My fundamental issue with the removing of Rapid Maneuver is that they are taking away an ability I already worked for, on multiple characters. I don't want to be forced to doing PVP AGAIN in order to get the ability. I tried PVP multiple times in this game and I just do not like it, not at all. I have MOSTLY only done PVP for the entirety of my online existence. If I logged into WOW tonight, I'd be doing PVP. If I logged into SWTOR tonight, I'd be doing PVP. But in ESO its just done so badly that I find no fun in it.
I have seen some extremely questionable design decisions in my lifetime, but this one....
Goregrinder wrote: »[Vigor requires rank 1 right? Rapids requires rank 5 right? You should have at least Rank 2 unlocked right?
If not, then you must not PVP at all, in which case Rapids is not for you.
Goregrinder wrote: »My fundamental issue with the removing of Rapid Maneuver is that they are taking away an ability I already worked for, on multiple characters. I don't want to be forced to doing PVP AGAIN in order to get the ability. I tried PVP multiple times in this game and I just do not like it, not at all. I have MOSTLY only done PVP for the entirety of my online existence. If I logged into WOW tonight, I'd be doing PVP. If I logged into SWTOR tonight, I'd be doing PVP. But in ESO its just done so badly that I find no fun in it.
I have seen some extremely questionable design decisions in my lifetime, but this one....
You're also getting an ability you "didn't" work for...Vigor. It's a 1-for-1 trade.
I've spent over 16 hours and hundreds of thousands of gold outfitting over a dozen alts and grinding out Rapids over the last months. I still have 19 alts to go, and it looks like ZOS is hell-bent on destroying the little fun I already have in Cyrodiil with their AoE caps and endless testing.[Quoted Post Removed]
Nomadic_Atmoran wrote: »If your incapable of understanding why someone would think one important skill being available to the many is better than a skill not important at all being locked behind a higher tier of a skill tree. Thats your problem.
Define "important."
I have 10 stamina characters who are level 50, not one of them found Vigor to be an important skill. In fact, those of them who actually purchased Vigor when it was Alliance rank 5 found it to be a waste of a skill slot, and used something else.
On the other hand, being able to get to objectives faster, completing quests faster, traveling between world bosses, dungeons, delves, dolmens, keeps, lore books and so on and so forth were far more important in the leveling process for ALL of my characters (magicka or stamina) than a healing skill I never wanted or needed.
Even ZOS didn't feel it was important enough to be a rank 2 skill for six years. But they felt Rapids was important enough to be unlocked right away. What does that tell you?
Nomadic_Atmoran wrote: »Nomadic_Atmoran wrote: »If your incapable of understanding why someone would think one important skill being available to the many is better than a skill not important at all being locked behind a higher tier of a skill tree. Thats your problem.
Define "important."
I have 10 stamina characters who are level 50, not one of them found Vigor to be an important skill. In fact, those of them who actually purchased Vigor when it was Alliance rank 5 found it to be a waste of a skill slot, and used something else.
On the other hand, being able to get to objectives faster, completing quests faster, traveling between world bosses, dungeons, delves, dolmens, keeps, lore books and so on and so forth were far more important in the leveling process for ALL of my characters (magicka or stamina) than a healing skill I never wanted or needed.
Even ZOS didn't feel it was important enough to be a rank 2 skill for six years. But they felt Rapids was important enough to be unlocked right away. What does that tell you?
I am having serious doubts about your ability to be honest in this discussion after you just attempted to convince people that Steam stats reflected players leaving over this ability.
You also seem to think your anecdotal experience stacks up against the data that drove ZOS to make the change. It does not. In fact no ones experiences in this thread stacks up against it.
The change happened and you'll either live with it or youll eventually realize its not coming back and take all that time you had for your 10 stamina characters that dont use Vigor and find another game.
JoeCapricorn wrote: »The absolute LEAST they could do is lower the requirements to get Rapids. The best they could do is also make it require Assault 2, because this is a skill a LOT of people have on their bar.
But you’re missing the point. The point of the change was to make Rapids harder to get, so you will be more likely to purchase speed upgrades from the crown store. Vigor is just a diversion.
JoeCapricorn wrote: »I have to wonder about something... if Rapid Maneuver is changed to be freely available again, or the requirements are lowered, would players who spent 3000 crowns on the Alliance skill unlock be able to request those crowns back?
I think they should, especially if the only reason they spent those crowns was to get Rapids back.
JoeCapricorn wrote: »Yes, there are skill line scrolls coming to the Crown store, but also consumables that can be found and crafted in game, although the recipes and materials require being in Cyrodiil or PVP, if I recall.
anitajoneb17_ESO wrote: »JoeCapricorn wrote: »Yes, there are skill line scrolls coming to the Crown store, but also consumables that can be found and crafted in game, although the recipes and materials require being in Cyrodiil or PVP, if I recall.
Is there an AP boosting potions or food or drink ?
anitajoneb17_ESO wrote: »
Is there an AP boosting potions or food or drink ?
anitajoneb17_ESO wrote: »JoeCapricorn wrote: »Yes, there are skill line scrolls coming to the Crown store, but also consumables that can be found and crafted in game, although the recipes and materials require being in Cyrodiil or PVP, if I recall.
Is there an AP boosting potions or food or drink ?
JoeCapricorn wrote: »anitajoneb17_ESO wrote: »JoeCapricorn wrote: »Yes, there are skill line scrolls coming to the Crown store, but also consumables that can be found and crafted in game, although the recipes and materials require being in Cyrodiil or PVP, if I recall.
Is there an AP boosting potions or food or drink ?
