Joy_Division wrote: »Mietzmietzmietzmietz! It turns out it is indeed but a poor explaination. They have added the lost damage to Crystal Fragementina.
Can someone not on EU post a screenshot of their Live and PTS fragments to see if the damage is the same (or the whole <1% bit)?
The way the patch notes are written is really confusing. Changes to the base ability almost always mean the morphs get changed too.
@Joy_Division Do not dismiss me so. The tooltip does not update when a proc is active unfortunately.
My live fragments hit for 26,561 damage and my PTS fragment with the same stats hits for 26498 damage. So as they said, less than 1% weaker. Of course, the hard cast is a lot weaker now.
Joy_Division wrote: »Joy_Division wrote: »Mietzmietzmietzmietz! It turns out it is indeed but a poor explaination. They have added the lost damage to Crystal Fragementina.
Can someone not on EU post a screenshot of their Live and PTS fragments to see if the damage is the same (or the whole <1% bit)?
The way the patch notes are written is really confusing. Changes to the base ability almost always mean the morphs get changed too.
@Joy_Division Do not dismiss me so. The tooltip does not update when a proc is active unfortunately.
My live fragments hit for 26,561 damage and my PTS fragment with the same stats hits for 26498 damage. So as they said, less than 1% weaker. Of course, the hard cast is a lot weaker now.
@Dracane I hope you'll forgive my hesitation to believe ZoS did not nerf something
Please ZoS just give frags a go without the cast time.
Cast times screw up bar swapping and picking up synergies and using pots. just don't.
Please ZoS just give frags a go without the cast time.
Cast times screw up bar swapping and picking up synergies and using pots. just don't.
Removing the cast time would mean completely removing the proc.....which i can assure you, you dont want.
How would you know if an enemy is shooting a normal frag or proc at you, which do you block/dodge/face tank?
WrathOfInnos wrote: »WrathOfInnos wrote: »Wait, I thought they said the Crystal Frag proc Damage was within 1%. Are you all complaining about the hard cast damage?
Well, this is merely a dwindling hope.
As I understand it right now: Crystal Shard is reduced by 21%. Crystal fragments proc has been reduced from 33% to 32%. So a 22% nerf for the final fragments compared to live.
What I hope: Crystal Shards reduced by 21%. The Proc changed from 33% to 53% to compensate.
The Patchnotes are very unprecise. I lean towards the first scenario.
Hmm, I definitely interpreted it as no real change to the instant proc, just the hard cast version had its damage reduced since it can be cast faster and used as a spammable to proc additional instant Frags now. I guess we’ll find out soon.
Not only the Matriarch's overall power was nerfed. She also got a -50% healing nerf for itself recently. All this is devastating in PvP: The Matriarch easily dies in siege. With an unreliable Matriarch, Sorcs need to wear a healing staff and sacrifice an extra slot to have a reliable heal.I am afraid pets have gotten a tremendous nerf.
The first photo is my matriarch on live with 58k magicka.
The second photo is on the pts with the exact same build and magicka but 3,8k spell damage, which I only achieved during the master staff proc.
This will be particularly devastating for my pve heal-tank where my spell damage is a lot lower.
BalticBlues wrote: »Not only the Matriarch's overall power was nerfed. She also got a -50% healing nerf for itself recently.I am afraid pets have gotten a tremendous nerf.
The first photo is my matriarch on live with 58k magicka.
The second photo is on the pts with the exact same build and magicka but 3,8k spell damage, which I only achieved during the master staff proc.
This will be particularly devastating for my pve heal-tank where my spell damage is a lot lower.
Combined, this will be devastating in PvP. With a Matriarch which is easy to kill and therefore unreliable,
Sorcs will need to wear a healing staff and sacrifice an extra slot to have a reliable group heal...
MashmalloMan wrote: »The OP should be updated to include the proper information, there will be a ton of people that only read the OP and don't actually test the skill on the PTS.
TLDR:
Hard Casting now meets Spammable standards, while instant proc continues to function like on live.
- Same Cost as the Spammable Standard, 2700 instead of 2970.
- Same Damage as the Melee Spammable Standard which is equal to about +11% dmg vs the Ranged Spammable Standard.
