starkerealm wrote: »
Not even close. I'm going from memory, but if top DPS back then was over 5k, I'd be seriously shocked.
Those videos both predate the stat changes from 1.6, and the introduction of the champion point system, so first shave a zero off. At that point, 3k isn't a bad guess, but I think it might be a bit generous. 2k or 2.5k sounds a little closer, but I was never pushing the envelope back then.
True, I could be thinking of a little later on. It's hard to remember exact numbers from six years ago, but I think you're a little low there. Either way though, it was much, much lower than it is today and not because people just got better at rotations.
True, I could be thinking of a little later on. It's hard to remember exact numbers from six years ago, but I think you're a little low there. Either way though, it was much, much lower than it is today and not because people just got better at rotations.
Everest_Lionheart wrote: »It seems the enemies didn’t scale with the player.
another guy asking for dark souls kind of game in a mmo, these people are mostly solo players who for some unknown reason are playing mmo, the difficulty in a mmo comes from playing with other players( vet dungeon, raids etc) or against other players (pvp, cyrodill) rest of content is meant and purposely made for the story only, yes it made to make sure even 5 year old can do them, and it is same for all mmos, from world of warcraft to FFXIV to gw2 to even second class mmos like swtor etc, that being said you still need to group up for world bosses specially in dlc content, eso has good balance between solo content and group content, you want hard solo content then go play dark souls and games like it, there are plenty out there and more are coming out, but understand what is mmo and how to play them. this ain't single player game and stop asking single player features in a mmo for god sake.
Everest_Lionheart wrote: »So what you guys are saying is that DPS has massively out leveled the game.
Everest_Lionheart wrote: »When newbies in today’s ESO are already almost as powerful as highly experienced players from the early days of the game there lies the problem.
Everest_Lionheart wrote: »It seems the enemies didn’t scale with the player.
Everest_Lionheart wrote: »Also from what I’ve heard of One Tamriel they made everything across the board super easy especially for newer players.
Everest_Lionheart wrote: »I’ve also heard veteran content was very hard for even experienced players.
Everest_Lionheart wrote: »Any insight as to why they neutered it so hard?
Everest_Lionheart wrote: »Also how much has the CP power creep simplified the game over the years from the original CP cap to where it is now at 810?
Everest_Lionheart wrote: »Without a rework what would be the impact of raising that cap further or would law of demising returns basically negate that anyway?
Everest_Lionheart wrote: »Insights from long term players are important I think. Helps to put things in perspective a little better.
[Snip] We're not asking for Dark Souls in overland, we're asking for overland to not be as mindless as "spam left click to kill, while taking next to no damage".
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another guy asking for dark souls kind of game in a mmo, these people are mostly solo players who for some unknown reason are playing mmo, the difficulty in a mmo comes from playing with other players( vet dungeon, raids etc) or against other players (pvp, cyrodill) rest of content is meant and purposely made for the story only, yes it made to make sure even 5 year old can do them, and it is same for all mmos, from world of warcraft to FFXIV to gw2 to even second class mmos like swtor etc, that being said you still need to group up for world bosses specially in dlc content, eso has good balance between solo content and group content, you want hard solo content then go play dark souls and games like it, there are plenty out there and more are coming out, but understand what is mmo and how to play them. this ain't single player game and stop asking single player features in a mmo for god sake.
I played WoW on release, sonny boy. Apparently five year olds then were a hell of a lot more competent than five year olds today.
I also played TSW. Not the version they have today. The one before that, during which time they took great pains to get you to actually engage your brain a little bit and think about how to solve puzzles or kill certain enemies.
We're not looking for Dark Souls. We're just looking for something more than "story mode". (Amazing how many times I see that false choice presented as an argument against difficulty adjustments to a game.)
[Snip] that is what you and the op is asking by saying double the enemies hp and their damage out put, so stop acting like you know better
another solo player who is bored of killing enemies fast and want so called challenge.
why you do not play pvp if you want challenge?, why not playing raids on hardest difficulty if you want challenge?
you still do understand this is mmo right?
if you do not like, or understand why solo content should be easy in a mmo then you are in wrong place
and you wont find any modern mmo which gives you the stuff you are asking( other than some very old mmos like ever quest)
this is business first and for most and ZOS so far doing fine with their group content and solo content
even the new chapter (gremoor/skyrim) is still designed to be playable from level 1 let alone for cp 810 player
ZOS wont do what you are asking because it is bad for business
I played WoW on release, sonny boy. Apparently five year olds then were a hell of a lot more competent than five year olds today.
