robertthebard wrote: »
You'll excuse me for being skeptical, of course? Allow me to explain why that may be:
So I'm reading the DDO forums, and this very thread pops up. A player chimes in that his buddies all joined, F2P, and found the game bone numbingly easy, and went back to WoW. When pressed about how a bunch of F2P players were bound to find that the game was too easy, since they can only open quests on Normal, they claimed, well one of them was VIP, so they could open all the quests on Elite.
The bolded parts highlight what was wrong with his tale. He came in with a lie. Whether that lie was that he had friends or, that his friends all came in as F2P, or that they found the game too easy, it's really hard to say. Given the way the exchange morphed through pointing out the inconsistencies in his tale, it's really easy to just dismiss it out of hand. Given that people are prone to hyperbole to support their positions, especially if they're fighting for something they really want, and given that I've actually caught them out at it, as per my example here, I'm more than a little skeptical. It's even easier to be skeptical when we get things like fighting normal mobs, instead of finding more difficult mobs on the map to support "see, it's too easy" and claiming that nobody learns their classes because of it. I could go on, but I think it's pretty clear why I may be more than a tad bit skeptical about "well my friends".
"single player games have difficulty sliders, this is my 14th mmo in 20 years and it isn't hard anymore because I'm too experienced, etc."
I get really tired of this old trope of people from your side of the argument turning ours into a straw man caricature as though we're all just morons.
We've stated repeatedly how we get NEW players into ESO to share our joy of this universe, people who have never played MMOs before and quit because it's too easy.
I have played 2 (two) MMOs in my entire life, WoW and ESO.
ESO is too easy. WoW is also too easy.
WoW classic is NOT too easy. I am playing it now and getting destroyed all the time. (I am a 10-12 year veteran of World of Warcraft, and RIGHT NOW, despite my decades of video game experience, every class I make gets repeatedly destroyed in the open world. My paladin, who has two bubbles, Lay on Hands (instant click full health), heavy armor and a stun, is level 17 and has died at least 25 times.
Yet when I roll naked alts in ESO I am practically unkillable, even without CP. I just now ran around naked on my level 4 necromancer and killed an elite eagle (cant' remember name) by pressing doing two things: holding down the left directional arrow, and pressing 1 when my mana bar wasn't empty.
Very innovative and thoughtful ideas are being proposed about how overland difficulty sliders (and the like) could be implemented, and indeed other MMOs have ALREADY implemented these ideas, and they work.
But just keep blocking your ears saying "la la la I don't hear you!" and then build your straw man to strike it down again next time the argument comes up. Because everyone who disagrees with you must be very stupid, right? Make us all sound as dumb as possible, that way people will agree with you.
EDIT - Just wanted to add, it's not entirely true I've only every played 2 MMOs, I have also tried Rift and LotRO, but quit after an hour or two each time because I quickly realized they follow the same pattern as all the rest, and that they, too, are too easy (i.e. nothing is ever dangerous in the OW). A large subset of players crave challenge and are put to sleep by the monotony of easy gameplay.
Rave the Histborn wrote: »
I get really tired of this old trope of people from your side of the argument turning ours into a straw man caricature as though we're all just morons.
We've stated repeatedly how we get NEW players into ESO to share our joy of this universe, people who have never played MMOs before and quit because it's too easy.
I have played 2 (two) MMOs in my entire life, WoW and ESO.
ESO is too easy. WoW is also too easy.
WoW classic is NOT too easy. I am playing it now and getting destroyed all the time. (I am a 10-12 year veteran of World of Warcraft, and RIGHT NOW, despite my decades of video game experience, every class I make gets repeatedly destroyed in the open world. My paladin, who has two bubbles, Lay on Hands (instant click full health), heavy armor and a stun, is level 17 and has died at least 25 times.
It's not a trope it's reality, you're trying to get "new" people into ESO that aren't new to MMOs and aren't going into overland solo but you're trying to use it as an example of solo overland content being too easy. Everything gets easier when multiple people are attacking it at the same time, that's not new to MMOs and not really a point.
If you're getting killed that hard in WoW classic then you're showing your actual skill levels because WoW classic is boring and meaningless combat. WoW combat is the origin of MMO memes from the over use of the same type of quest in every zone to drawn out coma inducing combat. I've never seen a game with more skippable and laughable mechanics in it that constantly gets defended by nostalgia fan boys. Their combat is dated, the story is dated and at this point so full of holes I don't understand why people still play it aside from the time they've already sank into the game already.