- Ele Weapon, Silver Shard, Force Pulse, Flame Skull, Dive = 1000 dmg
- Whip, Veiled Strike, NEW Crystal Frag/Crystal Weapon = 1139 dmg
- Cast time fits within 1 GCD at 0.8s, theoretically enough time to Light Attack weave without issue.
- Hard Casting can proc the instant proc
Instant Proc is equal, if not better than live. It can still be used as a mini game burst skill to the same effect.
- +33% damage changed to +66% damage for instant proc, this is where the >1% dmg stated comes from.
- -50% cost for instant proc remains the same.
- -10% cost for 3s added to base skill
After using it for awhile, I actually really enjoyed it as a spammable. Using this as a spammable in pve is 100% possible, players who hate cast times will never enjoy it, but as a stam sorc main, I've been using Flurry/Wrecking Blow forever to the same effect, if not worse at times. This is even easier to use because it's ranged and will give crazy sustain, healing and damage due to the constant instant procs.
In pvp, ehhh. I doubt it would feel good to use, combat is too fast paced, cast time + minimum projectile travel time = easy to dodge, I'd continue using it soley as a proc based burst skill.
End Result, Stam Sorcs have a spammable, Mag Sorcs have a spammable. Finally. First patch in a long time that ZOS seems to be shaking up the status quo and finally going against their 6 years rigid stance on not drastically changing anything Mag Sorc related. I look forward to their more complete class skill/passive audit they eluded to.
MashmalloMan wrote: »The OP should be updated to include the proper information, there will be a ton of people that only read the OP and don't actually test the skill on the PTS.
TLDR:
Hard Casting now meets Spammable standards, while instant proc continues to function like on live.
- Same Cost as the Spammable Standard, 2700 instead of 2970.
- Same Damage as the Melee Spammable Standard which is equal to about +11% dmg vs the Ranged Spammable Standard.
- Ele Weapon, Silver Shard, Force Pulse, Flame Skull, Dive = 1000 dmg
- Whip, Veiled Strike, NEW Crystal Frag/Crystal Weapon = 1139 dmg
- Cast time fits within 1 GCD at 0.8s, theoretically enough time to Light Attack weave without issue.
- Hard Casting can proc the instant proc
Instant Proc is equal, if not better than live. It can still be used as a mini game burst skill to the same effect.
- +33% damage changed to +66% damage for instant proc, this is where the >1% dmg stated comes from.
- -50% cost for instant proc remains the same.
- -10% cost for 3s added to base skill
After using it for awhile, I actually really enjoyed it as a spammable. Using this as a spammable in pve is 100% possible, players who hate cast times will never enjoy it, but as a stam sorc main, I've been using Flurry/Wrecking Blow forever to the same effect, if not worse at times. This is even easier to use because it's ranged and will give crazy sustain, healing and damage due to the constant instant procs.
In pvp, ehhh. I doubt it would feel good to use, combat is too fast paced, cast time + minimum projectile travel time = easy to dodge, I'd continue using it soley as a proc based burst skill.
End Result, Stam Sorcs have a spammable, Mag Sorcs have a spammable. Finally. First patch in a long time that ZOS seems to be shaking up the status quo and finally going against their 6 years rigid stance on not drastically changing anything Mag Sorc related. I look forward to their more complete class skill/passive audit they eluded to.
It's a considerable dps loss nontheless and you will have less hits than with a normal spammable, meaning it is certainly not the same speed as a normal spammable in terms of Global Cooldowns. You lose plenty of dps from elemental procs as well and also spell orbs when using elemental weapons.
It would all depend on what you will replace the normal spammable with. And I think crystal shards feels absolutely horrible to use as a spammable or in any rotation.
You can not seriously think its fine in its current state after really having used it extensively.
I hope they just remove the cast time, bring its damage in line and give Sorcerer an actual spammable, because it still is not that.
martijnlv40 wrote: »MashmalloMan wrote: »The OP should be updated to include the proper information, there will be a ton of people that only read the OP and don't actually test the skill on the PTS.
TLDR:
Hard Casting now meets Spammable standards, while instant proc continues to function like on live.
- Same Cost as the Spammable Standard, 2700 instead of 2970.
