SilverBride wrote: »I'm confused. You said that "If it's about what the customers are happy with", which means you believe this decision could have been made for reasons that weren't to do with player's happiness.
You then said "then you need to consider all the customers." Which, given that this change penalises some players when there were options that penalised none, must mean that ZOS didn't take into account all their players. (You even bolded the "all" bit to show how essential it is.)
Sorry for the confusion. I was replying to this poster's reply to Gina's previous post where she stated they are happy with how this change is working:It's not about what you're happy with, it's about what your customers are happy with.
And I replied what I did, meaning if they base their decisions on what the customers are happy with, (which I never said I agree with, because I think making some players happy needs to be balanced with doing what is best for all), that they would then need to consider all the customers, not just the ones who may not like the change. I never considered that anyone was being penalized.
But I also said I found a compromise that was presented to be reasonable. It would make more people happy and I could back that.
To repeat my suggestion: increase base mount speed by 30% remove major gallop and rapids and optionally replace it with some new skill relevant to pvp. Players would be happy and server hamsters would have one less buff to track.
To repeat my suggestion: increase base mount speed by 30% remove major gallop and rapids and optionally replace it with some new skill relevant to pvp. Players would be happy and server hamsters would have one less buff to track.
People will always want to move faster then the base speed no matter what it is set at.
SilverBride wrote: »To repeat my suggestion: increase base mount speed by 30% remove major gallop and rapids and optionally replace it with some new skill relevant to pvp. Players would be happy and server hamsters would have one less buff to track.
People will always want to move faster then the base speed no matter what it is set at.
This type of statement is what I find the most frustrating, because it is a gross exaggeration. Some people will want to move faster, but not all. There are many players who never use rapids.
To repeat my suggestion: increase base mount speed by 30% remove major gallop and rapids and optionally replace it with some new skill relevant to pvp. Players would be happy and server hamsters would have one less buff to track.
People will always want to move faster then the base speed no matter what it is set at.
Actually, I've written my democratically elected representative before, and the language I got back from them was very similar to the ones we get from ZOS.No one's expecting a democratically developed game, that's not realistic. But feedback is being ignored with no reasoning or specific language from ZOS - again.
To repeat my suggestion: increase base mount speed by 30% remove major gallop and rapids and optionally replace it with some new skill relevant to pvp. Players would be happy and server hamsters would have one less buff to track.
People will always want to move faster then the base speed no matter what it is set at.
Clarification for this discussion: People will always want to move as fast as they have for years, not slower.
While it's still true that people will rail against making anything harder to obtain, the true disservice is having something taken away that was an integral part of your gaming experience. The uproar would have been far less dramatic if they had simply grandfathered in those who already had Rapids unlocked, and only required AR5 for characters who had not yet earned it. And yet, there it sits.... fully barred Rapid Maneuver IV forever mocking you on your skills page. And with a locked icon to remind you of what you once had, but are now required to grind unnecessary gameplay that you may or may not even be interested in to get back.
Taleof2Cities wrote: »I'm starting to worry about the time forum-goers are spending crafting posts on this topic in the forums ... when that time could be used to level up multiple characters to Assault 5.
Taleof2Cities wrote: »I'm starting to worry about the time forum-goers are spending crafting posts on this topic in the forums ... when that time could be used to level up multiple characters to Assault 5.
I'd be more worried by your apparent inability to multitask.
Taleof2Cities wrote: »To repeat my suggestion: increase base mount speed by 30% remove major gallop and rapids and optionally replace it with some new skill relevant to pvp. Players would be happy and server hamsters would have one less buff to track.
People will always want to move faster then the base speed no matter what it is set at.
Clarification for this discussion: People will always want to move as fast as they have for years, not slower.
While it's still true that people will rail against making anything harder to obtain, the true disservice is having something taken away that was an integral part of your gaming experience. The uproar would have been far less dramatic if they had simply grandfathered in those who already had Rapids unlocked, and only required AR5 for characters who had not yet earned it. And yet, there it sits.... fully barred Rapid Maneuver IV forever mocking you on your skills page. And with a locked icon to remind you of what you once had, but are now required to grind unnecessary gameplay that you may or may not even be interested in to get back.
I'm starting to worry about the time forum-goers are spending crafting posts on this topic in the forums ... when that time could be used to level up multiple characters to Assault 5.
Most people don't like to PvP. I enjoy it.... but you may have missed the post on page one where the OP stated that PvP was an anxiety trigger for him and that being forced to do something he doesn't like such as this causes him to have unecessary stress issues. And others have stated the same thing.
Suppose someone is terrified of spiders. Take his wallet, with all his money and credit cards he's been carefully protecting for all these years from him, and throw it into a pit of tarantulas, and tell him if he wants it, all he has to do is jump into the pit, kill a bunch of spiders, and take it back.
All he's got to do is get in there with the spiders for 'two hours' tops. What's the problem? What if he has 16 wallets that he's invested a lot into and cherishes? Let's throw them all in there one at a time and make him get each one back before we toss in the next. Should be pretty simple, right? Maybe calling him lazy or a crybaby will help him get them back faster. Seems like a reasonable solution to some.
...you may have missed the post on page one where the OP stated that PvP was an anxiety trigger for him and that being forced to do something he doesn't like such as this causes him to have unecessary stress issues. And others have stated the same thing.
Suppose someone is terrified of spiders. Take his wallet, with all his money and credit cards he's been carefully protecting for all these years from him, and throw it into a pit of tarantulas, and tell him if he wants it, all he has to do is jump into the pit, kill a bunch of spiders, and take it back.
Thechuckage wrote: »So the question is, how far should skill lines be adjusted for QoL?