Yet when I roll naked alts in ESO I am practically unkillable, even without CP. I just now ran around naked on my level 4 necromancer and killed an elite eagle (cant' remember name) by pressing doing two things: holding down the left directional arrow, and pressing 1 when my mana bar wasn't empty.https://www.youtube.com/watch?v=R-U9rnn6ulk
TFW you're getting told about how easy the game is but the game you're trying to turn it into is even easier
Very innovative and thoughtful ideas are being proposed about how overland difficulty sliders (and the like) could be implemented, and indeed other MMOs have ALREADY implemented these ideas, and they work.
None of them are thoughtful or innovative, it's the same 4 ideas that keep getting posted in the forums over and over and over and over and over and over and over and over and over and over and over and over again. See how repetitive that got? That's how it get with these threads, suddenly everyone plays a single they know how to change and fix every other game. Yes, MMOs have implemented these ideas, ones that ARE ALREADY DESIGNED AROUND THE IDEA ALREADY. Yes, they work but they are also EASILY AND READILY ABUSED EVERY TIME UNLESS YOU MAKE OVERLAND INSTANCED.
But just keep blocking your ears saying "la la la I don't hear you!" and then build your straw man to strike it down again next time the argument comes up. Because everyone who disagrees with you must be very stupid, right? Make us all sound as dumb as possible, that way people will agree with you.
Just keep repeating yourself the same idea like it's new then instead of listening to other people tell you why it can't be done make up every reason in the book not to listen. Oh, it's a straw man, you're not listening, the idea is new this time and different from the last 80 times, etc. Because everyone that posts this must be a prophet right? I mean damn it, I spent a weekend playing some F2P mmos, that one time so that means I clearly know everything about every MMO ever
Here, I made this video earlier today, I'll post it JUST for you, pudding.
My naked, CP-less, skill-less brand new character with no stats and no buffs killing an elite enemy in the overworld, pressing two buttons: The directional arrow key "left", and the "1" key.
I finish the fight with 100% health.
EDIT: sorry, I forgot that I used break free once, or maybe twice, I don't remember. In case you accuse me of lying, or something.
EDIT 2: The resolution is awful, I think it takes some time for youtube to process it into 1080 quality...
It's not a trope it's reality, you're trying to get "new" people into ESO that aren't new to MMOs and aren't going into overland solo but you're trying to use it as an example of solo overland content being too easy. Everything gets easier when multiple people are attacking it at the same time, that's not new to MMOs and not really a point.
They ARE new to MMOs, that's why I said. I've tried showing this game to people, sitting in my chair in front of MY computer, solo, and they are steamrolling everything and they want to know if it gets any harder. I tell them, questing, no, but dungeons, yes. Then I explain to them that they have to get to max level and gear up to do the hard stuff, then they just drop the game because they don't want to play MMO #437,304 to follow this same exact formula.
I mean I even said in my post (that you yourself quoted) that these new players have never even played an MMO before, yet you say in your very first paragraph the exact opposite. Am I lying? Also, they aren't playing in groups, they are playing through the tutorials, by themselves, then following the questing chains, by themselves, and burning through them like it's nothing, and wanting to know where the challenge is.
The most frequent complain I hear from friends and family that have tried ESO and quit, is that nothing they do even matters. Gear upgrades are irrelevant, skills are irrelevant, crafting is worthless except for cosmetics... etc.
As for the two people (only two) that HAVE played MMOs before, WoW, well we all quit WoW for the same reasons: It was too easy. Now that classic is out we're all playing that again, once again playing a game that rewards good decisions and punishes stupidity and carelessness. Our gear matters, our points matter, and our decisions in combat in all matter in the open world while questing.
We all quit WoW because Cataclysm destroyed that felling of progression completely and made the entire OW faceroll nonsense.
If you're getting killed that hard in WoW classic then you're showing your actual skill levels because WoW classic is boring and meaningless combat. WoW combat is the origin of MMO memes from the over use of the same type of quest in every zone to drawn out coma inducing combat. I've never seen a game with more skippable and laughable mechanics in it that constantly gets defended by nostalgia fan boys. Their combat is dated, the story is dated and at this point so full of holes I don't understand why people still play it aside from the time they've already sank into the game already.
