For the covenant 💪I for one ensure the covenant are hard at work defending all our lands. Imperial city is part of our territory and thus will be contested as rival inferiors attempt to take our lands and riches.
Some players try to ruin the immersive roleplaying experience of the 3 banner war by calling them 13 year olds. Tell them to shape up or ship out. The covenant has no room for cowards and weaklings... and if you arent carrying that banner, your opinion isnt valued in tamriel.
TequilaFire wrote: »TequilaFire wrote: »I have to do pve content in a pve oriented game!? Gasp! The horror of it! This special mindset never gets old lol.
You could always stop hiding in an MMO centered around pve and play a real pvp game. Of course you'd always be facing opponents that want to fight but don't let something as small as a challenge stop you.
PvP Players in a PvE oriented game complaining about having to do PvE content and actually thinking it's the same as PvE players complaining about having to participate in pvp content that even the devs have abandoned and written off. Madness I tell you.
You may want to reread the OP. I think you are confused about this thread. It was not started by a PvPer. Having players demand access on their terms to every item is ridiculous.
Imagine making a post claiming developers have abandoned pvp in a thread complaining about developers adding things to pvp zones.
That said... this game has two full zones dedicated to PvP. Regardless of other aspects that speak to lack of support of the PvP community, claiming pvpers should find a real pvp game is stupid. Stop being toxic.
Nope, not confused. I'm responding to the pvpers complaining about having to do pve content in a pve oriented game.
I get it though, lots of people who claim to be Pvper's are really only interested in fighting players who are no match for them.
That I'm used to. Not use to players hiding in 2 whole zones complaining about pve content instead of playing games that are aimed at true Pvper's with an entire game dedicated to them.
The game is marketed at both PvE and PvP, it didn't even have trials in the beginning.
Players that don't even PvP make the most noise.
Except I'm not complaining about pvp, dying to Pvper's in a pvp zone or anything like that am I? I'm responding to Pvper's making the most noise about having to participate in pve content in a pve oriented game. Point of fact I do both and love a good zerg or a romp through BG'S.
Marketed at both? At the beginning sure. X amount of years later and there's a whopping 2 whole zones dedicated to pvp, one considered a complete failure by most that fails to attract either Pvper's or pver's.
You are entitled to your opinion of course but not everyone shares it.
Boohoo... Cry me a river. When I wanted stuff from PvE you know what I did? I soloed group dungs, because I hate to wait and ask others to help me, I've created my own builds that are able to being jack of all trades: tanky, deal damage and self heal, and you know what?
VaranisArano wrote: »VaranisArano wrote: »[Quoted post was removed]
I'm curious. How do you accidentally queue up for Cyrodiil, Imperial City, or Battlegrounds if you don't want to be there?
Imagine deliberately queueing up for a PVP-enabled zone and then getting upset when PVP happens. Maybe it would be wise for such players to swap to a PVE-only game or stick to the PVE-only zones?
Killing a player as he's finishing off a boss isn't pvp now is it? Getting ganked as you come out of a dialogue with an npc is pvping? That's not pvp, that's simply (PKing) player killing.
[snip]
[Edited to remove Baiting]
You mean to say that a PvPvE zone in which bosses grant Tel Var and killing players nets you half their Tel Var isn't explicitly designed to...hmmm...kill players and get their stuff?
ZOS knows that, you know.
Its kind of hard to miss that when its been a major part of IC since launch and players complain about it every single time they feel compelled to set foot in a PVP zone by the fear of missing out.
ZOS designed Imperial City and Cyrodiil for "player killing." There's "kill X players" quests. There's achievements for killing players. There's AP rewards for killing players. There's even an achievement for killing 100 players in the Imperial City Arena which is a quest location.
In other words, while you might not find it sporting, I find it very hard to believe that you can queue up for a PVP-enabled zone and not expect enemy players to try to kill you. ZOS certainly expects them to and encourages them to, even in the middle of a quest boss fight arena. If you object to "player killing," just give the PVP zones a miss.
