SpoilerYeah so I’ve been playing classic wow and it’s very easy. The one time I died was from an elite bat in the forest respawning on top of me while resting.
The time in between fights is so long.
I see videos of kiting, strafing, keeping out of range, etc. That is absolutely not what a noob will do. A noob will stand still. You may not be using spells but you are using player experience.
I haven’t been convinced. A difference in combat philosophy is the biggest factor to what an individual finds “easy”. There are people, real people, who do not find ESO easy. I meet them, I’m in guilds with them, I do events with them, I see them struggling everywhere I go.
Having played wow classic, wow live, and eso this week I’m still firmly in the belief that wow is the easier game.
By the way, this is a video of PROFESSIONAL WoW players getting their butts kicked in classic.
Enjoyhttps://www.youtube.com/watch?v=v8unROhEnwY
StormeReigns wrote: »
Is this supposed to prove anything? It shows an end-game geared-to-the-*** warrior doing instance farming and has literally nothing to do with anything discussed in this thread. You might as well have posted a video of a pigeon laying an egg for the same level of "Gotcha!".
Leveling toons in WoW classic overworld is hard.... Either that, or some of the best WoW players on the entire planet, who play the game for a living, are all suddenly terrible at it.
By the way, this is a video of PROFESSIONAL WoW players getting their butts kicked in classic.
Enjoyhttps://www.youtube.com/watch?v=v8unROhEnwY
Or they were always terrible at it, but because of all the power creep and whatnot, nobody noticed. Kinda falls in line with what I've been saying for a long time now. If you're doing gargantuan amounts of damage so everything dies in seconds, real skill falls by the wayside. By the time I left WoW, it seemed like most dungeon groups didn't even know that CC was a thing.
I watched the first streamer. He’s not paying attention to what he’s doing. Jumping around doesn’t help in classic wow because you can’t cast while moving. He’s fighting 3 enemies above his level. Why not use your first 10 silver to learn knives or bows on a Warrior so you can pull one at a time? Why not fight yellow difficulty mobs, why does he need to fight harder ones?
If that’s how you’re doing it then that is a failure in understanding the game. Use your 2004 mind, not your 2020 mind.
I watched the first streamer. He’s not paying attention to what he’s doing. Jumping around doesn’t help in classic wow because you can’t cast while moving. He’s fighting 3 enemies above his level. Why not use your first 10 silver to learn knives or bows on a Warrior so you can pull one at a time? Why not fight yellow difficulty mobs, why does he need to fight harder ones?
If that’s how you’re doing it then that is a failure in understanding the game. Use your 2004 mind, not your 2020 mind.
Why are you attacking 3 at once? WoW classic was made for “smart pulls” since day 1. It was never meant for you to attack large groups.
Two different combat philosophies. Stop treating Legend of Zelda: the Minish Cap like The Witcher: Wild Hunt.
Btw, both WoW and the Minish Cap were released in 2004.
Prof_Bawbag wrote: »My biggest beef with overland isn't the difficulty per se, it's the condensed nature of the enemies. If they made overland more difficult, I hope they would thin the herd out. As easy as it is, it still gets tedious asf having to kill enemies every two steps. Especially in delves. If it was more difficult, that would become amplified even more.
Oblivion suffered with this too. As soon as you stepped off the beaten track there was hostile animals or npcs galore. Again, it wasn't difficult, but it became tedious to the point I stopped venturing off the beaten path. This improved immensely with Skyrim. You could actually explore without having to be in combat every few steps.
Morgha_Kul wrote: »
Actually, that's one of the things about this game I really LIKE. Most older games suffered from incomprehensible carpets of enemies that had no real purpose but to slow you down. LotRO is really bad for this, you can't take 2 steps without having to fight ANOTHER bird or orc or boar or what have you. It makes the game incredibly tedious, because you can't GET anywhere important. You have a mission in Mournhold? Well, too bad; you're going to spend 5 hours fighting your way there so you can do the mission in 2 minutes.
I like it as it is... though I agree that enemies overland are a bit too flimsy.
I watched the first streamer. He’s not paying attention to what he’s doing. Jumping around doesn’t help in classic wow because you can’t cast while moving. He’s fighting 3 enemies above his level. Why not use your first 10 silver to learn knives or bows on a Warrior so you can pull one at a time? Why not fight yellow difficulty mobs, why does he need to fight harder ones?