If I'm getting killed that hard in WoW classic, then I must really suck right?
Then how is it that a crappy, terrible, awful player like me who dies in such an easy, mindless game like WoW Classic can come into a game like ESO and never, ever die?
Thanks for proving my point. It's appreciated.
As for that video you showed, you are showing someone soloing a raid several expansions and patches after relevant content. I did this as well on my level 80 hunter, I used to go back to older raids and solo them just to see the content, because I'm not a raider. That video proves nothing.
None of them are thoughtful or innovative, it's the same 4 ideas that keep getting posted in the forums over and over and over and over and over and over and over and over and over and over and over and over again. See how repetitive that got? That's how it get with these threads, suddenly everyone plays a single they know how to change and fix every other game. Yes, MMOs have implemented these ideas, ones that ARE ALREADY DESIGNED AROUND THE IDEA ALREADY. Yes, they work but they are also EASILY AND READILY ABUSED EVERY TIME UNLESS YOU MAKE OVERLAND INSTANCED.
Well I'll grant you that they are brought up frequently on these forums, which to me just shows us that this is something a significant portion of the population would want.
I never claimed we know how to "fix every single game". We're just asking for one (important) change. My own personal take on the whole situation would just be a debuff to my character, which would confer no additional loot or rewards, and would not be prone to abuse because there is literally no advantage to do so.
Just keep repeating yourself the same idea like it's new then instead of listening to other people tell you why it can't be done make up every reason in the book not to listen. Oh, it's a straw man, you're not listening, the idea is new this time and different from the last 80 times, etc. Because everyone that posts this must be a prophet right? I mean damn it, I spent a weekend playing some F2P mmos, that one time so that means I clearly know everything about every MMO ever
I find it amusing how you quote my paragraph about strawmanning, then immediately proceed to make a strawman caricature of what people are proposing while making us sound like idiot crybabies.
Yes, we are saying exactly this: We know everything about every MMO ever. That's what we're saying. Totally. /golfclap
Edit: a couple really awful typos
StormeReigns wrote: »
My favorite part is the mention of being Skill-less, while utilizing skill. I.E: Years of accumulated knowledge of how certain mobs work, in this case gryphons and how to move to limit damage and avoid melee combat, spamming skull from range to maximize cheese to try to make point that every single new player will know this and will have the same outcome in every single encounter cause your personal experience dictates and defines every encounter for every single player.
StormeReigns wrote: »
My favorite part is the mention of being Skill-less, while utilizing skill. I.E: Years of accumulated knowledge of how certain mobs work, in this case gryphons and how to move to limit damage and avoid melee combat, spamming skull from range to maximize cheese to try to make point that every single new player will know this and will have the same outcome in every single encounter cause your personal experience dictates and defines every encounter for every single player.
StormeReigns wrote: »
My favorite part is the mention of being Skill-less, while utilizing skill. I.E: Years of accumulated knowledge of how certain mobs work, in this case gryphons and how to move to limit damage and avoid melee combat, spamming skull from range to maximize cheese to try to make point that every single new player will know this and will have the same outcome in every single encounter cause your personal experience dictates and defines every encounter for every single player.
Wow.
You are seriously telling me that new players won't know about the directional arrow keys?
Really?
StormeReigns wrote: »
No, your telling everyone that your actions, encounters and experience speak for every and all players, new and old. You explicitly and countless times in this thread and others stated this. You have already mentally set yourself to believe that your personal encounters, no matter if new character or fully built, that everyone (especially brand new players with zero knowledge of the game) in every single outcome will drop any overworld mob, be it normal, elite or worldboss/dragon in matter of mere seconds cause you and a select few find it personally easy.
So, since Overland is SO easy. How come in this video that I made especially just for you the random player that visited the WB I was soloing happened to die a few times despite your claims of every single aspect of OL being painfully easy?https://youtu.be/hBBgzsTN3ZI
According to your logic, since I was able to survive and beat it, the random player (at 03:49) should have been able to do the exact same thing and not die at all no matter what, even if they had zero knowledge of the fight, no CP, poor gear or low in levels.
