Again. Read the thread before posting. At least the last 2-3 pages. Nobody is asking for a universal increase in overland difficulty. We're asking for optional increases, that only affect individual players.
robertthebard wrote: »
As I remember it, WoW got really popular for dumbing down the game because people were complaining it was too hard. Now, I can't be sure of the time frame, I never played, because I was inundated with "if you don't make this more like WoW it's going to fail" or "this is just another WoW clone" in posts that had to be edited by moderators for whatever reasons... I mean, when they're in the closed beta forums of Aion, it's an issue, and I decided early on, I didn't want to be a part of that community. I mean, there was even a tin foil hat theory that they were paid by Blizzard to do it. There's tin foil hat theories for everything, it seems.
I come across dead people a lot, and I come across people that would have been dead if I didn't help them. I haven't been dead all the time, but at this stage in my gaming history, I'd be surprised if any game's OW stuff, aside from PvP, could kill me. I've been playing these games for around 20 years, and I've been a progression raider in all three trinity roles. I make plenty of decisions during questing overland, and plenty of decisions when it comes to what gear sets and what skills I use. I guess that's the advantage of not using someone else's template for what my character should be? I've never been very good at following the herd though, which is, in and of itself, a decision. So sorry, hyperbole isn't going to persuade me.
What hyperbole?
WoW was a cultural phenomenon that was one of the first video games to even bleed into mainstream culture. It was perhaps the most successful video game on the planet at its peak during WotLK times. I can't say for sure if OW questing was easier or more difficult than vanilla exactly, I just know that compared to what it is now, it was brutal and took forever to get to 80. Yet that is when 12 million people played it.
I can also talk about my subjective experience. I've also been gaming for almost 40 years. I was there for WoW, ESO and all the single player Atari and 25cent arcade stuff back in the day.
And I'm telling you according to my subjective experience in OW ESO, it's all a pathetic joke. Did you not watch the short ESO video I posted?
Watch that video and discuss with me all the "decisions" I had to make to stay alive while my unleveled, naked, CP-less, weapon-less, skill-less character stood there for two full minutes at 100% health while a "terror bird" (wow such terror!) attacked me repeatedly while I literally just stood there doing nothing. That isn't hyperbole, you can watch the video and watch my naked character doing literally nothing and staying at literally full health for the entire fight.
starlizard70ub17_ESO wrote: »My wife just started playing ESO with a new account, character, everything. When you don't have a few years of CP, gold and most importantly, crafting mats stored up, overland can be challenging. People tend to forget what it's like playing without 810cp. If overland was much tougher, new players would have no chance.
As a total beginner (had ESO for about 3 months, never played MMO before, played less than ten single player RPGs spread through out last two decades = not a gamer) who mostly plays solo for the story stuff I have to agree with this post. I struggled with controls a lot at the start, my gear was trash and had to figure out which abilities would be useful and when and don't let me start on things like crafting. The game became much easier for me since then - I've found playstyle that works for me, got set pieces and buff food and I don't stumble into obstacles and red as much. Right now (360+ CP) if wanting challenge I do public dungeons (solo including bosses and group event) and may even find courage to queue for first group dungeon one of these days. I totally understand it may be frustrating to experienced MMO players or people who were with ESO since launch, but at the moment I'm glad the game is as "easy" as it is, though that opinion may change once I have 810 CP, get second character etc.
BTW not big fan of homicidal wildlife everywhere either - especialy while trying to get from point A to point B with mobs' willingness to give chase to the end of Oblivion, but running after one hit once I've dismounted to deal with them. What BS AI is that?
You are pulling enemies and fighting only one or two at a time whenever possible, right?.
Rave the Histborn wrote: »They've already tried a vet overland region, it was Craglorn before they revised it into what it is now. It was meant for vet groups but didn't get much use because, shockingly, the vets and people able to do the content thought it was too hard.
Rave the Histborn wrote: »Also, why can't overland be a part of the endgame by making it fun for everyone to go back to? We know for a fact that it perfectly worked in old MMOs
newtinmpls wrote: »
This is a really good example of strategic thinking that comes without thought to a very experienced/combat skilled player and doesn't even occur to a newer one.
So the very same situation, would be quite easy for the skilled player - because of strategy, and much harder for the new player, because of lack of strategic thinking (or maybe strategic over-learning is more accurate, though clunkier to say).
Which demonstrates that ZoS tries different types of content, and when it's not being used - which demonstrates that isn't what people want - then they change it.
Although I do miss the semi-ceremonial "can I go to Craglorn and survive fighting a group of wasps" which was kind of a rite of passage for becoming a badass vet character.