I also played TSW. Not the version they have today. The one before that, during which time they took great pains to get you to actually engage your brain a little bit and think about how to solve puzzles or kill certain enemies.
We're not looking for Dark Souls. We're just looking for something more than "story mode". (Amazing how many times I see that false choice presented as an argument against difficulty adjustments to a game.)
starkerealm wrote: »
TSW is an excellent example of why ramping damage will not give you Dark Souls. Dark Souls gets a lot of praise for being exquisitely balanced, which isn't entirely fair. However, it does boast very low time to kill going both ways. That was the problem with TSW, you'd spend a long time hammering on enemies, while they could wax you in a couple hits. With Dark Souls, you're usually going to be a couple hits away from death, but you'll be able to kill most foes on a similar number of hits.
Second thing is, Dark Souls isn't hard. It's unforgiving, but once you get up to speed, the game isn't hard. Once you've put a couple hundred (productive) hours in you're not going to find it difficult. The determining factor is, your skill as a player. The same is true for ESO.
You realise you just proved to me that you in fact didn't read the entire thread, right? I've been arguing for an optional player-sided debuff that would allow each individual player to choose their difficulty, for this entire thread. So stop acting like you know better, when you post before even reading the last few pages of the thread to figure out what you're even replying to.
No, I just want to be able to play overland without falling asleep, even on new characters who don't even have proper gear, spamming their spammable without even using light attacks or buffs.
I've been playing PvP for the past like 2 years, but have stopped because it's literally unplayable for me. And I don't enjoy running vet HM raids, that sort of gameplay just doesn't appeal to me.
And, again, I'm not even looking for challenge, I'm looking for "doesn't put me to sleep".
And? No MMO I've played has had overland be this easy, and, again, I've been arguing for an optional player-sided debuff that would allow me to get a bit more difficulty out of overland, without affecting you or any other player.
ESO overland isn't easy, it's too easy. Even some newer players are asking why it's so easy (was recently a thread posted on the subreddit, which is known for being a lot more casual than anywhere else in the ESO community; and I've had multiple discussions with newer players both in zone chat and in guild chat about the difficulty of overland), though of course you guys will fervently deny that this is the case.
I'm literally exclusively playing overland (with some PvP on the side) in GW2, precisely because it's far, far better than overland in ESO, but okay.
Having half a dozen threads crop up on your official game forums about overland difficulty, as well as players being vocal about it in game, really doesn't seem like they're "doing fine" to me.
Which is why I won't be buying it, because it's even more all-flavour-with-no-substance content to throw onto the pile.
ZOS has already stated that they've heard our complaints about overland difficulty, and are looking into ways to address it. I only hope they address it in a sensible way.
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To be honest, I've never actually played Dark Souls. But I see it referenced all the time as the most difficult game ever made, or close to it at any rate, so I just went with it because that was his intended meaning.
you pretty much confirmed you are solo player by saying you do not like raids and you can not play pvp, so i was right you are solo player in a mmo that is where all problems starts.
and gw2 open world is harder than eso? what? i can solo champions in than game with my mesmer easy let alone with ranger, other classes can do it too with little bit of effort and skill from player.
what are you guys talking about? one guy giving me dead game as example and you are giving gw2 as example, what?
man this is point less specially with your examples, peace out i am out of here.
starkerealm wrote: »
It was his intended meaning.
There are a lot of people who hold Dark Souls up as something it's not, to justify their position. With TSW specifically, Funcom's team held up Dark Souls as proof that there was a market for really hard games. Except, like I said, Dark Souls isn't hard. It's lethal, and has absolutely no respect for your time. But, that's not the same thing as being hard.
I heartily recommend it if you want to kill some time. It's an unforgiving combat system, but very enjoyable if you can come to grips with it. It can also be extremely frustrating if you get impatient with it. It's got a marvelous quality for punishing impatience, so, plan accordingly. That's part of where the difficulty reputation comes from. If you're careful, it's very manageable. If you try to rush things, it will get out of hand fast.
There is a major similarity between ESO and Dark Souls. Both games put a priority on player proficiency over your build. If you know what you're doing you can do some really wild stuff in both games. However, if you're just starting out, they'll take your teeth.
robertthebard wrote: »I have to wonder though, if there was a thread on any imagined Dark Souls forum insisting that the game needed to be harder?
robertthebard wrote: »I do cite it's difficulty, but I haven't delved into the nuances of it being "fair" about it. To be fair, all of the reviews I've read by actual gamers, instead of game journalists...
starkerealm wrote: »
Wouldn't matter. FromSoft really doesn't pay attention to feedback, or the foreign community at all, really.
