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Why such a heavy nerf to crystal fragments? [A ray of light brought relief]

  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    Crystal Weapon is just ugly stepbrother of Crushing Weapon from Psijic Order Skills, it has less healing, less utility, its really need Crystal Blast style AoE explosion around target on cast chance like Crystal Shards or on certain number of light attacks like Relentless Focus\Bound Armaments.
    6vumu0b1gr3q.jpg
    ok4n9rackiu3.jpg

    Edited by Konstant_Tel_Necris on July 13, 2020 11:07PM
  • Joy_Division
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    Dracane wrote: »
    Dracane wrote: »
    Mietzmietzmietzmietz! It turns out it is indeed but a poor explaination. :) They have added the lost damage to Crystal Fragementina. :)

    lsr5a163gm5n.png


    Can someone not on EU post a screenshot of their Live and PTS fragments to see if the damage is the same (or the whole <1% bit)?

    The way the patch notes are written is really confusing. Changes to the base ability almost always mean the morphs get changed too.

    @Joy_Division Do not dismiss me so. :D The tooltip does not update when a proc is active unfortunately.

    My live fragments hit for 26,561 damage and my PTS fragment with the same stats hits for 26498 damage. So as they said, less than 1% weaker. Of course, the hard cast is a lot weaker now.

    @Dracane I hope you'll forgive my hesitation to believe ZoS did not nerf something :smiley:
  • Dracane
    Dracane
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    Dracane wrote: »
    Dracane wrote: »
    Mietzmietzmietzmietz! It turns out it is indeed but a poor explaination. :) They have added the lost damage to Crystal Fragementina. :)

    lsr5a163gm5n.png


    Can someone not on EU post a screenshot of their Live and PTS fragments to see if the damage is the same (or the whole <1% bit)?

    The way the patch notes are written is really confusing. Changes to the base ability almost always mean the morphs get changed too.

    @Joy_Division Do not dismiss me so. :D The tooltip does not update when a proc is active unfortunately.

    My live fragments hit for 26,561 damage and my PTS fragment with the same stats hits for 26498 damage. So as they said, less than 1% weaker. Of course, the hard cast is a lot weaker now.

    @Dracane I hope you'll forgive my hesitation to believe ZoS did not nerf something :smiley:

    Well, the damage is lower. But they said that openly.
    So it is what it is I would say.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Tannus15
    Tannus15
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    perf false god, scathing mage, maw of the infernal, fish bowl

    unknown.png

    Crystal frags as spammable. It works and it's nice to get another skill slot, but it's terrible to bar swap off which makes the whole thing clunky AF to run. don't recommend.

    Honestly, just remove the cast time. I don't know why they are keeping it at this point. Why? if the proc condition didn't exist no one would run it, because it's a terrible skill.
  • Tannus15
    Tannus15
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    Please ZoS just give frags a go without the cast time.

    Cast times screw up bar swapping and picking up synergies and using pots. just don't.
    Edited by Tannus15 on July 14, 2020 1:41AM
  • Tannus15
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    On a side note, the frags proc is fine. still big deeps, very happy there.
  • MincVinyl
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    Tannus15 wrote: »
    Please ZoS just give frags a go without the cast time.

    Cast times screw up bar swapping and picking up synergies and using pots. just don't.

    Removing the cast time would mean completely removing the proc.....which i can assure you, you dont want.

    How would you know if an enemy is shooting a normal frag or proc at you, which do you block/dodge/face tank?
  • Dracane
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    MincVinyl wrote: »
    Tannus15 wrote: »
    Please ZoS just give frags a go without the cast time.

    Cast times screw up bar swapping and picking up synergies and using pots. just don't.

    Removing the cast time would mean completely removing the proc.....which i can assure you, you dont want.

    How would you know if an enemy is shooting a normal frag or proc at you, which do you block/dodge/face tank?

    By making the proc crystal glow purple and making it more obvious and weighted.
    That is very easily done.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • AelyinESO
    AelyinESO
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    getting tired with all nerfs coming in SorcMag Classes, Zenimax wants to us play as necromancer to buy their content.

    TOO HEAVY this harm, I hope they fix it.
    Edited by AelyinESO on July 14, 2020 3:16AM
    NA PC Server - CP810 - Played Since Beta 2014, but left for 4 years, coz games got unbalancing, boring and too much expensive (still?)