If that’s how you’re doing it then that is a failure in understanding the game. Use your 2004 mind, not your 2020 mind.
He’s fighting 3 enemies above his level.
Literally the very first death in the entire video is against a single same-level murloc.
MartiniDaniels wrote: »
And what prevents ESO players to do the same what WoW players do? So WoW is balanced in a way, that even newbie will use majority of available abilities and won't proceed anywhere without those. In ESO maximum what you need is 1 aoe spammable and 1 self-heal. Just mash this 2 buttons without aim or timings and you'll never die.
If you haven’t seen people struggle in this game then I don’t know what to tell you. I tell the newbies in ESO the exact same thing I’m saying here about WoW. I tell them to keep moving, I tell them to invest in AOE first when skill points are low. I tell them to compare it more to FPS philosophy instead of standard rpg philosophy. Eso is difficult for people who aren’t playing it with the right mindset just as WoW is difficult for people who aren’t playing it with the right mindset. Wow is physically not designed by the creators to be played like ESO and vice versa. Meaning, for one, if you have no spells that hit multiple targets why are you fighting multiple targets?
MartiniDaniels wrote: »
WoW was and still is most popular MMORPG in the world. For many it was their first MMORPG and it is labeled as casual MMORPG for casuals etc. And somehow all those dozens of millions of casuals managed to deal with mobs which require active use of abilities to kill them. I'm not saying of level 120 in min-maxed gear, or low-levels with account resources.
I mean "dirty peasants" who keep attacking mobs and dying and running again from respawn and waiting near boss for somebody else to come and help. Closest example is BRAVO squad quest. There is always ton of dead players around and they naturally group up to deal with some things (and even bravo members provided by game often are not enough). And chat is full with help requests and then happy sharing of achievement of quest completion. Imagine, players in MMORPG, doing quest together, having fun and congratulating each other after over-coming the challenge. It is inappropriate, fun is not allowed, temporary death in RPG with legitimized resurrection (not reload! not permadeath, just fictional death) is unbearable! And you need to run from the shrine to get your body back or suffer the penalty! How those millions of casuals were dealing with that?
How Blizzard managed to sell Overwatch to 50+ millions of casuals when that game requires active use of abilities, timings, team tactics etc? Tbh, ESO overland looks to me like some "resort" or "refuge" for actual minority (not majority like people claim in this thread) of gamers, who just want to walk around, read quests, enjoy views and have as least combat as possible in multiplayer game. And there is nothing bad in it, everybody relax in different ways.
But then game should be marketed properly and define on it's Steam page - embark on a journey of story mode of Elder Scrolls second era! Join group content or PVP for combat experience, but if you want only to explore world, no action-RPG gameplay is required from your side.
It's all about honesty. I already wrote in the beginning of this thread - devs are telling about powerful enemies to fight with. WHERE ARE MY POWERFUL ENEMIES IN OPEN WORLD ELDER SCROLL GAME?
Battlegrouns/dungeons/trials is not an open world. I joined this game for open world, but I play instanced group/solo content 95% of the time, because overland is just depressing me with it's lack or reward, pointless combat and 80% of MMO-like repetitive quests. Yeah, in DLC areas it's better. But as story goes, I must complete Cadwell's gold first, and I still can't complete Cadwell's Silver after 2 years and 3k+ hours in game.
Okay it’s too easy for you. Got it.
I don’t know what to say. Zos has the data. If the data proves people want “difficulty” in whatever form that means to you, then I guarantee the money counters are going to push for difficulty. We shall see won’t we.
robertthebard wrote: »
Which doesn't support "Professional that knows what he's doing", but more supports "noob". You know, the same thing you'd suggest about people dying here in overland content. I'd expect that a good player, or a professional, wouldn't have this problem, yes? I would expect that they knew what they were doing enough to be able to survive a trash mob, but that's not what we see. It doesn't make me go "Oh hey, our game needs to be that hard", it makes me go "Yep, WoW players are best at Leeroy Jenkins videos, or music video machinima".
Edit: Ghost post removed...
