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Leads in IC; if you wanted us to hate PvP even more... this was it

  • Seri
    Seri
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    Dzadzey wrote: »
    nesakinter wrote: »
    Dzadzey wrote: »
    Dzadzey wrote: »
    BlueRaven wrote: »
    Vietfox wrote: »
    Almost the whole game is focused on pve and yet people like you still complain about pvp, amazing...

    I don’t think they are complaining that pvp areas exists, I think they are complaining they put some exclusive antiquities in pvp areas.

    A complaint I agree with.

    TO be quite honest there shouldn't be ANY content/loot/merch/treasure that isn't available to a solo PvE player to obtain through their own efforts and no fears of getting ganked or requiring group play.

    So players should get trial skins and godslayer titles for solo play? They shouldn’t be required to group up to earn those prizes?

    The exceptions that prove the rule, or not. Since the mainline quest ends up with the player solo killing Molag Bal...seems a distinction without a difference.

    You know this is a MMOrpg right?

    Very much so. There are more than a few successful MMORPG's that don't require team/group play to be successful in the game.

    How does one even define 'successful' in an MMO context?
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Fur_like_snow
    Fur_like_snow
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    Got my lead last night with several others in my group. Took less than an hour. If you haven’t gotten your lead yet you probably haven’t even stepped into the zone.
    Edited by Fur_like_snow on June 9, 2020 10:15AM
  • BalticBlues
    BalticBlues
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    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!
  • Inaya
    Inaya
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    Vietfox wrote: »
    BlueRaven wrote: »
    Vietfox wrote: »
    Almost the whole game is focused on pve and yet people like you still complain about pvp, amazing...

    I don’t think they are complaining that pvp areas exists, I think they are complaining the put some exclusive antiquities in pvp areas.

    A complaint I agree with.

    So pvpers having to pve to get most of the stuff is fine but pvers going to Cyro/IC ocasionally is not? Ok.

    The point is that there are no players you have to fight against in order to get stuff you want in PvE. No one is blocking your progress. In PvP however, there are plenty of trolls who camp bosses in IC waiting for "I win" opportunity. Especially after ZOS made IC as a separate campaign (previously we had more instances of IC and you could pick empty campaign and go to empty IC).

    And to be honest, I don't care about it. If they want to kill me they can, if that will make them feel better. What I do care about is that I can not loot boss I have killed, because I was ganked.

    It could be compared to PvE if, for example: Only top % of scoreboards in PvE gets the loot. That would be bad, but would be comparable, because other players will block your progress, thus you will have to compete against them - hence other will block your progress.

    This is what PVP'ers don't get about these complaints. If I could unPVP myself so people would leave me alone I'd go to a PVP zone in a heartbeat. Unfortunately it's the few trolls who make the majority of PVP'ers who WILL leave you alone if it's obvious you are there for PVE look bad. You know the "get gud" trolls?
  • StamPlar_1976
    StamPlar_1976
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    Inaya wrote: »
    Vietfox wrote: »
    BlueRaven wrote: »
    Vietfox wrote: »
    Almost the whole game is focused on pve and yet people like you still complain about pvp, amazing...

    I don’t think they are complaining that pvp areas exists, I think they are complaining the put some exclusive antiquities in pvp areas.

    A complaint I agree with.

    So pvpers having to pve to get most of the stuff is fine but pvers going to Cyro/IC ocasionally is not? Ok.

    The point is that there are no players you have to fight against in order to get stuff you want in PvE. No one is blocking your progress. In PvP however, there are plenty of trolls who camp bosses in IC waiting for "I win" opportunity. Especially after ZOS made IC as a separate campaign (previously we had more instances of IC and you could pick empty campaign and go to empty IC).

    And to be honest, I don't care about it. If they want to kill me they can, if that will make them feel better. What I do care about is that I can not loot boss I have killed, because I was ganked.

    It could be compared to PvE if, for example: Only top % of scoreboards in PvE gets the loot. That would be bad, but would be comparable, because other players will block your progress, thus you will have to compete against them - hence other will block your progress.

    This is what PVP'ers don't get about these complaints. If I could unPVP myself so people would leave me alone I'd go to a PVP zone in a heartbeat. Unfortunately it's the few trolls who make the majority of PVP'ers who WILL leave you alone if it's obvious you are there for PVE look bad. You know the "get gud" trolls?