    - MagSorc (50) - DPS
    - MagTem (50) - Healer
    - StamDK (50) - Tank
    - StamNecro (50) - DPS
    - StamTem (developing) - DPS
    - MagNecro (developing) - DPS
    - MagWard (developing) - Healer
    - Stamblade (developing) - DPS


    "Stop nerfing Sorcerers please"
    "Stop putting most interesting items inside a lucky Crate costing money"
  • karekiz
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    Dracane wrote: »
    Wait, I thought they said the Crystal Frag proc Damage was within 1%. Are you all complaining about the hard cast damage?

    Well, this is merely a dwindling hope.

    As I understand it right now: Crystal Shard is reduced by 21%. Crystal fragments proc has been reduced from 33% to 32%. So a 22% nerf for the final fragments compared to live.

    What I hope: Crystal Shards reduced by 21%. The Proc changed from 33% to 53% to compensate.
    The Patchnotes are very unprecise. I lean towards the first scenario.

    Hmm, I definitely interpreted it as no real change to the instant proc, just the hard cast version had its damage reduced since it can be cast faster and used as a spammable to proc additional instant Frags now. I guess we’ll find out soon.

    This is what it feels like to me. Doesn't this cast time change put it in line with Wreck blow as far as spammable time to cast?

    *EDIT:

    Just did a couple parses with it. It honestly doesn't bother me because to me it feels literally like wrecking blow so I am just used to it. The only wonky bit was actually for me the instant cast portion of it. While I definitely want the proc featured I think maybe retuning either the enitre skill to be instant cast w/o proc or change the proc to instead of instant cast some other bonus. Felt weird to get into a weave timing to have it randomly throw itself off. Maybe its just me.
    Edited by karekiz on July 14, 2020 4:14AM
  • MashmalloMan
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    The OP should be updated to include the proper information, there will be a ton of people that only read the OP and don't actually test the skill on the PTS.

    TLDR:
    Hard Casting now meets Spammable standards, while instant proc continues to function like on live.
    • Same Cost as the Spammable Standard, 2700 instead of 2970.
    • Same Damage as the Melee Spammable Standard which is equal to about +11% dmg vs the Ranged Spammable Standard.
      • Ele Weapon, Silver Shard, Force Pulse, Flame Skull, Dive = 1000 dmg
      • Whip, Veiled Strike, NEW Crystal Frag/Crystal Weapon = 1139 dmg
    • Cast time fits within 1 GCD at 0.8s, theoretically enough time to Light Attack weave without issue.
    • Hard Casting can proc the instant proc

    Instant Proc is equal, if not better than live. It can still be used as a mini game burst skill to the same effect.
    • +33% damage changed to +66% damage for instant proc, this is where the >1% dmg stated comes from.
    • -50% cost for instant proc remains the same.
    • -10% cost for 3s added to base skill

    After using it for awhile, I actually really enjoyed it as a spammable. Using this as a spammable in pve is 100% possible, players who hate cast times will never enjoy it, but as a stam sorc main, I've been using Flurry/Wrecking Blow forever to the same effect, if not worse at times. This is even easier to use because it's ranged and will give crazy sustain, healing and damage due to the constant instant procs.

    In pvp, ehhh. I doubt it would feel good to use, combat is too fast paced, cast time + minimum projectile travel time = easy to dodge, I'd continue using it soley as a proc based burst skill.

    End Result, Stam Sorcs have a spammable, Mag Sorcs have a spammable. Finally. First patch in a long time that ZOS seems to be shaking up the status quo and finally going against their 6 years rigid stance on not drastically changing anything Mag Sorc related. I look forward to their more complete class skill/passive audit they eluded to.
    Edited by MashmalloMan on July 14, 2020 5:52AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Tannus15
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    @MashmalloMan I agree sort of with your statements, it's really just the interruption to bar swapping, synergies and pots that make it feel clunky to use and i literally can't see a reason for the cast time.

    @MincVinyl from an external perspective all you're going to see is crystal spam and then one shoot out slightly faster as it is right now. As Mash pointed out, it basically falls into GCD anyway, so it really just feels bad for the user, not for the person being attacked. You can also still crushing shock / interrupt them which is kinda lame too I guess.
  • BalticBlues
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    Dracane wrote: »
    I am afraid pets have gotten a tremendous nerf.
    The first photo is my matriarch on live with 58k magicka.
    The second photo is on the pts with the exact same build and magicka but 3,8k spell damage, which I only achieved during the master staff proc.

