People are complaining about not getting leads immediately because they want all the items this week
The Antiquities system is something that was added which contributes to the long term of the game.
Which is why there are leads everywhere.
You may not like PvP having leads but I’m sure there are various PvP players who appreciate it.
Of course people are hating the grind if all they’re doing is farming leads. It’s supposed to be something you do as you play - like crafting.
I don’t think it’s a bad idea that there are leads for pvp play, I think having them be exclusive is the issue.
And again there are literally dozens of leads that are locked behind PvE activities that PvPers don't like to do. Fishing. Dungeons. Trials. Pathfinder achievements which include delve completions. There are leads that are only exclusive to those activities. This is why a lot of people think that PvEers have a chip on their shoulder. Everyone has to suffer through THEIR content, but Mara forbid it if they actually have to do something they don't want to to get a special item from the system.
If they made what is now exclusive pve leads also drop in pvp I would not care, just as long as they all drop in pve. Why should one form or the other have exclusives for that type of game play?
The same argument works in reversal. The. Other. Leads. In. Raids. Do. Not. Drop. In. PvP. Literally most leads do NOT drop in PvP. You cannot have your cake and eat it too.
I don't understand. Did I not just say have all leads that drop in PvE also drop in PvP and vice versa? I honestly don't care.
Have monster helms drop in PvP, it's fine with me. Why should any of that bother me?
I wasn't talking about monster helms. There are literally leads that are locked behind PvE activities. Fishing. Trials. Dungeons. It doesn't take but 20 seconds to google this or look on Alcast's website. They can't get most of those leads by participating in PvP and are ONLY FOUND IN PVE, so why should YOU be that special in having a select few (literally, there's just 8 of them compared to how many PvE leads?) that are locked behind PvP? It's not hard to understand unless you're birdboxing the point in which case, I have better things to deal with if you're going to go "BUT PVP" all day. If you don't want to PvP, you don't need the leads. Simple. If I have to put up with finding leads only found in fishing, dungeons, and raids, you have to put up with only a couple in the IC and Cyrodiil.People are complaining about not getting leads immediately because they want all the items this week
The Antiquities system is something that was added which contributes to the long term of the game.
Which is why there are leads everywhere.
You may not like PvP having leads but I’m sure there are various PvP players who appreciate it.
Of course people are hating the grind if all they’re doing is farming leads. It’s supposed to be something you do as you play - like crafting.
I don’t think it’s a bad idea that there are leads for pvp play, I think having them be exclusive is the issue.
And again there are literally dozens of leads that are locked behind PvE activities that PvPers don't like to do. Fishing. Dungeons. Trials. Pathfinder achievements which include delve completions. There are leads that are only exclusive to those activities. This is why a lot of people think that PvEers have a chip on their shoulder. Everyone has to suffer through THEIR content, but Mara forbid it if they actually have to do something they don't want to to get a special item from the system.
If they made what is now exclusive pve leads also drop in pvp I would not care, just as long as they all drop in pve. Why should one form or the other have exclusives for that type of game play?
“... they actually have to do something they don't want to...” Ummm yeah, that’s why the OP made the thread.newtinmpls wrote: »Normally I hate IC and avoid it. Don't care to do it, not fun getting ganked.
But now there are leads in IC.
So now I get to wade through more of the F-ing annoying petty 13 year old crap.
Way to increase resentment and misery
I don’t understand your argument, do you want pvers to not like pvp more? Or do you think a person who dislikes pvp will suddenly “switch” to liking it?People are complaining about not getting leads immediately because they want all the items this week
The Antiquities system is something that was added which contributes to the long term of the game.
Which is why there are leads everywhere.
You may not like PvP having leads but I’m sure there are various PvP players who appreciate it.
Of course people are hating the grind if all they’re doing is farming leads. It’s supposed to be something you do as you play - like crafting.
I don’t think it’s a bad idea that there are leads for pvp play, I think having them be exclusive is the issue.
And again there are literally dozens of leads that are locked behind PvE activities that PvPers don't like to do. Fishing. Dungeons. Trials. Pathfinder achievements which include delve completions. There are leads that are only exclusive to those activities. This is why a lot of people think that PvEers have a chip on their shoulder. Everyone has to suffer through THEIR content, but Mara forbid it if they actually have to do something they don't want to to get a special item from the system.
If they made what is now exclusive pve leads also drop in pvp I would not care, just as long as they all drop in pve. Why should one form or the other have exclusives for that type of game play?
The same argument works in reversal. The. Other. Leads. In. Raids. Do. Not. Drop. In. PvP. Literally most leads do NOT drop in PvP. You cannot have your cake and eat it too.
I don't understand. Did I not just say have all leads that drop in PvE also drop in PvP and vice versa? I honestly don't care.
Have monster helms drop in PvP, it's fine with me. Why should any of that bother me?
