kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »No it's not I have 18 character all are max level crafters for my dailies and you don't need rapids at all to do dailies also my alts are well alts I do use them to do content if you are not doing to work to maintain an alt why made it. Another way to look at it is you also had six to level PvP ranks and you didn't and now six years later PvP was changed in a way to help PvP players and you're upset cause a skill line was changed to better help players that the skill line was made for.
Except it doesn't better help PVPers. As has already been stated, on low level characters Vigor is not a good heal. Most PVPers who play on multiple characters also know full well that, unless you prefer to play permanently in the under 50 campaign, you don't even touch PVP on new characters until you hit level hit lvl 50, and have collected as many skill points as possible. The time saved in grinding those skill points by having rapids far outweighs the time you then have to spend, getting Vigor, which at that point is actually a heal worth having.
Let's look at stamina heals vs Vigor
Resolving Vigor heals for 15,080 health total over 4 seconds that's 3,770 health per second at a cost of 2,536 stamina no target needed
***Resolving Vigor 3,770 heals per second 15,080 total for 4 seconds at a cost of 2,536 stamina***
Two Handed 1 heal
Rally: Which heals for 3,425 health AFTER 20 seconds or instant if you recast it gains 15% more heals per second maximum 300% to get the 300% heal you have to wait 20 seconds but no recast to get a heal before that 20 timer end you need to recast at full cost so thats a 3,425 heal if you recast one second later but is costly Rally cost 3,213 stamina to recast it's full price so 6,426 stamina for a 3,425 heal no target needed. This is also at the end of the skill line.
***Rally 3,425 heal after 20 seconds at a cost of 3,213 stamina or 3,939 heal if recast one second later for a total cost of 6,426 stamina***
One Hand and Shield 1 heal
Absorb Missile: Heal scales from max health but for me that's 2,634 at a cost of 3,672 stamina. So long as you are hit within 6 seconds you also get a 4,813 damage shield you need to get hit by a projectile for this to work and the damage would need to be less then 7,447 to out heal and shield the damage but this is for build with more health then mine.
Dual Wield 2 heals
Bloodthirst: Heals for 66% of the last hit that last hit for me 3,765 damage that's 1,355 health 0.6 seconds after the attack starts and ONLY if the last attack lands but it mostly does. This skill has to within 7m so you are right next to your target.
Blood Craze: when used on an enemy you heal for 7,235 Health over 10 second. With a cost of 2,295 you get 724 health per
second for 10 seconds needs a target.
Bow 1 heal
Draining Shot 7,245 instant heal if you hit the target 2,797 stamina cost.
Soul Magic 1 heal
Consuming Trap 3,292 health when an affected enemy dies 2,781 magic cost
Fighters Guild 1 heal
Ring of Preservation 638 heals per 0.5 seconds for 8 seconds 10,208 health total if you stay in the ring the whole time for 3,396 stamina cost.
Psijic Order 2 heals
Symbiosis light attacks heal for 1,290 and heavy attacks heal for 1,146 per second but you only get 55% of that so 710 for light, 630 per second for heavy but you only get this IF you heal an ally so this useless solo
Meditate and both morph like Symbiosis are free cost ,1589 or 1801 per second depending on which morph you get.
Undaunted 2 heals but only one for a stamina to make use of
Blood Altar Lifesteal 635 per second when damaging enemies for 30 seconds 4,449 health cost.
Numbers don't lie Vigor is hands down the best stamina heal
I sort of wish that everyone would stop complaining about this and just accept that it has nothing to do with user experience and everything to do with selling training scrolls or whatever comes next in the Crown Store.
They can monetize this and that is what is important.
Maybe you'll quit, maybe you won't but in the end plenty of people will spend real-world monies to work around this and that is what is known as a business model.
It should be telling that the only official response in this thread is to remind us to be nice to one another when voicing frustration.
At the end of the day though - ZOS took hostage a basic quality-of-life feature and they aren't about to give it back.
It's important to think hard about where and how your spend your real-world money.
silvereyes wrote: »As tempting as it is to blame the change on a nefarious desire to sell more duo-mounts and riding lessons, I think it more likely that this is just another of hundreds of examples of ZOS making changes without thinking things through, or caring about unintended consequences.
