WhyMustItBe wrote: »Onefrkncrzypope wrote: »We feel that crits, percentage chance, casting skills, using la, fluid gameplay, ability to block while sprinting, playing with friends in bgs, playing alone in cyrodiil, cp, animations, housing, trade guilds and logging in are causing major server lag. So instead of using our product we would like you to just by crates, understand that you didn't when anything and buy more.
Please if your MMO can't handle a random number generator, I'm sorry there is a problem with your coding.
If they would just ease up a couple million on the CEO bonus checks this quarter they could upgrade the server hardware to satisfy demand and not have to erase 6 years of game design just to avoid spending a little of the massive profits they have made from all the increased player base.
Mettaricana wrote: »Im a bit torn on a crit nerf i feel like yes bring the nerfs nerf the chance and the damage crit does because as it stands now 80% of the sets that dont offer 1-2 crit buffs per set pretty much insta trash game focusing to hard on crit meta if they scaled it back source and damage some of these alternate even hybrid builds could shine a lil. But thats not to say a ton of builds wont take a knee cap hammer to deal with the nerf..
Calypso589 wrote: »I do not understand this combat dev team.
They wanna make a pass on crit sourcing? That's cool. Let's take a look.
But knowing they plan to do that, they add Elemental Catalyst AND bury the Medusa set in crit?
Like, what?
And we've got an alleged CP rebalance hanging over our heads as well.
Why the flippin heck isn't CP taking priority here? Does everything not feed into it?
Brian? Hello? Details?
WhyMustItBe wrote: »Can we please stop smashing the entire game for everyone with a lurch hammer just because a few guys in PVP have a "meta?"
WhyMustItBe wrote: »Can we please stop smashing the entire game for everyone with a lurch hammer just because a few guys in PVP have a "meta?"
Crit is not meta in pvp. Its meta in pve. This is a pve change.
The problem with Malacath is that if you make the change to allowing it to affect only crittable sources then the set is worthless. Worse than if you ran no set at all (assuming you a have a crit rate less than the easily achievable 50% and even less with crit damage buffs through cp). It's viability in pvp only comes about because of the effect of impen. The set overall (and their reticence to curb its impact) make more sense in light of plans to do a blanket nerf to rate and damage. Given it is a common multiplicative variable applied to any dps calculation it makes sense they'd play with it to tone back pve dps to whatever bench mark they are looking for.
I expect they'll just gut the base crit/but increase the bonus of sources (ala elemental catalyst and others they may add in the future) so you have to build for it a little more. Malacath then makes sense as a viable choice for non-crit based builds (although crit will still be king in a coordinated group for pve)?
Czekoludek wrote: »It is beyond me why combat devs don't want to share roadmap for planned changes. Hate that after every couple months they show up with next (often stupid) idea.
Was there ever any plan?Czekoludek wrote: »It is beyond me why combat devs don't want to share roadmap for planned changes. Hate that after every couple months they show up with next (often stupid) idea.
Probably because at the moment it's just an idea or something they speak about and nothing that look like a plan has been written yet ?
Forum people are just drama-queen as always.
sentientomega wrote: »It's hard enough trying to get 50% crit chance with heavy armour and major prophecy/savagery and 5/5 Julianos/Hundings and 5/5 NMA, the last thing that needs nerfing is crit chance.
Wait wait, so they add 5%~ crit to Berserking warrior in the PTS notes, but want to lower the crit over all in game? :clap clap clap: