nesakinter wrote: »Fur_like_snow wrote: »
TO be quite honest there shouldn't be ANY content/loot/merch/treasure that isn't available to a solo PvE player to obtain through their own efforts and no fears of getting ganked or requiring group play.
So players should get trial skins and godslayer titles for solo play? They shouldn’t be required to group up to earn those prizes?
The exceptions that prove the rule, or not. Since the mainline quest ends up with the player solo killing Molag Bal...seems a distinction without a difference.
You know this is a MMOrpg right?
Very much so. There are more than a few successful MMORPG's that don't require team/group play to be successful in the game.
Tommy_The_Gun wrote: »
So pvpers having to pve to get most of the stuff is fine but pvers going to Cyro/IC ocasionally is not? Ok.
The point is that there are no players you have to fight against in order to get stuff you want in PvE. No one is blocking your progress. In PvP however, there are plenty of trolls who camp bosses in IC waiting for "I win" opportunity. Especially after ZOS made IC as a separate campaign (previously we had more instances of IC and you could pick empty campaign and go to empty IC).
And to be honest, I don't care about it. If they want to kill me they can, if that will make them feel better. What I do care about is that I can not loot boss I have killed, because I was ganked.
It could be compared to PvE if, for example: Only top % of scoreboards in PvE gets the loot. That would be bad, but would be comparable, because other players will block your progress, thus you will have to compete against them - hence other will block your progress.
Tommy_The_Gun wrote: »
So pvpers having to pve to get most of the stuff is fine but pvers going to Cyro/IC ocasionally is not? Ok.
The point is that there are no players you have to fight against in order to get stuff you want in PvE. No one is blocking your progress. In PvP however, there are plenty of trolls who camp bosses in IC waiting for "I win" opportunity. Especially after ZOS made IC as a separate campaign (previously we had more instances of IC and you could pick empty campaign and go to empty IC).
And to be honest, I don't care about it. If they want to kill me they can, if that will make them feel better. What I do care about is that I can not loot boss I have killed, because I was ganked.
It could be compared to PvE if, for example: Only top % of scoreboards in PvE gets the loot. That would be bad, but would be comparable, because other players will block your progress, thus you will have to compete against them - hence other will block your progress.
This is what PVP'ers don't get about these complaints. If I could unPVP myself so people would leave me alone I'd go to a PVP zone in a heartbeat. Unfortunately it's the few trolls who make the majority of PVP'ers who WILL leave you alone if it's obvious you are there for PVE look bad. You know the "get gud" trolls?
StamPlar_1976 wrote: »Tommy_The_Gun wrote: »
So pvpers having to pve to get most of the stuff is fine but pvers going to Cyro/IC ocasionally is not? Ok.
The point is that there are no players you have to fight against in order to get stuff you want in PvE. No one is blocking your progress. In PvP however, there are plenty of trolls who camp bosses in IC waiting for "I win" opportunity. Especially after ZOS made IC as a separate campaign (previously we had more instances of IC and you could pick empty campaign and go to empty IC).
And to be honest, I don't care about it. If they want to kill me they can, if that will make them feel better. What I do care about is that I can not loot boss I have killed, because I was ganked.
It could be compared to PvE if, for example: Only top % of scoreboards in PvE gets the loot. That would be bad, but would be comparable, because other players will block your progress, thus you will have to compete against them - hence other will block your progress.
This is what PVP'ers don't get about these complaints. If I could unPVP myself so people would leave me alone I'd go to a PVP zone in a heartbeat. Unfortunately it's the few trolls who make the majority of PVP'ers who WILL leave you alone if it's obvious you are there for PVE look bad. You know the "get gud" trolls?
Lol. Imagine that. Pvp-ers killing players in a PvP zone. What is the world coming to?
It’s definitely working - I see more friends and guildies going to IC, requesting help and, after a while, getting the leads... I see more guilds doing IC runs specifically for this...
Not a fan of IC as a solo player (not good enough at the duelling/single combat element), but I’ve had stupid fun going there with groups...
Can’t imagine the carnage when MYM rolls around....
but that's kinda the point? this seems to be designed to be unfun for both groups of players. and IMO, that is NOT good design. as its been pointed out couple of times, they could have implemented it differently. they could have put the same leads into both pvp and pve areas. they could have made leads tradable. they could have made results tradable! imagine being able to sell antiquities that you got through pvp - to pve players the way you can sell outfit runeboxes, pets, etc right now?
the reality is that they have certain modes of content that in their opinion too many players avoid. so they designed the system to "encourage" these players to go into the modes of content, rather then trying to make those modes more fun, or accepting that some of their playerbase just doesn't enjoy certain things and improve content for those that do enjoy it, instead of fiddling with it in occasionally odd ways, to push more players into it.
but oh well. we all would rather attack each other, apparently then unite in shared dissatisfaction.