I don't doubt the combat team's stated intention of wanting to open up a good heal to all stam players. But the way they went about it, by sacrificing mobility for a large portion of the player base, including new players, will have many undesirable effects:
- More tentative new players will probably just opt out of the game entirely. Riding is a core part of exploration (and thus most of the game, early on), and riding slowly is just no fun.
- Puts up even more barriers to players entering Cyrodiil, even those who want learn to PvP.
- The sleaze-factor for the game increases. Whether it's by design or not, there is definitely the impression that the design team intentionally crippled mobility in order to sell more Crown store upgrades.
- Punishes a very large population of crafting and farming characters who never hurt anyone. Is it the end of the world? No. But why? Why kill the fun for such a large population unnecessarily?
- Perpetuates the stamina kit's reliance on non-class skills, instead of doing the work to actually give good class-based stamina heals to the original 4 classes like were done with Warden and Necro.
Other than that last bullet point, the core issue is that mount speed is so seriously tedious without Rapids to begin with. There are many solutions to the problem that ZOS could have, and still could, implement if they care to do so. Any of the following would work.
- Move rapids to the first skill in Support. It fits perfectly with the theme. You can't support a group if you can't keep up with them. You can't scout without speed. Perhaps move flare into the Assault line, since it is more of an attack anyways.
- Buff all mount speed across the board by 20% and nerf Rapids down to only a 10% increase in mount speed (Minor Gallop).
- Move Rapids back to the first Assault skill. Figure out a way to get a stamina heal into the first ability in some non-PvP skill line, like Undaunted or Fighter's Guild. The trick would be what to displace. For the money, I think getting rid of Trapping Webs from Undaunted and adding a general non-synergy-based fear ability to Assault would be a nice trade.
silvereyes wrote: »As tempting as it is to blame the change on a nefarious desire to sell more duo-mounts and riding lessons, I think it more likely that this is just another of hundreds of examples of ZOS making changes without thinking things through, or caring about unintended consequences.
SilverBride wrote: »
kendellking_chaosb14_ESO wrote: »Numbers don't lie Vigor is hands down the best stamina heal
Did you miss the bit that said "on low level characters"?
On a Level 10 Character, looking at only the first 2 skills from each line, due to how realistically it is that the player is likely to have had time to unlock and level these skills. And including magic heals which are much more viable at low level due to the resource pools not being as different in the early stages of the game:
Bloodthirst = 60% of Last Attack (136) = 81.6 every 0.6 secs = 136 H/sec
Vigor = 351 Health over 8 secs = 44 H/sec
Blood Craze = 232 Health over 10 Secs - 23 H/sec
Necro:
Ruinous Scythe = 375 Health per target hit + 175 for every other target hit (instant cast)
Render Flesh (Magic) = 352 Health (instant cast) = 352 H/sec
Sorc:
Unstable Familiar (Magic) = 2798 every 1.5 secs = 1865 H/sec
Templar:
Honor The Dead (Magic) = 364 Health (instant cast) = 364 H/Sec
Ritual of Rebirth (Magic) = 264 Health (instant cast) = 264 H/sec
Warden:
Soothing Spores = 241 Health (Instant Cast) = 241 H/Sec
Budding Seeds (Magic) = Using the self synergy on this you can heal for 40 + 353 = 393 H/sec on first heal, and less than this if spamming multiples.
For those classes that do not have their own healing skills, it is also perfectly viable to run stam builds at this level with a restro staff. Some players would consider this method preferential when levelling due to many of the base class skills costing magic until morphed. So you also have the option of:
Illustrious Healing = 58H/Sec
Rapid Regen = 120H/sec
So again, on LOW LEVEL characters, Vigor is not that great a heal compared to other options. It does have advantages over some of the options above (such as not needing a target to cast, and being fairly low cost) however in terms of healing output it is far from the best. And yes, it is unfair that the most optimal way to level a new stam character is to have to run a restro at first, or to only run dual wield, but that's ZOS' poor game design. Moving Vigor at the expense of Rapids isn't the answer, especially when they could have made Vigor (or Rapids) the first slot in the Support line instead. The answer was to do what they said they would do (3 years ago now?), which would be to rework every Class Skill Line to be like the Warden and Necro, so that every Class has a DPS/Tank/Heal Skill line complete with Stam heal options.
I sort of wish that everyone would stop complaining about this and just accept that it has nothing to do with user experience and everything to do with selling training scrolls or whatever comes next in the Crown Store.
