SilverBride wrote: »The worst part of leveling a character is the slow poke way you have to level your mount. It is so painful to do the stories going that slow for 60 days.
Then start a thread about how ridiculous it is that it takes 60 days to train speed on your mount (6 months to fully train all the attributes). This PvP skill has nothing to do with that issue.It is really embarrassing to be on a mount that is going so slow while others are flying by you, especially the people with Rapid.
Do you really think anyone pays any attention to you when they are riding by? Especially the people who are using Rapid Maneuvers. They are going so fast they don't have time to notice you.
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Why would I start a thread about leveling to 60 mount speed, when this thread is talking about lack of speed due to Rapid change.
The worst part of leveling a character is the slow poke way you have to level your mount.
Yes I do think ppl pay attn to you when you are riding by. People pay attn to other players all the time. What they are wearing, what gear they have, what mount they have, what cool emotes they have, and yes 'hey i'm flying by them ha ha ha".
johnebrown wrote: »This change has alienated a large number of players and I don't see Vigor users exactly whooping with unbridled joy either so the change couldn't have been made for gameplay reasons.
While I hate this change, Vigor is important as an option for many Stam users. I am mostly a Stam player and I see the need. But they should not have taken rapids away from those that already had it, and rapids should still accessible early for any player. I want to have my cake & eat it too. I have a great idea! put it at level 3!!
Are they listening? Hello?
JoeCapricorn wrote: »Leveling alts is not my primary reason for wanting rapid maneuver back. My primary reason is the amount of time it would take participating in an activity that I don't always like to do just to get rapid maneuver back on all of my alts.
It is also impossible to ignore, because using rapids is practically ingrained in my muscle memory. Even when I go a short distance I use rapids out of habit. But I can't now, because it was taken away on most of my characters.
I have moderated my speech to the absolute best ability. But do I have to crack out the F words to drive home that I do not want to F-ing PVP for 50 hours?
Such a change is unprecedented for this game. They removed a skill we had for 6 and a half years! I am not going to stop talking about it.
JoeCapricorn wrote: »They removed a skill we had for 6 and a half years! I am not going to stop talking about it.
SilverBride wrote: »JoeCapricorn wrote: »They removed a skill we had for 6 and a half years! I am not going to stop talking about it.
They add, remove, change things all the time. It's the nature of online gaming. And players complain about the changes with every patch, so this is nothing new. But I do think this change is being blown way out of proportion by the player base.
This doesn't change your ability to tank, or do dps, or heal, or otherwise accomplish anything in game you want to do. It's only going faster for a few seconds. That's all it is.
SilverBride wrote: »JoeCapricorn wrote: »They removed a skill we had for 6 and a half years! I am not going to stop talking about it.
They add, remove, change things all the time. It's the nature of online gaming. And players complain about the changes with every patch, so this is nothing new. But I do think this change is being blown way out of proportion by the player base.
This doesn't change your ability to tank, or do dps, or heal, or otherwise accomplish anything in game you want to do. It's only going faster for a few seconds. That's all it is.
That is your opinion, and you can have it. Doesn't change OUR opinion or make it less important. You are basically telling us that our complaints are pointless. You add nothing to the conversation, except your judgment. Well, you've been judged by me. I trust you know the verdict without me writing it
SilverBride wrote: »SilverBride wrote: »JoeCapricorn wrote: »They removed a skill we had for 6 and a half years! I am not going to stop talking about it.
They add, remove, change things all the time. It's the nature of online gaming. And players complain about the changes with every patch, so this is nothing new. But I do think this change is being blown way out of proportion by the player base.
This doesn't change your ability to tank, or do dps, or heal, or otherwise accomplish anything in game you want to do. It's only going faster for a few seconds. That's all it is.
That is your opinion, and you can have it. Doesn't change OUR opinion or make it less important. You are basically telling us that our complaints are pointless. You add nothing to the conversation, except your judgment. Well, you've been judged by me. I trust you know the verdict without me writing it
I haven't told you anything. I am telling everyone having a fit over this that their outrage over a PvP skill now requiring that you actually PvP is just plain silly. Which it is.
kendellking_chaosb14_ESO wrote: »No it's not I have 18 character all are max level crafters for my dailies and you don't need rapids at all to do dailies also my alts are well alts I do use them to do content if you are not doing to work to maintain an alt why made it. Another way to look at it is you also had six to level PvP ranks and you didn't and now six years later PvP was changed in a way to help PvP players and you're upset cause a skill line was changed to better help players that the skill line was made for.