1. DLC's nowadays, especially bigger "expansion" ones are sold as starting areas. they can already be rougher then original starting areas on new players..
2. as pointed out above - zones being slightly more difficult in story progression order - is already a thing.
3. most people will scream bloody murder if you cap their dps in any way. just look at pts forums with spillover to general, whenever any sort of nerf is proposed.
4. unless I am misunderstanding - you are proposing to change the base game, rather then add separate veteran instances. NO. absolutely NO. the skill gap is so wide that in order to make this challenging for experienced players, they would have to making unplayable for the newbies. even if people somehow agree having their dps to be capped.
You're joking, right?
You're saying Asmongold is a noob.
We can now stop taking you seriously forever.
You're joking, right?
You're saying Asmongold is a noob.
We can now stop taking you seriously forever.
Or he’s failing to play the game properly on purpose for the lulz and the likes.
Right, another liar I suppose, just like me. Anyone who disagrees with you is faking or lying. All those deaths in the video I posted were a bunch of fakers, that's it!
Keep moving the goalposts, guys. That way you'll never be wrong.
This will be my last post on that topic, we have a moderator telling us to knock it off now.
The goalposts just keep moving again and again in this thread every time we score a point.
Here's a quick recap of this:
The original ESO argument. This thread started with "ESO isn't too easy, it's fine", so people share their experiences about absolutely facerolling everything.
That isn't enough though, it's anecdotal (understandable), so you talk about new players, progression, experience etc. all being factors. Fair enough I guess.
Then people suggest that we could make a simple, optional debuff difficulty slider which would only affect me to actually make NPCs deal damage. But that gets shot down too because "oh that's artificial", as though nothing would change. (Like not being able to stand there naked doing literally nothing against an NPC would be irrelevant.) Dealing less damage and taking more damage would be a VAST improvement and make decisions much more important, but nope, you guys can't have that!
To show what a joke a lot of enemies can be in this game, and to show why we'd need them to deal more damage, I show my naked level 4 being literally invincible as he sits there doing nothing being attacked forever, and forever staying at 100% health, until a random player I didn't know passed by and ended that NPC in one second.
But then you guys say that doesn't count because reasons! I have to go fight different NPCs! The goalpost has moved.
I then scour the entire zone for like 10 minutes to find an elite. I then make a new video showing my naked, weaponless level 4 killing it by holding down the left arrow key and spamming 1 button, finishing the fight at 100%. Both times when that "elite" NPC actually hits me with an ability, the damage is utterly negligible (like 5% damage to my naked NPC who autoheals to full within 2 seconds).
But that doesn't count either because reasons! I cheesed the fight, I used my "skill and experience!" That's right, by holding down the "left" directional arrow key for the entire fight, it shows what a good player I am. (Also nevermind the fact that an "elite" npc couldn't even scratch my naked character the times he did connect).
The goalpost moves again.
So we try to give an example of another MMORPG that actually had a challenging overworld, WoW classic. "That's easy too" they say!
People here saying that WoW classic overworld is easy (or easier than current ESO overworld) either haven't ever played WoW classic, or are just delusional because they really, really want to win this argument and simply will not admit it. These are the same people that keep moving the goalposts every time I counter their arguments.
It goes from "WoW classic was easy", to "WoW classic was easy if you knew what you were doing", to "WoW classic was easy and people who die in WoW classic are just bad", to "yeah ok even streamer veteran pro players die, but that's because they are dying on purpose!", or "Yeah this comparison isn't even fair, because WoW classic was a different system and is old" or something.
The goalpost just keeps moving every time. No matter WHAT kind of proof or argument is provided, the goalpost moves further and further back, giving proponents of greater challenge an impossible burden of proof.
Okay, that's it. I'm done.
(For real, this time.)
K you need to do a naked level 50 cp160+ char, because then the game actually treats you like naked and doesn't inject you with tons of stats to simulate a lower level char being at that level. I guarantee a naked level 50cp160 is going to have a TOUGH time doing what your level 4 did.
K you need to do a naked level 50 cp160+ char, because then the game actually treats you like naked and doesn't inject you with tons of stats to simulate a lower level char being at that level. I guarantee a naked level 50cp160 is going to have a TOUGH time doing what your level 4 did.