But but but, you mostly receive indirect nerfs that are tied to game mechanics.
Sorcerer nerfs are always blatant, preposterous and in your face.
The 10% less cost on next ability is pretty decent too. The cast time just makes it so undesirable for a spammable. I can't see it beating out FP or ele weapon, even if it can proc itself.
However, can someone confirm if casting the actual Frag proc can proc another frag, or is it only the normal cast that does? If so, you could chain these if you are lucky.
Chilly-McFreeze wrote: »
Miloscpolski wrote: »22% damage reduction for crystal fragments seems extremely heavy. It's the one signature offensive ability sorcerer has and now it will again hit for too little.
You buffed its damage several times because we pointed out that after the removal of the stun, it was not strong enough anymore to warrant its use. Now it will be weaker than it was on launch. No stun and almost the same damage as on launch.
Why is Sorcerer always the only class that receives class shattering nerfs? I sincerely hope that Stamina Sorcerers and their new shiny spammable are not to blame for this. You have finally done it and taken away from magicka sorcerers with your conquest to get more stamina abilities....
Please increase the proc damage of crystal fragments to compensate for the heavy base damage nerf. At this point, its damage is reduced so heavily, that the stun can as well get added back to it.
"Why is Sorcerer always the only class that receives class shattering nerfs?" ahahaha Hello from overnerfed magicka dk XD
The 10% less cost on next ability is pretty decent too. The cast time just makes it so undesirable for a spammable. I can't see it beating out FP or ele weapon, even if it can proc itself.
However, can someone confirm if casting the actual Frag proc can proc another frag, or is it only the normal cast that does? If so, you could chain these if you are lucky.
Chilly-McFreeze wrote: »
For PVP maybe. I could see myself fitting this into a PVP build, dropping FP as a spammable and slotting rune cage again with the added bar slot. Unfortunately, using it as a spammable will make you weak against DKs with their wings.
But in PVE, that cast time is a DPS loss.
Ragnaroek93 wrote: »Kinda weird to touch magsorc but leave stamden and stamcro as they are tbh...
Chilly-McFreeze wrote: »
For PVP maybe. I could see myself fitting this into a PVP build, dropping FP as a spammable and slotting rune cage again with the added bar slot. Unfortunately, using it as a spammable will make you weak against DKs with their wings.
But in PVE, that cast time is a DPS loss.
Rune Cage.
(o_ô)
The 10% less cost on next ability is pretty decent too. The cast time just makes it so undesirable for a spammable. I can't see it beating out FP or ele weapon, even if it can proc itself.
However, can someone confirm if casting the actual Frag proc can proc another frag, or is it only the normal cast that does? If so, you could chain these if you are lucky.
I am currently testing this.
So far, 20 procs and none of them created another proc.
So I would almost certainly say no, it can not.
The hard cast can do it, though I do not see how that would really matter. It is, as you said, still not desirable as a spammable.
I also want to add something that makes the addition to crystal shard seem pretty pointless.
It speaks about the cost decrease of 10%. This only applies after the hard casted shard, not crystal fragment proc.
So it's pretty much the same as on live.
Chilly-McFreeze wrote: »
For PVP maybe. I could see myself fitting this into a PVP build, dropping FP as a spammable and slotting rune cage again with the added bar slot. Unfortunately, using it as a spammable will make you weak against DKs with their wings.
But in PVE, that cast time is a DPS loss.
Rune Cage.
(o_ô)
I figure rune cage because if I am going to use a spammable with a cast time, I might as well use a delayed stun along with it. Cast the stun, then hit the spammable. Maybe they won't dodge as I wind it all up.
Chilly-McFreeze wrote: »
For PVP maybe. I could see myself fitting this into a PVP build, dropping FP as a spammable and slotting rune cage again with the added bar slot. Unfortunately, using it as a spammable will make you weak against DKs with their wings.
But in PVE, that cast time is a DPS loss.
Rune Cage.
(o_ô)
Chilly-McFreeze wrote: »
For PVP maybe. I could see myself fitting this into a PVP build, dropping FP as a spammable and slotting rune cage again with the added bar slot. Unfortunately, using it as a spammable will make you weak against DKs with their wings.
But in PVE, that cast time is a DPS loss.
Rune Cage.
(o_ô)
You could be surprised how good that skill is for destroying stamina pools.
Because of that one thing that is clearly obvious before you got stunuse one, let them roll it, use another and so on. At some point they let that stun land on them, but most players don't do it and they just waste their stamina for rolling.
Chilly-McFreeze wrote: »
For PVP maybe. I could see myself fitting this into a PVP build, dropping FP as a spammable and slotting rune cage again with the added bar slot. Unfortunately, using it as a spammable will make you weak against DKs with their wings.
But in PVE, that cast time is a DPS loss.
Rune Cage.
(o_ô)
You could be surprised how good that skill is for destroying stamina pools.
Because of that one thing that is clearly obvious before you got stunuse one, let them roll it, use another and so on. At some point they let that stun land on them, but most players don't do it and they just waste their stamina for rolling.
But what's the point? If you're spamming Cage, you're not setting up damage.
@Dracane you have done the frags screenshot with the same setup?
I watched some minutes ago and the tooltip base dmg was about 12k of Cfrag on live
@Dracane you have done the frags screenshot with the same setup?
I watched some minutes ago and the tooltip base dmg was about 12k of Cfrag on live
I am not yet done with the frag test. Tooltip does not really interest, since it does not change when the proc is active.
I look at the damage done and due to the buffed sharpened, the numbers are not reliable anymore.
So far it seems fragments deals a bit more damage on the pts. Because when I switched my staff for an infused one, against a target that should definately not be overpenetrated yet, the damage was still 2 digits higher than on live.
EDIT: Okay it's true, it deals a bit less damage. Like 1 digit less. So less than 1% as they said.
Magplars got the nerf hammer too. Especially pvp. Nerfed their healing tremendously, especially jabs.Yeah... and they nerfed Sorc Pet stat scaling so you need more stats now to make them as effective as they were before... it's not like Magplars are OP or anything, no, no, please nerf signature Sorc spells instead!
@Dracane you have done the frags screenshot with the same setup?
I watched some minutes ago and the tooltip base dmg was about 12k of Cfrag on live
I am not yet done with the frag test. Tooltip does not really interest, since it does not change when the proc is active.
I look at the damage done and due to the buffed sharpened, the numbers are not reliable anymore.
So far it seems fragments deals a bit more damage on the pts. Because when I switched my staff for an infused one, against a target that should definately not be overpenetrated yet, the damage was still 2 digits higher than on live.
EDIT: Okay it's true, it deals a bit less damage. Like 1 digit less. So less than 1% as they said.
I can live with 1% less dmg if it procs more often in the end . But lets see what they are changing in the next couple weeks...
Mietzmietzmietzmietz! It turns out it is indeed but a poor explaination. They have added the lost damage to Crystal Fragementina.
Joy_Division wrote: »Mietzmietzmietzmietz! It turns out it is indeed but a poor explaination. They have added the lost damage to Crystal Fragementina.
Can someone not on EU post a screenshot of their Live and PTS fragments to see if the damage is the same (or the whole <1% bit)?
The way the patch notes are written is really confusing. Changes to the base ability almost always mean the morphs get changed too.