SilverBride wrote: »...you may have missed the post on page one where the OP stated that PvP was an anxiety trigger for him and that being forced to do something he doesn't like such as this causes him to have unecessary stress issues. And others have stated the same thing.
Suppose someone is terrified of spiders. Take his wallet, with all his money and credit cards he's been carefully protecting for all these years from him, and throw it into a pit of tarantulas, and tell him if he wants it, all he has to do is jump into the pit, kill a bunch of spiders, and take it back.
I don't like PvP in this game either, but when I read things like this it really frustrates me. The player PvPing isn't actually physically there, like the person who has to face real life spiders. So that is apples and oranges.
SilverBride wrote: »
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
SilverBride wrote: »To repeat my suggestion: increase base mount speed by 30% remove major gallop and rapids and optionally replace it with some new skill relevant to pvp. Players would be happy and server hamsters would have one less buff to track.
People will always want to move faster then the base speed no matter what it is set at.
This type of statement is what I find the most frustrating, because it is a gross exaggeration. Some people will want to move faster, but not all. There are many players who never use rapids.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Thechuckage wrote: »
Most people don't like to PvP. I enjoy it.... but you may have missed the post on page one where the OP stated that PvP was an anxiety trigger for him and that being forced to do something he doesn't like such as this causes him to have unecessary stress issues. And others have stated the same thing.
Suppose someone is terrified of spiders. Take his wallet, with all his money and credit cards he's been carefully protecting for all these years from him, and throw it into a pit of tarantulas, and tell him if he wants it, all he has to do is jump into the pit, kill a bunch of spiders, and take it back.
All he's got to do is get in there with the spiders for 'two hours' tops. What's the problem? What if he has 16 wallets that he's invested a lot into and cherishes? Let's throw them all in there one at a time and make him get each one back before we toss in the next. Should be pretty simple, right? Maybe calling him lazy or a crybaby will help him get them back faster. Seems like a reasonable solution to some.
I've seen some pretty terri-bad metaphors and that one is no exception. Hyperbole makes for poor arguments.
On another note, should skills be shifted for QoL? During the MYM, there were plenty of arguments between pvp and pve players. One of the pvp comments stuck out about them having to do a lot of pve activities to be competitive - mainly undaunted skill lines.
So the question is, how far should skill lines be adjusted for QoL?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Thechuckage wrote: »So the question is, how far should skill lines be adjusted for QoL?
Depends on a number of things, like how much time do you want to spend for improvements, is it something you like doing, and / or how much cash are you willing to spend for it.
I think the baseline for QoL should be: Does it improve quality? If the answer is no, or if the answer is that it makes quality of life worse, then it shouldn't be considered.
if they make rapids available easier, without touching vigor. would you be UNHAPPY?
SilverBride wrote: »I found a compromise that was presented to be reasonable. It would make more people happy and I could back that.
this is NOT about people who do not use and never used rapids. this is about people who DO.
Thechuckage wrote: »Thechuckage wrote: »So the question is, how far should skill lines be adjusted for QoL?
Depends on a number of things, like how much time do you want to spend for improvements, is it something you like doing, and / or how much cash are you willing to spend for it.
I think the baseline for QoL should be: Does it improve quality? If the answer is no, or if the answer is that it makes quality of life worse, then it shouldn't be considered.
Gonna try again. Plenty of pvpers hate pve. But they need it to remain competitive. Should ZoS move the undaunted passives to the first couple skill slots in the undaunted line?
Nobody likes to go backwards. If you're used to cooking with electricity, you shouldn't have to have your power turned off and be given a pile of wood and some matches to cook with just because someone felt the power would be more useful for somebody's washing machine. Why not share the power and make everyone happy?
anitajoneb17_ESO wrote: »
Nobody likes to go backwards. If you're used to cooking with electricity, you shouldn't have to have your power turned off and be given a pile of wood and some matches to cook with just because someone felt the power would be more useful for somebody's washing machine. Why not share the power and make everyone happy?
Define "everyone".
In your analogy, you and your neighbour are happy if you share the power, but not the power company which earns less money by issuing one shared bill than issuing two separate bills.
anitajoneb17_ESO wrote: »
Nobody likes to go backwards. If you're used to cooking with electricity, you shouldn't have to have your power turned off and be given a pile of wood and some matches to cook with just because someone felt the power would be more useful for somebody's washing machine. Why not share the power and make everyone happy?
Define "everyone".
In your analogy, you and your neighbour are happy if you share the power, but not the power company which earns less money by issuing one shared bill than issuing two separate bills.
Wrong. Rapids benefitted everyone. So you, your neighbor, the electric company and the rats nibbling on your cable.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »
Nobody likes to go backwards. If you're used to cooking with electricity, you shouldn't have to have your power turned off and be given a pile of wood and some matches to cook with just because someone felt the power would be more useful for somebody's washing machine. Why not share the power and make everyone happy?
Define "everyone".
In your analogy, you and your neighbour are happy if you share the power, but not the power company which earns less money by issuing one shared bill than issuing two separate bills.
Wrong. Rapids benefitted everyone. So you, your neighbor, the electric company and the rats nibbling on your cable.
Nope. Noone will ever buy the alliance war skill lines nor AP booster in the crown store for rapids as long as it is available in 5 minutes just by porting to Cyrodiil. Now players have an incentive to do that (and, considering the reactions, that's a huuuuge crowd, especially the huge PvE-only crowd that desperately needs rapids but do not want to PvP).
Old situation benefitted all players, but not ZOS.
New situation benefits ZOS. That's not conspiracy. That's business.
(And to those who are crying "profits" already, remember that unless we live from growing our own food in our won garden, we ALL live on profit, including civil servants - paid with taxes made from profits, non-profit-organizations - living from donations made on profit, etc. ).