The design of IC (as a PvP zone) is fundamentally flawed - telvar can only be obtained from "PvE activities" in the zone in the first place.which seems to be avoiding pvp and doing pve... in a pvp area...
Did it not occur to anyone that the reason they are in PVP or the Dungeons is to encourage new players to try out and experience what else the game has to offer?
Getting ganked without a chance against the CP 810 PvP killing machines at all and getting frustrated by not being able to get the leads?
I guess that is mission acomplished, then.
But players who complain about this are those with a low tolerance for failure, the ones who don't like to die in pve or pvp, usually the type of players who leave the group after a wipe. They want to be carried or easy drops/lootboxes.
Did it not occur to anyone that the reason they are in PVP or the Dungeons is to encourage new players to try out and experience what else the game has to offer?
Taleof2Cities wrote: »Sirona_Starr wrote: »Since antiquities is a PVE activity, putting leads in PVP is just a guaranteed frustration. If they were going to put PVE activity leads in PVP, then they should have put the leads, especially the IC ones, in safe zones, where all factions can do the pve thing without gankers and other sorts around. That makes sense.
Nope.
The leads for the PvP equipment (siege lancers) can only be excavated in a PvE zone. It goes both ways.
The design of IC (as a PvP zone) is fundamentally flawed - telvar can only be obtained from "PvE activities" in the zone in the first place.which seems to be avoiding pvp and doing pve... in a pvp area...
ALL of the telvar that you can get off of the enemies you've killed in PvP has ultimately originated from PvE mobs. (or from daily login rewards, or the PvE quest rewards, both of which don't count as PvP)
IMO, this is one of the zone's biggest flaws - and pretty much the main reason why it's mostly full of farmzergs and NB gankers.
Presumably, telvar was meant as an incentive to participate in IC's content, but instead it has overwhelmingly served as an incentive for PvE farming - as well as ganking the farmers, which tends to make for rather poor PvP most of the time.
Anyone still remembers the outcry from farmers when the number of IC instances was reduced from 6/8 to just 2?
And now, we have a similar situation with leads - putting what amounts to pure PvE content in a PvP zone.
I guess the devs didn't learn their lessons from the 2019 Anniversary "PvP week"?
ApostateHobo wrote: »I'm personally fine with them putting leads wherever, as I enjoy both pve and pvp. However there are a ton of little ganking trolls in imperial city that wait to attack you when you're in combat with something. This gets really annoying after a while, so I fully understand the frustration of having to farm for leads there.
You have to learn strats to do high end PvE content ?
It's the same for PvP. Use your brain. Choose the right stuff, the right group, the right skills, don't go solo, farm in group.
You'll get the lead in no time.
I hate camping bosses in PvE, I hate fishing, I didn't complain here to get my leads.
The same leads should be available as pve and pvp options then it works for everyone cos those that prefer to get leads via pve could just grind that and get same leads that people who love to pvp get ...ez.
I agree with you OP ....pvp should not be forced upon pve players and pve should not be forced upon pvp players .
I know people will say it's not forced upon us but as a completionist it sure feels that way.
Let me rephrase it:The design of IC (as a PvP zone) is fundamentally flawed - telvar can only be obtained from "PvE activities" in the zone in the first place.which seems to be avoiding pvp and doing pve... in a pvp area...
ALL of the telvar that you can get off of the enemies you've killed in PvP has ultimately originated from PvE mobs. (or from daily login rewards, or the PvE quest rewards, both of which don't count as PvP)
IMO, this is one of the zone's biggest flaws - and pretty much the main reason why it's mostly full of farmzergs and NB gankers.
Presumably, telvar was meant as an incentive to participate in IC's content, but instead it has overwhelmingly served as an incentive for PvE farming - as well as ganking the farmers, which tends to make for rather poor PvP most of the time.
Anyone still remembers the outcry from farmers when the number of IC instances was reduced from 6/8 to just 2?
And now, we have a similar situation with leads - putting what amounts to pure PvE content in a PvP zone.