They can monetize this and that is what is important.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »No it's not I have 18 character all are max level crafters for my dailies and you don't need rapids at all to do dailies also my alts are well alts I do use them to do content if you are not doing to work to maintain an alt why made it. Another way to look at it is you also had six to level PvP ranks and you didn't and now six years later PvP was changed in a way to help PvP players and you're upset cause a skill line was changed to better help players that the skill line was made for.
Except it doesn't better help PVPers. As has already been stated, on low level characters Vigor is not a good heal. Most PVPers who play on multiple characters also know full well that, unless you prefer to play permanently in the under 50 campaign, you don't even touch PVP on new characters until you hit level hit lvl 50, and have collected as many skill points as possible. The time saved in grinding those skill points by having rapids far outweighs the time you then have to spend, getting Vigor, which at that point is actually a heal worth having.
Let's look at stamina heals vs Vigor
Resolving Vigor heals for 15,080 health total over 4 seconds that's 3,770 health per second at a cost of 2,536 stamina no target needed
***Resolving Vigor 3,770 heals per second 15,080 total for 4 seconds at a cost of 2,536 stamina***
Two Handed 1 heal
Rally: Which heals for 3,425 health AFTER 20 seconds or instant if you recast it gains 15% more heals per second maximum 300% to get the 300% heal you have to wait 20 seconds but no recast to get a heal before that 20 timer end you need to recast at full cost so thats a 3,425 heal if you recast one second later but is costly Rally cost 3,213 stamina to recast it's full price so 6,426 stamina for a 3,425 heal no target needed. This is also at the end of the skill line.
***Rally 3,425 heal after 20 seconds at a cost of 3,213 stamina or 3,939 heal if recast one second later for a total cost of 6,426 stamina***
One Hand and Shield 1 heal
Absorb Missile: Heal scales from max health but for me that's 2,634 at a cost of 3,672 stamina. So long as you are hit within 6 seconds you also get a 4,813 damage shield you need to get hit by a projectile for this to work and the damage would need to be less then 7,447 to out heal and shield the damage but this is for build with more health then mine.
Dual Wield 2 heals
Bloodthirst: Heals for 66% of the last hit that last hit for me 3,765 damage that's 1,355 health 0.6 seconds after the attack starts and ONLY if the last attack lands but it mostly does. This skill has to within 7m so you are right next to your target.
Blood Craze: when used on an enemy you heal for 7,235 Health over 10 second. With a cost of 2,295 you get 724 health per
second for 10 seconds needs a target.
Bow 1 heal
Draining Shot 7,245 instant heal if you hit the target 2,797 stamina cost.
Soul Magic 1 heal
Consuming Trap 3,292 health when an affected enemy dies 2,781 magic cost
Fighters Guild 1 heal
Ring of Preservation 638 heals per 0.5 seconds for 8 seconds 10,208 health total if you stay in the ring the whole time for 3,396 stamina cost.
Psijic Order 2 heals
Symbiosis light attacks heal for 1,290 and heavy attacks heal for 1,146 per second but you only get 55% of that so 710 for light, 630 per second for heavy but you only get this IF you heal an ally so this useless solo
Meditate and both morph like Symbiosis are free cost ,1589 or 1801 per second depending on which morph you get.
Undaunted 2 heals but only one for a stamina to make use of
Blood Altar Lifesteal 635 per second when damaging enemies for 30 seconds 4,449 health cost.
Numbers don't lie Vigor is hands down the best stamina heal
You forgot Mark Target
Fine with that - but then PVE skills for PVE only and PVE sets for PVE only.!SilverBride wrote: »
kendellking_chaosb14_ESO wrote: »Wow just wow so you’re saying that STAMINA based characters don’t need vigor cause cause they can use resto staff a pure magic heal?
Stamina Templar Honor The Dead is better then nothing but will keep you alive I would know I leveled a stamina Templar. It’s hell even with Ritual of Rebirth it’s magic based and nowhere strong enough to keep you alive.
If at any point in your argument you advocate for morphs or even whole skill lines that you will drop once you hit 160 that’s a bad argument.
Why would you waste precious early level skill points on healing staff as a stamina character.
The fact that you think that casting Honor the Dead what the 3-4 times a stamina character can cast it before their magic is drained is wild. Vigor out heals ALL MAGIC heal from a stamina character.
