My favourite ever sirc nerf was when the nerfed old curse (was it called like velocious or something?) to explode after 6 seconds instead of 3.5, then there was an uproar, so they reverted it AND added a second explosion.
It was ridiculous.
Really? I am glad I did not play during that pts. My nerves would not have endured.
I sense your intention though. You seem afraid that they could overbuff frthe1andonlyskwex wrote: »the1andonlyskwex wrote: »My poor magsorc is being gutted by taking away crystal blast. 😥
He's my solo-er who clears massive mobs with the aoe damage.
He's my pvp-er who slams people back on their butts and melts them in a blast combo.
I know it was laughed at by most but I love my hard casting sorc. RIP.
Next best thing is Elemental Ring from the destro line. I have occasionally used it in smal PvP groups, even. To acceptable results. Try it out!
C=
On my build, Elemental Ring does something like half as much damage as Crystal Blast.
Oh, yes, for sure. But it's instant cast. Or very close to it, there's a wonky animation. I have ground AoE set to insta-cast, btw.
Elemental Ring also costs MORE than Crystal Blast, for half as much damage. Crystal Blast is good because it's an AoE that adheres to the single-target cost and damage standards. Elemental Ring uses the AoE cost and damage standards.
The fact that Elemental Ring is instant cast doesn't really help because the GCD makes it impossible to cast anywhere close to two Elemental Rings in the time it takes to cast Crystal Blast. Once you also account for the cost, and the fact that Crystal Blast also has a stun, there's no comparison.
Crystal Blast is a huge outlier relative to ZOS's cost and damage standards.
And there you have it. If you have read the Update preview, they said that they want to look at class requests and outliers. It is a decent assumption that crystal blast was such an outlier and was a fitting sacrifical lamb to fuel the stamina supremacy.
Chilly-McFreeze wrote: »My favourite ever sirc nerf was when the nerfed old curse (was it called like velocious or something?) to explode after 6 seconds instead of 3.5, then there was an uproar, so they reverted it AND added a second explosion.
It was ridiculous.
Really? I am glad I did not play during that pts. My nerves would not have endured.
I sense your intention though. You seem afraid that they could overbuff frthe1andonlyskwex wrote: »the1andonlyskwex wrote: »My poor magsorc is being gutted by taking away crystal blast. 😥
He's my solo-er who clears massive mobs with the aoe damage.
He's my pvp-er who slams people back on their butts and melts them in a blast combo.
I know it was laughed at by most but I love my hard casting sorc. RIP.
Next best thing is Elemental Ring from the destro line. I have occasionally used it in smal PvP groups, even. To acceptable results. Try it out!
C=
On my build, Elemental Ring does something like half as much damage as Crystal Blast.
Oh, yes, for sure. But it's instant cast. Or very close to it, there's a wonky animation. I have ground AoE set to insta-cast, btw.
Elemental Ring also costs MORE than Crystal Blast, for half as much damage. Crystal Blast is good because it's an AoE that adheres to the single-target cost and damage standards. Elemental Ring uses the AoE cost and damage standards.
The fact that Elemental Ring is instant cast doesn't really help because the GCD makes it impossible to cast anywhere close to two Elemental Rings in the time it takes to cast Crystal Blast. Once you also account for the cost, and the fact that Crystal Blast also has a stun, there's no comparison.
Crystal Blast is a huge outlier relative to ZOS's cost and damage standards.
And there you have it. If you have read the Update preview, they said that they want to look at class requests and outliers. It is a decent assumption that crystal blast was such an outlier and was a fitting sacrifical lamb to fuel the stamina supremacy.
I really like to follow your fad about "stamina this, stamina that" but at some point it just gets old.
I'm pretty sure you saw the effort ZOS invested to standarise every single skill in this game. They even nerfed some mundus stones by whooping 5 resource points to fit a certain spreadsheet standard.
Furthermore I already named you examples of skills with widley different damage standards on their morphs.
Combined with the saltiness about 1.4% lost damage I come to the conclusion that you're barely looking for a scapegoat for the rework of a skill with overblowen power budget that somehow was still underused outside of some niché builds.
Sorry for your loss but you can't blame that on your mains sister spec. Really hope they go for stamina curse next.
Chilly-McFreeze wrote: »My favourite ever sirc nerf was when the nerfed old curse (was it called like velocious or something?) to explode after 6 seconds instead of 3.5, then there was an uproar, so they reverted it AND added a second explosion.
It was ridiculous.
Really? I am glad I did not play during that pts. My nerves would not have endured.
I sense your intention though. You seem afraid that they could overbuff frthe1andonlyskwex wrote: »the1andonlyskwex wrote: »My poor magsorc is being gutted by taking away crystal blast. 😥
He's my solo-er who clears massive mobs with the aoe damage.
He's my pvp-er who slams people back on their butts and melts them in a blast combo.
I know it was laughed at by most but I love my hard casting sorc. RIP.
Next best thing is Elemental Ring from the destro line. I have occasionally used it in smal PvP groups, even. To acceptable results. Try it out!
C=
On my build, Elemental Ring does something like half as much damage as Crystal Blast.
