FrancisCrawford wrote: »I hate this change, for all the standard reasons. And what I'm about to say below doesn't change that. However:
Set collections is potentially giving every alt a major speed buff.
Why? Because you can now get a Ring of The Wild Hunt that's appropriate to your level, at any level.
This is false. There is no way to select level, as far as I can tell on PTS. On the level 25 template char, the ring gets reconstructed as CP 160. Also, putting aside the fact that Ring of the Wild Hunt is Chapter-locked and costs transmute crystals, it also doesn't affect mount speed at all.FrancisCrawford wrote: »I hate this change, for all the standard reasons. And what I'm about to say below doesn't change that. However:
Set collections is potentially giving every alt a major speed buff.
Why? Because you can now get a Ring of The Wild Hunt that's appropriate to your level, at any level.
Because 180 days of training should outweight simply placing a skillpoint. In my opinion it should even outweight the rank 5 assault requirement. As logging in to feed your horse for 180 days straight is alot more work than just placing one skillpoint.
Rapid manoeuvre was way too powerful for such a low requirement. This is why applying it freely to anyone mounted with 180 horse feeding should be a fair compromise. As everyone can than get it for free if they feed their horses for 180 days, or they can get it faster by unlocking assault rank 5(or using the crownstore). This would be the most fair solution, and it would level out the effort vs gain of alts vs seasoned characters. While at the same time take away the PvP requirement.
Because 180 days of training should outweight simply placing a skillpoint. In my opinion it should even outweight the rank 5 assault requirement. As logging in to feed your horse for 180 days straight is alot more work than just placing one skillpoint.
Rapid manoeuvre was way too powerful for such a low requirement. This is why applying it freely to anyone mounted with 180 horse feeding should be a fair compromise. As everyone can than get it for free if they feed their horses for 180 days, or they can get it faster by unlocking assault rank 5(or using the crownstore). This would be the most fair solution, and it would level out the effort vs gain of alts vs seasoned characters. While at the same time take away the PvP requirement.
I've now tested what happens when one goes to Cryo sub 50 with a lv10 character with whatever dropped gear and no idea how to pvp in this game. Answer: not much, at least not much AP. After doing the intro I had great difficulties to find any enemy players to test how how many seconds I'd survive a fight (as expected, not many) and found almost nothing to repair.
Because 180 days of training should outweight simply placing a skillpoint. In my opinion it should even outweight the rank 5 assault requirement. As logging in to feed your horse for 180 days straight is alot more work than just placing one skillpoint.
Rapid manoeuvre was way too powerful for such a low requirement. This is why applying it freely to anyone mounted with 180 horse feeding should be a fair compromise. As everyone can than get it for free if they feed their horses for 180 days, or they can get it faster by unlocking assault rank 5(or using the crownstore). This would be the most fair solution, and it would level out the effort vs gain of alts vs seasoned characters. While at the same time take away the PvP requirement.
PvPers don't really care much since getting rapids for us is still pretty easy. The people really inconvenienced by this are the PvErs who only ever went to Cyrodiil to do the tutorial mission, grab a couple of easy skill points and got rapids that at least let their mount speed be competitive vs. running foot speed while they slowly level their mounted speed... inconvenience X number of alts.
Quick question for you. Why do you have so much faith in ZOS' ability to monitor their player's needs, when they have just admitted to you that it has taken them over 6 years to give their players easy access to Vigor, a skill which they consider "a must-have for Stamina build survivability"?
[PvPers don't really care much since getting rapids for us is still pretty easy
[PvPers don't really care much since getting rapids for us is still pretty easy
Don’t they? I don’t know about you, but most PVPers I know like having multiple characters. When they level a new alt, they generally grab rapids at lvl 10 and go power level their way to 50, grab all the skyshards, lorebooks, skill point quests, etc, and level the skills they need. It’s at that point they go PVP. In order to do that now, they have to spend potentially several hours PVPing on a level 10 character with a (possibly) slow horse, no rapids, and few skills. Whilst that might not phase them in terms of not being afraid of PVP, it isn’t exactly a fun experience. It’s also a pretty galling one, given the fact that this extra daily in completing their build and getting to PVP how they want is so unnecessary.
Everyone does it differently. I level new PvP characters on the <50 campaign.
You all seem to want this speed skill without doing anything for it.
Every other way to get speed has a small grind, or a downside to it: Ring of the wild hunt requires leveling excavation, and getting + excavating the right leads. Any speed boost set requires you to wear it, taking up spots for another full set you could wear. Mount feeding requires you to log in for 180 days and feed your horse.
So why should rapid manoeuvre be absolutely free?
Another thing you guys seem to be complaining about, is how you seem to want rapid manoeuvre instantly after powerleveling a character to 50.
Maybe not powerlevel?!