    Lol. Imagine that. Pvp-ers killing players in a PvP zone. What is the world coming to?
  • Inaya
    Inaya
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    Inaya wrote: »
    Vietfox wrote: »
    BlueRaven wrote: »
    Vietfox wrote: »
    Almost the whole game is focused on pve and yet people like you still complain about pvp, amazing...

    I don’t think they are complaining that pvp areas exists, I think they are complaining the put some exclusive antiquities in pvp areas.

    A complaint I agree with.

    So pvpers having to pve to get most of the stuff is fine but pvers going to Cyro/IC ocasionally is not? Ok.

    The point is that there are no players you have to fight against in order to get stuff you want in PvE. No one is blocking your progress. In PvP however, there are plenty of trolls who camp bosses in IC waiting for "I win" opportunity. Especially after ZOS made IC as a separate campaign (previously we had more instances of IC and you could pick empty campaign and go to empty IC).

    And to be honest, I don't care about it. If they want to kill me they can, if that will make them feel better. What I do care about is that I can not loot boss I have killed, because I was ganked.

    It could be compared to PvE if, for example: Only top % of scoreboards in PvE gets the loot. That would be bad, but would be comparable, because other players will block your progress, thus you will have to compete against them - hence other will block your progress.

    This is what PVP'ers don't get about these complaints. If I could unPVP myself so people would leave me alone I'd go to a PVP zone in a heartbeat. Unfortunately it's the few trolls who make the majority of PVP'ers who WILL leave you alone if it's obvious you are there for PVE look bad. You know the "get gud" trolls?

    Lol. Imagine that. Pvp-ers killing players in a PvP zone. What is the world coming to?

    Look, I don't mind getting killed by the occasional PVP'er who passes by, it's the idiots who camp the area specifically to ruin your playing experience that get me. Why would anyone want to do that to someone else?
    Edited by Inaya on June 9, 2020 12:41PM
  • Parasaurolophus
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    Pvp-item, which is completely useless for PVE, drops for PVP activity. What's bad about it?
    But I understand why many people treat PVP with such hatred. It really feels bad. And it's not just about performance. In PVP, there has long been no balance and the zos seems to want nothing to do with it. I was at a farm in an imperial city yesterday and saw only tolms of stam necro and stamden.
    PC/EU
  • Sephyr
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    FierceSam wrote: »
    It’s definitely working - I see more friends and guildies going to IC, requesting help and, after a while, getting the leads... I see more guilds doing IC runs specifically for this...

    Not a fan of IC as a solo player (not good enough at the duelling/single combat element), but I’ve had stupid fun going there with groups...

    Can’t imagine the carnage when MYM rolls around....

    I seriously can't wait. It was almost like the old days in the IC last night. I was mingling with one of the ones that ganked me after I found my lead asking if they found theirs and they didn't. Ended up helping them along with a few others from different alliances get their leads and made some new friends. They prevented me from doing excavation because we were having fun. Shame on ZoS for that!
  • peacenote
    peacenote
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    Linaleah wrote: »
    but that's kinda the point? this seems to be designed to be unfun for both groups of players. and IMO, that is NOT good design. as its been pointed out couple of times, they could have implemented it differently. they could have put the same leads into both pvp and pve areas. they could have made leads tradable. they could have made results tradable! imagine being able to sell antiquities that you got through pvp - to pve players the way you can sell outfit runeboxes, pets, etc right now?

    the reality is that they have certain modes of content that in their opinion too many players avoid. so they designed the system to "encourage" these players to go into the modes of content, rather then trying to make those modes more fun, or accepting that some of their playerbase just doesn't enjoy certain things and improve content for those that do enjoy it, instead of fiddling with it in occasionally odd ways, to push more players into it.

    but oh well. we all would rather attack each other, apparently then unite in shared dissatisfaction.

    I really like this post, so I'm quoting the whole thing. :)

    First, I will say that it amazes me how often we as the community take sides against each other, instead of advocating for solutions that could make everyone happy. Not that the devs will necessarily listen to us anyway, but it can't hurt to have more good ideas. Case in point: many who were "angry" that vampires were being chosen for just a passive, or felt forced into being a vampire, belittled the Supernatural Recovery passive as "not needed," painted a broad brush stating that "everyone" only used vampire for this passive, and insisted that vampire should be an "active playstyle" instead of advocating for transitioning Supernatural Recovery to a different skill line (as opposed to elimination) and requesting enhancements (additional skills) for vampires. Now we all have lost the potential to have that extra recovery in our builds via skill points, and healers (for all practical purposes) no longer can enjoy being monstrous creatures, having only downsides when being a WW or a vampire, because ZOS interpreted "active" as "DPS."