And keep in mind, ZOS knows all of the above...and still put leads in Imperial City.
TO be quite honest there shouldn't be ANY content/loot/merch/treasure that isn't available to a solo PvE player to obtain through their own efforts and no fears of getting ganked or requiring group play.
Fur_like_snow wrote: »
TO be quite honest there shouldn't be ANY content/loot/merch/treasure that isn't available to a solo PvE player to obtain through their own efforts and no fears of getting ganked or requiring group play.
So players should get trial skins and godslayer titles for solo play? They shouldn’t be required to group up to earn those prizes?
Deathlord92 wrote: »I don’t see what so difficult about looking up a pvp build for your favourite class there’s even guides on how to pvp.
Fur_like_snow wrote: »
TO be quite honest there shouldn't be ANY content/loot/merch/treasure that isn't available to a solo PvE player to obtain through their own efforts and no fears of getting ganked or requiring group play.
So players should get trial skins and godslayer titles for solo play? They shouldn’t be required to group up to earn those prizes?
The exceptions that prove the rule, or not. Since the mainline quest ends up with the player solo killing Molag Bal...seems a distinction without a difference.
Fur_like_snow wrote: »
TO be quite honest there shouldn't be ANY content/loot/merch/treasure that isn't available to a solo PvE player to obtain through their own efforts and no fears of getting ganked or requiring group play.
So players should get trial skins and godslayer titles for solo play? They shouldn’t be required to group up to earn those prizes?
The exceptions that prove the rule, or not. Since the mainline quest ends up with the player solo killing Molag Bal...seems a distinction without a difference.
nesakinter wrote: »Fur_like_snow wrote: »
TO be quite honest there shouldn't be ANY content/loot/merch/treasure that isn't available to a solo PvE player to obtain through their own efforts and no fears of getting ganked or requiring group play.
So players should get trial skins and godslayer titles for solo play? They shouldn’t be required to group up to earn those prizes?
The exceptions that prove the rule, or not. Since the mainline quest ends up with the player solo killing Molag Bal...seems a distinction without a difference.
You know this is a MMOrpg right?
Deathlord92 wrote: »I don’t see what so difficult about looking up a pvp build for your favourite class there’s even guides on how to pvp.
Because for those of us who create characters, not “builds,” doing this DESTROYS our characters. Never gonna happen.
Deathlord92 wrote: »I don’t see what so difficult about looking up a pvp build for your favourite class there’s even guides on how to pvp.
Deathlord92 wrote: »I don’t see what so difficult about looking up a pvp build for your favourite class there’s even guides on how to pvp.
Because for those of us who create characters, not “builds,” doing this DESTROYS our characters. Never gonna happen.
Then you have to live with the consequence of sub-optimal decisions. This is a multiplayer game. Certain tactics are going to be more viable than others. There's absolutely nothing stopping you from swapping to a PvP set-up and then swapping back to something more suitable for roleplaying, questing, etc.
Fur_like_snow wrote: »IC is a ghost town minus collectively two weeks in a year it’s nice that ZoS added these to a PvP zone brings fresh faces into content that maybe they’re never experienced.
Fur_like_snow wrote: »IC is a ghost town minus collectively two weeks in a year it’s nice that ZoS added these to a PvP zone brings fresh faces into content that maybe they’re never experienced.
And sadly there's a certain subset of people who immediately think "great, I can make an enormous ass of myself and make someone elses life miserable at the same time whee". And a lot of those fresh faces never come back.
2 weeks later the "enormous ass" people are wondering why zos won't allocate scarce resources to improve the PvP experience, and how hard done by they are, demonstrating, once again, long term thinking skills are a rarity in todays society.
spartaxoxo wrote: »People are complaining about not getting leads immediately because they want all the items this week
The Antiquities system is something that was added which contributes to the long term of the game.
Which is why there are leads everywhere.
You may not like PvP having leads but I’m sure there are various PvP players who appreciate it.
Of course people are hating the grind if all they’re doing is farming leads. It’s supposed to be something you do as you play - like crafting.
