SilverBride wrote: »Then what's your complaint?
So I just checked a thing. I went to some keeps that were recently defended and just repaired the walls. It got me 30k AP in about 30 min. I didn't fight anyone and didn't have to ride anywhere, just chilled in empty keeps and pressed one button.
SilverBride wrote: »I see it more like this:
-Child A has an ice cream.
-Child B wants a lolly pop.
-Parent removes Child A's ice cream because he didn't finish his dinner, then gives Child B a lolly pop because he did finish his.
-Everybody tries to reason with Child A telling him he can still have his ice cream, but he has to meet the requirement of finishing his dinner first.
And this right here is why it will be VERY frustrating to have to get Rapids on characters from now on. Yeah, we can do Battlegrounds, and put up with abuse for not being good fighters, but I'd rather earn AP in Cyrodiil. Less abuse and more fun, at least if we can get to the fights in time....... And I missed half the ticks just trying to get to fights. .......
@Linaleah @pkostadinov
I'll start with quoting myself.So I just checked a thing. I went to some keeps that were recently defended and just repaired the walls. It got me 30k AP in about 30 min. I didn't fight anyone and didn't have to ride anywhere, just chilled in empty keeps and pressed one button.
First of all 30min was an approximate time. AP gain can go faster or slower depending on how the situation is for your alliance. The more bonuses your alliance has, the better. I don't record every second of my gameplay but I wish I had the video of that exact day.
Here's the video I promised. Monday, PC EU, Gray Host at prime time (my time zone is UTC+2). I got 20k AP in exactly 30 minutes (which is an equivalent of finishing second in two BG matches). It could be 24k with 20% AP buff from a delve boss and more if my alliance had outlier keeps under control at the moment of recording. 30k isn't unattainable or outlandish. But even at this rate you get 40-50k AP an hour for doing no PvP at all.
https://www.youtube.com/watch?v=pRWuniJmQCc
@Obsidian3 Just because you had different experience, doesn't mean I'm lying.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
@Linaleah @pkostadinov
I'll start with quoting myself.So I just checked a thing. I went to some keeps that were recently defended and just repaired the walls. It got me 30k AP in about 30 min. I didn't fight anyone and didn't have to ride anywhere, just chilled in empty keeps and pressed one button.
First of all 30min was an approximate time. AP gain can go faster or slower depending on how the situation is for your alliance. The more bonuses your alliance has, the better. I don't record every second of my gameplay but I wish I had the video of that exact day.
Here's the video I promised. Monday, PC EU, Gray Host at prime time (my time zone is UTC+2). I got 20k AP in exactly 30 minutes (which is an equivalent of finishing second in two BG matches). It could be 24k with 20% AP buff from a delve boss and more if my alliance had outlier keeps under control at the moment of recording. 30k isn't unattainable or outlandish. But even at this rate you get 40-50k AP an hour for doing no PvP at all.
https://www.youtube.com/watch?v=pRWuniJmQCc
@Obsidian3 Just because you had different experience, doesn't mean I'm lying.
so I see. there may have been a misunderstanding here - as in we were apparently talking about a different thing and I have possibly misread..
to hit rank 5, even at your rate would take considerably more then 30 minutes. the number thrown around is that you can unlock rapids (which are rank 5 in skill line) in 30 minutes.
according to this site https://en.uesp.net/wiki/Online:Alliance_Points - rapids unlock at total of 98,000 ap points. even if you subtract the points you get for doing intro quest (which is if I remember correctly - is about 3k) that is still BEST case scenario - 3 hours of doing this. per character>
moreover. Gray host is alliance locked campaign, which means if your alts are spread across multiple campaigns - they cannot do this. only one alliance can go in per account. your video starts with you already in a castle and you are lvl 50, using class speed boosts. how long did it take you to get TO the castle? but fine, lets assume you found castle to travel to as soon as you zoned into Cyrodil and it was only 5 extra minutes for loading screens and shopping for repair kits.
isn't there double ap in Cyrodil right now? that's going away in a few hours? which will make this gain more like 15k ap per half hour? which will make it 3 hours+ tp get rapids back per character - best case scenario?
no. I'm not sure if you personaly ever claimed that you can get rapids in half an hour of play. but several people in this thread did. and I think your video shows that at least repair method is NOT going to allow anywhere NEAR that.