    3pqiv1kh01ub.png
    dxqgd6wpmvle.png

    This will be particularly devastating for my pve heal-tank where my spell damage is a lot lower.
    Not only the Matriarch's overall power was nerfed. She also got a -50% healing nerf for itself recently. All this is devastating in PvP: The Matriarch easily dies in siege. With an unreliable Matriarch, Sorcs need to wear a healing staff and sacrifice an extra slot to have a reliable heal.

    Edited by BalticBlues on July 14, 2020 10:28AM
  • Lord-Otto
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    Dracane wrote: »
    I am afraid pets have gotten a tremendous nerf.
    The first photo is my matriarch on live with 58k magicka.
    The second photo is on the pts with the exact same build and magicka but 3,8k spell damage, which I only achieved during the master staff proc.

    3pqiv1kh01ub.png
    dxqgd6wpmvle.png

    This will be particularly devastating for my pve heal-tank where my spell damage is a lot lower.
    Not only the Matriarch's overall power was nerfed. She also got a -50% healing nerf for itself recently.
    Combined, this will be devastating in PvP. With a Matriarch which is easy to kill and therefore unreliable,
    Sorcs will need to wear a healing staff and sacrifice an extra slot to have a reliable group heal...

    Well, to be fair, this is already the situation and the main argument for non-pet sorcs in PvP.
  • Dracane
    Dracane
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    The OP should be updated to include the proper information, there will be a ton of people that only read the OP and don't actually test the skill on the PTS.

    TLDR:
    Hard Casting now meets Spammable standards, while instant proc continues to function like on live.
    • Same Cost as the Spammable Standard, 2700 instead of 2970.
    • Same Damage as the Melee Spammable Standard which is equal to about +11% dmg vs the Ranged Spammable Standard.
      • Ele Weapon, Silver Shard, Force Pulse, Flame Skull, Dive = 1000 dmg
      • Whip, Veiled Strike, NEW Crystal Frag/Crystal Weapon = 1139 dmg
    • Cast time fits within 1 GCD at 0.8s, theoretically enough time to Light Attack weave without issue.
    • Hard Casting can proc the instant proc

    Instant Proc is equal, if not better than live. It can still be used as a mini game burst skill to the same effect.
    • +33% damage changed to +66% damage for instant proc, this is where the >1% dmg stated comes from.
    • -50% cost for instant proc remains the same.
    • -10% cost for 3s added to base skill

    After using it for awhile, I actually really enjoyed it as a spammable. Using this as a spammable in pve is 100% possible, players who hate cast times will never enjoy it, but as a stam sorc main, I've been using Flurry/Wrecking Blow forever to the same effect, if not worse at times. This is even easier to use because it's ranged and will give crazy sustain, healing and damage due to the constant instant procs.

    In pvp, ehhh. I doubt it would feel good to use, combat is too fast paced, cast time + minimum projectile travel time = easy to dodge, I'd continue using it soley as a proc based burst skill.

    End Result, Stam Sorcs have a spammable, Mag Sorcs have a spammable. Finally. First patch in a long time that ZOS seems to be shaking up the status quo and finally going against their 6 years rigid stance on not drastically changing anything Mag Sorc related. I look forward to their more complete class skill/passive audit they eluded to.

    It's a considerable dps loss nontheless and you will have less hits than with a normal spammable, meaning it is certainly not the same speed as a normal spammable in terms of Global Cooldowns. You lose plenty of dps from elemental procs as well and also spell orbs when using elemental weapons.

    It would all depend on what you will replace the normal spammable with. And I think crystal shards feels absolutely horrible to use as a spammable or in any rotation.
    You can not seriously think its fine in its current state after really having used it extensively.

    I hope they just remove the cast time, bring its damage in line and give Sorcerer an actual spammable, because it still is not that.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • martijnlv40
    martijnlv40
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    Dracane wrote: »
    The OP should be updated to include the proper information, there will be a ton of people that only read the OP and don't actually test the skill on the PTS.