Oh, yes, for sure. But it's instant cast. Or very close to it, there's a wonky animation. I have ground AoE set to insta-cast, btw.
Elemental Ring also costs MORE than Crystal Blast, for half as much damage. Crystal Blast is good because it's an AoE that adheres to the single-target cost and damage standards. Elemental Ring uses the AoE cost and damage standards.
The fact that Elemental Ring is instant cast doesn't really help because the GCD makes it impossible to cast anywhere close to two Elemental Rings in the time it takes to cast Crystal Blast. Once you also account for the cost, and the fact that Crystal Blast also has a stun, there's no comparison.
Crystal Blast is a huge outlier relative to ZOS's cost and damage standards.
And there you have it. If you have read the Update preview, they said that they want to look at class requests and outliers. It is a decent assumption that crystal blast was such an outlier and was a fitting sacrifical lamb to fuel the stamina supremacy.
I really like to follow your fad about "stamina this, stamina that" but at some point it just gets old.
I'm pretty sure you saw the effort ZOS invested to standarise every single skill in this game. They even nerfed some mundus stones by whooping 5 resource points to fit a certain spreadsheet standard.
Furthermore I already named you examples of skills with widley different damage standards on their morphs.
Combined with the saltiness about 1.4% lost damage I come to the conclusion that you're barely looking for a scapegoat for the rework of a skill with overblowen power budget that somehow was still underused outside of some niché builds.
Sorry for your loss but you can't blame that on your mains sister spec. Really hope they go for stamina curse next.
BalticBlues wrote: »Not only the Matriarch's overall power was nerfed. She also got a -50% healing nerf for itself recently. All this is devastating in PvP: The Matriarch easily dies in siege. With an unreliable Matriarch, Sorcs need to wear a healing staff and sacrifice an extra slot to have a reliable heal.I am afraid pets have gotten a tremendous nerf.
The first photo is my matriarch on live with 58k magicka.
The second photo is on the pts with the exact same build and magicka but 3,8k spell damage, which I only achieved during the master staff proc.
This will be particularly devastating for my pve heal-tank where my spell damage is a lot lower.
Chilly-McFreeze wrote: »My favourite ever sirc nerf was when the nerfed old curse (was it called like velocious or something?) to explode after 6 seconds instead of 3.5, then there was an uproar, so they reverted it AND added a second explosion.
It was ridiculous.
Really? I am glad I did not play during that pts. My nerves would not have endured.
I sense your intention though. You seem afraid that they could overbuff frthe1andonlyskwex wrote: »the1andonlyskwex wrote: »My poor magsorc is being gutted by taking away crystal blast. 😥
He's my solo-er who clears massive mobs with the aoe damage.
He's my pvp-er who slams people back on their butts and melts them in a blast combo.
I know it was laughed at by most but I love my hard casting sorc. RIP.
Next best thing is Elemental Ring from the destro line. I have occasionally used it in smal PvP groups, even. To acceptable results. Try it out!
C=
On my build, Elemental Ring does something like half as much damage as Crystal Blast.
Oh, yes, for sure. But it's instant cast. Or very close to it, there's a wonky animation. I have ground AoE set to insta-cast, btw.
Elemental Ring also costs MORE than Crystal Blast, for half as much damage. Crystal Blast is good because it's an AoE that adheres to the single-target cost and damage standards. Elemental Ring uses the AoE cost and damage standards.
The fact that Elemental Ring is instant cast doesn't really help because the GCD makes it impossible to cast anywhere close to two Elemental Rings in the time it takes to cast Crystal Blast. Once you also account for the cost, and the fact that Crystal Blast also has a stun, there's no comparison.
Crystal Blast is a huge outlier relative to ZOS's cost and damage standards.
And there you have it. If you have read the Update preview, they said that they want to look at class requests and outliers. It is a decent assumption that crystal blast was such an outlier and was a fitting sacrifical lamb to fuel the stamina supremacy.
I really like to follow your fad about "stamina this, stamina that" but at some point it just gets old.
I'm pretty sure you saw the effort ZOS invested to standarise every single skill in this game. They even nerfed some mundus stones by whooping 5 resource points to fit a certain spreadsheet standard.
Furthermore I already named you examples of skills with widley different damage standards on their morphs.
Combined with the saltiness about 1.4% lost damage I come to the conclusion that you're barely looking for a scapegoat for the rework of a skill with overblowen power budget that somehow was still underused outside of some niché builds.
Sorry for your loss but you can't blame that on your mains sister spec. Really hope they go for stamina curse next.
It might get old for you. Sorry in this case.
But most classes already have their stamina specs clearly outperform their magicka counterparts. Necromancer, Warden, Nightblade, I would even say Dragonknight in pvp.
Stamina can make more and better use of the strongest game mechanics and thus, starts with a natural advantage.
Sorcerer also turns into this more and more. Most might not see it yet, but in no CP, stamina Sorcerer already performs better than magicka sorcerer. We can name sets or whatever as reasons, which only supports the fact that stamina has the better sets and mechanics.
The only thing that really gets old, is this annoying stamina meta that we have since years and seeing how they are being made stronger every patch while magicka only loses more. I shall not be silenced.