knightblaster wrote: »A difficulty slider is fine. But it should also make the rewards *less*, so as also to make things more difficult for the player. After all, it's all about increasing difficulty, isn't it?
It annoys me to no end. I want to play content that isn't tuned for a 5-year old. But it seems 90% of the PVE content is tuned for just that.
You can quite literally run in all white gear, with no CP and only a single skill on bar, and still faceroll content.
This games 200000% to easy. I'm tired of people saying it's fine for one reason. Because they can keep playing as it is right now with 0 downfall but give the players who want an increase in difficulty an option for a hard mode! Your worried it will split the population well according to you the games fine so no one would do it? Seems your scared you are not good at the game and fear everyone will leave you?
If not then why are you so against letting players get a change in difficulty. It will only make others happy while not affecting you killing things in one hit
lucky_Sage wrote: »He hasn’t experienced end game pve but still all vet dungeons are easy except like 8 of them even those have all can basically be solod WHICH IS A HUGE PROBLEM THAT EVERYONE IGNORES NOT GROUP DUNGEON SHOULD BE SOLOD NOT EVEN ON NORMAL
Eh, well, that depends. The possibility that they can be soloed is fine. Being soloed on a regular basis by tons of people could indicate a problem. Particularly if they are doing it so well that even were they in a group it wouldn't matter because nobody else could get a shot in anyway.
WoW had that problem for a while. Don't know what the state is now because I haven't been back in a very long time, but there were many times where I'd join a heroic dungeon group and end up just saying "*** it. Let em carry me." because everything was dead the instant we entered the room.
I do 20k DPS on a good day, on my good toon, and overland is mind-numbingly easy. My wife does half that much and has awful reflexes to boot, and she rolls through it with no problems.
I don't know what the best solution is, every one I've seen has its problems, but it's crystal clear to me that the status quo is not working for a LOT of people, and its a damn shame given the strength of the storytelling and gorgeous environs in which we play.
JayKwellen wrote: »
Yeah.
Specifically regarding the story and environment, I feel the ease of play honestly cheapens it, and it's part of the reason I don't do any overland PvE in this game anymore. There's just...no satisfaction in it.
In PvP, if you're in a tough 1v1 or trying to survive a brutal siege, if you emerge victorious you just feel amazing. You get that "daaaaaaamn I just did that!" adrenaline running through you. The odds for once were actually stacked against you, but you still managed to come out on top. Overland PvE not so much.
There is a direct correlation between effort and satisfaction. The more effort you put into something, the better it feels to be successful. It's like the difference between winning a 1v1 game of basketball against a middle schooler versus a top college player. You beat the 13 year old, who cares? There was no effort required, no emotional and minimal physical investment needed. Beating the good player though? Now that's something to be proud of. Using another MMO as an example, I played WoW way back in the original Classic days. Overland could be tough, some bosses could absolutely bury you, but when you worked at it and finally managed to kill that mob who'd been terrorizing you it felt great. Like you actually achieved something worthwhile and were rewarded for your efforts.
Going back to the story, ESO's PvE is amazing in the regard. The problem is it's just so unfulfilling to the point of being completely immersion breaking. There's literally zero effort required. There's no reason to fear anything the world has to offer you. And, as a result, there's no reason to feel good about doing anything, because you didn't really have to try in the first place.
ESO could have the best PvE experience of any MMO easily, they just have to give us a reason to feel proud of our accomplishments first, which means creating an environment where a little effort is actually needed.
MartiniDaniels wrote: »Robert, if you don't feel anything when playing games, then what's reason to play?
ESO player base is adult, 95 if not 99% of us finished our education, participated in sports, served in military, have children, got a first and next N serious jobs and this in no way prevents to feel enjoyment when you deal with somebody of comparable skill in PVP or with hardcore experience in PVE.
You mention Shepard, I don't know why you should care about consistency checks related to Reapers, first time I completed ME2 Suicide Mission I just felt like similar things feel IRL. It was pure ecstasy. And despite all the nonsense in some missions of ME3, when Liara was hanging Shepard's name in a board of dead crew members, I literally cried. And you probably were telling (sitting in blue or green ending) - "I was in similar way put on ban list on DDO forums, so nothing to be touched about..."
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
MartiniDaniels wrote: »Robert, if you don't feel anything when playing games, then what's reason to play?
ESO player base is adult, 95 if not 99% of us finished our education, participated in sports, served in military, have children, got a first and next N serious jobs and this in no way prevents to feel enjoyment when you deal with somebody of comparable skill in PVP or with hardcore experience in PVE.
