Was there ever any plan?Czekoludek wrote: »It is beyond me why combat devs don't want to share roadmap for planned changes. Hate that after every couple months they show up with next (often stupid) idea.
Probably because at the moment it's just an idea or something they speak about and nothing that look like a plan has been written yet ?
Forum people are just drama-queen as always.
MashmalloMan wrote: »Wow. People need to relax.
We get angry at them when they don't provide dev comments to explain their reasoning and when they do everyone *** on them for it.
They're probably referring to the fact that in pve you don't even need to build for crit and any build can get 50%+ which is a combination of Armor, CP, Minor/Major Buffs, etc.
They want your choices to mean something, so I'm willing to bet they're just going to move some of those bonuses to armor instead.
WhyMustItBe wrote: »Onefrkncrzypope wrote: »We feel that crits, percentage chance, casting skills, using la, fluid gameplay, ability to block while sprinting, playing with friends in bgs, playing alone in cyrodiil, cp, animations, housing, trade guilds and logging in are causing major server lag. So instead of using our product we would like you to just by crates, understand that you didn't when anything and buy more.
Please if your MMO can't handle a random number generator, I'm sorry there is a problem with your coding.
If they would just ease up a couple million on the CEO bonus checks this quarter they could upgrade the server hardware to satisfy demand and not have to erase 6 years of game design just to avoid spending a little of the massive profits they have made from all the increased player base.
the1andonlyskwex wrote: »
MashmalloMan wrote: »Wow. People need to relax.
We get angry at them when they don't provide dev comments to explain their reasoning and when they do everyone *** on them for it.
They're probably referring to the fact that in pve you don't even need to build for crit and any build can get 50%+ which is a combination of Armor, CP, Minor/Major Buffs, etc.
They want your choices to mean something, so I'm willing to bet they're just going to move some of those bonuses to armor instead.
^^This^^
Is it any wonder devs tend to turn a deaf ear to feedback? We don't even know what exactly "a larger pass on Critical Strike sourcing" will be, nor it's impact, if any, on the game. Heck, it might even end up being something quite good. Instead we jump into the deep end of cynicism making all kinds presumptions we know nothing about.
I'm not a big fan of MANY things they've chosen to do, but wild, biting conjecture like this only further alienates everyone involved. People need to just chill...or go find something more enjoyable to do. But something tells me the opportunity to dump negativity takes on a life of its own around here.
MashmalloMan wrote: »Wow. People need to relax.
We get angry at them when they don't provide dev comments to explain their reasoning and when they do everyone *** on them for it.
They're probably referring to the fact that in pve you don't even need to build for crit and any build can get 50%+ which is a combination of Armor, CP, Minor/Major Buffs, etc.
They want your choices to mean something, so I'm willing to bet they're just going to move some of those bonuses to armor instead.
^^This^^
Is it any wonder devs tend to turn a deaf ear to feedback? We don't even know what exactly "a larger pass on Critical Strike sourcing" will be, nor it's impact, if any, on the game. Heck, it might even end up being something quite good. Instead we jump into the deep end of cynicism making all kinds presumptions we know nothing about.
I'm not a big fan of MANY things they've chosen to do, but wild, biting conjecture like this only further alienates everyone involved. People need to just chill...or go find something more enjoyable to do. But something tells me the opportunity to dump negativity takes on a life of its own around here.
Sure we may have caught on strongly to speculation, but if we're wrong the Devs should enjoy a laugh. If we're right, we should all be concerned. It's not like most of us are coming out of nowhere. These people have a history performance wise, 'balance' wise, communication wise... Why should they hide from thinking publicly, to cloak and dagger assassinate the game? Either way thanks to the lack of communication sometimes, you can't help but make assumptions.
If anything this would be a hypothetical constructive discussion on gameplay, where most of us are like, "Yes, this would be a turd slung to stone the game. Let's not go this direction."
The fact you guys are getting defensive is a bit odd and concerning. You treat the Devs like children, who you can't honestly tell that they're painting less than attractive portraits all over your clean white walls, so you praise them instead... Naw, they should have the gumption and expertise to come out here and win discussions on the regular. If they're right their right, if their less than right they'll find out. Unless their forced to follow shady practices...
Dev comments are nice for the community to catch, so we can talk about them. What would be better is a Dev discussion. I don't think I've seen a Dev go back and forth with someone on the forums and iron things out in writing. I've seen one guy in a discord and he wasn't the best representative, and it wasn't the most important topic.
the1andonlyskwex wrote: »WhyMustItBe wrote: »Can we please stop smashing the entire game for everyone with a lurch hammer just because a few guys in PVP have a "meta?"
Crit is not meta in pvp. Its meta in pve. This is a pve change.
I'm not so sure. Crit Resistance is meta in PvP, and the reason is that even the base level Crit people get without building for it is enough to be devastating against someone without resistance. The net result is that Crit builds are nonviable in PvP only because everyone is already building for Crit resistance.
Based on ZOS's description of the problem, my take is the this is what they want to address, not the fact that Crit is the PvE meta (although I would be happy if they addressed both).
MashmalloMan wrote: »Wow. People need to relax.
I'm willing to bet they're just going to move some of those bonuses to armor instead.
brandoncoffmannub18_ESO wrote: »In seriousness I appreciate the dev feedback, I am curious what they will do.
Hopefully format crit in a less RnG delivery, it's a bit annoying parsing 10 times with bad luck and it making a ~5% difference which on a 90k parse is 4.5k.
Hopefully without making a lot of content too annoying to do by lowering dps amount, vKA HM Last Boss as an example is already a boring AF fight without an optimized group.