    TLDR:
    Hard Casting now meets Spammable standards, while instant proc continues to function like on live.
    • Same Cost as the Spammable Standard, 2700 instead of 2970.
    • Same Damage as the Melee Spammable Standard which is equal to about +11% dmg vs the Ranged Spammable Standard.
      • Ele Weapon, Silver Shard, Force Pulse, Flame Skull, Dive = 1000 dmg
      • Whip, Veiled Strike, NEW Crystal Frag/Crystal Weapon = 1139 dmg
    • Cast time fits within 1 GCD at 0.8s, theoretically enough time to Light Attack weave without issue.
    • Hard Casting can proc the instant proc

    Instant Proc is equal, if not better than live. It can still be used as a mini game burst skill to the same effect.
    • +33% damage changed to +66% damage for instant proc, this is where the >1% dmg stated comes from.
    • -50% cost for instant proc remains the same.
    • -10% cost for 3s added to base skill

    After using it for awhile, I actually really enjoyed it as a spammable. Using this as a spammable in pve is 100% possible, players who hate cast times will never enjoy it, but as a stam sorc main, I've been using Flurry/Wrecking Blow forever to the same effect, if not worse at times. This is even easier to use because it's ranged and will give crazy sustain, healing and damage due to the constant instant procs.

    In pvp, ehhh. I doubt it would feel good to use, combat is too fast paced, cast time + minimum projectile travel time = easy to dodge, I'd continue using it soley as a proc based burst skill.

    End Result, Stam Sorcs have a spammable, Mag Sorcs have a spammable. Finally. First patch in a long time that ZOS seems to be shaking up the status quo and finally going against their 6 years rigid stance on not drastically changing anything Mag Sorc related. I look forward to their more complete class skill/passive audit they eluded to.

    It's a considerable dps loss nontheless and you will have less hits than with a normal spammable, meaning it is certainly not the same speed as a normal spammable in terms of Global Cooldowns. You lose plenty of dps from elemental procs as well and also spell orbs when using elemental weapons.

    It would all depend on what you will replace the normal spammable with. And I think crystal shards feels absolutely horrible to use as a spammable or in any rotation.
    You can not seriously think its fine in its current state after really having used it extensively.

    I hope they just remove the cast time, bring its damage in line and give Sorcerer an actual spammable, because it still is not that.

    Giving the sorcerer a magic damage dealing spammable won't really do any good though. Even with the 10% less magicka on the next non-ultimate ability this will make it either a lackluster elemental weapon, or a too strong one. The spammable needs to be shock damage. I'm actually pretty fine with these changes overall. Stamsorc got a bit of love, this change is a positive overall and altough people don't seem to be too happy about right now, it's still a step in the right direction. Nothing to complain about honestly compared to other stuff that was touched or wasn't touched.
  • Dracane
    Dracane
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    Dracane wrote: »
    The OP should be updated to include the proper information, there will be a ton of people that only read the OP and don't actually test the skill on the PTS.

    TLDR:
    Hard Casting now meets Spammable standards, while instant proc continues to function like on live.
    • Same Cost as the Spammable Standard, 2700 instead of 2970.
    • Same Damage as the Melee Spammable Standard which is equal to about +11% dmg vs the Ranged Spammable Standard.
      • Ele Weapon, Silver Shard, Force Pulse, Flame Skull, Dive = 1000 dmg
      • Whip, Veiled Strike, NEW Crystal Frag/Crystal Weapon = 1139 dmg
    • Cast time fits within 1 GCD at 0.8s, theoretically enough time to Light Attack weave without issue.
    • Hard Casting can proc the instant proc

    Instant Proc is equal, if not better than live. It can still be used as a mini game burst skill to the same effect.
    • +33% damage changed to +66% damage for instant proc, this is where the >1% dmg stated comes from.
    • -50% cost for instant proc remains the same.
    • -10% cost for 3s added to base skill

    After using it for awhile, I actually really enjoyed it as a spammable. Using this as a spammable in pve is 100% possible, players who hate cast times will never enjoy it, but as a stam sorc main, I've been using Flurry/Wrecking Blow forever to the same effect, if not worse at times. This is even easier to use because it's ranged and will give crazy sustain, healing and damage due to the constant instant procs.

    In pvp, ehhh. I doubt it would feel good to use, combat is too fast paced, cast time + minimum projectile travel time = easy to dodge, I'd continue using it soley as a proc based burst skill.

    End Result, Stam Sorcs have a spammable, Mag Sorcs have a spammable. Finally. First patch in a long time that ZOS seems to be shaking up the status quo and finally going against their 6 years rigid stance on not drastically changing anything Mag Sorc related. I look forward to their more complete class skill/passive audit they eluded to.