I guess the devs didn't learn their lessons from the 2019 Anniversary "PvP week"?
So, what's your objection?
VaranisArano wrote: »If you don't like PVP, by all means, let ZOS know that... It's no accident ZOS puts rewards behind PVP content when they put rewards behind ALL the content in the game.
They know full well that most ESO players will hold their nose and PVP long enough to get the rewards if they want them bad enough. It happens every event despite the complaints.
ApostateHobo wrote: »I'm personally fine with them putting leads wherever, as I enjoy both pve and pvp. However there are a ton of little ganking trolls in imperial city that wait to attack you when you're in combat with something. This gets really annoying after a while, so I fully understand the frustration of having to farm for leads there. Also all the pvper's in this thread are reeeally not doing anything to better people's opinion of pvp, you're honestly just reinforcing the negative opinion others have of you.
ApostateHobo wrote: »I'm personally fine with them putting leads wherever, as I enjoy both pve and pvp. However there are a ton of little ganking trolls in imperial city that wait to attack you when you're in combat with something. This gets really annoying after a while, so I fully understand the frustration of having to farm for leads there. Also all the pvper's in this thread are reeeally not doing anything to better people's opinion of pvp, you're honestly just reinforcing the negative opinion others have of you.
To be fair, threads like this do nothing but reinforce the opinion that a lot of players feel 'entitled' to get what they want how they want.
If you don't want to PVP, don't. Forego the lead.
Just like a lot of PVP players are forced to do with every single bit of content that has been released since IC, almost 5 years ago. They either suck it up and do something they don't always enjoy, or they just forget it and move on.
I play both, so I couldn't care less. Just pointing out that there has been a huge imbalance in the content you need to play to actually obtain stuff in this game.
Name me 1 thing outside of vigor, barrier and warhorn you actually have to PVP to get.
If any, it's the tinniest fraction of things you need enter PVE for to obtain.
What lead drops from IC anyway?
Actually, yes, some of those players will.Integral1900 wrote: »Is this company truly so dumb that it thinks players will take up a game mode PVE or PVP that they fundamentally do not like simply because there is some shiny stuff in there!
But players who complain about this are those with a low tolerance for failure, the ones who don't like to die in pve or pvp, usually the type of players who leave the group after a wipe. They want to be carried or easy drops/lootboxes.
No, actually we just have a low tolerance for asshattery. We do not find it in any way fun to be arbitrarily denied access to content by some jerk who thinks it's funny to gank and teabag people who don't have a chance against him. At least with a PvE grind you have access to the content and can make as many attempts as you like whenever you like. In PvP situations, you may not have any practical choice beyond leaving and trying again another day.
So two rings and a furniture item:
- Malacath’s Brutal Rune Core (Mythic piece); Upper District Bosses, Can also drop from Safebox in Bal Foyen. (Dig Site in Bal Foyen)
- Jeweled Skull of Ayleid Kings (Gold; Furniture); Lead drops in Cyrodiil Treasure Chests or Heavy Sacks, Imperial City upper District Bosses (Only dig site is in Glenumbra)
- Hecatomb Tassets (Mythic piece); Lead drops in IMPERIAL CITY from General Kryozote & Krosogar, Imperial City Sewers (Only dig site is in Khenarthi’s Roost)
People are complaining about not getting leads immediately because they want all the items this week
The Antiquities system is something that was added which contributes to the long term of the game.
Which is why there are leads everywhere.
You may not like PvP having leads but I’m sure there are various PvP players who appreciate it.
Of course people are hating the grind if all they’re doing is farming leads. It’s supposed to be something you do as you play - like crafting.
I don’t think it’s a bad idea that there are leads for pvp play, I think having them be exclusive is the issue.
And again there are literally dozens of leads that are locked behind PvE activities that PvPers don't like to do. Fishing. Dungeons. Trials. Pathfinder achievements which include delve completions. There are leads that are only exclusive to those activities. This is why a lot of people think that PvEers have a chip on their shoulder. Everyone has to suffer through THEIR content, but Mara forbid it if they actually have to do something they don't want to to get a special item from the system.