    Second, while I don't think any game designers purposely make a game to be unfun, and I actually 100% support ZOS's philosophy of encouraging us to participate in all modes of play, I do think your statement is important because there have been many recent(ish) game design decisions that seem to completely ignore what many players actually think is fun about the game. While the complaints that no one should be forced to do anything are extreme, and if ZOS took those literally it would be bad for the game, perhaps the theme about "fun" should be highlighted as a red flag. Some examples of what I mean:
    • Blatantly ignoring MANY players who did not wish to re-grind vMA, likely because someone on the team (Rich) enjoys the content personally.
    • Refusing to back down on the bosmer/stealth passive change, even though a large portion of the community enjoyed having that as part of their character's identity. Objections to the change resulted in the longest running "open letter" on the forum that I ever recall seeing.
    • As mentioned above, limiting the value of being a vampire for many builds, despite players on PTS explaining that they liked vampire being a part of their identity. There could have been ways to accommodate these folks.
    • "Blind" adherence to some of the standardization changes, even when players explained that the uniqueness of certain abilities made the game more fun for them. One notable example was the changing of rapids which negatively impacted the QoL for questers and people who enjoyed using it when running around.
    • Deciding to "fix" BG's by removing group queuing as an option, ignoring the portion of the player base that patiently explained, over and over, how playing with friends was the only way they enjoyed the feature, leading to some folks actually quitting because they could not play with friends (often their significant others).
    Basically, my point is that sometimes it's the small things that make the difference between "fun" and "grind," and I think there may be ways (as you suggest) to encourage people into other content in a more fun way. I do like the idea of potentially having leads in multiple areas, but maybe not always all of them. For example, maybe fishing OR PvP is an option for one lead, and PvE OR PvP is an option for another, so there will still be scenarios where you need to explore other content, but allowing for multiple options if you become frustrated. Another possibility would be to make the drop rates better for the "preferred" method on certain leads.

    Some examples of things that ZOS has done well over the years that seem more in line with embracing that fun means different things to different people:
    • The Golden Vendor
    • Housing introduced as base game, free apartments available and added with expansions, luxury furniture vendor adds new content that can be bought with gold
    • Transmutation stones, and having them drop from both PvP campaigns and dungeons
    • Any Race, Any Alliance functionality
    • One Tamriel
    • No restrictions on entering or attempting instances, so we can solo or duo to our heart's content
    • Ensuring each year has quests, dungeons, trials, etc. released
    • Introducing indriks through events as a way to get a "free" special mount
    • Making gear trade-able in dungeons and having BoP gear be account bound (to be more alt-friendly)
    Anyway, it is interesting to me how sometimes our feedback is impactful (such as the HA/LA changes) but sometimes it feels as though the community is screaming into a void. And, while sometimes the game gives great options to maximize fun, sometimes it seems unnecessarily punishing and insistent on forcing one into content in a way that is extremely un-enjoyable. More consistency would be nice. :D
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Parasaurolophus
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    @peacenote I do not want to seem rude, but:
    1) The ring of Malkat is an PVP item and the fact that it drops for PvP activity is a right.
    2) You do not have to receive it at all.
    3) The system of relics was created so that the player would exhibit different activities. So that his gaming experience is not limited only to trips to the guild merchant.
    PC/EU
  • Starlock
    Starlock
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    @peacenote I do not want to seem rude, but:
    1) The ring of Malkat is an PVP item...

    I see this claimed, but it just isn't true.

    A true PvP item has no functionality outside of PvP at all, which means "PvP items" are basically limited to stuff that relates to doing more damage or having more resistance to other players, including things like critical resistance (since PvE enemies don't crit). This item gives a flat increase to all damage at the cost of not being able to crit which is useful well beyond PvP, never mind the people who have orc characters and want to use it because the item relates to Malacath.
  • Sephyr
    Sephyr
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    Starlock wrote: »
    @peacenote I do not want to seem rude, but:
    1) The ring of Malkat is an PVP item...