    It's a considerable dps loss nontheless and you will have less hits than with a normal spammable, meaning it is certainly not the same speed as a normal spammable in terms of Global Cooldowns. You lose plenty of dps from elemental procs as well and also spell orbs when using elemental weapons.

    It would all depend on what you will replace the normal spammable with. And I think crystal shards feels absolutely horrible to use as a spammable or in any rotation.
    You can not seriously think its fine in its current state after really having used it extensively.

    I hope they just remove the cast time, bring its damage in line and give Sorcerer an actual spammable, because it still is not that.

    Giving the sorcerer a magic damage dealing spammable won't really do any good though. Even with the 10% less magicka on the next non-ultimate ability this will make it either a lackluster elemental weapon, or a too strong one. The spammable needs to be shock damage. I'm actually pretty fine with these changes overall. Stamsorc got a bit of love, this change is a positive overall and altough people don't seem to be too happy about right now, it's still a step in the right direction. Nothing to complain about honestly compared to other stuff that was touched or wasn't touched.

    I always wanted mage's fury to be made into a spammable. That would have also fixed the cheap killstealing issues.
    Well, not everyone can be a Warden with a sick 10% magic damage bonus.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Glantir
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    I really would like to hear the reasons why they nerf Pets and Cfrag.

    PvE wise Sorc isnt the best dps class and with this change the class fall further behind...

    And PvP wise.... imo the jabs spamers (stam and mag) are more annoying than other Sorcs :D
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • ThePedge
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    ITT: People thinking they would actually nerf sorc for once
  • MincVinyl
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    Glantir wrote: »
    I really would like to hear the reasons why they nerf Pets and Cfrag.

    PvE wise Sorc isnt the best dps class and with this change the class fall further behind...

    And PvP wise.... imo the jabs spamers (stam and mag) are more annoying than other Sorcs :D

    The reason the change was made for pets to scale with w/sd is so people do not only stack one stat. Likely the values will change anyways next week if it is showing that pets are drastically weaker
  • Maggusemm
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    This will make class balancing even worse. Sorcerer DPS is weak and will be even weaker. At the same time MagDK which is ahead of Sorc for PVE got a tremendous buff by increasing the value of Asylum Staff. This will widen the gap even more.

    For PVE content sorcerer is anyway at a bad state. It is mostly used only once in an organized group for the passive buff wearing support sets. For Tank and Healer Builds, Sorc is a niche. While DK should normally play its intended role as tank. Now we have the crazy state that DK is a good tank and also much better as DD than Sorcerer which makes no sense at all.

    Maybe one idea to make things equal would be to give Sorcerer a free additional passive element within the lightning tree like increase damage done for 25% if enemy is concussed or something like that. From logs it is known that the burning passive of MagDK can easily be more than 10k damage per second. This is the value Sorc should get buffed to make it equal.

    As a second step the NERF for pets has to be cared of to make it viable again.
  • Wolf81
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    Dracane wrote: »
    Glantir wrote: »
    Dracane wrote: »
    Mietzmietzmietzmietz! It turns out it is indeed but a poor explaination. :) They have added the lost damage to Crystal Fragementina. :)

    lsr5a163gm5n.png


    What about pet tooltips? Do you have the possibility to compare it with the live tooltip?

    I am afraid pets have gotten a tremendous nerf.
    The first photo is my matriarch on live with 58k magicka.
    The second photo is on the pts with the exact same build and magicka but 3,8k spell damage, which I only achieved during the master staff proc.

    3pqiv1kh01ub.png

    dxqgd6wpmvle.png

    This will be particularly devastating for my pve heal-tank where my spell damage is a lot lower.

    Can Pet damage be gained back by using different sets with more spell damage now? (Mostly speaking of pve)
    I was not expecting their change from pure magicka to hybrid to be that big of a "nerf".
  • Faulgor
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    Crystal Weapon is just ugly stepbrother of Crushing Weapon from Psijic Order Skills, it has less healing, less utility, its really need Crystal Blast style AoE explosion around target on cast chance like Crystal Shards or on certain number of light attacks like Relentless Focus\Bound Armaments.
    6vumu0b1gr3q.jpg
    ok4n9rackiu3.jpg
    Right now the main thing Crystal Weapon has going for it over Crushing is the cost/sustain. Damage wise they are about equal when taking Spell Orb into account. I suppose in burst Crystal Weapon comes out ahead.