If they made what is now exclusive pve leads also drop in pvp I would not care, just as long as they all drop in pve. Why should one form or the other have exclusives for that type of game play?
The same argument works in reversal. The. Other. Leads. In. Raids. Do. Not. Drop. In. PvP. Literally most leads do NOT drop in PvP. You cannot have your cake and eat it too.
I don't understand. Did I not just say have all leads that drop in PvE also drop in PvP and vice versa? I honestly don't care.
Have monster helms drop in PvP, it's fine with me. Why should any of that bother me?
I wasn't talking about monster helms. There are literally leads that are locked behind PvE activities. Fishing. Trials. Dungeons. It doesn't take but 20 seconds to google this or look on Alcast's website. They can't get most of those leads by participating in PvP and are ONLY FOUND IN PVE, so why should YOU be that special in having a select few (literally, there's just 8 of them compared to how many PvE leads?) that are locked behind PvP? It's not hard to understand unless you're birdboxing the point in which case, I have better things to deal with if you're going to go "BUT PVP" all day. If you don't want to PvP, you don't need the leads. Simple. If I have to put up with finding leads only found in fishing, dungeons, and raids, you have to put up with only a couple in the IC and Cyrodiil.
People are complaining about not getting leads immediately because they want all the items this week
The Antiquities system is something that was added which contributes to the long term of the game.
Which is why there are leads everywhere.
You may not like PvP having leads but I’m sure there are various PvP players who appreciate it.
Of course people are hating the grind if all they’re doing is farming leads. It’s supposed to be something you do as you play - like crafting.
I don’t think it’s a bad idea that there are leads for pvp play, I think having them be exclusive is the issue.
And again there are literally dozens of leads that are locked behind PvE activities that PvPers don't like to do. Fishing. Dungeons. Trials. Pathfinder achievements which include delve completions. There are leads that are only exclusive to those activities. This is why a lot of people think that PvEers have a chip on their shoulder. Everyone has to suffer through THEIR content, but Mara forbid it if they actually have to do something they don't want to to get a special item from the system.
If they made what is now exclusive pve leads also drop in pvp I would not care, just as long as they all drop in pve. Why should one form or the other have exclusives for that type of game play?
“... they actually have to do something they don't want to...” Ummm yeah, that’s why the OP made the thread.newtinmpls wrote: »Normally I hate IC and avoid it. Don't care to do it, not fun getting ganked.
But now there are leads in IC.
So now I get to wade through more of the F-ing annoying petty 13 year old crap.
Way to increase resentment and misery
I don’t understand your argument, do you want pvers to not like pvp more? Or do you think a person who dislikes pvp will suddenly “switch” to liking it?
People are complaining about not getting leads immediately because they want all the items this week
The Antiquities system is something that was added which contributes to the long term of the game.
Which is why there are leads everywhere.
You may not like PvP having leads but I’m sure there are various PvP players who appreciate it.
Of course people are hating the grind if all they’re doing is farming leads. It’s supposed to be something you do as you play - like crafting.
I don’t think it’s a bad idea that there are leads for pvp play, I think having them be exclusive is the issue.
And again there are literally dozens of leads that are locked behind PvE activities that PvPers don't like to do. Fishing. Dungeons. Trials. Pathfinder achievements which include delve completions. There are leads that are only exclusive to those activities. This is why a lot of people think that PvEers have a chip on their shoulder. Everyone has to suffer through THEIR content, but Mara forbid it if they actually have to do something they don't want to to get a special item from the system.
If they made what is now exclusive pve leads also drop in pvp I would not care, just as long as they all drop in pve. Why should one form or the other have exclusives for that type of game play?
The same argument works in reversal. The. Other. Leads. In. Raids. Do. Not. Drop. In. PvP. Literally most leads do NOT drop in PvP. You cannot have your cake and eat it too.
I don't understand. Did I not just say have all leads that drop in PvE also drop in PvP and vice versa? I honestly don't care.
Have monster helms drop in PvP, it's fine with me. Why should any of that bother me?