SydneyGrey wrote: »I'll say it again:
Try to do the entire Psijic skill line without Rapids, on a magicka character that doesn't have a lot of stamina anyway.
Let me know how it went.
@Linaleah @pkostadinov
I'll start with quoting myself.So I just checked a thing. I went to some keeps that were recently defended and just repaired the walls. It got me 30k AP in about 30 min. I didn't fight anyone and didn't have to ride anywhere, just chilled in empty keeps and pressed one button.
First of all 30min was an approximate time. AP gain can go faster or slower depending on how the situation is for your alliance. The more bonuses your alliance has, the better. I don't record every second of my gameplay but I wish I had the video of that exact day.
Here's the video I promised. Monday, PC EU, Gray Host at prime time (my time zone is UTC+2). I got 20k AP in exactly 30 minutes (which is an equivalent of finishing second in two BG matches). It could be 24k with 20% AP buff from a delve boss and more if my alliance had outlier keeps under control at the moment of recording. 30k isn't unattainable or outlandish. But even at this rate you get 40-50k AP an hour for doing no PvP at all.
https://www.youtube.com/watch?v=pRWuniJmQCc
@Obsidian3 Just because you had different experience, doesn't mean I'm lying.
so I see. there may have been a misunderstanding here - as in we were apparently talking about a different thing and I have possibly misread..
to hit rank 5, even at your rate would take considerably more then 30 minutes. the number thrown around is that you can unlock rapids (which are rank 5 in skill line) in 30 minutes.
according to this site https://en.uesp.net/wiki/Online:Alliance_Points - rapids unlock at total of 98,000 ap points. even if you subtract the points you get for doing intro quest (which is if I remember correctly - is about 3k) that is still BEST case scenario - 3 hours of doing this. per character>
moreover. Gray host is alliance locked campaign, which means if your alts are spread across multiple campaigns - they cannot do this. only one alliance can go in per account. your video starts with you already in a castle and you are lvl 50, using class speed boosts. how long did it take you to get TO the castle? but fine, lets assume you found castle to travel to as soon as you zoned into Cyrodil and it was only 5 extra minutes for loading screens and shopping for repair kits.
isn't there double ap in Cyrodil right now? that's going away in a few hours? which will make this gain more like 15k ap per half hour? which will make it 3 hours+ tp get rapids back per character - best case scenario?
no. I'm not sure if you personaly ever claimed that you can get rapids in half an hour of play. but several people in this thread did. and I think your video shows that at least repair method is NOT going to allow anywhere NEAR that.
@Linaleah @pkostadinov
I'll start with quoting myself.So I just checked a thing. I went to some keeps that were recently defended and just repaired the walls. It got me 30k AP in about 30 min. I didn't fight anyone and didn't have to ride anywhere, just chilled in empty keeps and pressed one button.
First of all 30min was an approximate time. AP gain can go faster or slower depending on how the situation is for your alliance. The more bonuses your alliance has, the better. I don't record every second of my gameplay but I wish I had the video of that exact day.
Here's the video I promised. Monday, PC EU, Gray Host at prime time (my time zone is UTC+2). I got 20k AP in exactly 30 minutes (which is an equivalent of finishing second in two BG matches). It could be 24k with 20% AP buff from a delve boss and more if my alliance had outlier keeps under control at the moment of recording. 30k isn't unattainable or outlandish. But even at this rate you get 40-50k AP an hour for doing no PvP at all.
https://www.youtube.com/watch?v=pRWuniJmQCc
@Obsidian3 Just because you had different experience, doesn't mean I'm lying.
so I see. there may have been a misunderstanding here - as in we were apparently talking about a different thing and I have possibly misread..
to hit rank 5, even at your rate would take considerably more then 30 minutes. the number thrown around is that you can unlock rapids (which are rank 5 in skill line) in 30 minutes.
according to this site https://en.uesp.net/wiki/Online:Alliance_Points - rapids unlock at total of 98,000 ap points. even if you subtract the points you get for doing intro quest (which is if I remember correctly - is about 3k) that is still BEST case scenario - 3 hours of doing this. per character>
moreover. Gray host is alliance locked campaign, which means if your alts are spread across multiple campaigns - they cannot do this. only one alliance can go in per account. your video starts with you already in a castle and you are lvl 50, using class speed boosts. how long did it take you to get TO the castle? but fine, lets assume you found castle to travel to as soon as you zoned into Cyrodil and it was only 5 extra minutes for loading screens and shopping for repair kits.