    But really, I just can't convince myself to cover my weapon in floating dog poo. Crushing Weapon looks infinitely better.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Dracane
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    Wolf81 wrote: »
    Dracane wrote: »
    Glantir wrote: »
    Dracane wrote: »
    Mietzmietzmietzmietz! It turns out it is indeed but a poor explaination. :) They have added the lost damage to Crystal Fragementina. :)

    lsr5a163gm5n.png


    What about pet tooltips? Do you have the possibility to compare it with the live tooltip?

    I am afraid pets have gotten a tremendous nerf.
    The first photo is my matriarch on live with 58k magicka.
    The second photo is on the pts with the exact same build and magicka but 3,8k spell damage, which I only achieved during the master staff proc.

    3pqiv1kh01ub.png

    dxqgd6wpmvle.png

    This will be particularly devastating for my pve heal-tank where my spell damage is a lot lower.

    Can Pet damage be gained back by using different sets with more spell damage now? (Mostly speaking of pve)
    I was not expecting their change from pure magicka to hybrid to be that big of a "nerf".

    No, it does not appear so. As you build for spell damage, you lose magicka and while they now scale more with spell damage than they do with magicka (like all abilities in the game) I can not seem to come close to the damage they once possessed.

    I have to leave it to people who possess an Iron Atronach on the live server to test it for trial scenarios. I do not have one and thus, can not make this comparison.

    Be it as it is. This patch has done nothing to give non-pet Sorcerers any damage to be a better choice in pve. The nerf to pets does not make non-pet ones any more attractive.
    Edited by Dracane on July 14, 2020 2:02PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • jaws343
    jaws343
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    Dracane wrote: »
    Wolf81 wrote: »
    Dracane wrote: »
    Glantir wrote: »
    Dracane wrote: »
    Mietzmietzmietzmietz! It turns out it is indeed but a poor explaination. :) They have added the lost damage to Crystal Fragementina. :)

    lsr5a163gm5n.png


    What about pet tooltips? Do you have the possibility to compare it with the live tooltip?

    I am afraid pets have gotten a tremendous nerf.
    The first photo is my matriarch on live with 58k magicka.
    The second photo is on the pts with the exact same build and magicka but 3,8k spell damage, which I only achieved during the master staff proc.

    3pqiv1kh01ub.png

    dxqgd6wpmvle.png

    This will be particularly devastating for my pve heal-tank where my spell damage is a lot lower.

    Can Pet damage be gained back by using different sets with more spell damage now? (Mostly speaking of pve)
    I was not expecting their change from pure magicka to hybrid to be that big of a "nerf".

    No, it does not appear so. As you build for spell damage, you lose magicka and while they now scale more with spell damage than they do with magicka (like all abilities in the game) I can not seem to come close to the damage they once possessed.

    I have to leave it to people who possess an Iron Atronach on the live server to test it for trial scenarios. I do not have one and thus, can not make this comparison.

    Be it as it is. This patch has done nothing to give non-pet Sorcerers any damage to be a better choice in pve. The nerf to pets does not make non-pet ones any more attractive.

    I am curious if the Storm Atro actually receives a buff from the scaling change for a non pet, SD stacking PVE sorc.
  • Dracane
    Dracane
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    @jaws343

    The Atronach always scaled with spell damage and magicka. Its damage is exactly the same as on live for me.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • jaws343
    jaws343
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    Dracane wrote: »
    @jaws343

    The Atronach always scaled with spell damage and magicka. Its damage is exactly the same as on live for me.

    That is unfortunate.
  • Joy_Division
    Joy_Division
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    The OP should be updated to include the proper information, there will be a ton of people that only read the OP and don't actually test the skill on the PTS.