BrownChicken wrote: »@peacenote I do not want to seem rude, but:
1) The ring of Malkat is an PVP item...
BrownChicken wrote: »@peacenote I do not want to seem rude, but:
1) The ring of Malkat is an PVP item...
I see this claimed, but it just isn't true.
A true PvP item has no functionality outside of PvP at all, which means "PvP items" are basically limited to stuff that relates to doing more damage or having more resistance to other players, including things like critical resistance (since PvE enemies don't crit). This item gives a flat increase to all damage at the cost of not being able to crit which is useful well beyond PvP, never mind the people who have orc characters and want to use it because the item relates to Malacath.
BrownChicken wrote: »@peacenote I do not want to seem rude, but:
1) The ring of Malkat is an PVP item...
I see this claimed, but it just isn't true.
A true PvP item has no functionality outside of PvP at all, which means "PvP items" are basically limited to stuff that relates to doing more damage or having more resistance to other players, including things like critical resistance (since PvE enemies don't crit). This item gives a flat increase to all damage at the cost of not being able to crit which is useful well beyond PvP, never mind the people who have orc characters and want to use it because the item relates to Malacath.
Not to make an argument, but some of these are the reasons I've seen on why it's more relevant to PvP than PvE;
- Most BiS builds still rely on high crit and Shadow mundus for efficacy.
- Certain sets and conditions only proc on crits thus removing build efficacy even more. (Ex; Aegis Caller, Briarheart, Caluurion's Legacy, Defiler, Grundwulf, and slew of others)
- The potential of losing either the five piece bonus usually slotted in jewelry/weapons or the loss of a monster set that also provides build efficacy.
A few other things though. The first is while crit resistance isn't BiS in PvE, the item still performs in PvE by providing armor for that piece. The crit resistance is still applied to the character's stats. It also still performs if the piece is part of a two or five piece set bonus. It's the same with raiding sets that provide a damage bonus against dungeon mobs and bosses. While that bonus doesn't work in PvP, the other set bonuses and the armor rating is still applied. The only true PvP item that has no functionality at all would be siege, forward camps, and repair kits.
Edit: Further elaboration about set bonuses on a crit resist piece being relevant outside of PvP.
BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
BrownChicken wrote: »@peacenote I do not want to seem rude, but:
1) The ring of Malkat is an PVP item and the fact that it drops for PvP activity is a right.
2) You do not have to receive it at all.
3) The system of relics was created so that the player would exhibit different activities. So that his gaming experience is not limited only to trips to the guild merchant.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
BrownChicken wrote: »@peacenote I do not want to seem rude, but:
1) The ring of Malkat is an PVP item...
I see this claimed, but it just isn't true.
A true PvP item has no functionality outside of PvP at all, which means "PvP items" are basically limited to stuff that relates to doing more damage or having more resistance to other players, including things like critical resistance (since PvE enemies don't crit). This item gives a flat increase to all damage at the cost of not being able to crit which is useful well beyond PvP, never mind the people who have orc characters and want to use it because the item relates to Malacath.
Not to make an argument, but some of these are the reasons I've seen on why it's more relevant to PvP than PvE;
- Most BiS builds still rely on high crit and Shadow mundus for efficacy.
- Certain sets and conditions only proc on crits thus removing build efficacy even more. (Ex; Aegis Caller, Briarheart, Caluurion's Legacy, Defiler, Grundwulf, and slew of others)
- The potential of losing either the five piece bonus usually slotted in jewelry/weapons or the loss of a monster set that also provides build efficacy.
A few other things though. The first is while crit resistance isn't BiS in PvE, the item still performs in PvE by providing armor for that piece. The crit resistance is still applied to the character's stats. It also still performs if the piece is part of a two or five piece set bonus. It's the same with raiding sets that provide a damage bonus against dungeon mobs and bosses. While that bonus doesn't work in PvP, the other set bonuses and the armor rating is still applied. The only true PvP item that has no functionality at all would be siege, forward camps, and repair kits.
Edit: Further elaboration about set bonuses on a crit resist piece being relevant outside of PvP.
It has uses in both play styles. My tank who is very defensively built, does abysmal damage, so the ring will help in dailies and the such. In dungeons/trials I would swap it out.
I am sure healers would get similar benefits and use it in a similar way.
It’s a useful utility item for everyday use.
Nope, not confused. I'm responding to the pvpers complaining about having to do pve content in a pve oriented game.