So... your argument is, "a guy lied to me once, so you must also be lying"?
You must be incredibly cynical. I have no idea whatsoever what you're on about with that other forum, I've never played that game.
I could just as easily use your logic, and say that the story you JUST told me is 100% fabricated.
All I can do is talk about my own experiences, and whether or not you believe me is your choice.
In my experience, ESO overworld is way too easy. Classic Wow's isn't.
I'm saying it's really easy for people who aren't terrible.
That's why we need a difficulty OPTION.
I didn't say (nor have I EVER said) that it should be hardmode for everyone.
I'm saying if that if you cannot do this content, then you aren't good at video games. That's fine, there are other things in life that I am also terrible at that those people excel at.
But in this video game it would be nice if we had a difficulty toggle so that people who aren't terrible at it can make things challenging and dangerous, so it would be more engaging.
Again you're trying to make this straw-man argument that I just want to up the difficulty of everything, everywhere for everyone without any consideration of newbies or baddies.
When I started this game it was horribly easy. When I tried this game again with a different class it was very very easy for me. When I came several months later it was still very easy. When Tamriel Unlimited came out - astoundingly - it became even easier. For me, and for the majority of players who aren't bad.
Of course there is a percentage of players who are bad. Only an idiot would think otherwise, and I am not an idiot. Quit trying to make me out to be one, and just acknowledge that a very large portion of players - impossible to say what percentage, my gut tells me that it's two thirds, at least (probably more like 90 percent) - has no trouble WHATSOEVER with this mindless content.
robertthebard wrote: »
You can, indeed, and I would expect nothing less, anecdotal evidence sucks when one is trying to make a point, if one can't support it. While I could actually support this with actual quotes, and links to the source, it would be against the rules, since it would equate to naming and shaming. I could black out the names for the post, but not for the sourcing of said post. So I invite you to indeed be skeptical, the point, however, remains:
These threads are not unique to ESO. I've seen them in swtor, DDO, GW 2, BDO just off the top of my head. The only game that I've played that I don't recall seeing them in was a very old Korean Grinder called Rappelz, and there, at least for the first 4 years that I played it, everyone was too busy trying to get to level cap to worry about whether the game was "too easy" or not. The first NA player didn't get to the cap until about 4 years after it was introduced.
Then there's the "my friends" or "all my friends". How many people is that? What gaming experience do they really have? "They found this game too easy", compared to what, especially if one is trying to claim "no gaming experience at all"? I mean, if my only gaming experience prior to ESO was Monopoly, or Chess, I'm not sure I'd find it "too easy". I mean, my first troll would break that concept down, especially if I didn't move or interrupt it, given my lack of experience in MMOs, right? It's not like I'd be rolling in with 160+ CP, and all the right gear sets/gear for my level, where those mechanics don't matter. I don't find there's much in overland that's challenging, but, given my history in MMOs and SP games too, I wouldn't expect them to build the game to my minimum standard of challenge, it would drive a lot of new players, some of whom may not have any MMO experience, or any action RPG experience, right out the door. Likely including some of the players that repeatedly post in these threads. It's a side effect of playing SP RPGs on Nightmare equivalents, progression raiding, and constant exposure to group content during my MMO career, until "recently", in quotes because it's relative, and has nothing to do with not wanting to, but being unable to due to my health.
Instead, I accept it for what it is, a vehicle to deliver the story aspect of the game, and a means to get to where the challenging content really lives, when I find I'm ready to do that, if I can. I had to walk away from Tera because of the flashy content that is endgame. It's hell on my migraines. It's also a contributing factor to why I'm not a regular feature in end game content.
I'm not level 50 yet
If you are CP 810 and familiar with what you are doing then some content will be easy.
This does not mean you have to leave it easy.
take off your gear and jewelry. Just leave weapons and see how you get on.
If its still too easy for you then look at your skills.
Could you choose skills that don't need weapons. for instance have swords on a Mag dps char.
There is a lot you can do.
When fully equipped can you solo Vet dungeons?
In nHelRa can you solo to the first boss? if so can you do the same in vHelRa?
Come on, this is a game with so many possibilities. Don't just rely on the Dev team to set the bar. Push it up yourself!!
robertthebard wrote: »...
It annoys me to no end. I want to play content that isn't tuned for a 5-year old. But it seems 90% of the PVE content is tuned for just that.
