SilverBride wrote: »But I also said I found a compromise that was presented to be reasonable. It would make more people happy and I could back that.
Sir_Aquillius wrote: »Everyone is entitled to your own opinion but I am Going to be unpopular here Getting to Alliance Rank 5 is EASY Cany satisfy everyone .Go into a populated server, get a ap buff from killing a boss in a cyrodill delve then you hop allong with your slow horse or you can run and wait until a keep is attacked then you sit back with your lovely fire ballista's pressing E and clicking THE LEFT MOUSE BUTTON (don't steal sieges hehe) at the enemy real hard work and watch the ap get collected you don't even need to have a pvp build to do it its a piece of cake and rinse and repeat and the tip of the iceberg You get a FREE SKILL POINT for levelling up your alliance skill SEXY. Oh and dont forget to follow the damn quest at the beginning off cyrodill you know what i mean this WELCOME TO CYRODILL OMG Cheese for everyone ok
I wish you all the best, but I wouldn't say without justification, just justification you don't agree with, which is perfectly understandable.
The argument was years ago when stam users were begging for Vigor to be moved to the Undaunted skill line.
I learned long ago that beating my head against the wall expecting a different result is the very definition of insanity. I can not control what Zos does, but I am in control of my own actions.
Best of luck with your ongoing fight!
There can’t be justification when they haven’t offered a reason that Rapids specifically had to be made so much more difficult to get in the first place. It is a purely artificial consequence. There were plenty of alternatives — some offered very early on the PTS — that involved keeping Rapids as easy to get while still making Vigor easier too. They have only said that they felt Vigor needed to be moved up and assumed that the rest followed inevitably and logically, which it does not. So no, it can’t be said to have been justified when no actual reason for changing Rapids the specific way they did was ever given in the first place.
I assume they switched the two because it was the easiest option available to them seeing as all they had to do was move a few lines of code.
SilverBride wrote: »But I also said I found a compromise that was presented to be reasonable. It would make more people happy and I could back that.
Thanks for your clarification.
So which of the many proposals put forward so far do you find reasonable, and if you don't find them reasonable, why not? (Not trying to put you on the spot, but so far no one has given a reason as to why any of the proposals wouldn't be a better solution.)
So just some examples:
1) Making Vigor unlock at Alliance rank 2 and Rapids at Alliance Rank 3.
2) Switching Siege Shield with Rapids, so that both Rapids and Vigor unlock at the same time.
3) Making Vigor part of a non-alliance war skill line. eg. Move Vigor to the first slot of Fighters Guild, put Rapids back where it was, and move Expert Hunter to the second skill of the Assualt line (given that it is more of a PVP related skill than Vigor is). .
Not necessarily. There are other alternatives, like manipulating the level at which each skill in the tree is granted. Rapids could be moved to level 3 or 4 pretty painlessly. Level 3 might be contentious, since it would unlock two Assault skills after just completing the tutorial. Level 4 still wouldn't please a lot of people, but it would at least show that ZOS is willing to meet people halfway.The only quick fix is to revert the changes, something they have completely rejected. The only alternative is to move it somewhere else, but again if it was quick and easy that would have been done in the past with Vigor, imho.
silvereyes wrote: »Those aren't super quick fixes, but they are also not technically challenging for ZOS, who adds new armor and potions/ingredients all the time.
Heh. Don't even get me started on that. Still a bit bitter about it, lol.silvereyes wrote: »Those aren't super quick fixes, but they are also not technically challenging for ZOS, who adds new armor and potions/ingredients all the time.
You mean like when they took stealth from Bosmer, then responded to the uproar by saying that they were looking into new avenues of stealth that would be available to everybody...... 2 and a half years ago?
silvereyes wrote: »Heh. Don't even get me started on that. Still a bit bitter about it, lol.silvereyes wrote: »Those aren't super quick fixes, but they are also not technically challenging for ZOS, who adds new armor and potions/ingredients all the time.
You mean like when they took stealth from Bosmer, then responded to the uproar by saying that they were looking into new avenues of stealth that would be available to everybody...... 2 and a half years ago?
I'm hoping against hope that with rumors indicating a potential Oblivion/Imperial/Cyrodiil theme for next year's Chapter, maybe adding some new sources of Major Gallop are a real possibility for Update 29.
ZOS_GregoryV wrote: »Greetings all,
After removing some comments for Conspiracy Theories and Misinformation, as well as being off topic and some non-constructive back and forth between a few members, we would like to remind everyone that all posts are to be kept civil, constructive, and within the guidelines of the Community Rules. Conspiracy Theories and Misinformation is a violation of the rules, and is stated as follows:If there may be any questions in regards to the rules, please take a few moments to review them here.
- Conspiracy Theories and Misinformation: We do not tolerate the deliberate and malicious spreading of false info or conspiracy theories about ZeniMax Online Studios, its game(s), or its employees. This does not include honest mistakes; rather, this rule pertains to those who go out of their way to spread harmful or malicious rumors about ZeniMax Online Studios and its employees, or The Elder Scrolls Online.