    I see this claimed, but it just isn't true.

    A true PvP item has no functionality outside of PvP at all, which means "PvP items" are basically limited to stuff that relates to doing more damage or having more resistance to other players, including things like critical resistance (since PvE enemies don't crit). This item gives a flat increase to all damage at the cost of not being able to crit which is useful well beyond PvP, never mind the people who have orc characters and want to use it because the item relates to Malacath.

    Not to make an argument, but some of these are the reasons I've seen on why it's more relevant to PvP than PvE;
    • Most BiS builds still rely on high crit and Shadow mundus for efficacy.
    • Certain sets and conditions only proc on crits thus removing build efficacy even more. (Ex; Aegis Caller, Briarheart, Caluurion's Legacy, Defiler, Grundwulf, and slew of others)
    • The potential of losing either the five piece bonus usually slotted in jewelry/weapons or the loss of a monster set that also provides build efficacy.

    A few other things though. The first is while crit resistance isn't BiS in PvE, the item still performs in PvE by providing armor for that piece. The crit resistance is still applied to the character's stats. It also still performs if the piece is part of a two or five piece set bonus. It's the same with raiding sets that provide a damage bonus against dungeon mobs and bosses. While that bonus doesn't work in PvP, the other set bonuses and the armor rating is still applied. The only true PvP item that has no functionality at all would be siege, forward camps, and repair kits just as mementos and non-combat pets are no longer usable in PvP.

    Edit: Further elaboration about set bonuses on a crit resist piece being relevant outside of PvP as well as mementos and non-combat pets not being usable in PvP.
    Edited by Sephyr on June 9, 2020 2:13PM
  • lucky_Sage
    lucky_Sage
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    It’s only fair PVP player have to PVE.
    Do think we can sell the leads because I’m getting all the leads and I’m never going to use them
    Edited by lucky_Sage on June 9, 2020 2:11PM
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • BlueRaven
    BlueRaven
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    Sephyr wrote: »
    Starlock wrote: »
    @peacenote I do not want to seem rude, but:
    1) The ring of Malkat is an PVP item...

    I see this claimed, but it just isn't true.

    A true PvP item has no functionality outside of PvP at all, which means "PvP items" are basically limited to stuff that relates to doing more damage or having more resistance to other players, including things like critical resistance (since PvE enemies don't crit). This item gives a flat increase to all damage at the cost of not being able to crit which is useful well beyond PvP, never mind the people who have orc characters and want to use it because the item relates to Malacath.

    Not to make an argument, but some of these are the reasons I've seen on why it's more relevant to PvP than PvE;
    • Most BiS builds still rely on high crit and Shadow mundus for efficacy.
    • Certain sets and conditions only proc on crits thus removing build efficacy even more. (Ex; Aegis Caller, Briarheart, Caluurion's Legacy, Defiler, Grundwulf, and slew of others)
    • The potential of losing either the five piece bonus usually slotted in jewelry/weapons or the loss of a monster set that also provides build efficacy.

    A few other things though. The first is while crit resistance isn't BiS in PvE, the item still performs in PvE by providing armor for that piece. The crit resistance is still applied to the character's stats. It also still performs if the piece is part of a two or five piece set bonus. It's the same with raiding sets that provide a damage bonus against dungeon mobs and bosses. While that bonus doesn't work in PvP, the other set bonuses and the armor rating is still applied. The only true PvP item that has no functionality at all would be siege, forward camps, and repair kits.

    Edit: Further elaboration about set bonuses on a crit resist piece being relevant outside of PvP.

    It has uses in both play styles. My tank who is very defensively built, does abysmal damage, so the ring will help in dailies and the such. In dungeons/trials I would swap it out.

    I am sure healers would get similar benefits and use it in a similar way.

    It’s a useful utility item for everyday use.
  • Integral1900
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    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!