isn't there double ap in Cyrodil right now? that's going away in a few hours? which will make this gain more like 15k ap per half hour? which will make it 3 hours+ tp get rapids back per character - best case scenario?
no. I'm not sure if you personaly ever claimed that you can get rapids in half an hour of play. but several people in this thread did. and I think your video shows that at least repair method is NOT going to allow anywhere NEAR that.
Not to mention the 60k AP he used and I forget how much those sell for with gold but has to be close to 20k to buy 200 Keep repair kits. Something a newer person will NOT have access to. These are fruitless arguments made for no reason.
I am not wanting to reverse the changes with Vigor, Vigor should be available at rank 3 for pve players. Rapids should have stayed at Rank 2 for everyone. Giving those that want rapids at the end of the tutorial access to it, or letting Stamina players grab Vigor.
I am sick and tired of the devs ruining the game for PvE players to make PvP people happy. First it was Earthgore.
SilverBride wrote: »I have rapids on all my characters, but I see how this change has affected my guildies...
This just made me realize something. Not one person in my guild has brought this up, let alone indicated that it's negatively affecting them. And I've not heard a single person in zone chat, in any zone, complain about it. I don't think this is an actual in game issue as much as it is a forum issue.
JoeCapricorn wrote: »Hey, I don't know if anyone here has noticed, but we finally have a comment from a higher up in regards to the issue.
Thanks for this, however it raises even more questions.
"Rapid maneuvers was intended as a pure PvP skill to compensate for the dimensions and long walking distances in Cyrodiil."
If this was meant as a "pure PVP skill" to compensate for the size of Cyrodiil:
a) Why wasn't it added as part of the Battle Spirit, instead of as a skill, so it wouldn't be abused by people using it outside of Cyrodiil?
b) Has Cyrodiil suddenly changed size? If not, why are you disadvantaging PVP Players in order to make this change, are they less important to you than PVE players?
c) Why is this skill still usable outside of Cyrodiil?
d) Are the other Alliance-War skills also meant to be "Pure PVP Skills"? If not, why weren't "pure PVP skills" given their own Skill Line?
e) Given that PVE players have been able to obtain this Skill from Cyrodiil, for 6 years, by doing PVE only, and since the start of the game have been able to use the skill outside of Cyrodiil, and can still use the skill outside of Cyrodiil, isn't the fact that it may have been first devised to be a "pure PVP skill" totally irrelevant? If not, what has suddenly changed in the game to make this fact relevant now?
We force PvP players into PvE without any major complaints. So why not go into PvP if you want to have a PvP skill? In addition, you can quickly get to level 3 with the PvP tutorial alone and can quickly catch up with the rest with conquest quests or BGs. U50 characters in particular should participate in the appropriate campaign from 30 times; In my experience, things are quite relaxed there.
This same argument can be used for leaving Vigor where it was. Not to mention it ignores the fact that PVE'ers will still have to go to Cyrodiil to get Caltrops, Barrier, Warhorn.
I also come from a MMO generation when you didn't get everything thrown back and a wipe in one evening could easily erase the entire progress of the evening.
Would that be the same generation that didn't use Crown Crates and other psychologically manipulative sales tactics to milk their customers, because if you would like to go back to that time, I'm all for it. If not, this is irrelevant, times have changed and ESO is not that type of MMO.
But of course it's always unfortunate to take something away from players that they have gotten used to, and we are closely following the feedback here.
If you knew this, why didn't you make this change in a manner that wouldn't adversely affect anyone? As had been suggested multiple times during the PTS, make Vigor and Rapids the first skills in both Alliance-War Lines, or make Vigor unlock at rank 2, and Rapids at rank 3?
Why are you closely following feedback? The PTS testers told you this was a bad idea, they gave you multiple possible better solutions, and you went through with it anyway. If you ignore them, what difference will "Closely following feedback" make?Rich explains that they wanted to make Vigor more accessible to PvE players. The team also knew it would be controversial.
