench, and will taunt the enemy for 15 seconds.
People who didn't read Tri-Focus won't read Destructive Touch either.
Are people using Destructive Touch so little that they can move Frost Staff taunt there?
RIP anyone using a Master's frost staff in PvE. Not that anyone does anyway...
Whatever specific staff they were using is irrelevant. The point is people were clearly using a Frost Staff but not intending to tank. That means dps. So apparently frost staff is actually being used for dps. Otherwise taunt accidents wouldn't be such an issue.
Now people genuinely using a Frost Staff to taunt have to sacrifice a skill to put in Destructive Clench or some other taunt.
And people who were using Frost clench for the immobilize (were there people doing that?) now have to watch out for the taunt in case they accidentally hit the boss. Fewer accidents maybe but legit frost staff tanks having to shuffle their skills because people can't be bothered to read the tooltip for Tri-Focus. Sheesh.
CleymenZero wrote: »CaffeinatedMayhem wrote: »Also, please make sure someone ups the drop chance for fire/shock staves of Medusa. This is ridiculous.
Don't worry, after they're done gutting crit, you'll never want to use that set again.
Wish I could click both "Agree" and "Awesome".
Also, they react to feedback made a year ago now. The battleground queues have been a request for a long time and samr for frost staves, thing is it doesn't even seem like frost staff changes are gonna help dps at all so not only do they react wayyyy too late, it's not even a proper reaction...
relentless_turnip wrote: »Anyone understand what they're actually doing with buffs/debuffs 😂
It sounds like they're saying if you have less buffs and debuffs in your build you will equate to the same damage as someone that does!? What!? I understand them trying to simplify the game, but from a logical perspective this is lacking...
What they're saying is they are rebalancing the value of minor and major debuffs. Compared to someone who is totally optimized right now, the resulting rebalance will be a nerf. Compared to someone who is relatively unoptimized right now, the resulting rebalance will be a buff.
DustyWarehouse wrote: »Dusk_Coven wrote: »ZOS_BrianWheeler wrote: »In terms of reducing some pain points that Frost Staff users and their groups, we’ll be removing the Auto-Taunt from Tri-focus. The taunt from Frost Staff will instead reside in Frost Clench, and will taunt the enemy for 15 seconds.
People who didn't read Tri-Focus won't read Destructive Touch either.
Are people using Destructive Touch so little that they can move Frost Staff taunt there?
RIP anyone using a Master's frost staff in PvE. Not that anyone does anyway...
Kittytravel wrote: »While this is just a preview it's hard to be too harsh on it without knowing the host of other changes coming. But here's my thoughts for anyone who cares.
1. Really glad to hear Frost Staff finally gets some love to allow DPS to use it.