I'm not talking about raids or dungeons (public dungeons excluded). Those seem alright.
But when it comes to general questing, delves and the world in general, you can literally run around in crappy green gear 10 levels below your level and still demolish everything like nothing. How is that in any way fun?
I'm currently leveling with a friend and we're closing in on level 40. The game is a huge yawn-fest and we're craving for something to challenge us. He's playing a healer, but almost never have anything to heal. Questing and killing mobs is just a tedious running from A to B, only stopping to kill monsters in 2-8 seconds and it doesn't really matter how many monsters we pull either. We're basically playing an MMO that is tuned for under-geared 5-year olds. I'm saying that because my son can play this game without being able to read or have any understanding of what the skills on his hotbar do. He just mashes them randomly and kills things.
Doing delves feels so pointless. Usually you run into other players as well and everyone's just aching to kill stuff, but everything is mowed down in 2 seconds, and delves really become nothing but something you just run through, trying to get a hit or two in on things to gain exp. So incredibly boring, and such incredibly bad design.
Delves shouldn't even be public when the game is tuned in this way. I say this because they're literally tuned for a badly geared, completely unskilled SOLO player. So the moment you add more people in there, the already trivial content becomes fully and completely pointless from a gameplay perspective.
What's been by far the most fun so far has been killing world bosses (those skulls on the map) and running (non-public) dungeons as a duo. But as soon as you add a couple more players, even that content becomes quite easy. The only annoying thing is that dungeons are in general quite easy, too, but they add certain one-shot or nearly one-shot mechanics into the game to make it harder. That's a lousy way of adding challenge, because it means you can run through everything you're thrown against, but then a sudden and sometimes unavoidable mechanic prevents you from advancing further. Those are some of the most frowned-upon things from a player perspective because they're just not fun.
I'm not level 50 yet so some things might change, but overall this game needs a huge re-tuning. Doubling mob health and damage would be a start, but much more would certainly be required. Delve bosses are more like what normal mobs should be like, but even those are ridiculously easy. Would much prefer longer, harder fights with higher experience rewards per kill than the current trivial content of killing things in a few seconds without barely taking any damage.
Does nobody want even a tiny bit of challenge these days?
PS: Fix the damn bug that sometimes prevents you from attacking or using abilities!!
So in other words, play like a complete beginner? Serious question, how does that not sound off to you guys? "If you wanna have fun in overland, play like a complete beginner who is completely new to the game."
I wouldn't expect them to build the game to my minimum standard of challenge, it would drive a lot of new players, some of whom may not have any MMO experience, or any action RPG experience, right out the door. Likely including some of the players that repeatedly post in these threads. It's a side effect of playing SP RPGs on Nightmare equivalents, progression raiding, and constant exposure to group content during my MMO career, until "recently", in quotes because it's relative, and has nothing to do with not wanting to, but being unable to due to my health.
Instead, I accept it for what it is, a vehicle to deliver the story aspect of the game, and a means to get to where the challenging content really lives, when I find I'm ready to do that, if I can. I had to walk away from Tera because of the flashy content that is endgame. It's hell on my migraines. It's also a contributing factor to why I'm not a regular feature in end game content.
Well I can respect that you are fine with how things are now, but speaking for myself and the people I know, it can get better (yes it's all anecdotal, but literally 100% of all people who I know IRL who have tried this game quit because they got bored.)
All I can do is plug away in forums like these, have others have done, and hopefully one day they'll do something. At this point I'm willing to accept almost anything that would break the monotony of their open world "combat".
It took almost a decade of forum rants over at Blizzard for the infamous "DERP you think you do but you don't!" company to finally cave and make vanilla servers. Hopefully one day Zenimax will spend the resources necessary to make a hardmode toggle (IMO it wouldn't take that many if done in a simple way).
I've said what I need to say, I'm pretty much done with this thread. Trying to leave on a good note, but it's hard to do so when so many posters aren't arguing in good faith, and are quite literally accusing me of being a liar, despite the fact that I've provided visual proof in the form of three different videos of what my experiences have been.
RIIIIIGHT, that's how I want to spend my time. Lying on forums for hours to convince devs to implement a feature I don't actually want. That makes sense!
Bye.