I don’t think it’s a bad idea that there are leads for pvp play, I think having them be exclusive is the issue.
And again there are literally dozens of leads that are locked behind PvE activities that PvPers don't like to do. Fishing. Dungeons. Trials. Pathfinder achievements which include delve completions. There are leads that are only exclusive to those activities. This is why a lot of people think that PvEers have a chip on their shoulder. Everyone has to suffer through THEIR content, but Mara forbid it if they actually have to do something they don't want to to get a special item from the system.
There's a massive difference between a chore you can just hold your nose and do when you're in a mental state to do an unpleasant or boring task, and one where your entire ability to do it relies on others allowing you to do it and even intentionally annoying you and making it as miserable as possible.
Leads probably shouldn't be in such easily blocked PVP or Vet Trials.
Nope, not confused. I'm responding to the pvpers complaining about having to do pve content in a pve oriented game.
I get it though, lots of people who claim to be Pvper's are really only interested in fighting players who are no match for them.
That I'm used to. Not use to players hiding in 2 whole zones complaining about pve content instead of playing games that are aimed at true Pvper's with an entire game dedicated to them.
TO be quite honest there shouldn't be ANY content/loot/merch/treasure that isn't available to a solo PvE player to obtain through their own efforts and no fears of getting ganked or requiring group play.
Nope, not confused. I'm responding to the pvpers complaining about having to do pve content in a pve oriented game.
I get it though, lots of people who claim to be Pvper's are really only interested in fighting players who are no match for them.
That I'm used to. Not use to players hiding in 2 whole zones complaining about pve content instead of playing games that are aimed at true Pvper's with an entire game dedicated to them.
This thread is a PvE'er complaining about PvP, lol. The response was "Hey, we're all doing things we don't normally do!"
The majority of PvPers I know want even, fun fights. Lots of people like ganking, sure, but a lot of us like even fights. The reason I have always lamented the lack of instanced two team deathmatch rated gameplay is because I love competitive, even matches.
Some of us like MMORPG PvP. Why are you so anti-Pvper, anyway? Lose some fights? Just curious. I guess ESO PvP can be rough to get intoSorry for your bad experience.
Deathlord92 wrote: »I don’t see what so difficult about looking up a pvp build for your favourite class there’s even guides on how to pvp.
Because for those of us who create characters, not “builds,” doing this DESTROYS our characters. Never gonna happen.
Then you have to live with the consequence of sub-optimal decisions.
TequilaFire wrote: »Deathlord92 wrote: »I don’t see what so difficult about looking up a pvp build for your favourite class there’s even guides on how to pvp.
Because for those of us who create characters, not “builds,” doing this DESTROYS our characters. Never gonna happen.
Then you have to live with the consequence of sub-optimal decisions. This is a multiplayer game. Certain tactics are going to be more viable than others. There's absolutely nothing stopping you from swapping to a PvP set-up and then swapping back to something more suitable for roleplaying, questing, etc.
This should be much less of a problem now that there is base crit resistance built into characters.
Grouping up with a couple of friends or guild mates makes a huge difference.
Nope, not confused. I'm responding to the pvpers complaining about having to do pve content in a pve oriented game.
I get it though, lots of people who claim to be Pvper's are really only interested in fighting players who are no match for them.
That I'm used to. Not use to players hiding in 2 whole zones complaining about pve content instead of playing games that are aimed at true Pvper's with an entire game dedicated to them.
This thread is a PvE'er complaining about PvP, lol. The response was "Hey, we're all doing things we don't normally do!"
The majority of PvPers I know want even, fun fights. Lots of people like ganking, sure, but a lot of us like even fights. The reason I have always lamented the lack of instanced two team deathmatch rated gameplay is because I love competitive, even matches.
Some of us like MMORPG PvP. Why are you so anti-Pvper, anyway? Lose some fights? Just curious. I guess ESO PvP can be rough to get intoSorry for your bad experience.
rotaugen454 wrote: »I went to get the lead in IC. The room was full of EP. I switched to n EP character. Problem solved.