In Update 28 there will be consumables that can be acquired in game that speed up the leveling of the Alliance skill lines. It does not grant extra AP, however. There are 50%, 100% and 150% versions. Additionally, they will also be available in the crown store.
anitajoneb17_ESO wrote: »JoeCapricorn wrote: »Yes, there are skill line scrolls coming to the Crown store, but also consumables that can be found and crafted in game, although the recipes and materials require being in Cyrodiil or PVP, if I recall.
Is there an AP boosting potions or food or drink ?
Zephiran23 wrote: »Looks like we're never going to get a proper explanation of why the changes were made the way that they were and will just have to live with our conspiracy theories.
My major problem remains - why would a change that has provoked this kind of reaction have so little communication to players in this forum and also in the PTS forum?
Zephiran23 wrote: »Looks like we're never going to get a proper explanation of why the changes were made the way that they were and will just have to live with our conspiracy theories.
My major problem remains - why would a change that has provoked this kind of reaction have so little communication to players in this forum and also in the PTS forum?
Zephiran23 wrote: »Looks like we're never going to get a proper explanation of why the changes were made the way that they were and will just have to live with our conspiracy theories.
My major problem remains - why would a change that has provoked this kind of reaction have so little communication to players in this forum and also in the PTS forum?
Let's take a look at the facts...
This change was made AFTER Midyear Mayhem and The Imperial City event.
Riding lessons went on sale immediately after the change.
Alliance War Skill line boosts are coming for purchase in the Crown Store.
You can make Alliance War Skill Boost scrolls, after an impossibly long grind and with materials that have a minuscule drop rate.
Take all this into account, and ask yourself again, will they lower the requirements for Rapid Maneuvers?
JoeCapricorn wrote: »Zephiran23 wrote: »Looks like we're never going to get a proper explanation of why the changes were made the way that they were and will just have to live with our conspiracy theories.
My major problem remains - why would a change that has provoked this kind of reaction have so little communication to players in this forum and also in the PTS forum?
Let's take a look at the facts...
This change was made AFTER Midyear Mayhem and The Imperial City event.
Riding lessons went on sale immediately after the change.
Alliance War Skill line boosts are coming for purchase in the Crown Store.
You can make Alliance War Skill Boost scrolls, after an impossibly long grind and with materials that have a minuscule drop rate.
Take all this into account, and ask yourself again, will they lower the requirements for Rapid Maneuvers?
The Imperial City event was after the change to Rapid Maneuver.
I've always thought the link between riding lessons and Rapid Maneuver was a bit dubious, because a lot of the people (including myself) who are missing Rapid Maneuver already have 60 Speed on most or all of their alts. In fact just a few days ago I hit 60 Speed on my newest alt who is still level 4. It may be possible that Riding Lessons were discounted for a time to "ease the burn" of this change, though. It didn't work, at least for me.
The War Tortes arrive in a bit less than two weeks from now. It may still be possible that they implement some kind of compromise in regards to Rapid Maneuver by then. It would help negate even the appearance of an ulterior motive. But I'm starting to lean toward the idea that if they don't do anything it is more because they are just focused on other things.
If no compromise is done for Update 28, I might have to admit defeat. I've argued against this change very hard and I think I made more than enough noise about it, but it has been exhausting to check the forums every day for two months.
I will hang on for a little while longer, but eventually I'm just going to want to play the game. I will always be sad about the change and it will still be one that bothers me for a while yet if no alternative is considered, but I've got virtually no wind in my sails to continue arguing.
JoeCapricorn wrote: »
I will hang on for a little while longer, but eventually I'm just going to want to play the game. I will always be sad about the change and it will still be one that bothers me for a while yet if no alternative is considered, but I've got virtually no wind in my sails to continue arguing.
Goregrinder wrote: »[Vigor requires rank 1 right? Rapids requires rank 5 right? You should have at least Rank 2 unlocked right?
Vigor unlocks at Rank 2 which requires 700 AP. Rapids unlocks at Rank 5 which requires 98,000 AP. So your suggestion of being half way there was a little off. More like 1/140 the way there.If not, then you must not PVP at all, in which case Rapids is not for you.
Why? It has been since Beta. What has changed about the game to make it that players no longer need Rapids? Did the maps get smaller? Did horses get suddenly faster with the latest DLC? Did another source of major gallop become available?
Nomadic_Atmoran wrote: »Nomadic_Atmoran wrote: »If your incapable of understanding why someone would think one important skill being available to the many is better than a skill not important at all being locked behind a higher tier of a skill tree. Thats your problem.
Define "important."
I have 10 stamina characters who are level 50, not one of them found Vigor to be an important skill. In fact, those of them who actually purchased Vigor when it was Alliance rank 5 found it to be a waste of a skill slot, and used something else.
On the other hand, being able to get to objectives faster, completing quests faster, traveling between world bosses, dungeons, delves, dolmens, keeps, lore books and so on and so forth were far more important in the leveling process for ALL of my characters (magicka or stamina) than a healing skill I never wanted or needed.
Even ZOS didn't feel it was important enough to be a rank 2 skill for six years. But they felt Rapids was important enough to be unlocked right away. What does that tell you?
I am having serious doubts about your ability to be honest in this discussion after you just attempted to convince people that Steam stats reflected players leaving over this ability.
You also seem to think your anecdotal experience stacks up against the data that drove ZOS to make the change. It does not. In fact no ones experiences in this thread stacks up against it. No matter how much you keep posting in here.
ZOS has made numerous changes including moving skills around over the years. Rapids/Vigor isnt the first and it likely wont be the last. It doesnt matter if it took them 20 years to make the change. The change happened and you'll either live with it or youll eventually realize its not coming back and take all that time you had for your 10 stamina characters that dont use Vigor and find another game.