I don’t know what you are on about at this point. I think it’s poor design to have pve rewards that pvpers can’t get and also the reverse. Do you think I am saying otherwise?
Let me rephrase it:The design of IC (as a PvP zone) is fundamentally flawed - telvar can only be obtained from "PvE activities" in the zone in the first place.which seems to be avoiding pvp and doing pve... in a pvp area...
ALL of the telvar that you can get off of the enemies you've killed in PvP has ultimately originated from PvE mobs. (or from daily login rewards, or the PvE quest rewards, both of which don't count as PvP)
IMO, this is one of the zone's biggest flaws - and pretty much the main reason why it's mostly full of farmzergs and NB gankers.
Presumably, telvar was meant as an incentive to participate in IC's content, but instead it has overwhelmingly served as an incentive for PvE farming - as well as ganking the farmers, which tends to make for rather poor PvP most of the time.
Anyone still remembers the outcry from farmers when the number of IC instances was reduced from 6/8 to just 2?
And now, we have a similar situation with leads - putting what amounts to pure PvE content in a PvP zone.
I guess the devs didn't learn their lessons from the 2019 Anniversary "PvP week"?
So, what's your objection?
IC would me a much better, more fun zone to PvP in if telvar also dropped from enemy player kills - just like AP, and it would also need to share a similar cooldown (as AP does) to prevent exploiting.
(EDIT: clarification - this in addition to the existing mechanic of losing 50% telvar on death, although the numbers could use some tweaking)
As it stands right now, if you enter IC with the intent to farm telvar then you have already lost the battle, so to speak.
Since by the zone's (poor) design, the best way to earn telvar is to avoid any PvP and only engage in the PvE objectives.
It does not help that the other good way of obtaining telvar is to go in as a NB with 0 telvar on you and gank the PvE farmers, since that flies in the face of the whole "risk vs reward" premise that IC was supposed to be built upon.
So two rings and a furniture item:
- Malacath’s Brutal Rune Core (Mythic piece); Upper District Bosses, Can also drop from Safebox in Bal Foyen. (Dig Site in Bal Foyen)
- Jeweled Skull of Ayleid Kings (Gold; Furniture); Lead drops in Cyrodiil Treasure Chests or Heavy Sacks, Imperial City upper District Bosses (Only dig site is in Glenumbra)
- Hecatomb Tassets (Mythic piece); Lead drops in IMPERIAL CITY from General Kryozote & Krosogar, Imperial City Sewers (Only dig site is in Khenarthi’s Roost)
Malacath's Band of Brutality
Set bonus: (1 item) Increases your damage done by 25%. You cannot deal critical damage.
* 1 piece in Imperial City
Bloodlord's Embrace
Set bonus: (1 item) Dealing damage with a Bash attack places a persistent, un-cleansable Blood Curse on an enemy. You can only have one Blood Cursed enemy at a time and dealing additional Bash damage moves the Blood Curse. Blocking an attack from a Blood Cursed enemy restores 1535 Magicka to you. This effect can occur every 1 second.
* 1 piece in Imperial City Sewers
Jeweled Skull of Ayleid Kings
Traditional Furnishings, Undercroft
* 1 piece drops from Cyrodiil Chest in Newt Cave or Imperial City upper District Bosses
This exclusivity could backfire for some players, for example I am wondering if people who dislike pvp but want the St. Alessia statue will just go afk (or just do the absolute minimum) during the battles and hope for the best.
I for one ensure the covenant are hard at work defending all our lands. Imperial city is part of our territory and thus will be contested as rival inferiors attempt to take our lands and riches.
Some players try to ruin the immersive roleplaying experience of the 3 banner war by calling them 13 year olds. Tell them to shape up or ship out. The covenant has no room for cowards and weaklings... and if you arent carrying that banner, your opinion isnt valued in tamriel.
I guess if that's all you have available to value in your life, that's your business. Have a nice life.
This exclusivity could backfire for some players, for example I am wondering if people who dislike pvp but want the St. Alessia statue will just go afk (or just do the absolute minimum) during the battles and hope for the best.
VaranisArano wrote: »This exclusivity could backfire for some players, for example I am wondering if people who dislike pvp but want the St. Alessia statue will just go afk (or just do the absolute minimum) during the battles and hope for the best.
Honestly? That's fine. Nobody says you have to be good at PVP to play, though I do find that its best to prepare for PVP.
One of the best suggestions for having a reasonably good experience in PVP is to group up and the larger the better. Get your guildmates together for a night of IC lead farming and just storm the city. The more allies you've got, the less it matters if you personally are pants at PVP.
The only time you can't use teammates to help carry you is in Battlegrounds, where it's just not fair, similar to expecting a group to carry you through a vet dungeon.
