SilverBride wrote: »I don't have to PvP. I can park my char in the starting area of Battlegrounds and go make myself some coffee in the meantime, ruining three other players' PvP fun in the process. Win-win.
So you consider "ruining three other players' PvP fun in the process." acceptable? [Snip]
[Edited for bait]
SilverBride wrote: »I don't have to PvP. I can park my char in the starting area of Battlegrounds and go make myself some coffee in the meantime, ruining three other players' PvP fun in the process. Win-win.
So you consider "ruining three other players' PvP fun in the process." acceptable? How narcissistic of you.
Apparently, you consider ruining the fun of those who want to keep the Rapids they had (I specifically don't say "PvE players"), acceptable.
It's a bit childish, but there you go.
Fuzzybrick wrote: »I'm oblivious... Haven't read any notes, and I'm at work... You're saying rapids have been moved down to a higher rank so you don't start out with the skill? The only reason I hate cyrodiil is because it takes a month and a day to travel anywhere... Why would I go there now that I have to move slower?
Elvenheart wrote: »Fuzzybrick wrote: »I'm oblivious... Haven't read any notes, and I'm at work... You're saying rapids have been moved down to a higher rank so you don't start out with the skill? The only reason I hate cyrodiil is because it takes a month and a day to travel anywhere... Why would I go there now that I have to move slower?
You haven’t missed much 😉
In a nutshell, there have been several different threads with literally hundreds of posts first on the pts forums before the last update and then here after the update protesting the change and suggesting viable alternatives that would have made everyone happy.
Into this, add an interesting group of people who already seem to have both rapids and vigor that are mad because so many people are mad about the change. This group keeps telling non-pvpers how easy it will be for people to get rapids back because it was easy for THEM doing something they already enjoy doing anyway.
The non-pvpers quite reasonably keep trying to point out that the other solutions they’ve suggested, such as making vigor the first skill to unlock in the Support skill line, would have made this all a non-issue. But for some reason the people who like pvp seem to enjoy the fact that ZOS is now making non-pvpers have to engage in some sort of pvp to get a skill back that they’ve already had for 6+ years (wow, has it really been that long? How many precious minutes of my life have been lost to video games?).
And for some reason, instead of being mad at ZOS for locking important pvp equipment and skills behind pve activities they don’t enjoy, they seem more mad about the fact than non-pvpers don’t want to be forced to pvp. It’s like some sort of gleeful revenge thing that’s actually combining two totally different topics, like “How date you complain! We’ve had to pve for years to get the things WE want! How dare you be unhappy to have to pvp to get rapids back after enjoying it for so long! And, (the icing on the cake) you should have never even had it because it was only meant to be used in pvp!” Some of these interesting people would even like to go so far as to see ZOS make ALL the Alliance skills ONLY usable in pvp zones (now, if that isn’t the perfect example of cutting off your nose to spite your face, I don’t know what is).
It’s obvious that no one on either side is going to be swayed by the other side’s argument (really, if some has read a post on here from the opposing side that has converted them, I’d like to know 🤣). This topic should have never devolved into a war between players. It’s okay for people to be upset and confused by the change and want answers. It’s okay for people to be mad to have to pve to get something they want for pvp. It’s okay for people to be mad to have to pvp to get something they want for pve. All parts of this game are played in all different ways by all different players, and that’s okay.
This really has devolved into pointless bickering.
I don't think anything of value can be added by either the for or against camps.
Can the mods simply close this thread?
JoeCapricorn wrote: »I'd rather that not happen, but if people could PLEASE be civil in this discussion that would be great.
My will to fight for this has taken a major hit because my gecko died, I am gutted over it
For me, rapids stopped being identifiable as a PvP skill the moment ZOS put AP into the daily login rewards.
On the first day that happened people could gain the skill doing nothing more than logging in. That was the 6th of June 2018, the very first month that daily login rewards were included.
Every time they included an AP reward they effectively restated this.
Even with the rapids change and the statement that they intended for rapids to be a PvP skill... the day 4 login reward for this month is AP. Again.
The statement about rapids' intended use is meaningless when the mechanism by which it can be achieved with no PvP whatsoever is put into place by ZOS themselves.
As such, I would argue that talking about how a skill is intended to be achieved is moot on the basis that ZOS itself is unable to maintain consistency.
What is interesting to me, is why ZOS chose to move the goalposts on this one. They allowed people to access, and use, the skill purely by logging in for over two years before coming to the conclusion that people shouldn't have had it.