    And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts

    PVP is like a leaky boat in the middle of an ocean where all the gankers are merrily drilling holes in the bottom 😆

    PVP doesn’t need bad server performance, it’s quite capable of sinking itself even if the servers worked perfectly 😕
  • Linaleah
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    @peacenote I do not want to seem rude, but:
    1) The ring of Malkat is an PVP item and the fact that it drops for PvP activity is a right.
    2) You do not have to receive it at all.
    3) The system of relics was created so that the player would exhibit different activities. So that his gaming experience is not limited only to trips to the guild merchant.

    do you mean ring of malacath?

    did you know that most of the leads for that ring drop from pve activities? thus essentially pushing pvp players into content they do not enjoy doing?

    there is an example of an item IMO done almost perfectly in how to obtain it. almost because I wish there was one more way.

    storage boxes. you have a crafting option( master writs/vouchers), pvp option (tel var stones) and cash shop. IMO, there should be a group content option - like for instance being able to buy it with pledge keys. this way - it allows variety of people to obtain this useful item, while also enjoying their time obtaining it.

    there is NO virtue in pushing people into content they do not enjoy without giving them an option to achieve their goals by other means. it does NOT make the game better. for anyone. why? because there are very few things worse in a video game then playing with someone who really doesn't want to be there and want to be done as soon as possible.

    why NOT let people just buy what they want and go back to playing portion of the game they actualy enjoy? there is this assumption that people who don't like certain activities
    1. just haven't experienced them
    2. can learn to like them

    bot are often VERY false.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Sephyr
    Sephyr
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    BlueRaven wrote: »
    Sephyr wrote: »
    Starlock wrote: »
    @peacenote I do not want to seem rude, but:
    1) The ring of Malkat is an PVP item...

    I see this claimed, but it just isn't true.

    A true PvP item has no functionality outside of PvP at all, which means "PvP items" are basically limited to stuff that relates to doing more damage or having more resistance to other players, including things like critical resistance (since PvE enemies don't crit). This item gives a flat increase to all damage at the cost of not being able to crit which is useful well beyond PvP, never mind the people who have orc characters and want to use it because the item relates to Malacath.

    Not to make an argument, but some of these are the reasons I've seen on why it's more relevant to PvP than PvE;
    • Most BiS builds still rely on high crit and Shadow mundus for efficacy.
    • Certain sets and conditions only proc on crits thus removing build efficacy even more. (Ex; Aegis Caller, Briarheart, Caluurion's Legacy, Defiler, Grundwulf, and slew of others)
    • The potential of losing either the five piece bonus usually slotted in jewelry/weapons or the loss of a monster set that also provides build efficacy.

    A few other things though. The first is while crit resistance isn't BiS in PvE, the item still performs in PvE by providing armor for that piece. The crit resistance is still applied to the character's stats. It also still performs if the piece is part of a two or five piece set bonus. It's the same with raiding sets that provide a damage bonus against dungeon mobs and bosses. While that bonus doesn't work in PvP, the other set bonuses and the armor rating is still applied. The only true PvP item that has no functionality at all would be siege, forward camps, and repair kits.

    Edit: Further elaboration about set bonuses on a crit resist piece being relevant outside of PvP.

    It has uses in both play styles. My tank who is very defensively built, does abysmal damage, so the ring will help in dailies and the such. In dungeons/trials I would swap it out.

    I am sure healers would get similar benefits and use it in a similar way.

    It’s a useful utility item for everyday use.

    Oh, don't get me wrong. I agree with that. Anything has a benefit if you find a proper application for it. It's just that those are reasons I've seen. They're not my reasons because I think it's trivial to say this set is a PvP set and that set is a PvE set. If there's a will and a way, there's a proper application to that person's playstyle.
  • Sevn
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    mav1234 wrote: »
    Sevn wrote: »
    Nope, not confused. I'm responding to the pvpers complaining about having to do pve content in a pve oriented game.

    I get it though, lots of people who claim to be Pvper's are really only interested in fighting players who are no match for them.

    That I'm used to. Not use to players hiding in 2 whole zones complaining about pve content instead of playing games that are aimed at true Pvper's with an entire game dedicated to them.

    This thread is a PvE'er complaining about PvP, lol. The response was "Hey, we're all doing things we don't normally do!"

    The majority of PvPers I know want even, fun fights. Lots of people like ganking, sure, but a lot of us like even fights. The reason I have always lamented the lack of instanced two team deathmatch rated gameplay is because I love competitive, even matches.

    Some of us like MMORPG PvP. Why are you so anti-Pvper, anyway? Lose some fights? Just curious. I guess ESO PvP can be rough to get into :( Sorry for your bad experience.

    I LOVE competitive pvp. I've been very careful to highlight I'm talking about ESO and their pvp community. There is a reason some of you like MMORPG PvP over dedicated pvp games and it has little to do with seeking out competitive play. You are a minority not the majority.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Vietfox
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    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!