Red_Feather wrote: »
So pvpers having to pve to get most of the stuff is fine but pvers going to Cyro/IC occasionally is not? Ok.
Not a single player is stopping anyone from going into a pve zone and killing a monster. So don't compare it to going into a pvp zone and killing a monster while players actively try to stop you every time for however long it takes for you to quit.
VaranisArano wrote: »This exclusivity could backfire for some players, for example I am wondering if people who dislike pvp but want the St. Alessia statue will just go afk (or just do the absolute minimum) during the battles and hope for the best.
Honestly? That's fine. Nobody says you have to be good at PVP to play, though I do find that its best to prepare for PVP.
One of the best suggestions for having a reasonably good experience in PVP is to group up and the larger the better. Get your guildmates together for a night of IC lead farming and just storm the city. The more allies you've got, the less it matters if you personally are pants at PVP.
The only time you can't use teammates to help carry you is in Battlegrounds, where it's just not fair, similar to expecting a group to carry you through a vet dungeon.
That’s why I mentioned the statue in particular, it’s only available from bgs, I believe.
VaranisArano wrote: »VaranisArano wrote: »This exclusivity could backfire for some players, for example I am wondering if people who dislike pvp but want the St. Alessia statue will just go afk (or just do the absolute minimum) during the battles and hope for the best.
Honestly? That's fine. Nobody says you have to be good at PVP to play, though I do find that its best to prepare for PVP.
One of the best suggestions for having a reasonably good experience in PVP is to group up and the larger the better. Get your guildmates together for a night of IC lead farming and just storm the city. The more allies you've got, the less it matters if you personally are pants at PVP.
The only time you can't use teammates to help carry you is in Battlegrounds, where it's just not fair, similar to expecting a group to carry you through a vet dungeon.
That’s why I mentioned the statue in particular, it’s only available from bgs, I believe.
Ah.
Well, there is the thing where some players will just sit in the spawn point so they can get their free AP to level up the PVP skill lines. That was a thing long before Greymoor.
Which is to say that lazy people are lazy and some people will be jerks in order to get what they want as easily as possible. What else is new? Again, not dissimilar from someone trying to get leads by being carried through hard PVE content.
Ryath_Waylander wrote: »There are multiple avenues. It's called 18 character slots and now Alliance change tokens. I have 90% of my toons in DC. I have made one for EP and one for AD. I pve and dabble in pvp. When content comes up in cyrodiil that I would like to have. Slot appropriate toon and go fetch.
I can't complain about the odd item/reward/skill dropping in pvp land because 80% of desireable equipment, skills for pvp, drop in pve dungeons. I don't come moan on the forums about zos being cruel/nasty/mean (insert appropriate dramatic description) to poor, little old me. Play the game.
I for one ensure the covenant are hard at work defending all our lands. Imperial city is part of our territory and thus will be contested as rival inferiors attempt to take our lands and riches.
Some players try to ruin the immersive roleplaying experience of the 3 banner war by calling them 13 year olds. Tell them to shape up or ship out. The covenant has no room for cowards and weaklings... and if you arent carrying that banner, your opinion isnt valued in tamriel.
So pvpers having to pve to get most of the stuff is fine but pvers going to Cyro/IC occasionally is not? Ok.
Pvers scrying for antiquities and hunting them down in pvp areas...every random npc type local wildlife and bandits, PLUS every ganker/righteous faction warrior/rabid-got-to-kill-everything-all-the-time pvper will be more than happy to kill them, even if they don't fight back.
Just a little, teeny tiny itsy bitsy bit of different there.....
So pvpers having to pve to get most of the stuff is fine but pvers going to Cyro/IC occasionally is not? Ok.
Let's see....what could the differences possibly be.....hmm.... Remember, this is not grinding for gear, simply scrying for and digging up antiquities.
Pvpers scrying for antiquities and hunting them down in pve areas....no one cares. Besides random npc type local wildlife and bandits, absolutely no other pve players will pay the slightest attention to the pvper hunting antiquities. No pver will harass/grief/block or otherwise annoy the pvper scrying and hunting antiquities in pve areas by constantly killing them.
Pvers scrying for antiquities and hunting them down in pvp areas...every random npc type local wildlife and bandits, PLUS every ganker/righteous faction warrior/rabid-got-to-kill-everything-all-the-time pvper will be more than happy to kill them, even if they don't fight back.
Just a little, teeny tiny itsy bitsy bit of different there.....
So pvpers having to pve to get most of the stuff is fine but pvers going to Cyro/IC occasionally is not? Ok.
Let's see....what could the differences possibly be.....hmm.... Remember, this is not grinding for gear, simply scrying for and digging up antiquities.
Pvpers scrying for antiquities and hunting them down in pve areas....no one cares. Besides random npc type local wildlife and bandits, absolutely no other pve players will pay the slightest attention to the pvper hunting antiquities. No pver will harass/grief/block or otherwise annoy the pvper scrying and hunting antiquities in pve areas by constantly killing them.