You say it is to give PVE Stamina players a heal.
a) Why didn't you do what you said you would do 3 years ago, and rework the skill lines of classes to be more like the Necro and Wardens, with a DPS/Heal/Tank skill line and give players an early game Stamina heal as part of that change? Especially as being a HOT, Vigor is not a very effective heal at low levels, a time when Stamina classes are most in need of a Stamina heal currently?
b) You say you also did it because you don't necessary want PVE players to have to PVP in order to be successful. Does this mean that you will also be changing skills like Caltrops, Barrier and Warhorn that PVE players also use in order to be successful? If not, why is it ok for PVEers to have to PVP for some skills to be succesful, and not for others?
c) If PVPers are forced to PVE in order to be successful at PVP, and now you have prioritised Vigor over Rapids at the expense of PVP players solely to help PVE players "be successful at PVE without PVPing", what reason is there for PVP players to feel like you give a damn about them in this game?
[Quoted post was removed]
Yes. Let's apply that logic to other parts of the game:Your post destroys the entire argument the Dev made. I still LOL at the continued statement "they did it to give sta PVE a heal." Do the Dev's seriously think we will believe they do not know there is a thing called a resto staff in the game that is available to ALL the players from the very beginning?
Sta PVE always had a heal. And the whole Dev argument is circular as you pointed out.
SilverBride wrote: »They are completely outraged that they now have to actually PvP to gain this skill.
SilverBride wrote: »from now on whenever I see someone riding at the speed paint dries in Cyrodiil I'll make damn sure I gank them in the hope that they are one of the anti-rapids brigade
You may have trouble finding them, because a huge amount of those complaining don't PvP. That is their entire issue. They used rapids so their new characters could move around quickly before they max their mount speed... if they ever do. They are completely outraged that they now have to actually PvP to gain this skill.
Fuzzybrick wrote: »I'm oblivious... Haven't read any notes, and I'm at work... You're saying rapids have been moved down to a higher rank so you don't start out with the skill? The only reason I hate cyrodiil is because it takes a month and a day to travel anywhere... Why would I go there now that I have to move slower?
Nomadic_Atmoran wrote: »SilverBride wrote: »
Its more of a "I can complain so I shall complain" sort of thing around here. Always has been.
tomofhyrule wrote: »I have no horse in this fight (lol, get it!) since I never use Rapids or Vigor. I did use Rapids in Cyrodiil since it is a long ride, but that was on a character that already had Assault/Support over 5 (thank you MYM AP bonus!)
I'm sure the thing that's not helping right now either is the fact that mount stamina is currently bugged to drain way faster than it should on certain characters, which they're looking into.
...but I have to respond to this:Yes. Let's apply that logic to other parts of the game:Your post destroys the entire argument the Dev made. I still LOL at the continued statement "they did it to give sta PVE a heal." Do the Dev's seriously think we will believe they do not know there is a thing called a resto staff in the game that is available to ALL the players from the very beginning?
Sta PVE always had a heal. And the whole Dev argument is circular as you pointed out.
"OMG why is everyone always asking for a melee magicka weapon? Do the Dev's seriously think we will believe they do not know there is a thing called a sword and board weapon in the game that is available to ALL the players from the very beginning?
Magicka players always had a melee weapon line."
The point isn't the stam players having a heal, it's the stam players having access to a heal that uses stamina. Most stam PvEers will have minimal magicka with 0 points allotted, so a self heal that uses magicka is a one-time use thing for them. That means that they can't have an accessible class/weapon heal like magicka characters do since they won't naturally have the resources to use it frequently.
Not to mention that putting a different weapon on will cause you to lose your stam weapons for a bar.
Incidentally, the example I used is the same idea - mag players want a melee weapon that will allow then to regen mag with a heavy. The melee weapons all are stam and will regen stam with heavies. I don't know if that would introduce balance issues since the melee weapons deal with stam which is also used for dodge/block, whereas a magica character in melee range wouldn't have to deal with resource management like that unless their block also used mag, but that's an argument for another thread. And as much as I empathize, I really would favor spears as a new weapon style anyway.
I don't have to PvP. I can park my char in the starting area of Battlegrounds and go make myself some coffee in the meantime, ruining three other players' PvP fun in the process. Win-win.