JoeCapricorn wrote: »Please require "Assault" level 2 for Rapid Maneuver again.
Not all of my characters are PVP friendly but all of them use Rapid Maneuver for the extra mount speed when riding around the world. This is a very basic ability I require for a new character just to move around especially when mount speed is so low! PLEASE do not require assault level 5 for this, please undo this change!
JoeCapricorn wrote: »This is a very basic ability I require for a new character just to move around especially when mount speed is so low!
PizzaCat82 wrote: »We can keep complaining about this and keep letting ZOS know what we don't want in our video games or we can have the forums be "Which crown crate do you want to see next" or "Which NPC do you want to marry" and have them think everything is fine.
i'll admit was rather annoyed to find this change. But now i see the sense in it. Too many players afraid of pvp. Cyro is a seriously fun place to be. Has the most diverse actions in the game. I think it's actually most enjoyable fun in the game. So indeed Rank5 for rapid riding, Will give you the benefits of learning cyro pvp basics.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
kendellking_chaosb14_ESO wrote: »Wow just wow so you’re saying that STAMINA based characters don’t need vigor cause cause they can use resto staff a pure magic heal?
No, I didn't say that. In fact I specifically said it was wrong and that ZOS should have given all Classes a Stamina based Class Heal, like they promised they would 3 year ago.
This is the second time you have twisted what I have said in my posts by omitting things I actually said in the post you are responding to. Is this deliberate?Stamina Templar Honor The Dead is better then nothing but will keep you alive I would know I leveled a stamina Templar. It’s hell even with Ritual of Rebirth it’s magic based and nowhere strong enough to keep you alive.
I'm sorry you struggled. I've levelled about 20 stamina characters. I've never needed more than Blood Craze and Blood Frenzy to get me through the pain patch, until better options were available. (Apart from the start of the game when hybrid builds were much more viable)If at any point in your argument you advocate for morphs or even whole skill lines that you will drop once you hit 160 that’s a bad argument.
I didn't advocate for it. I said that this was the way the game was designed, and that it was poor game design on the part of ZOS. Please read what I actually wrote instead of what you think I wrote.Why would you waste precious early level skill points on healing staff as a stamina character.
Because due to bad game design, nearly all base skills are Magic based. And those precious Skill points can be easily switched to Stamina, once you have unlocked enough skills and skill points to be more sustainable. But if you don't want to do this, you can go down the dual wield route, with magic based burst heals for support. And again, to make this clear, I do not think it right or fair that this is one of the easiest ways to level a Stamina class character, and should be changed.
To give another example, the fastest way to level a Tank character is to level it as a DPS character and then switch your skills once you have unlocked all the Skills, Skill Lines, Passives and Skill Points you required to be an effective tank. Do you have to do it this way? No. Is it right that levelling as a tank character when you want to be a tank is much slower? No. However, if you want to level a tank character as fast as possible, that's the way the game design forces you to go.The fact that you think that casting Honor the Dead what the 3-4 times a stamina character can cast it before their magic is drained is wild. Vigor out heals ALL MAGIC heal from a stamina character.
Once again, I never said that. You can get HOTs from Blood Thirst and Blood Craze and compliment them with burst magic heals, so you shouldn't need to be spamming magic based heals. The fact that you are getting HOTS whilst killing things, also means the amount of time you are taking damage is shortened and the amount of damage you are taking is also being reduced through the fight, so you are taking less overall damage so need less healing. Where as if you stand there casting burst heals, those mobs are still alive constantly damaging you, and will be still outputting the same amount of DPS to you as they were before you started spamming heals.
And whilst Vigor is low cost, because it is a HOT, at LOW LEVELS, the amount of healing you get is not enough to save you in any kind of emergency situation where you need a burst heal.
Omg just craft 5pc shacklebreaker, 5pc axiom and grab a monster helm and just join a group in Cyrodiil. That will literally work for every single character. Enough to get 3 more levels of ap. Make a day out of it! Watch some Netflix, order a damn pizza. Like I get it, you don't like pvp but it is what it is. I don't like pve but I'm not out here trying to burn down zos hq because I have to find vDSA for perfect masters staffs. I just do it.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
JoeCapricorn wrote: »Yeah, in the time I've spent on these forums arguing, I maybe could have regained Rapids on... one entire alt.
I might still try to, but I am going to voice my displeasure the entire time.