    And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts

    Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
    Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?
  • Inaya
    Inaya
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    Vietfox wrote: »
    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!

    And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts

    Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
    Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?

    Oh but gankers do care! They love to harrass someone who won't fight back. I LOVE the actual PVP'ers, the ones I played with during MYM, who worked together to accomplish something and were very nice and welcoming to a PVE'er who had no idea what she was doing for a solid few hours.

    The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.
  • BlueRaven
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    Vietfox wrote: »
    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!

    And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts

    Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
    Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?

    I think the difference is cooperative vs competitive gameplay. And many pve players want some dungeons nerfed as well.
  • StamPlar_1976
    StamPlar_1976
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    Inaya wrote: »
    Vietfox wrote: »
    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!

    And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts

    Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
    Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?

    Oh but gankers do care! They love to harrass someone who won't fight back. I LOVE the actual PVP'ers, the ones I played with during MYM, who worked together to accomplish something and were very nice and welcoming to a PVE'er who had no idea what she was doing for a solid few hours.

    The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.

    You were red. In a pvp zone. It is there right to attack you. They did. You knew going there that the possibility of being attacked was there. I don't see the issue. There isn't any rule whatsoever that says they have to leave you alone because you don't feel like pvping. Don't want to get attacked, don't go there. How hard is that to understand?
  • Inaya
    Inaya
    ✭✭✭✭✭
    Inaya wrote: »
    Vietfox wrote: »
    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!

    And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts

    Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
    Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?

    Oh but gankers do care! They love to harrass someone who won't fight back. I LOVE the actual PVP'ers, the ones I played with during MYM, who worked together to accomplish something and were very nice and welcoming to a PVE'er who had no idea what she was doing for a solid few hours.

    The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.

    You were red. In a pvp zone. It is there right to attack you. They did. You knew going there that the possibility of being attacked was there. I don't see the issue. There isn't any rule whatsoever that says they have to leave you alone because you don't feel like pvping. Don't want to get attacked, don't go there. How hard is that to understand?

    Yep, you are 100% correct however my point about going OUT OF YOUR WAY to attack someone when they obviously are not engaging in PVP remains valid. How hard is that to understand?
  • Vietfox
    Vietfox
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    ✭✭
    Inaya wrote: »
    Vietfox wrote: »
    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!

    And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts

    Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
    Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?

    The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.

    Ok, define "ganker", because most people regardless their class kill on sight, doesn't matter if you are fishing, repairing a wall, buying sieges or going from Sej to BRK. That's not harassment, that's pvp.
  • BlueRaven
    BlueRaven
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    ✭✭✭✭✭
    Inaya wrote: »
    Vietfox wrote: »
    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!

    And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts

    Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
    Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?

    Oh but gankers do care! They love to harrass someone who won't fight back. I LOVE the actual PVP'ers, the ones I played with during MYM, who worked together to accomplish something and were very nice and welcoming to a PVE'er who had no idea what she was doing for a solid few hours.

    The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.

    You were red. In a pvp zone. It is there right to attack you. They did. You knew going there that the possibility of being attacked was there. I don't see the issue. There isn't any rule whatsoever that says they have to leave you alone because you don't feel like pvping. Don't want to get attacked, don't go there. How hard is that to understand?

    If anyone still wonders what the controversy is all about. Well here it is.
  • BlueRaven
    BlueRaven
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    Vietfox wrote: »
    Inaya wrote: »
    Vietfox wrote: »
    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!

    And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts

    Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
    Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?

    The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.

    Ok, define "ganker", because most people regardless their class kill on sight, doesn't matter if you are fishing, repairing a wall, buying sieges or going from Sej to BRK. That's not harassment, that's pvp.

    How is fishing pvp? That to me seems very different then the other three.
  • Vietfox
    Vietfox
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    ✭✭
    BlueRaven wrote: »
    Vietfox wrote: »
    Inaya wrote: »
    Vietfox wrote: »
    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!

    And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts

    Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
    Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?

    The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.

    Ok, define "ganker", because most people regardless their class kill on sight, doesn't matter if you are fishing, repairing a wall, buying sieges or going from Sej to BRK. That's not harassment, that's pvp.

    How is fishing pvp? That to me seems very different then the other three.