I get it though, lots of people who claim to be Pvper's are really only interested in fighting players who are no match for them.
That I'm used to. Not use to players hiding in 2 whole zones complaining about pve content instead of playing games that are aimed at true Pvper's with an entire game dedicated to them.
This thread is a PvE'er complaining about PvP, lol. The response was "Hey, we're all doing things we don't normally do!"
The majority of PvPers I know want even, fun fights. Lots of people like ganking, sure, but a lot of us like even fights. The reason I have always lamented the lack of instanced two team deathmatch rated gameplay is because I love competitive, even matches.
Some of us like MMORPG PvP. Why are you so anti-Pvper, anyway? Lose some fights? Just curious. I guess ESO PvP can be rough to get intoSorry for your bad experience.
Integral1900 wrote: »BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts
Integral1900 wrote: »BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts
Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?
Integral1900 wrote: »BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts
Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?
Integral1900 wrote: »BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts
Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?
Oh but gankers do care! They love to harrass someone who won't fight back. I LOVE the actual PVP'ers, the ones I played with during MYM, who worked together to accomplish something and were very nice and welcoming to a PVE'er who had no idea what she was doing for a solid few hours.
The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.
StamPlar_1976 wrote: »Integral1900 wrote: »BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts
Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?
Oh but gankers do care! They love to harrass someone who won't fight back. I LOVE the actual PVP'ers, the ones I played with during MYM, who worked together to accomplish something and were very nice and welcoming to a PVE'er who had no idea what she was doing for a solid few hours.
The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.
You were red. In a pvp zone. It is there right to attack you. They did. You knew going there that the possibility of being attacked was there. I don't see the issue. There isn't any rule whatsoever that says they have to leave you alone because you don't feel like pvping. Don't want to get attacked, don't go there. How hard is that to understand?
Integral1900 wrote: »BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts
Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?
The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.
StamPlar_1976 wrote: »Integral1900 wrote: »BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts
Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?
Oh but gankers do care! They love to harrass someone who won't fight back. I LOVE the actual PVP'ers, the ones I played with during MYM, who worked together to accomplish something and were very nice and welcoming to a PVE'er who had no idea what she was doing for a solid few hours.
The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.
You were red. In a pvp zone. It is there right to attack you. They did. You knew going there that the possibility of being attacked was there. I don't see the issue. There isn't any rule whatsoever that says they have to leave you alone because you don't feel like pvping. Don't want to get attacked, don't go there. How hard is that to understand?
Integral1900 wrote: »BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts
Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?
The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.
Ok, define "ganker", because most people regardless their class kill on sight, doesn't matter if you are fishing, repairing a wall, buying sieges or going from Sej to BRK. That's not harassment, that's pvp.
Integral1900 wrote: »BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts
Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?
The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.
Ok, define "ganker", because most people regardless their class kill on sight, doesn't matter if you are fishing, repairing a wall, buying sieges or going from Sej to BRK. That's not harassment, that's pvp.
How is fishing pvp? That to me seems very different then the other three.
Integral1900 wrote: »BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts
Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?
The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.
Ok, define "ganker", because most people regardless their class kill on sight, doesn't matter if you are fishing, repairing a wall, buying sieges or going from Sej to BRK. That's not harassment, that's pvp.
Integral1900 wrote: »BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts
Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?
The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.
Ok, define "ganker", because most people regardless their class kill on sight, doesn't matter if you are fishing, repairing a wall, buying sieges or going from Sej to BRK. That's not harassment, that's pvp.
How is fishing pvp? That to me seems very different then the other three.
Fishing isn't pvp, but you are doing it in a pvp area, so accept the risk. Just like when you are trying to open a chest and an npc spots you and attacks you, you gotta fight back.
Integral1900 wrote: »BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts
Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?
The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.
Ok, define "ganker", because most people regardless their class kill on sight, doesn't matter if you are fishing, repairing a wall, buying sieges or going from Sej to BRK. That's not harassment, that's pvp.
That's acutally not true at all. More often than not if I'm fishing or completing PVE objetives MOST of the PVP'ers just pass right by, sometimes I see them slow down a bit (like they are checking me out) and then speed back up to get where they were going. It's happened while fishing, in delves, farming, questing, every aspect of PVE play. Those are the PVP'ers I enjoy playing with during PVP events and even sometimes just cuz.
A ganker is someone who doesn't care to do something constructive or useful with his/her game time, so they are often sighted grouping up and attacking from behind while they are doing something, fighting something else or recover from a fight. They will camp you and re-kill you, they will /say stupid things and actually aren't really wanted by GOOD PVP'ers either.