Pvers scrying for antiquities and hunting them down in pvp areas...every random npc type local wildlife and bandits, PLUS every ganker/righteous faction warrior/rabid-got-to-kill-everything-all-the-time pvper will be more than happy to kill them, even if they don't fight back.
Just a little, teeny tiny itsy bitsy bit of different there.....
The whining only fuels us to want to gank them more, to be honest.
VaranisArano wrote: »If you don't like PVP, by all means, let ZOS know that... It's no accident ZOS puts rewards behind PVP content when they put rewards behind ALL the content in the game.
They know full well that most ESO players will hold their nose and PVP long enough to get the rewards if they want them bad enough. It happens every event despite the complaints.
Just wait until people find out that there's going to be more tickets to be earned during the next Midyear Mayhem. The first set of tickets behind the BGs and Cyrodiil and then the second set of tickets behind the IC dailies. Can't wait for the same thing to pop up with that.
What would seem to work better for players is multiple options to locate the same lead so a preferred context to search in could be played for maximum fun; the other context would remain optional for laughs/masochism.
What would work for me, personally, is not getting leads at all since I never bought Greymoor.
Moonsorrow wrote: »VaranisArano wrote: »If you don't like PVP, by all means, let ZOS know that... It's no accident ZOS puts rewards behind PVP content when they put rewards behind ALL the content in the game.
They know full well that most ESO players will hold their nose and PVP long enough to get the rewards if they want them bad enough. It happens every event despite the complaints.
Just wait until people find out that there's going to be more tickets to be earned during the next Midyear Mayhem. The first set of tickets behind the BGs and Cyrodiil and then the second set of tickets behind the IC dailies. Can't wait for the same thing to pop up with that.
Lovin' it.
Nice thing from ZOS to mix goals for thingies at both pve and pvp. It is as it should be, those who want the rewards do the work for it in any environment. I am mostly pvp player and that is why i came to play ESO and i like the PVP combat of it, but always ready to grind pve stuff if needed even if not enjoy it that much.
Still often i find fun things, people and groups from pve activities too so it works as intended by ZOS. Even i still tend to call myself mainly a pvp player, i do both, imo a good PVP player can and will farm Vet DLC dungeons and Arenas for the gear, Monster sets and whatnot is needed for different characters/roles builds to be exactly what you want them to be.
Imo, and this might hurt someones fragile ego.. but those PVP players who wait for monster sets to come at Golden instead of doing the actual Vet Dungeons are same as a "PVE only" player crying about having to get a Lead or Event Ticket from PVP zone so refusing to do it.. If want something, go and get it instead of every week of "Garbage day again at Golden" whining when Golden does not sell them the Monster helms they want. Just go do the dungeon instead of waiting for years and whining about it lol.
Ability to do both content, even the other side would be more enjoyable to you, will make you a better player in the end, for both. It might sound wrong to some, but imo PVP side does make your reflexes and reactions fast, more survivable, you dodge things (even at Vet pve content) without even thinking about it, things that would one shot you normally, making your healer love you. No one wanna have the people on their groups that shout how much they parse on a dummy, but spend most of actual battles dead due to not reacting on whats happening when cannot focus on 2 things at same time and the 1 and only thing is rotation.
PVP imo teaches after long enough time to be better at multitasking, you same time are on offense and do your damage on an enemy, but you will for even for a slight sound cue (ie. a Snipe sound) react to it at same time, after enough pvp, pve ground aoe and conal damage, channeled attacks and boss mechanics feel "slow" compared to what you have to deal with on pvp, thus making you survive better and being able to continue rotations with better situational awareness. Fewer deaths, better performance.
Also.. pvp made me way better at pve tanking i can tell you that. Only downside after years of pvp, you usually know a pvp player from their movement, jumping a lot and strafe-like circling and stuff.. even i personally have to really focus on staying stacked at pve and not dance around like i do at pvp, no one likes the tank to dance around so boss goes away from everyones ground DoTs haha.
So pve players.. use things like these Leads and Mayhem event tickets to atleast give it a chance, group up, learn basics. Ask help from your alliances experienced pvp players. In the end, i often hear on zone chat that many who never did pvp before actually had fun in the end, after a rough start and will be coming back for more even if there is no more Event and so on. So it works like ZOS wants, they want people to try out all content they create. And if someone really not want to, then they do not have to. There are mostly pve events and pve Leads.
You lot should really let us pvpers to have the few things we have, 1 pvp event and few pvp Leads. I mean.. demanding even those to be just pve would be really selfish in my opinion.
In any case, have fun (or try to atleast if going there) hunting the Leads!You are the Vestige, we may take your life and Tel Var, but we cannot take your soul!