joerginger wrote: »Almost the same for me, only I still have 218 days left until ESO+ runs out. After character 8 I stopped working at getting back Rapids. There is absolutely nothing enjoyable about this endeavour whatsoever, neither for me, nor for the poor other players who end up with one of my non-PvP-optimized characters on their team in a battleground. Even worse, I'm definitely extremely unskilled when it comes to PvP, so the only real result is a lot of disappointment.
You are making several unfounded assertions here that are by no means obviously true to me:anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »
Nobody likes to go backwards. If you're used to cooking with electricity, you shouldn't have to have your power turned off and be given a pile of wood and some matches to cook with just because someone felt the power would be more useful for somebody's washing machine. Why not share the power and make everyone happy?
Define "everyone".
In your analogy, you and your neighbour are happy if you share the power, but not the power company which earns less money by issuing one shared bill than issuing two separate bills.
Wrong. Rapids benefitted everyone. So you, your neighbor, the electric company and the rats nibbling on your cable.
Nope. Noone will ever buy the alliance war skill lines nor AP booster in the crown store for rapids as long as it is available in 5 minutes just by porting to Cyrodiil. Now players have an incentive to do that (and, considering the reactions, that's a huuuuge crowd, especially the huge PvE-only crowd that desperately needs rapids but do not want to PvP).
Old situation benefitted all players, but not ZOS.
New situation benefits ZOS. That's not conspiracy. That's business.
Have you tried slotting Vigor? It's "considered a must-have for Stamina build survivability."
silvereyes wrote: »You are making several unfounded assertions here that are by no means obviously true to me:I'm not saying that none of these is true. I'm just saying that I have no idea, and without access to the sales figures, I don't think any of us do.
- That Alliance War skills other than Rapids and Vigor (e.g. War Horn, Caltrops) are not worth paying for an instant unlock for some people.
- That the number of people willing to pay to unlock the Alliance War tree or buy AP boosters from the crown store just for Rapids is at all significant to the bottom line. Keep in mind that while the raw number of characters who lost Rapids access is huge, there will be a certain percentage (I would guess most) that will not have level 10 unlocked on at least one character yet, and even fewer that will have the means or inclination to click the buy button.
- That the net effect of a loss of Rapids may have on new players bounce rates (i.e. losing interest and leaving) and existing players' willingness to start a new character and buy upgrades for those characters (e.g. the character slots themselves, research scrolls, bag upgrades, XP scrolls, potions, food, repair kits, mount upgrades, skyshard unlocks, skill line unlocks, etc) or subscribe to ESO+ is outweighed by the net effect from increased Alliance War tree skill unlock sales and mount speed lessons by people just rushing to get Rapids back.
Also, even for those with access to the data (i.e. ZOS marketing), it's going to be really difficult to assign cause-effect relationships between the Assault skill line changes and sales figures, because too many variables are constantly shifting (e.g. special events, Greymoor price cut during sales, double-AP in Cyrodiil, announcement of Set Collections, announcement of AP scrolls, etc.), and customers don't make purchase decisions in a vacuum.
Thechuckage wrote: »Thechuckage wrote: »So the question is, how far should skill lines be adjusted for QoL?
Depends on a number of things, like how much time do you want to spend for improvements, is it something you like doing, and / or how much cash are you willing to spend for it.
I think the baseline for QoL should be: Does it improve quality? If the answer is no, or if the answer is that it makes quality of life worse, then it shouldn't be considered.
Gonna try again. Plenty of pvpers hate pve. But they need it to remain competitive. Should ZoS move the undaunted passives to the first couple skill slots in the undaunted line?
A better analogy would be, what if Undaunted Command and Undaunted Mettle were previously the first unlocks in the skill line, and ZOS decided to take them away and move them to Undaunted Rank 5 so a PvPer now gets to grind PvE dungeons where he never had to before? Would that be ok?
Thechuckage wrote: »Long answer - The undaunted skills give a not insignificant boost, so putting them deeper into the skill line makes sense. Same goes for rapids.
silvereyes wrote: »You are making several unfounded assertions here that are by no means obviously true to me:
silvereyes wrote: »Customers don't make purchase decisions in a vacuum.