    TLDR:
    Hard Casting now meets Spammable standards, while instant proc continues to function like on live.
    • Same Cost as the Spammable Standard, 2700 instead of 2970.
    • Same Damage as the Melee Spammable Standard which is equal to about +11% dmg vs the Ranged Spammable Standard.
      • Ele Weapon, Silver Shard, Force Pulse, Flame Skull, Dive = 1000 dmg
      • Whip, Veiled Strike, NEW Crystal Frag/Crystal Weapon = 1139 dmg
    • Cast time fits within 1 GCD at 0.8s, theoretically enough time to Light Attack weave without issue.
    • Hard Casting can proc the instant proc

    Instant Proc is equal, if not better than live. It can still be used as a mini game burst skill to the same effect.
    • +33% damage changed to +66% damage for instant proc, this is where the >1% dmg stated comes from.
    • -50% cost for instant proc remains the same.
    • -10% cost for 3s added to base skill

    After using it for awhile, I actually really enjoyed it as a spammable. Using this as a spammable in pve is 100% possible, players who hate cast times will never enjoy it, but as a stam sorc main, I've been using Flurry/Wrecking Blow forever to the same effect, if not worse at times. This is even easier to use because it's ranged and will give crazy sustain, healing and damage due to the constant instant procs.

    In pvp, ehhh. I doubt it would feel good to use, combat is too fast paced, cast time + minimum projectile travel time = easy to dodge, I'd continue using it soley as a proc based burst skill.

    End Result, Stam Sorcs have a spammable, Mag Sorcs have a spammable. Finally. First patch in a long time that ZOS seems to be shaking up the status quo and finally going against their 6 years rigid stance on not drastically changing anything Mag Sorc related. I look forward to their more complete class skill/passive audit they eluded to.

    You're explanation is clear.

    Though I'm not applauding ZOS's end result here because:
    • Mag sorcs have a spammable, but it's a dumb cast time which 1) no other class is stuck with 2) disadvantageous in PvP, 3) disadvantageous with bar swaps, block-casting, synergy activation, etc.,
    • I waited 6 years for a stam sroc spammable and they gave me something akin to crushing weapon with a nicer animation. Well, at least I dont have to do that grindy quest-line I guess.
    Edited by Joy_Division on July 14, 2020 2:35PM
  • Glantir
    Glantir
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    Faulgor wrote: »
    Crystal Weapon is just ugly stepbrother of Crushing Weapon from Psijic Order Skills, it has less healing, less utility, its really need Crystal Blast style AoE explosion around target on cast chance like Crystal Shards or on certain number of light attacks like Relentless Focus\Bound Armaments.
    6vumu0b1gr3q.jpg
    ok4n9rackiu3.jpg
    Right now the main thing Crystal Weapon has going for it over Crushing is the cost/sustain. Damage wise they are about equal when taking Spell Orb into account. I suppose in burst Crystal Weapon comes out ahead.

    But really, I just can't convince myself to cover my weapon in floating dog poo. Crushing Weapon looks infinitely better.

    Dont forget that you get 2% extra weapon/spell dmg because you have 1 more class ability, so all other abilities on your front bar will be a bit stronger
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • Lord-Otto
    Lord-Otto
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    Dracane wrote: »
    Wolf81 wrote: »
    Dracane wrote: »
    Glantir wrote: »
    Dracane wrote: »
    Mietzmietzmietzmietz! It turns out it is indeed but a poor explaination. :) They have added the lost damage to Crystal Fragementina. :)

    lsr5a163gm5n.png


    What about pet tooltips? Do you have the possibility to compare it with the live tooltip?

    I am afraid pets have gotten a tremendous nerf.
    The first photo is my matriarch on live with 58k magicka.
    The second photo is on the pts with the exact same build and magicka but 3,8k spell damage, which I only achieved during the master staff proc.

    3pqiv1kh01ub.png

    dxqgd6wpmvle.png

    This will be particularly devastating for my pve heal-tank where my spell damage is a lot lower.

    Can Pet damage be gained back by using different sets with more spell damage now? (Mostly speaking of pve)
    I was not expecting their change from pure magicka to hybrid to be that big of a "nerf".

    No, it does not appear so. As you build for spell damage, you lose magicka and while they now scale more with spell damage than they do with magicka (like all abilities in the game) I can not seem to come close to the damage they once possessed.

    I have to leave it to people who possess an Iron Atronach on the live server to test it for trial scenarios. I do not have one and thus, can not make this comparison.

    Be it as it is. This patch has done nothing to give non-pet Sorcerers any damage to be a better choice in pve. The nerf to pets does not make non-pet ones any more attractive.

    Have you tested this under PvE conditions? A typical DD magsorc has about 40k max mag right now. If you build your sorc to mirror that, how do pets change from live to PTS?
    :3
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