    Fishing isn't pvp, but you are doing it in a pvp area, so accept the risk. Just like when you are trying to open a chest and an npc spots you and attacks you, you gotta fight back.
  • Inaya
    Inaya
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    Vietfox wrote: »
    Inaya wrote: »
    Vietfox wrote: »
    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!

    And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts

    Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
    Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?

    The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.

    Ok, define "ganker", because most people regardless their class kill on sight, doesn't matter if you are fishing, repairing a wall, buying sieges or going from Sej to BRK. That's not harassment, that's pvp.

    That's acutally not true at all. More often than not if I'm fishing or completing PVE objetives MOST of the PVP'ers just pass right by, sometimes I see them slow down a bit (like they are checking me out) and then speed back up to get where they were going. It's happened while fishing, in delves, farming, questing, every aspect of PVE play. Those are the PVP'ers I enjoy playing with during PVP events and even sometimes just cuz.

    A ganker is someone who doesn't care to do something constructive or useful with his/her game time, so they are often sighted grouping up and attacking from behind while they are doing something, fighting something else or recover from a fight. They will camp you and re-kill you, they will /say stupid things and actually aren't really wanted by GOOD PVP'ers either.
  • BlueRaven
    BlueRaven
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    Vietfox wrote: »
    BlueRaven wrote: »
    Vietfox wrote: »
    Inaya wrote: »
    Vietfox wrote: »
    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!

    And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts

    Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
    Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?

    The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.

    Ok, define "ganker", because most people regardless their class kill on sight, doesn't matter if you are fishing, repairing a wall, buying sieges or going from Sej to BRK. That's not harassment, that's pvp.

    How is fishing pvp? That to me seems very different then the other three.

    Fishing isn't pvp, but you are doing it in a pvp area, so accept the risk. Just like when you are trying to open a chest and an npc spots you and attacks you, you gotta fight back.

    It’s not quite the same is it though, some person minding their own business, not involved in a siege or the such. And that’s the issue at hand, players who want to be left alone, and another player basically dragging them into an activity they don’t want.

    Your chest issue is also not equivalent as normal npc mobs can’t burn a player down that quickly, and engaging the mob only risks losing the chest to another player. Also even if the player dies, soul shards exist.
    Dying to another player means a possible(probable) long inconvenience, particularly if the dead player was in a delve.

    I am just glad I got all my cyrodiil achievements/sky shards done before champion points. Back when there so many servers each faction had effectively there own version private version of cyrodiil.
  • Vietfox
    Vietfox
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    Inaya wrote: »
    Vietfox wrote: »
    Inaya wrote: »
    Vietfox wrote: »
    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!

    And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts

    Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
    Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?

    The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.

    Ok, define "ganker", because most people regardless their class kill on sight, doesn't matter if you are fishing, repairing a wall, buying sieges or going from Sej to BRK. That's not harassment, that's pvp.

    That's acutally not true at all. More often than not if I'm fishing or completing PVE objetives MOST of the PVP'ers just pass right by, sometimes I see them slow down a bit (like they are checking me out) and then speed back up to get where they were going. It's happened while fishing, in delves, farming, questing, every aspect of PVE play. Those are the PVP'ers I enjoy playing with during PVP events and even sometimes just cuz.

    If some people don't want to attack you then fine, but the ones who do also got the right to do it, it's a pvp area after all. You want everyone to follow your made up rules, and that's not how it works.
    I, for instance, hate it when i'm fighting outnumbered in front of an enemy keep and 3 or 4 "brave players" decide to drop their cold fire ballista on me, but you won't see me telling them how they should play.
    Inaya wrote: »
    A ganker is someone who doesn't care to do something constructive or useful with his/her game time, so they are often sighted grouping up and attacking from behind while they are doing something, fighting something else or recover from a fight. They will camp you and re-kill you, they will /say stupid things and actually aren't really wanted by GOOD PVP'ers either.

    A ganker is someone who sacrifices their survivability for damage, and does that to get AP, which is quite useful, so i wouldn't say they are wasting their time. Personally i don't enjoy playing as a ganker, but again, i'm not gonna tell people how they should have fun. Also most of them are easy to kill anyway, you just need to know how to deal with them.
    Btw, there's no such thing as "camping someone" in this game. If you get ganked and decide to respawn in the same keep and leave through the same door then it's on you :)
This discussion has been closed.