Interesting how "fun" by it's very nature is an opinion, not a fact, as it's subjective, not objective.
And as this discussion has very much demonstrated - "fun for everyone" is not a possible thing. Many fun options to maximize the possibility that most folks will like some of it seems to be as close as anyone can get.
i will throw something else into the discussion. i would absolutely be for a higher difficulty, if there would not be mobs every few steps - the "excitement every 15 seconds" rule or similar is making me not want to have any challenge in the game, because it is really annoying to the point that I'm getting tired of having to fight at all and rather play something else. A map full of mobs every few meters is just a horrible design and requires to be able to kill them in just a few hits.
Rave the Histborn wrote: »That last part is the other guy's quote that I was answering
Rave the Histborn wrote: »
How did you get from the thread when most people are posting that they don't want a higher difficulty 🤔🤔🤔🤔
I also agree with this, but unfortunately it's way too late for that. They would have to go back and edit literally every zone in the game, and there's no way that's happening.
But I get what you mean, I also prefer it when open world games are truly "open", without npcs and activities/points of interest every few meters, so you can feel "lost".
Most ?
I didn't read every comment here obviously, that's the issue with such a long discussion but I read about 100 of the comments xD
Though it is obvious that if this discussion got so much attention something it is clear that the overland difficulty isn't exactly great in ESO, at least for many.
Rave the Histborn wrote: »
You might wanna go back and read them because I guess if the same 5 people post 100 times then that's clear evidence XD They also don't wanna hear about vet Trials and Dungeons (because they can't dispute their existence for them)
How do you know those views and comments all came because overland difficulty isn't great? Maybe they came for the opposite reason. Point is you're trying to declare a victory for yourself and yourside when you haven't won anything (shocked) and you haven't proposed any new or unique ideas, it's just the same recycles nonsense: "single player games have difficulty sliders, this is my 14th mmo in 20 years and it isn't hard anymore because I'm too experienced, etc."
Do you look at little kids matching shapes and think to yourself "Why is this content only meant for them? They need to make it harder for someone like me so I can also match shapes"?
Overland content is matching shapes and adding in more "complex" shapes isn't going to make it any more "difficult" for anyone that already knows what they're doing
tomofhyrule wrote: »I'm pretty okay with the overland difficulty. They're wolves, I shouldn't have to get in a battle for my life while I'm just trying to get some wood for crafting. If I want a challenge, I'll go into a dungeon. I don't need Tamriel to have Australia-level death creatures every 3 feet.
I just got to the CP levels, and that significantly changed up my gameplay. I play a tank, so I've noticed that I'm hitting like a wet noodle now. I can't imagine anything less fun than making the generic enemies more spongy than they already are. Remember: not everyone plays a 50k DPS beast. Granted, since I'm a tank I can take everything they dish out as well, but there are some fights with a set of crocodiles that can go on for way longer than I'd like them to. I just can't imagine it'd be fun to fight a group of crocodiles for 5 minutes since neither of us are doing much damage to the other, or worse - be in a circumstance where I can't finish the zone story since there are murder hornets in the way.
And yeah, I'm a noob. I can't farm a BiS DPS gear set (also I'm not good enough to do that because I'm new to MMOs in general and also don't have a BiS gear set...classic catch-22) and then mow down mobs like a knife through hot butter. Of course someone with max CP and gear is gonna be an overworld overlord. But me? I soloed a dolmen once and managed to not die soloing the Plague Husk WB in Deshaan for about half his health before someone else ran over and helped out. I'm not as good as most of the people here, and I'm okay with that. I don't like the idea of gatekeeping players like me out though - there's already plenty of endgame content (vet dungeons, trials, etc) that we can't do.
Make veteran mode for single player content (overland) - reward such players with higher drop rate, more exp and maybe something extra like motifs. Point is to make it hard as malestrom (npcs are dangerous, not blobs for dmg).
Games like Dark Souls relly purely on hard content - there is no plot etc, just juicy gameplay. Thats the problem with ESO, after quests (very simple ofcorse) there is no point to ever try it again or enjoy the content itself again as everything is just boring.
Everest_Lionheart wrote: »I think they also missed the boat on classes like warden. For a class that is so connected to nature you get no special connection to it other than to able to wield some nature magic. It would be nice if it came with a few different ways to engage the creatures of Tamriel. Tame a pack of wolves, ride a mammoth across Wrothgar, conjure something vines to climb the cliffs to reach places with even better views of the land. There could be so much more to this class outside of running around with a bear while doing shrooms and sending birds and bugs to kill stuff.
robertthebard wrote: »
Controversial? I can run with that. Too easy for many players? Speculation, at best.