JoeCapricorn wrote: »It is my hope that with more people saying how they are still ticked off about this change, the more likely ZOS will come to some kind of compromise that at least tries to make everyone happy.
On that note, a tip for anyone annoyed about not having Rapids for doing writs: if you get your character at sprint speed cap, the time to run between the drop-off crates and the writ board in Vivec City, compared to the time it takes to mount, cast Rapids and ride, then dismount, is about the same, if not faster.JoeCapricorn wrote: »I still hope I adapt someday but I would rather they commit to a compromise instead.
JoeCapricorn wrote: »That would require doing that kind of a grind on 11 additional characters. It isn't as easy as doing just the tutorial quests either, Assault rank 5 requires 98,000 AP. That takes hours.
I don't have the time, motivation and energy to do that kind of grind on 11 characters.
I play ESO as an escape from reality, to destress, and Rapid Maneuver is a long-standing part of my gameplay. It's how I move around whenever I am on a mount. I have it on every bar on every character.
I have done the tutorial quests and it got me to Assault Level: 2. Whoop dee doo. If they required Assault level 3 for Rapids, maybe it wouldn't be so bad. But it is Assault level 5.
I don't have the time or mental energy to grind that out on all of my other alts. I am not going to. So I hope they change it back or find a compromise that makes everyone happy.
Many of my characters aren't built for PVP, they are mules and have no skillpoints allocated to weapons or armor. Just crafting. There is no way they would be able to get Assault to 5. But Rapid Maneuver forms a basic method of mobility. It allows me to get to a bank NPC (and when applicable) an Outlaw Hideout just to unload stuff or sell stuff on a guild trader.
It allows new characters to move around without feeling like their mounts are made of molasses. It will be 55 days before my lowbie gets 60 in speed.
Even then, 60 speed feels too slow. I like Rapids just to go faster. I just like going faster. You know what I would rather do? Grind for 11 other Rings of the Wild Hunt
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SydneyGrey wrote: »There were so many other ways to do this change that would have made 100% of the players happy, and ZOS intentionally ignored all of it, which is disrespectful to their players, in my opinion.
My personal opinion is that Rapids should be moved to the first unlock in the Soul Magic skill line, or the first unlock in the Fighter's Guild skill line.
It could also take the place of Siege Shield.
Any of those ideas would make EVERYBODY happy, because Vigor would stay where it is now.
There is zero reason why it has to be unlocked at Assault level 5.
JoeCapricorn wrote: »Unlocking it at Assault 3 would be a good compromise. Not my favored one, but it would show at least a willingness to compromise with the community.
DarcyMardin wrote: »I’ve cancelled one of my accounts ESO+ because of this and that account is not being played by me at all now. My main ESO+ account has several months to run, but I won’t be renewing unless they come to some sort of compromise on this issue. It’s the principle of the thing — having a skill I’ve used on all my characters every day since closed beta taken away and forcing a PvP grind to get back something that I earned long ago — that shouldn’t happen in this game.
As for my 3rd account with 7 new lowbie characters, made just before this change happened and they all lost Rapids, I sign them in once a day to get their horse training and sign them out again. I tried the slow-horse PvP crawl and felt nothing but frustration and anger. Sorry, but at 72 years young, I’ve got better things to do with my time.
SilverBride wrote: »And this has absolutely nothing to do with disrespect.
SilverBride wrote: »And this has absolutely nothing to do with disrespect.
Got to disagree with you there.
ZOS took away a skill that many people already had when they didn't need to. The only way to get it back is to invest more time. That is disrespectful of their players and their time right there.
ZOS stated that they have been listening to feedback, yet all they have responded with is repeating the reason for why Vigor was moved.
SilverBride wrote: »Yes, a skill that some people used was moved to a slot that would take more time to regain, but I don't think this was their ultimate goal when making this change. I can't imagine they decided to make Rapids a lot harder to get just to hurt some players.
As far as listening to feedback, I think they have.
You realize they play, too, and monitor these changes in game, not just on the forums. My experience has been that not one single person has mentioned this change in guild chat. Not one. And I have only heard one person complain about it in zone chat during the Event, and they were quickly shot down.
If so, then they would probably assume it's not that major a problem for that many players. Just speculation, but something to consider.