- Same Damage as the Melee Spammable Standard which is equal to about +11% dmg vs the Ranged Spammable Standard.
- Ele Weapon, Silver Shard, Force Pulse, Flame Skull, Dive = 1000 dmg
- Whip, Veiled Strike, NEW Crystal Frag/Crystal Weapon = 1139 dmg
- Cast time fits within 1 GCD at 0.8s, theoretically enough time to Light Attack weave without issue.
- Hard Casting can proc the instant proc
Instant Proc is equal, if not better than live. It can still be used as a mini game burst skill to the same effect.
- +33% damage changed to +66% damage for instant proc, this is where the >1% dmg stated comes from.
- -50% cost for instant proc remains the same.
- -10% cost for 3s added to base skill
After using it for awhile, I actually really enjoyed it as a spammable. Using this as a spammable in pve is 100% possible, players who hate cast times will never enjoy it, but as a stam sorc main, I've been using Flurry/Wrecking Blow forever to the same effect, if not worse at times. This is even easier to use because it's ranged and will give crazy sustain, healing and damage due to the constant instant procs.
In pvp, ehhh. I doubt it would feel good to use, combat is too fast paced, cast time + minimum projectile travel time = easy to dodge, I'd continue using it soley as a proc based burst skill.
End Result, Stam Sorcs have a spammable, Mag Sorcs have a spammable. Finally. First patch in a long time that ZOS seems to be shaking up the status quo and finally going against their 6 years rigid stance on not drastically changing anything Mag Sorc related. I look forward to their more complete class skill/passive audit they eluded to.
It's a considerable dps loss nontheless and you will have less hits than with a normal spammable, meaning it is certainly not the same speed as a normal spammable in terms of Global Cooldowns. You lose plenty of dps from elemental procs as well and also spell orbs when using elemental weapons.
It would all depend on what you will replace the normal spammable with. And I think crystal shards feels absolutely horrible to use as a spammable or in any rotation.
You can not seriously think its fine in its current state after really having used it extensively.
I hope they just remove the cast time, bring its damage in line and give Sorcerer an actual spammable, because it still is not that.
Giving the sorcerer a magic damage dealing spammable won't really do any good though. Even with the 10% less magicka on the next non-ultimate ability this will make it either a lackluster elemental weapon, or a too strong one. The spammable needs to be shock damage. I'm actually pretty fine with these changes overall. Stamsorc got a bit of love, this change is a positive overall and altough people don't seem to be too happy about right now, it's still a step in the right direction. Nothing to complain about honestly compared to other stuff that was touched or wasn't touched.
I really would like to hear the reasons why they nerf Pets and Cfrag.
PvE wise Sorc isnt the best dps class and with this change the class fall further behind...
And PvP wise.... imo the jabs spamers (stam and mag) are more annoying than other Sorcs
I am afraid pets have gotten a tremendous nerf.
The first photo is my matriarch on live with 58k magicka.
The second photo is on the pts with the exact same build and magicka but 3,8k spell damage, which I only achieved during the master staff proc.
This will be particularly devastating for my pve heal-tank where my spell damage is a lot lower.
Right now the main thing Crystal Weapon has going for it over Crushing is the cost/sustain. Damage wise they are about equal when taking Spell Orb into account. I suppose in burst Crystal Weapon comes out ahead.Konstant_Tel_Necris wrote: »Crystal Weapon is just ugly stepbrother of Crushing Weapon from Psijic Order Skills, it has less healing, less utility, its really need Crystal Blast style AoE explosion around target on cast chance like Crystal Shards or on certain number of light attacks like Relentless Focus\Bound Armaments.
I am afraid pets have gotten a tremendous nerf.
The first photo is my matriarch on live with 58k magicka.
The second photo is on the pts with the exact same build and magicka but 3,8k spell damage, which I only achieved during the master staff proc.
This will be particularly devastating for my pve heal-tank where my spell damage is a lot lower.
Can Pet damage be gained back by using different sets with more spell damage now? (Mostly speaking of pve)
I was not expecting their change from pure magicka to hybrid to be that big of a "nerf".
I am afraid pets have gotten a tremendous nerf.
The first photo is my matriarch on live with 58k magicka.
The second photo is on the pts with the exact same build and magicka but 3,8k spell damage, which I only achieved during the master staff proc.