Okay, well I no longer care about anything you might have to say.
You realise you just proved to me that you in fact didn't read the entire thread, right? I've been arguing for an optional player-sided debuff that would allow each individual player to choose their difficulty, for this entire thread. So stop acting like you know better, when you post before even reading the last few pages of the thread to figure out what you're even replying to.
No, I just want to be able to play overland without falling asleep, even on new characters who don't even have proper gear, spamming their spammable without even using light attacks or buffs.
I've been playing PvP for the past like 2 years, but have stopped because it's literally unplayable for me. And I don't enjoy running vet HM raids, that sort of gameplay just doesn't appeal to me.
And, again, I'm not even looking for challenge, I'm looking for "doesn't put me to sleep".
And? No MMO I've played has had overland be this easy, and, again, I've been arguing for an optional player-sided debuff that would allow me to get a bit more difficulty out of overland, without affecting you or any other player.
ESO overland isn't easy, it's too easy. Even some newer players are asking why it's so easy (was recently a thread posted on the subreddit, which is known for being a lot more casual than anywhere else in the ESO community; and I've had multiple discussions with newer players both in zone chat and in guild chat about the difficulty of overland), though of course you guys will fervently deny that this is the case.
I'm literally exclusively playing overland (with some PvP on the side) in GW2, precisely because it's far, far better than overland in ESO, but okay.
Having half a dozen threads crop up on your official game forums about overland difficulty, as well as players being vocal about it in game, really doesn't seem like they're "doing fine" to me.
Which is why I won't be buying it, because it's even more all-flavour-with-no-substance content to throw onto the pile.
ZOS has already stated that they've heard our complaints about overland difficulty, and are looking into ways to address it. I only hope they address it in a sensible way.
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ZOS has already stated that they've heard our complaints about overland difficulty, and are looking into ways to address it. I only hope they address it in a sensible way.
Can you give a source for this? (Not because I want to argue, I'm actually done posting here but still lurking.)
I'm actually in the "I want things to be much harder" camp, and I'd be curious to see their official(ish?) take on this.
Thanks.
Kiralyn2000 wrote: »
Different people enjoy & experience things differently. Like, going to the movies - I like a nice empty theater so I can watch the movie in peace - other people like a big boisterous crowd, and do things like clap & cheer (god, that would suck).
Games? I play games for entertainment & relaxation mostly, not for "adrenaline rush". Finishing a Big Impressive Multi-stage JRPG boss fight leaves me thinking "thank god that's over", not "Woohoo! /fistpump"
There's probably a correlation to those "Gamer personality types" studies people have made - you know, the ones where they classify gamers in categories like Achiever, Socializer, Explorer, Killer? (Achiever/Killer types go for pvp and direct competition, etc. That kind of thing)
Personally, I've never been a "Challenge" gamer - throwing myself at the Cliffs Of Difficulty in order to feel that rush you talk about? Isn't what I go for most of the time. It's not what I look for in a game. So yeah - I don't pvp, I'm not interested in leaderboards, and I don't turn up the difficulty setting on most things. (Heck, I turned down the difficulty of Dragon Age:Origins because I was sick of the tedious combat but wanted to play out the story to see where it went. Didn't help that I was playing a fighter/rogue party in a game where AoE mages were the meta.)
(hmm, also like the difference between people who are "passionate" about things, and others who are more low-key. My mother can tell you all about how what she's eating is her favorite thing ever - this week; or she'll totally love that contractor she got to do her painting - until they do something wrong, at which point they become utter scum who she always thought were terrible. Meanwhile, I couldn't give you a list of my "10 favorite" anything, because they're all pretty good and I can't really pick one as better than the others. /shrug)
tl;dr - not everyone enjoys games for the same reasons you do. Even the same exact games.
Veinblood1965 wrote: »I read all 600 plus posts and came to the conclusion that I like Pickles.
starkerealm wrote: »
I'm not saying that here, however it is true.
Not really. There was a full rework of stats back with 1.6.
Here's a level 16 character from pre-1.6:
For the time, and level, some of those stats were ridiculously high. Endgame characters would be pushing around 2k health back then.
Stats were completely reworked, both for players and enemies across the board, back in 1.6. The only things that didn't scale were the damage/blocking/healing achievements for dungeons and trials. If you ever wondered why you'd get an achievement for dealing damage on your first trial pull, when the kill achievements are much slower... yeah, that's why.
