WrathOfInnos wrote: »Wait, I thought they said the Crystal Frag proc Damage was within 1%. Are you all complaining about the hard cast damage?
22% damage reduction for crystal fragments seems extremely heavy. It's the one signature offensive ability sorcerer has and now it will again hit for too little.
You buffed its damage several times because we pointed out that after the removal of the stun, it was not strong enough anymore to warrant its use. Now it will be weaker than it was on launch. No stun and almost the same damage as on launch.
Why is Sorcerer always the only class that receives class shattering nerfs? I sincerely hope that Stamina Sorcerers and their new shiny spammable are not to blame for this. You have finally done it and taken away from magicka sorcerers with your conquest to get more stamina abilities....
Please increase the proc damage of crystal fragments to compensate for the heavy base damage nerf. At this point, its damage is reduced so heavily, that the stun can as well get added back to it.
WrathOfInnos wrote: »Wait, I thought they said the Crystal Frag proc Damage was within 1%. Are you all complaining about the hard cast damage?
Well, this is merely a dwindling hope.
As I understand it right now: Crystal Shard is reduced by 21%. Crystal fragments proc has been reduced from 33% to 32%. So a 22% nerf for the final fragments compared to live.
What I hope: Crystal Shards reduced by 21%. The Proc changed from 33% to 53% to compensate.
The Patchnotes are very unprecise. I lean towards the first scenario.
WrathOfInnos wrote: »WrathOfInnos wrote: »Wait, I thought they said the Crystal Frag proc Damage was within 1%. Are you all complaining about the hard cast damage?
Well, this is merely a dwindling hope.
As I understand it right now: Crystal Shard is reduced by 21%. Crystal fragments proc has been reduced from 33% to 32%. So a 22% nerf for the final fragments compared to live.
What I hope: Crystal Shards reduced by 21%. The Proc changed from 33% to 53% to compensate.
The Patchnotes are very unprecise. I lean towards the first scenario.
Hmm, I definitely interpreted it as no real change to the instant proc, just the hard cast version had its damage reduced since it can be cast faster and used as a spammable to proc additional instant Frags now. I guess we’ll find out soon.
WrathOfInnos wrote: »WrathOfInnos wrote: »Wait, I thought they said the Crystal Frag proc Damage was within 1%. Are you all complaining about the hard cast damage?
Well, this is merely a dwindling hope.
As I understand it right now: Crystal Shard is reduced by 21%. Crystal fragments proc has been reduced from 33% to 32%. So a 22% nerf for the final fragments compared to live.
What I hope: Crystal Shards reduced by 21%. The Proc changed from 33% to 53% to compensate.
The Patchnotes are very unprecise. I lean towards the first scenario.
Hmm, I definitely interpreted it as no real change to the instant proc, just the hard cast version had its damage reduced since it can be cast faster and used as a spammable to proc additional instant Frags now. I guess we’ll find out soon.
WrathOfInnos wrote: »WrathOfInnos wrote: »Wait, I thought they said the Crystal Frag proc Damage was within 1%. Are you all complaining about the hard cast damage?
Well, this is merely a dwindling hope.
As I understand it right now: Crystal Shard is reduced by 21%. Crystal fragments proc has been reduced from 33% to 32%. So a 22% nerf for the final fragments compared to live.
What I hope: Crystal Shards reduced by 21%. The Proc changed from 33% to 53% to compensate.
The Patchnotes are very unprecise. I lean towards the first scenario.
Hmm, I definitely interpreted it as no real change to the instant proc, just the hard cast version had its damage reduced since it can be cast faster and used as a spammable to proc additional instant Frags now. I guess we’ll find out soon.
The Patch Notes says "these abilities" not "ability" so i think its also affect the frags morph base dmg.....
Maybe because cyrodiil is full *** load of magsorcs for a reason because healing nerf took less hit to them, also abusing elemental weapon overload health desync.
Wait, so, your fix for "abusing elemental weapon overloard health desync" sorcs is to nerf Crystal Fragments damage?
Anyone else has problem to see connection here?
Ol ele weave isnt a desync. Its just a lot of damage. Players cry desync when they dont understand why it hurts so much
WrathOfInnos wrote: »WrathOfInnos wrote: »Wait, I thought they said the Crystal Frag proc Damage was within 1%. Are you all complaining about the hard cast damage?
Well, this is merely a dwindling hope.
As I understand it right now: Crystal Shard is reduced by 21%. Crystal fragments proc has been reduced from 33% to 32%. So a 22% nerf for the final fragments compared to live.
What I hope: Crystal Shards reduced by 21%. The Proc changed from 33% to 53% to compensate.
The Patchnotes are very unprecise. I lean towards the first scenario.
Hmm, I definitely interpreted it as no real change to the instant proc, just the hard cast version had its damage reduced since it can be cast faster and used as a spammable to proc additional instant Frags now. I guess we’ll find out soon.
The Patch Notes says "these abilities" not "ability" so i think its also affect the frags morph base dmg.....
Sadly yes. So I am 90% certain that it is exactly like I said.
What they meant to say with that line is that in proportion to the main cast, it now deals 1% less than before. But in the end, 22% less than now.
Something else needs to be tested too. That "safety window"... I hope its not like on dark deal/conversion when it makes you unable to use skills/barswap.
This is Zos. Everything is possible
Something else needs to be tested too. That "safety window"... I hope its not like on dark deal/conversion when it makes you unable to use skills/barswap.
This is Zos. Everything is possible
I have just taken all my values, damage numbers and thingies on the live server to jump right in when it comes up.
Impen nerfed, most other traits buffed. Some interesting set changes... This patch could be nice if not for this black thunder cloud in the form of a heavy nerf.
WombatNipples65 wrote: »Not like they need it, all you need to do to play a Magsorc is Elemental Weapon + Overload.
WombatNipples65 wrote: »Not like they need it, all you need to do to play a Magsorc is Elemental Weapon + Overload.
Yet the fewest do that. Everyone just spams crushing shock, as well as those few Sorcerers who actually use overload.
I wish more would use elemental weapons. Crushing shock is extremely annoying.
VaranisArano wrote: »Why blame Stam Sorcs? ZOS kept trying to make mag Crystal Blast good and nobody wanted to use it.
VaranisArano wrote: »Why blame Stam Sorcs? ZOS kept trying to make mag Crystal Blast good and nobody wanted to use it.
Chilly-McFreeze wrote: »VaranisArano wrote: »Why blame Stam Sorcs? ZOS kept trying to make mag Crystal Blast good and nobody wanted to use it.
In b4 "but so many RP'ers used it!!!11!"
...
Why is Sorcerer always the only class that receives class shattering nerfs?
...
But but but, you mostly receive indirect nerfs that are tied to game mechanics.
Sorcerer nerfs are always blatant, preposterous and in your face.
The reduction in damage is probably due to the reduction of cast time which was pretty much not needed for the one morph.
Edit: This is a great case for why Zos should post their reasoning for changes when making such significant adjustments.
Which would be fine when it comes to the base ability. Reducing its cast time, albeit pointless, can justify this reducting. But none of this has to do with crystal fragments. So the solution should clearly be to increase the % bonus of the proc to keep it roughly at the same level as on live.
This is why ZoS ignores forums, somehow there can be 2 pages of complains about something nobody seen or tried