This will be particularly devastating for my pve heal-tank where my spell damage is a lot lower.
Can Pet damage be gained back by using different sets with more spell damage now? (Mostly speaking of pve)
I was not expecting their change from pure magicka to hybrid to be that big of a "nerf".
No, it does not appear so. As you build for spell damage, you lose magicka and while they now scale more with spell damage than they do with magicka (like all abilities in the game) I can not seem to come close to the damage they once possessed.
I have to leave it to people who possess an Iron Atronach on the live server to test it for trial scenarios. I do not have one and thus, can not make this comparison.
Be it as it is. This patch has done nothing to give non-pet Sorcerers any damage to be a better choice in pve. The nerf to pets does not make non-pet ones any more attractive.
MashmalloMan wrote: »The OP should be updated to include the proper information, there will be a ton of people that only read the OP and don't actually test the skill on the PTS.
TLDR:
Hard Casting now meets Spammable standards, while instant proc continues to function like on live.
- Same Cost as the Spammable Standard, 2700 instead of 2970.
- Same Damage as the Melee Spammable Standard which is equal to about +11% dmg vs the Ranged Spammable Standard.
- Ele Weapon, Silver Shard, Force Pulse, Flame Skull, Dive = 1000 dmg
- Whip, Veiled Strike, NEW Crystal Frag/Crystal Weapon = 1139 dmg
- Cast time fits within 1 GCD at 0.8s, theoretically enough time to Light Attack weave without issue.
- Hard Casting can proc the instant proc
Instant Proc is equal, if not better than live. It can still be used as a mini game burst skill to the same effect.
- +33% damage changed to +66% damage for instant proc, this is where the >1% dmg stated comes from.
- -50% cost for instant proc remains the same.
- -10% cost for 3s added to base skill
After using it for awhile, I actually really enjoyed it as a spammable. Using this as a spammable in pve is 100% possible, players who hate cast times will never enjoy it, but as a stam sorc main, I've been using Flurry/Wrecking Blow forever to the same effect, if not worse at times. This is even easier to use because it's ranged and will give crazy sustain, healing and damage due to the constant instant procs.
In pvp, ehhh. I doubt it would feel good to use, combat is too fast paced, cast time + minimum projectile travel time = easy to dodge, I'd continue using it soley as a proc based burst skill.
End Result, Stam Sorcs have a spammable, Mag Sorcs have a spammable. Finally. First patch in a long time that ZOS seems to be shaking up the status quo and finally going against their 6 years rigid stance on not drastically changing anything Mag Sorc related. I look forward to their more complete class skill/passive audit they eluded to.
Right now the main thing Crystal Weapon has going for it over Crushing is the cost/sustain. Damage wise they are about equal when taking Spell Orb into account. I suppose in burst Crystal Weapon comes out ahead.Konstant_Tel_Necris wrote: »Crystal Weapon is just ugly stepbrother of Crushing Weapon from Psijic Order Skills, it has less healing, less utility, its really need Crystal Blast style AoE explosion around target on cast chance like Crystal Shards or on certain number of light attacks like Relentless Focus\Bound Armaments.
But really, I just can't convince myself to cover my weapon in floating dog poo. Crushing Weapon looks infinitely better.
I am afraid pets have gotten a tremendous nerf.
The first photo is my matriarch on live with 58k magicka.
The second photo is on the pts with the exact same build and magicka but 3,8k spell damage, which I only achieved during the master staff proc.
This will be particularly devastating for my pve heal-tank where my spell damage is a lot lower.
Can Pet damage be gained back by using different sets with more spell damage now? (Mostly speaking of pve)
I was not expecting their change from pure magicka to hybrid to be that big of a "nerf".
No, it does not appear so. As you build for spell damage, you lose magicka and while they now scale more with spell damage than they do with magicka (like all abilities in the game) I can not seem to come close to the damage they once possessed.
I have to leave it to people who possess an Iron Atronach on the live server to test it for trial scenarios. I do not have one and thus, can not make this comparison.
Be it as it is. This patch has done nothing to give non-pet Sorcerers any damage to be a better choice in pve. The nerf to pets does not make non-pet ones any more attractive.