Almost anyone who actually plays this game, does a daily BG and daily dungeon on their way to 50. Often even more than once. Slow down, there is no rush. This game is an MMO, expecting a small grind for powerful things is not strange. MMO's are meant to be played for longer time periods, getting things instantly is just not how MMO's work.
I’m also confused as to how exactly Rapids is a ‘powerful’ skill. It is a useful utility skill, but powerful?
I don't think I actually saw anyone respond to your idea about unlocking Major Gallop automatically on fully-leveled mounts, let alone reject the idea as not good enough. Personally, I think it would be strange and unnecessary compared to other simpler options, but if ZOS wanted to do that, I wouldn't complain about it.You all seem to want this speed skill without doing anything for it. As I suggested a way to get it without PvP, and apparently that isn't good enough either?! Seems strange.
It's not that the speed from mount training is irrelevant. It's that relative strength of that buff to that of Major Gallop is not the issue at hand. The OP had no problem with those relative speeds. If you want to discuss the relative strength of Major Gallop and mount training, feel free to start a new thread.Also, horse training is relevant in this discussion as it is about mount speed.
Again, you seem to be laboring under the impression that something that is very useful/powerful should take time and or effort to unlock. Whether that's true or not is subjective - personally, I have no problem with very useful things unlocking early. However, it is clear that the devs do not consistently share your view as a universal design goal. The entire excuse the devs have given for the Assault skill swap - unlocking Vigor early - indicates that their design goal is the exact opposite of your premise. They want a powerful stamina heal to unlock earlier with less effort.Every other way to get speed has a small grind, or a downside to it: Ring of the wild hunt requires leveling excavation, and getting + excavating the right leads. Any speed boost set requires you to wear it, taking up spots for another full set you could wear. Mount feeding requires you to log in for 180 days and feed your horse.
So why should rapid manoeuvre be absolutely free?
...
This game is an MMO, expecting a small grind for powerful things is not strange.
silvereyes wrote: »Again, you seem to be laboring under the impression that something that is very useful/powerful should take time and or effort to unlock. Whether that's true or not is subjective - personally, I have no problem with very useful things unlocking early.
I disagree, but I'm fine with agreeing to disagree. I did say that it's subjective, after all. To me, Major Gallop is just another buff. I don't think it needs to be exclusively locked behind a progression grind, any more than something like Major Brutality, which you can get from potions, class skills, sets, etc.anitajoneb17_ESO wrote: »silvereyes wrote: »Again, you seem to be laboring under the impression that something that is very useful/powerful should take time and or effort to unlock. Whether that's true or not is subjective - personally, I have no problem with very useful things unlocking early.
Something useful / powerful / improving our feeling of "comfort" and "security" ingame is indeed something that should, in theory, be linked to some sort of grind, effort or achievement. It's the very basics of mimicking "progress" within any game.
I don't disagree at all here. Tbh, neither Vigor nor Rapids really fits with a PvP-only skill line, but it's probably too much effort to try to move them at this point. They would both be better organized in a World skill line, but I don't think the "progression" for Soul Magic is really a good fit either, since it's linked to something that doesn't have anything to do with PvP or dungeons, trials, farming, etc.anitajoneb17_ESO wrote: »I believe when they designed rapids they thought of it as something that would put all players ore or less equal in Cyrodiil for PvP purposes - the equivalent of the battle spirit buff for our characters. But everyone and their mothers used it in PvE too, for combat, for dungeons, for trials, for grinding, for farming, for exploring, and whatnot. Which makes it somewhat of a design abnormality (to the benefit of the player, but contrary to any progression logic).
You seem to want this heal skill without doing anything for it.You all seem to want this speed skill without doing anything for it.
If you want rapids do PvP. It's the same experience for every skill line, rapids should be no difference (honestly I think rank 1 should require a certain amount of AP to unlock.) I understand the displeasure of needing to do content you do not enjoy but plenty of people do content they don't enjoy for skills eg. Mages guild, psijic, undaunted. I don't think the first skill of assault and support should just be given for completing a tutorial.
silvereyes wrote: »My argument is that a fast mount has become so integral for the enjoyment of an exploration-focused game with huge maps that it belongs in that special category of things that should be unlocked early. Rapids was the "spammable" of exploration, leveling Mage's Guild, Skyshard hunting, mat farming, writs and Antiquities, and it has now been locked behind a grind for a skill line completely unrelated to any of those things.
silvereyes wrote: »My argument is that a fast mount has become so integral for the enjoyment of an exploration-focused game with huge maps that it belongs in that special category of things that should be unlocked early. Rapids was the "spammable" of exploration, leveling Mage's Guild, Skyshard hunting, mat farming, writs and Antiquities, and it has now been locked behind a grind for a skill line completely unrelated to any of those things.