StormeReigns wrote: »
My favorite part is the mention of being Skill-less, while utilizing skill. I.E: Years of accumulated knowledge of how certain mobs work, in this case gryphons and how to move to limit damage and avoid melee combat, spamming skull from range to maximize cheese to try to make point that every single new player will know this and will have the same outcome in every single encounter cause your personal experience dictates and defines every encounter for every single player.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Here, I made this video earlier today, I'll post it JUST for you, pudding.
My naked, CP-less, skill-less brand new character with no stats and no buffs killing an elite enemy in the overworld, pressing two buttons: The directional arrow key "left", and the "1" key.
I finish the fight with 100% health.
EDIT: sorry, I forgot that I used break free once, or maybe twice, I don't remember. In case you accuse me of lying, or something.
EDIT 2: The resolution is awful, I think it takes some time for youtube to process it into 1080 quality...
So in other words, play like a complete beginner? Serious question, how does that not sound off to you guys? "If you wanna have fun in overland, play like a complete beginner who is completely new to the game."
I'm saying it's really easy for people who aren't terrible.
That's why we need a difficulty OPTION.
I didn't say (nor have I EVER said) that it should be hardmode for everyone.
I'm saying if that if you cannot do this content, then you aren't good at video games. That's fine, there are other things in life that I am also terrible at that those people excel at.
But in this video game it would be nice if we had a difficulty toggle so that people who aren't terrible at it can make things challenging and dangerous, so it would be more engaging.
Again you're trying to make this straw-man argument that I just want to up the difficulty of everything, everywhere for everyone without any consideration of newbies or baddies.
When I started this game it was horribly easy. When I tried this game again with a different class it was very very easy for me. When I came several months later it was still very easy. When Tamriel Unlimited came out - astoundingly - it became even easier. For me, and for the majority of players who aren't bad.
Of course there is a percentage of players who are bad. Only an idiot would think otherwise, and I am not an idiot. Quit trying to make me out to be one, and just acknowledge that a very large portion of players - impossible to say what percentage, my gut tells me that it's two thirds, at least (probably more like 90 percent) - has no trouble WHATSOEVER with this mindless content.
I actually disagree with your premise here - one of the problems with overland difficulty right now is that everything is easily killed before mobs or bosses even have a chance to use any abilities. As a result, raising TTK even moderately would result in a tangible difficulty increase because the mechanics that never even have a chance to be seen now would be re-introduced.Rave the Histborn wrote: »
So I'm confused, do you think adding a debuff on to yourself is going to make an enemy that you can hold left and light attack more difficult or just take longer? It sounds like if you add 1 million hp to it then you're still going to be doing the same thing just for significantly longer and that isn't increased difficulty. I think thats a major disconnect for the overland difficulty crowd, the reality that more hp doesn't = more difficulty, because in your own words, "I forgot that I used break free once, or maybe twice, I don't remember." you're not going to be challenged on overland by mechanics.
My other problem is the constant thinking they need to be rewarded for everything they do. You don’t need or deserve extra rewards because you intentionally gimped yourself and made a normal enemy take longer.
You are seriously telling me that new players won't know about the directional arrow keys?
newtinmpls wrote: »
Now that's just unkind.
"Knowing" the directional keys, and being able to use them smoothly and effectively in combat without really thinking about are very very different things.
I realize this conversation is emotionally intense for you. Combat is the same for some of us. And during such a situation it's easy to "lose one's cool."
I urge you not to do so.
I actually disagree with your premise here - one of the problems with overland difficulty right now is that everything is easily killed before mobs or bosses even have a chance to use any abilities. As a result, raising TTK even moderately would result in a tangible difficulty increase because the mechanics that never even have a chance to be seen now would be re-introduced.
That said, I don't think anyone is asking for something as limited as just raising the mob HP pool. Ideally a harder mode world tier would include:
- Higher TTK (duh)
- Higher mob damage
- Faster cast on mob abilities and heavy attacks
- Higher damage on avoidable mechanics like the above
No one is asking for Dark Souls combat here, but even something as simple as just making mobs live long enough to use a heavy attack and making that heavy attack actually punishing if not blocked would be a huge improvement over the current overland combat.
Players need to have some reason to react to what their PvE opponents are doing. Any reason at all. That's the core of what needs to change.