Hilariously, when One Tamriel dropped, there were a lot of really brutal one shots mixed in. Scaling was seriously derped for some things. For example: the zombie vomit attack would wax anyone short of a tank.
Again, some of the scaling was seriously screwed up when One Tamriel dropped. The irony though is the biggest problem was the non-vet dungeons. Those were temporarily more difficult than the veteran versions.
Not really. Having met and interacted with the dev team, the overland experience isn't an accident. Nor is it overcompensation.
Late beta and early overland content was particularly brutal. This started being nerfed as early as 1.1. I suspect, the reasoning is because, if someone cannot clear basic content in an MMO, they'll get frustrated and leave. Meaning a potential revenue stream is gone. MMOs that chase "hardcore players," as their primary demographic, don't tend to last long.
I suspect some internal data came back from Morrowind and Summerset. Vvardenfell is an unusually difficult zone to put new players into, while Summerset is arguably too easy. So there's been some fine tuning going on here.
The CP ceiling is a symptom, not a cause.
The system was originally designed with the idea that people would simply keep earning indefinitely, accruing smaller and smaller bonuses as you went. Spending caps were put in originally because a handful of people were rocketing ahead of others. There were players who broke CP1000 before the spending cap was implemented.
I'd actually argue that CP made things more complex overall, but not for the right reasons. CP is not what allows things like first pad burns, but it is a facilitator. The raw stat inflation it provides is destructive.
Large scale balance changes have had a greater impact on damage. Summerset, which was 750CP saw a massive jump in the ceiling. Going from memory it nearly doubled the DPS ceiling. That came with the same 30 new CP that we'd seen with every release since the spending cap was implemented (with the exception of Morrowind which got 39.) But the massive changes came from the rework of light/heavy attacks, the implementation of all two handed weapons counting as two set pieces.
Not really. The problem with raising the cap is that characters would become more uniform, and we'd less build variety. At this point, an 810 will have already gotten to a point where it would take far more points to meaningfully increase the stats they're already focusing. However, being able to turn around and shore up weaknesses that are currently covered in other ways would result in higher damage, as builds were further tuned.
So, something Rich, Finn, and Jeremy all impressed on me several times is, "it's a different game now [than back at launch]." ESO has undergone massive changes, and Rich and Matt had very energized conversations over the development of Wrothgar regarding the long term direction of the game.
It's no secret that the game launched in pretty rough shape. Vet ranks, and champion points were both in the works very early on to help with that, and One Tamriel was in the works since, at least, Wrothgar. The initial version of One Tamriel needed to be revised, however, the specific overland experience was very deliberate.
Judging by the game's success, and comparing to games that released around the same time which focused heavily on hardcore players, I'm inclined to think the decision was the right business choice.
Overland is easy and aimed to be inclusive, but it's not designed to be difficult content. Simultaneously, more challenging content exists in the four player dungeons and trial content, with a variety of difficulties available.
Everest_Lionheart wrote: »I’ve yet to experience the ups and downs of rebalancing in this game, but have left others because of constant changes, mostly due to P2W mechanics.
Everest_Lionheart wrote: »I hate it when there is a forced meta and that meta changes because other P2W mechanics are introduced.
Everest_Lionheart wrote: »I don’t see that as a problem here. Even with changes it’s still possible to adjust so long as you invest time to relearn mechanics or in game currency/material to adjust sets. For people here that haven’t played games like this changes may be a huge deal but the nerfs don’t necessarily target the wallet unless of course you want to make an instant change.
Everest_Lionheart wrote: »I suspect you are right in that overland content is pretty much exactly where they want it or at least where they wanted it back when One Tamriel released. Several year of adjustments, stronger sets, new classes and expanded CP have grown past the game. It seems they have prioritized new content over scaling existing content to match. Understandable given new content is their bread and butter. Balancing selected content seems to be on their radar as well. You can see that in the patches.
Everest_Lionheart wrote: »LA/HA rework looked like an attempt to balance the overall game but was just not received well because players don’t want to lose all of their power or progression. Wouldn’t this go a long way towards also better balancing the base content?
Everest_Lionheart wrote: »It seems however the players don’t want to have their damage affected negatively only have the enemies buffed to a certain level to increase difficulty. I think a viable solution would be a little of both, maybe not the way they have presented the LA/HA changes but some form of change is probably warranted even though it’s not a popular opinion.