You mention Shepard, I don't know why you should care about consistency checks related to Reapers, first time I completed ME2 Suicide Mission I just felt like similar things feel IRL. It was pure ecstasy. And despite all the nonsense in some missions of ME3, when Liara was hanging Shepard's name in a board of dead crew members, I literally cried. And you probably were telling (sitting in blue or green ending) - "I was in similar way put on ban list on DDO forums, so nothing to be touched about..."
MartiniDaniels wrote: »Linaleah, I meant first playthrough, when you know nothing, and several members of my squad died. Of course later I found that scheme, where it is shown that you shouldn't take Garrus (or any other tough 4-cost character) to last boss if you want to have 100% squad survival.
Also you are far fetching facts... even if you know all mechanics and have huge experience in other games, their hard difficulties simply will be easier manageable and sometimes exploitable, but it will be nowhere to close to ESO overland experience and exploits are considered good only for speedruns, for regular walkthroughs they are usually frowned upon with comments like "you may just open console and type cheat code instead of using that".
You have ESO overland in other games when you over-level the content. It's not about timing block/dodge whatever, it is simply when mobs lose any adequate chances to kill you if you won't stand still AFK. So simply put, in ESO your character over-levels content right from the start and then as "bonus for newbies" decreases, it is compensated by passives, new powerful abilities and then CP.
And you over-level content so hard, that you must remove ALL compensations and not just CP or "golden gear" to have experience where you will die after several mistakes.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
robertthebard wrote: »
I play games for entertainment, and to get out of my head. This lockdown may be new for a lot of people, but for me, it's been my day to day for 15 years. When I'm logged in here, or GW/GW 2/swtor, or a myriad of SP games, almost 2.5 TBs of them across two platforms, I don't have to dwell on the stuff that's not going on in my life any more. No more midnight rides to the lake, just to watch the water flow, no more nights out with the boys, no more working. I get to get away from all of that, and it doesn't require sweating every encounter, nor feeling like a god amongst peasants, it just requires not being here, in this dark cave of an apartment I have to live due to my migraines. I take pride in the things in my life that I've actually accomplished, or contributed to. Pushing the right buttons, in the right order, isn't one of those things.
MartiniDaniels wrote: »
You are constantly putting it like for those players who want harder overland (and harder content overall), it is some way to prove something to ourselves, to walk around and think - "I'm cool, I beaten that on that difficulty or I killed 100 players in PVP today 1v1 or outnumbered, I'm god". No. It has nothing to do with what we think. I doubt any sane adult person will consider "success" in ESO or any other game as replacement for IRL success... well, maybe for pro-gamers and youtubers it might be true because they earn money by gaming, but for regular players.. no. It's not about what you think, it is about what you feel. You can't cheat your consciousness by thinking "I got that no-death achievement". Consciousness will tell you - "you are an idiot, if you are spending time on games to prove something instead of doing that IRL".
But you can cheat your body - when you have hard fight in a game, especially when it is new fight, you get your doses of adrenaline, of serotonin - or whatever, I'm not medic. But thing is that you beat something which was hard, be it PVE, PVP or even new record in game like Tetris, doesn't matter - you feel good. Not good about yourself. You simply get chemicals in blood, which of course is better to get IRL, but it might be more expensive, more dangerous to your health (for example drinking or extreme sports) and so on. And after all many things don't bring same emotions when you get used to them.
That's why people love horrors, love action games and movies and love immersive stories - because those things make you feel good.
MartiniDaniels wrote: »Robert, if you don't feel anything when playing games, then what's reason to play?
ESO player base is adult, 95 if not 99% of us finished our education, participated in sports, served in military, have children, got a first and next N serious jobs and this in no way prevents to feel enjoyment when you deal with somebody of comparable skill in PVP or with hardcore experience in PVE.
You mention Shepard, I don't know why you should care about consistency checks related to Reapers, first time I completed ME2 Suicide Mission I just felt like similar things feel IRL. It was pure ecstasy.
robertthebard wrote: »
No, I'm not. I'm replying to what they say. You asked me a question, and then have the audacity to be offended because I answered it honestly? I probably better stop here, I don't want another post disappearing because I replied to you honestly.
Doshia used to be much harder to kill, now she is almost getting one shot from the player
How it used to be(I didn't play in the following videos):https://www.youtube.com/watch?v=mwQY57gVAb8
https://www.youtube.com/watch?v=XC6y9dE3PoQ
I understand the need to make ESO casual friendly, but ZOS went too far...
It's too easy.
Well back then top end DPS was around what, 30k maybe?