Except it doesn't better help PVPers. As has already been stated, on low level characters Vigor is not a good heal. Most PVPers who play on multiple characters also know full well that, unless you prefer to play permanently in the under 50 campaign, you don't even touch PVP on new characters until you hit level hit lvl 50, and have collected as many skill points as possible. The time saved in grinding those skill points by having rapids far outweighs the time you then have to spend, getting Vigor, which at that point is actually a heal worth having.
Lets make PvP skills ONLY USEABLE in PvP.
Then what you say is relevant.
SilverBride wrote: »No one talking on these forums about rapids is asking for input from you, or anyone else. We are writing here to get a response from the Devs.
These are public forums, designed for players to discuss and debate topics relevant to the game. Players may not always agree, but everyone has a right to express themselves.
I think they did the right thing by making this change. I just hope they continue and make all PvP skills only usable in Cyrodiil.
SilverBride wrote: »No one talking on these forums about rapids is asking for input from you, or anyone else. We are writing here to get a response from the Devs.
These are public forums, designed for players to discuss and debate topics relevant to the game. Players may not always agree, but everyone has a right to express themselves.
I think they did the right thing by making this change. I just hope they continue and make all PvP skills only usable in Cyrodiil.
SilverBride wrote: »No one talking on these forums about rapids is asking for input from you, or anyone else. We are writing here to get a response from the Devs.
These are public forums, designed for players to discuss and debate topics relevant to the game. Players may not always agree, but everyone has a right to express themselves.
I think they did the right thing by making this change. I just hope they continue and make all PvP skills only usable in Cyrodiil.
I see no reason then why PvE skills are usable in PVP, especially the undaunted line. Honestly one follows the other.
There is no good reason to have taken rapids away form those who already had it only to make them grind to it. There is really no good reason rapids needs to be at level 5, they could have easily made it level 3 and none of this would have been an issue.
SilverBride wrote: »SilverBride wrote: »No one talking on these forums about rapids is asking for input from you, or anyone else. We are writing here to get a response from the Devs.
These are public forums, designed for players to discuss and debate topics relevant to the game. Players may not always agree, but everyone has a right to express themselves.
I think they did the right thing by making this change. I just hope they continue and make all PvP skills only usable in Cyrodiil.
I see no reason then why PvE skills are usable in PVP, especially the undaunted line. Honestly one follows the other.
There is no good reason to have taken rapids away form those who already had it only to make them grind to it. There is really no good reason rapids needs to be at level 5, they could have easily made it level 3 and none of this would have been an issue.
There must have been a good reason or they wouldn't have done it.
SilverBride wrote: »SilverBride wrote: »No one talking on these forums about rapids is asking for input from you, or anyone else. We are writing here to get a response from the Devs.
These are public forums, designed for players to discuss and debate topics relevant to the game. Players may not always agree, but everyone has a right to express themselves.
I think they did the right thing by making this change. I just hope they continue and make all PvP skills only usable in Cyrodiil.
I see no reason then why PvE skills are usable in PVP, especially the undaunted line. Honestly one follows the other.
There is no good reason to have taken rapids away form those who already had it only to make them grind to it. There is really no good reason rapids needs to be at level 5, they could have easily made it level 3 and none of this would have been an issue.
There must have been a good reason or they wouldn't have done it.
SilverBride wrote: »SilverBride wrote: »No one talking on these forums about rapids is asking for input from you, or anyone else. We are writing here to get a response from the Devs.
These are public forums, designed for players to discuss and debate topics relevant to the game. Players may not always agree, but everyone has a right to express themselves.
I think they did the right thing by making this change. I just hope they continue and make all PvP skills only usable in Cyrodiil.
I see no reason then why PvE skills are usable in PVP, especially the undaunted line. Honestly one follows the other.
There is no good reason to have taken rapids away form those who already had it only to make them grind to it. There is really no good reason rapids needs to be at level 5, they could have easily made it level 3 and none of this would have been an issue.
There must have been a good reason or they wouldn't have done it.
You are assuming motive without fact or insight. I am sure there is a reason, there is no reason however to believe it is good as opposed to bad. It is just a reason as of right now.
The posted justification was to give new sta players a heal, which to be honest does not hold water, there was always a resto staff. Vigor if anything is much more an end game skill.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »No it's not I have 18 character all are max level crafters for my dailies and you don't need rapids at all to do dailies also my alts are well alts I do use them to do content if you are not doing to work to maintain an alt why made it. Another way to look at it is you also had six to level PvP ranks and you didn't and now six years later PvP was changed in a way to help PvP players and you're upset cause a skill line was changed to better help players that the skill line was made for.