Everest_Lionheart wrote: »
It would actually be nice if there was more stuff to actually immerse yourself into out in the environment. Your choices are fight, farm and talk to NPC’s. Other than that it’s pretty much a hike through Tamriel looking at scenery, which is quite good in some places but lacking in the interaction department.
I think they also missed the boat on classes like warden. For a class that is so connected to nature you get no special connection to it other than to able to wield some nature magic. It would be nice if it came with a few different ways to engage the creatures of Tamriel. Tame a pack of wolves, ride a mammoth across Wrothgar, conjure something vines to climb the cliffs to reach places with even better views of the land. There could be so much more to this class outside of running around with a bear while doing shrooms and sending birds and bugs to kill stuff. Let me be one with nature!
Rave the Histborn wrote: »
You might wanna go back and read them because I guess if the same 5 people post 100 times then that's clear evidence XD They also don't wanna hear about vet Trials and Dungeons (because they can't dispute their existence for them)
How do you know those views and comments all came because overland difficulty isn't great? Maybe they came for the opposite reason. Point is you're trying to declare a victory for yourself and yourside when you haven't won anything (shocked) and you haven't proposed any new or unique ideas, it's just the same recycles nonsense: "single player games have difficulty sliders, this is my 14th mmo in 20 years and it isn't hard anymore because I'm too experienced, etc."
Do you look at little kids matching shapes and think to yourself "Why is this content only meant for them? They need to make it harder for someone like me so I can also match shapes"?
Overland content is matching shapes and adding in more "complex" shapes isn't going to make it any more "difficult" for anyone that already knows what they're doing
"single player games have difficulty sliders, this is my 14th mmo in 20 years and it isn't hard anymore because I'm too experienced, etc."
I get really tired of this old trope of people from your side of the argument turning ours into a straw man caricature as though we're all just morons.
We've stated repeatedly how we get NEW players into ESO to share our joy of this universe, people who have never played MMOs before and quit because it's too easy.
I have played 2 (two) MMOs in my entire life, WoW and ESO.
ESO is too easy. WoW is also too easy.
WoW classic is NOT too easy. I am playing it now and getting destroyed all the time. (I am a 10-12 year veteran of World of Warcraft, and RIGHT NOW, despite my decades of video game experience, every class I make gets repeatedly destroyed in the open world. My paladin, who has two bubbles, Lay on Hands (instant click full health), heavy armor and a stun, is level 17 and has died at least 25 times.
Yet when I roll naked alts in ESO I am practically unkillable, even without CP. I just now ran around naked on my level 4 necromancer and killed an elite eagle (cant' remember name) by pressing doing two things: holding down the left directional arrow, and pressing 1 when my mana bar wasn't empty.
Very innovative and thoughtful ideas are being proposed about how overland difficulty sliders (and the like) could be implemented, and indeed other MMOs have ALREADY implemented these ideas, and they work.
But just keep blocking your ears saying "la la la I don't hear you!" and then build your straw man to strike it down again next time the argument comes up. Because everyone who disagrees with you must be very stupid, right? Make us all sound as dumb as possible, that way people will agree with you.
EDIT - Just wanted to add, it's not entirely true I've only every played 2 MMOs, I have also tried Rift and LotRO, but quit after an hour or two each time because I quickly realized they follow the same pattern as all the rest, and that they, too, are too easy (i.e. nothing is ever dangerous in the OW). A large subset of players crave challenge and are put to sleep by the monotony of easy gameplay.
robertthebard wrote: »
You'll excuse me for being skeptical, of course? Allow me to explain why that may be:
So I'm reading the DDO forums, and this very thread pops up. A player chimes in that his buddies all joined, F2P, and found the game bone numbingly easy, and went back to WoW. When pressed about how a bunch of F2P players were bound to find that the game was too easy, since they can only open quests on Normal, they claimed, well one of them was VIP, so they could open all the quests on Elite.
The bolded parts highlight what was wrong with his tale. He came in with a lie. Whether that lie was that he had friends or, that his friends all came in as F2P, or that they found the game too easy, it's really hard to say. Given the way the exchange morphed through pointing out the inconsistencies in his tale, it's really easy to just dismiss it out of hand. Given that people are prone to hyperbole to support their positions, especially if they're fighting for something they really want, and given that I've actually caught them out at it, as per my example here, I'm more than a little skeptical. It's even easier to be skeptical when we get things like fighting normal mobs, instead of finding more difficult mobs on the map to support "see, it's too easy" and claiming that nobody learns their classes because of it. I could go on, but I think it's pretty clear why I may be more than a tad bit skeptical about "well my friends".