Thank you for your understanding,
-Greg-
I assume they switched the two because it was the easiest option available to them seeing as all they had to do was move a few lines of code.
For some reason I think that changing the amount AP needed to unlock the skill won't make their coder overwork too...
If they wished to do that, of course. It is quite clear they don't...
silvereyes wrote: »Not necessarily. There are other alternatives, like manipulating the level at which each skill in the tree is granted. Rapids could be moved to level 3 or 4 pretty painlessly. Level 3 might be contentious, since it would unlock two Assault skills after just completing the tutorial. Level 4 still wouldn't please a lot of people, but it would at least show that ZOS is willing to meet people halfway.The only quick fix is to revert the changes, something they have completely rejected. The only alternative is to move it somewhere else, but again if it was quick and easy that would have been done in the past with Vigor, imho.
Other alternatives that don't touch skills at all include:Those aren't super quick fixes, but they are also not technically challenging for ZOS, who adds new armor and potions/ingredients all the time. They also help round out a glaring omission in the game, since Major Gallop is literally the only Major buff in the game that has a single source.
- add a new craftable armor set that grants Major Gallop
- add a new potion that grants Major Gallop
SilverBride wrote: »I feel that making Rapids unlock at Alliance Rank 3 or 4 would be the most reasonable, because it leaves all the other skills intact as they are.
Well, they already did do something for Vigor, over five years ago. Before Imperial City, you needed Assault level 10 to unlock it. They moved it to level 5, which was a pretty big improvement at the time.Again, every suggestion made now for rapids was made years ago for Vigor. Only took them 6 years to do something. I want to be clear, I'm not making excuses for Zos, I'm simply relaying my experience with this very same issue from years ago.
Luckylancer wrote: »Oxymoron of vigor at 5 was not PvEer go to PvP for skill. It was PvPers and PvEers have to play stam toon without The_Stam_Heal™
Oxymoron of rapids at 5 is you have to get to keeps to get AP so you can unlock skill that get you to keeps faster. But after you earn this skill you leave cyrodiil.
ZoS please make some sense and fix this illogical situations.
SilverBride wrote: »I feel that making Rapids unlock at Alliance Rank 3 or 4 would be the most reasonable, because it leaves all the other skills intact as they are.
So given:
a) There has been no reason given for the need to make Rapids harder to get, nor any reason that players have been able to come up with that makes any logical sense.
b) Whilst it might not be something that effects you personally, it is clear from this thread that this change has badly affected the playing experience of many players, to the point that some have quit over it.
C) There is a reasonable solution that would allow the Dev's wish of Vigor being available early on, and Rapids to also be available, so no player needs to have a worse gaming experiencing whilst achieving the same result.
Will you now be joining us in asking ZOS to implement this change?
Nomadic_Atmoran wrote: »Theres a thing called groups. People are constantly LFGing in chat in PvP and its very likely in a 6 year old game that someone in that group has the Horse Crack. If you want to run around soloing PvP, thats fine, but you are not optimizing your AP gain by doing so. So you dont get to whine about how you cant get to the keeps to make the AP when you arent maximizing your chances of AP gain because of your choices.
SilverBride wrote: »I would back this change, but only because it has no drawbacks I can see and would make some people happier.
SilverBride wrote: »I would back this change, but only because it has no drawbacks I can see and would make some people happier.
Glad we finally got there.
SilverBride wrote: »You don't have to be so happy about it!
SilverBride wrote: »You don't have to be so happy about it!
I just witnessed a miracle on the Internet. Someone changing their stance on an issue. Of course I'm happy!
SilverBride wrote: »SilverBride wrote: »You don't have to be so happy about it!
I just witnessed a miracle on the Internet. Someone changing their stance on an issue. Of course I'm happy!
I didn't completely change it, but I do believe in compromise.
Repid maneuvers was not done away with as the title seems to suggest it merely swapped places with vigor.
????
TY TY TY TY TY TY TY TY TY TY TY TY TY !!!!!!!!!!!!
Repid maneuvers was not done away with as the title seems to suggest it merely swapped places with vigor.
To repeat my suggestion: increase base mount speed by 30% remove major gallop and rapids and optionally replace it with some new skill relevant to pvp. Players would be happy and server hamsters would have one less buff to track.
Nomadic_Atmoran wrote: »Luckylancer wrote: »Oxymoron of vigor at 5 was not PvEer go to PvP for skill. It was PvPers and PvEers have to play stam toon without The_Stam_Heal™
Oxymoron of rapids at 5 is you have to get to keeps to get AP so you can unlock skill that get you to keeps faster. But after you earn this skill you leave cyrodiil.
ZoS please make some sense and fix this illogical situations.
Theres a thing called groups. People are constantly LFGing in chat in PvP and its very likely in a 6 year old game that someone in that group has the Horse Crack. If you want to run around soloing PvP, thats fine, but you are not optimizing your AP gain by doing so. So you dont get to whine about how you cant get to the keeps to make the AP when you arent maximizing your chances of AP gain because of your choices.