Except it doesn't better help PVPers. As has already been stated, on low level characters Vigor is not a good heal. Most PVPers who play on multiple characters also know full well that, unless you prefer to play permanently in the under 50 campaign, you don't even touch PVP on new characters until you hit level hit lvl 50, and have collected as many skill points as possible. The time saved in grinding those skill points by having rapids far outweighs the time you then have to spend, getting Vigor, which at that point is actually a heal worth having.
Let's look at stamina heals vs Vigor
Resolving Vigor heals for 15,080 health total over 4 seconds that's 3,770 health per second at a cost of 2,536 stamina no target needed
***Resolving Vigor 3,770 heals per second 15,080 total for 4 seconds at a cost of 2,536 stamina***
Two Handed 1 heal
Rally: Which heals for 3,425 health AFTER 20 seconds or instant if you recast it gains 15% more heals per second maximum 300% to get the 300% heal you have to wait 20 seconds but no recast to get a heal before that 20 timer end you need to recast at full cost so thats a 3,425 heal if you recast one second later but is costly Rally cost 3,213 stamina to recast it's full price so 6,426 stamina for a 3,425 heal no target needed. This is also at the end of the skill line.
***Rally 3,425 heal after 20 seconds at a cost of 3,213 stamina or 3,939 heal if recast one second later for a total cost of 6,426 stamina***
One Hand and Shield 1 heal
Absorb Missile: Heal scales from max health but for me that's 2,634 at a cost of 3,672 stamina. So long as you are hit within 6 seconds you also get a 4,813 damage shield you need to get hit by a projectile for this to work and the damage would need to be less then 7,447 to out heal and shield the damage but this is for build with more health then mine.
Dual Wield 2 heals
Bloodthirst: Heals for 66% of the last hit that last hit for me 3,765 damage that's 1,355 health 0.6 seconds after the attack starts and ONLY if the last attack lands but it mostly does. This skill has to within 7m so you are right next to your target.
Blood Craze: when used on an enemy you heal for 7,235 Health over 10 second. With a cost of 2,295 you get 724 health per
second for 10 seconds needs a target.
Bow 1 heal
Draining Shot 7,245 instant heal if you hit the target 2,797 stamina cost.
Soul Magic 1 heal
Consuming Trap 3,292 health when an affected enemy dies 2,781 magic cost
Fighters Guild 1 heal
Ring of Preservation 638 heals per 0.5 seconds for 8 seconds 10,208 health total if you stay in the ring the whole time for 3,396 stamina cost.
Psijic Order 2 heals
Symbiosis light attacks heal for 1,290 and heavy attacks heal for 1,146 per second but you only get 55% of that so 710 for light, 630 per second for heavy but you only get this IF you heal an ally so this useless solo
Meditate and both morph like Symbiosis are free cost ,1589 or 1801 per second depending on which morph you get.
Undaunted 2 heals but only one for a stamina to make use of
Blood Altar Lifesteal 635 per second when damaging enemies for 30 seconds 4,449 health cost.
Numbers don't lie Vigor is hands down the best stamina heal
kendellking_chaosb14_ESO wrote: »Numbers don't lie Vigor is hands down the best stamina heal
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »No one talking on these forums about rapids is asking for input from you, or anyone else. We are writing here to get a response from the Devs.
These are public forums, designed for players to discuss and debate topics relevant to the game. Players may not always agree, but everyone has a right to express themselves.
I think they did the right thing by making this change. I just hope they continue and make all PvP skills only usable in Cyrodiil.
I see no reason then why PvE skills are usable in PVP, especially the undaunted line. Honestly one follows the other.
There is no good reason to have taken rapids away form those who already had it only to make them grind to it. There is really no good reason rapids needs to be at level 5, they could have easily made it level 3 and none of this would have been an issue.
There must have been a good reason or they wouldn't have done it.
You are assuming motive without fact or insight. I am sure there is a reason, there is no reason however to believe it is good as opposed to bad. It is just a reason as of right now.
The posted justification was to give new sta players a heal, which to be honest does not hold water, there was always a resto staff. Vigor if anything is much more an end game skill.
My main issue with this is that it's mostly PvE players who wanted this PvP skill to use for PvE. I find it to be borderline exploitation that they would get this skill without PvPing at all, or ever intending to PvP. That is one reason I think all PvP skills should only be usable in Cyrodiil.
SilverBride wrote: »My main issue with this is that it's mostly PvE players who wanted this PvP skill to use for PvE. I find it to be borderline exploitation that they would get this skill without PvPing at all, or ever intending to PvP. That is one reason I think all PvP skills should only be usable in Cyrodiil.
This is a failure of game design. Classes should not be dependent on a non-class line for something as basic as a good heal.