It seems to be stating the obvious that it is unlikely that a competent business would take 26 months to recognise an error (giving us rapids), state they are correcting it (skill tree reordering), and then not actually correct it (retain AP in rewards). It doesn't stand up. Whether this is about server calculations, selling mounts, selling riding lessons, or something else... I don't know. We probably never will. But I would really like to.
For me, rapids stopped being identifiable as a PvP skill the moment ZOS put AP into the daily login rewards.
On the first day that happened people could gain the skill doing nothing more than logging in. That was the 6th of June 2018, the very first month that daily login rewards were included.
Every time they included an AP reward they effectively restated this.
Even with the rapids change and the statement that they intended for rapids to be a PvP skill... the day 4 login reward for this month is AP. Again.
The statement about rapids' intended use is meaningless when the mechanism by which it can be achieved with no PvP whatsoever is put into place by ZOS themselves.
As such, I would argue that talking about how a skill is intended to be achieved is moot on the basis that ZOS itself is unable to maintain consistency.
What is interesting to me, is why ZOS chose to move the goalposts on this one. They allowed people to access, and use, the skill purely by logging in for over two years before coming to the conclusion that people shouldn't have had it.
It seems to be stating the obvious that it is unlikely that a competent business would take 26 months to recognise an error (giving us rapids), state they are correcting it (skill tree reordering), and then not actually correct it (retain AP in rewards). It doesn't stand up. Whether this is about server calculations, selling mounts, selling riding lessons, or something else... I don't know. We probably never will. But I would really like to.
Spot on but one technical point, it was not 26 months, it has been over 72 Months, rapids has been available as level one since beta.
To now be asked to believe this was an error they have just got around to fixing after 6 years assumes some pretty poor things about the player base's cognitive abilities.
TineaCruris wrote: »The change was made to encourage crown store sales of mount training and alliance skill lines.
There is no in game rationale for the change.
For me, rapids stopped being identifiable as a PvP skill the moment ZOS put AP into the daily login rewards.
On the first day that happened people could gain the skill doing nothing more than logging in. That was the 6th of June 2018, the very first month that daily login rewards were included.
Every time they included an AP reward they effectively restated this.
Even with the rapids change and the statement that they intended for rapids to be a PvP skill... the day 4 login reward for this month is AP. Again.
The statement about rapids' intended use is meaningless when the mechanism by which it can be achieved with no PvP whatsoever is put into place by ZOS themselves.
As such, I would argue that talking about how a skill is intended to be achieved is moot on the basis that ZOS itself is unable to maintain consistency.
What is interesting to me, is why ZOS chose to move the goalposts on this one. They allowed people to access, and use, the skill purely by logging in for over two years before coming to the conclusion that people shouldn't have had it.
It seems to be stating the obvious that it is unlikely that a competent business would take 26 months to recognise an error (giving us rapids), state they are correcting it (skill tree reordering), and then not actually correct it (retain AP in rewards). It doesn't stand up. Whether this is about server calculations, selling mounts, selling riding lessons, or something else... I don't know. We probably never will. But I would really like to.
Spot on but one technical point, it was not 26 months, it has been over 72 Months, rapids has been available as level one since beta.
To now be asked to believe this was an error they have just got around to fixing after 6 years assumes some pretty poor things about the player base's cognitive abilities.
It has been available as level one since beta... however between March 2014 (PC early access) and June 2018 (daily rewards) the only mechanism I am aware of that could bestow it is by doing the initial quest in Cyrodiil. My point was that through daily rewards ZOS had given players access to rapids without ever having to step foot in Cyrodiil. At all. As such, the suggestion that rapids is PvP only (either by ZOS or players) has contrary evidence in every batch of AP given out in daily rewards for each month, including this one.
My apologies if this was not clear in my post.
TineaCruris wrote: »The change was made to encourage crown store sales of mount training and alliance skill lines.
There is no in game rationale for the change.
Worst part about this is that it's only gonna take 1-1.5 hours to get rapids during the double AP event, so pretty much nobody will be buying this stuff (unless you're rich and stupid or extremely lazy), so the end result is little to no profit for Zo$ and an inconvenience to those who don't like PvP.
TineaCruris wrote: »The change was made to encourage crown store sales of mount training and alliance skill lines.
There is no in game rationale for the change.
Worst part about this is that it's only gonna take 1-1.5 hours to get rapids during the double AP event, so pretty much nobody will be buying this stuff (unless you're rich and stupid or extremely lazy), so the end result is little to no profit for Zo$ and an inconvenience to those who don't like PvP.
Elvenheart wrote: »if even half of the people who say they have or will unsub over this actually do, that hurts the game
To get Rapids, you need +90k AP.
The current September rewards net you a whopping 2k.
IIRC, August didn't have any AP rewards, at all.