If they are to balance crit in a way to give options to other build types in both PvE and PvP (so crit builds are more viable), honestly, they would need to rework many other things as well almost to the point of overhauling it.
Mettaricana wrote: »brandoncoffmannub18_ESO wrote: »In seriousness I appreciate the dev feedback, I am curious what they will do.
Hopefully format crit in a less RnG delivery, it's a bit annoying parsing 10 times with bad luck and it making a ~5% difference which on a 90k parse is 4.5k.
Hopefully without making a lot of content too annoying to do by lowering dps amount, vKA HM Last Boss as an example is already a boring AF fight without an optimized group.
If they are to balance crit in a way to give options to other build types in both PvE and PvP (so crit builds are more viable), honestly, they would need to rework many other things as well almost to the point of overhauling it.
Cutting down crit if done right could be good if they gave all skills a comparable buff to compensate the lower crit and tweaked crit sources say halfing savagery and its magicka counterpart and hammering crit down to be a nice bonus hit of damage rather than an entire gated way of life we would see a huge upsurge in build diversity so many fun sets that lose out because they don't favor the crit meta since it wouldn't be the entire goal of the build glass cannon seems to be the pve meta.
Easy access to crits contradicts a new proc set meta.
But seriously. The game has enough problems. Do we really need to address the ones nobody is complaining about just yet?
Easy access to crits contradicts a new proc set meta.
But seriously. The game has enough problems. Do we really need to address the ones nobody is complaining about just yet?
I lost the count on how many times I have read the same. I bet a couple of them were written by you.
Seriously ZoS, stop fixing what's not broken (yet)
ThePianist wrote: »Are they talking about crit chance or crit damage?
If they’re talking about crit damage then this will be a buff to Nightblades for pvp and a nerf to Nightblades for pve.
I don’t think other classes should have easy access to crit chance and crit damage. If you guys think the 1 shot NB gank builds hits too hard then you’ve never encountered a Khajit necro running a crit damage build. “Blastbones hit me for 20k? What!?”.
ThePianist wrote: »Are they talking about crit chance or crit damage?
If they’re talking about crit damage then this will be a buff to Nightblades for pvp and a nerf to Nightblades for pve.
I don’t think other classes should have easy access to crit chance and crit damage. If you guys think the 1 shot NB gank builds hits too hard then you’ve never encountered a Khajit necro running a crit damage build. “Blastbones hit me for 20k? What!?”.
crit chance.
The thing is that they changed some sets increasing the crit chance, then decided to decrease crit chance in general (probably because how high was the crit chance on those sets).
It was easier to not to add crit chance on those sets giving them a different effect.
ThePianist wrote: »Are they talking about crit chance or crit damage?
If they’re talking about crit damage then this will be a buff to Nightblades for pvp and a nerf to Nightblades for pve.
I don’t think other classes should have easy access to crit chance and crit damage. If you guys think the 1 shot NB gank builds hits too hard then you’ve never encountered a Khajit necro running a crit damage build. “Blastbones hit me for 20k? What!?”.
crit chance.
The thing is that they changed some sets increasing the crit chance, then decided to decrease crit chance in general (probably because how high was the crit chance on those sets).
It was easier to not to add crit chance on those sets giving them a different effect.
the1andonlyskwex wrote: »ThePianist wrote: »Are they talking about crit chance or crit damage?
If they’re talking about crit damage then this will be a buff to Nightblades for pvp and a nerf to Nightblades for pve.
I don’t think other classes should have easy access to crit chance and crit damage. If you guys think the 1 shot NB gank builds hits too hard then you’ve never encountered a Khajit necro running a crit damage build. “Blastbones hit me for 20k? What!?”.
crit chance.
The thing is that they changed some sets increasing the crit chance, then decided to decrease crit chance in general (probably because how high was the crit chance on those sets).
It was easier to not to add crit chance on those sets giving them a different effect.
Crit chance has not been decreased. Crit has not been nerfed. All we have is a comment from the devs that says they're looking at Crit because they think "crit chance is too high for builds that aren't even specializing in it."
Personally, I think the fact that they specifically commented on builds that aren't specializing in crit suggests that they probably don't plan on nerfing crit gear significantly, if at all, because equipping that gear is the very definition of "building for crit".
brandoncoffmannub18_ESO wrote: »In seriousness I appreciate the dev feedback, I am curious what they will do.
Hopefully format crit in a less RnG delivery, it's a bit annoying parsing 10 times with bad luck and it making a ~5% difference which on a 90k parse is 4.5k.
Hopefully without making a lot of content too annoying to do by lowering dps amount, vKA HM Last Boss as an example is already a boring AF fight without an optimized group.
If they are to balance crit in a way to give options to other build types in both PvE and PvP (so crit builds are more viable), honestly, they would need to rework many other things as well almost to the point of overhauling it.
brandoncoffmannub18_ESO wrote: »In seriousness I appreciate the dev feedback, I am curious what they will do.
Hopefully format crit in a less RnG delivery, it's a bit annoying parsing 10 times with bad luck and it making a ~5% difference which on a 90k parse is 4.5k.
Hopefully without making a lot of content too annoying to do by lowering dps amount, vKA HM Last Boss as an example is already a boring AF fight without an optimized group.
If they are to balance crit in a way to give options to other build types in both PvE and PvP (so crit builds are more viable), honestly, they would need to rework many other things as well almost to the point of overhauling it.
At certain crit rate values it doesn't seem RNG and does seem quite predictable, almost as if the game is hard-coded to force consecutive crits after RNG deviates too much from crit value. I've actually been wondering if that is intended or not and if someone has found a way to best use this "feature"