At this rate, I'd need years to complete Alliance rank 5 purely through login rewards.
So while it may be technically correct that you don't need to PvP to get that rank, it doesn't really help anyone.
I said before that you can invest gold in your first stack of repair kits. 18k gold is easy even for a brand new player, there's a ton of guides on how to do that. After that you can buy the kits with the AP you get.
JoeCapricorn wrote: »There is no way to gain AP with pure PvE
You can do the town quests, but that is 250 AP per quest. These aren't purely PvE quests though, because there is always that chance of someone ganking you.
10 for Bruma, 10 for Cheydinhal, 9 for Cropsford, 9 for Vlastarus and 5 for Chorral: 10,750 AP
How long does it take to get that done though? I'd say about an hour per town. That is if things go smoothly and you don't keep getting ganked. And if you are in a town that is far from the nearest keep your alliance holds, the ride back is going to be long and painful. Pact players have it the best since Cheydinhal is near home keeps and relatively near the gates as well, and it has 10 quests. It is also not a town that can be captured like Bruma or Cropsford (though guards will patrol it depending on which alliance has Farragut) But even then, if only Cheydinhal is done, that is 2500 per day. This would take 40 days.
That is also just for one character, and there will always be that possibility of getting ganked. For Cheydinhal the riskiest quest is the one that takes you to Vahtecen, because sometimes another alliance owns the Outpost nearby and I've encountered players from those alliances near there. I also was able to get away because I had rapids though...
And yeah, it was Kai that said Rapids was a PVP skill. But I consider his statement a bit more important because until I came across it, there wasn't any comment by any ZOS employee outside of moderators doing moderator stuff. In that same post, he also says it is unfortunate to take something away from players that they had for so long.
If this really was some kind of ploy to get people to spend crowns on Alliance skill lines, that is a really crappy thing to do. It would be responsible for ZOS to definitively prove that line of thinking wrong by returning Rapids back to the masses.
If money is a motivator, then surely ZOS noticed the number of people who unsubscribed of late, right? That includes me. My subscription runs out in December, so I am still playing, but I am not going to resub until at the very least a compromise is put forward. I will be more likely to restore my subscription if ZOS reverses the change to Rapids specifically so that every alt of mine can regain it without any PVP necessary.
JoeCapricorn wrote: »There is no way to gain AP with pure PvE
JoeCapricorn wrote: »There is no way to gain AP with pure PvE
You can do the town quests, but that is 250 AP per quest. These aren't purely PvE quests though, because there is always that chance of someone ganking you.
10 for Bruma, 10 for Cheydinhal, 9 for Cropsford, 9 for Vlastarus and 5 for Chorral: 10,750 AP
How long does it take to get that done though? I'd say about an hour per town. That is if things go smoothly and you don't keep getting ganked. And if you are in a town that is far from the nearest keep your alliance holds, the ride back is going to be long and painful. Pact players have it the best since Cheydinhal is near home keeps and relatively near the gates as well, and it has 10 quests. It is also not a town that can be captured like Bruma or Cropsford (though guards will patrol it depending on which alliance has Farragut) But even then, if only Cheydinhal is done, that is 2500 per day. This would take 40 days.
That is also just for one character, and there will always be that possibility of getting ganked. For Cheydinhal the riskiest quest is the one that takes you to Vahtecen, because sometimes another alliance owns the Outpost nearby and I've encountered players from those alliances near there. I also was able to get away because I had rapids though...
And yeah, it was Kai that said Rapids was a PVP skill. But I consider his statement a bit more important because until I came across it, there wasn't any comment by any ZOS employee outside of moderators doing moderator stuff. In that same post, he also says it is unfortunate to take something away from players that they had for so long.
If this really was some kind of ploy to get people to spend crowns on Alliance skill lines, that is a really crappy thing to do. It would be responsible for ZOS to definitively prove that line of thinking wrong by returning Rapids back to the masses.
If money is a motivator, then surely ZOS noticed the number of people who unsubscribed of late, right? That includes me. My subscription runs out in December, so I am still playing, but I am not going to resub until at the very least a compromise is put forward. I will be more likely to restore my subscription if ZOS reverses the change to Rapids specifically so that every alt of mine can regain it without any PVP necessary.
Zephiran23 wrote: »
There's another 5 quests from Weynon Priory that you could add to the Chorrol quests, since they are in the same general area. Both those sets of quests require a lot of riding for some if you can't use the keeps to fast travel.
SilverBride wrote: »Elvenheart wrote: »if even half of the people who say they have or will unsub over this actually do, that hurts the game
I really doubt that happens. People say things in the heat of the moment, but often make a different choice when they have had time to cool down.