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Asylum Destro Staff change

  • Kolzki
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    Dagoth_Rac wrote: »
    EB653402-2-AB1-4640-B3-C0-4-A0-D88752-B42.jpg

    RIP then. Even the time frame between each cast has been reduced hasn't it? I remember it being 10 seconds.

    Yikes. That might make hurt even more. You used to be able to stop force pulse for a crystal frags proc or to handle a mechanic or something. Now you pretty much have to do 3 force pulses in a row or you are really cutting it close for letting the status effects buff fall off.

    I hadn't spotted the duration reduction from 10 seconds to needing to do all 3 casts in 5 seconds. That makes this even worse than the imperfect version on live. Some classes like wardens won't even be able to proc this set with their rotations.
  • Alchimiste1
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  • carlos424
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    Why not leave the perfected version 2 casts, and add the 103 spell damage to imperfect version with 3 casts? Wouldn’t that make everyone happy?
  • kojou
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    Wow... RIP Asylum Destro Staff. It was fun while it lasted.
    Playing since beta...
  • Tannus15
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    I'm running perfected asylum on my mag sorc on live and can confirm that it's now bad. I will be switching off it.

    The 100 spell damage isn't even close to the difference between 2-3 to proc. It's a massive nerf.

    @ZOS_GinaBruno
  • CleymenZero
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    Really weird nerf. I knew of nobody that would use this.

    Look on ESOlogs rankings and look at EVERY magDK on there. They were all using it.

    So they basically destroyed an item that was initially pretty challenging to get just to force other magDK builds...

    It's true that the class was overperforming in PvE with it but it was fun.
  • Olupajmibanan
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    Nicalas wrote: »
    You guys are forgetting the "Fix" the current PTS version only proc's half the combustion as the non perfect version on live.

    Could you please provide a link to that fix?
  • Tannus15
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    g6am0pv55dni.png

    whatever they have done to it, perfected asylum staff is now bad. don't recommend.
  • Artorias24
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    Rip this staff. Was already hard enough to get. Every 3rd cast is useless. Thanks ZOS. You are killing it :)
  • Oreyn_Bearclaw
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    code65536 wrote: »
    Imperfect Asylum destro was basically worthless. Ever since Asylum's release, the normal version was effectively not worth using. Only the Perfected version was.

    @ZOS_BrianWheeler @ZOS_Gilliam Normal should be every 2, like Perfected.

    What he said. Please reconsider making one of coolest items in the game completely useless.
    Edited by Oreyn_Bearclaw on April 21, 2020 6:19AM
  • Oreyn_Bearclaw
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    Kolzki wrote: »
    Dagoth_Rac wrote: »
    EB653402-2-AB1-4640-B3-C0-4-A0-D88752-B42.jpg

    RIP then. Even the time frame between each cast has been reduced hasn't it? I remember it being 10 seconds.

    Yikes. That might make hurt even more. You used to be able to stop force pulse for a crystal frags proc or to handle a mechanic or something. Now you pretty much have to do 3 force pulses in a row or you are really cutting it close for letting the status effects buff fall off.

    I hadn't spotted the duration reduction from 10 seconds to needing to do all 3 casts in 5 seconds. That makes this even worse than the imperfect version on live. Some classes like wardens won't even be able to proc this set with their rotations.

    Especially considering you can’t swap cast force pulse and build a stack. Going from 2-3 casts ruined it all by itself, but the duration nerf is like they don’t even want people to try and use it.
    Edited by Oreyn_Bearclaw on April 21, 2020 6:23AM
  • Olupajmibanan
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    Kolzki wrote: »
    Dagoth_Rac wrote: »
    EB653402-2-AB1-4640-B3-C0-4-A0-D88752-B42.jpg

    RIP then. Even the time frame between each cast has been reduced hasn't it? I remember it being 10 seconds.

    Yikes. That might make hurt even more. You used to be able to stop force pulse for a crystal frags proc or to handle a mechanic or something. Now you pretty much have to do 3 force pulses in a row or you are really cutting it close for letting the status effects buff fall off.

    I hadn't spotted the duration reduction from 10 seconds to needing to do all 3 casts in 5 seconds. That makes this even worse than the imperfect version on live. Some classes like wardens won't even be able to proc this set with their rotations.

    Especially considering you can’t swap cast force pulse and build a stack. Going from 2-3 casts ruined it all by itself, but the duration nerf is like they don’t even want people to try and use it.

    The time frame nerf hasn't even been announced. Like if every 3 cast isn't enough to send the set into decon fodder, they have to stealth nerf it even more?

    I would be pretty okay with leaving it every other cast but nerfing the time frame to 5 seconds. That would prevent some PvP situations where you could prepare exceptional burst with that (this is PvP focused patch after all when you look at it as a whole) and would still be useful in PvE.
  • Vildebill
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    carlos424 wrote: »
    Why not leave the perfected version 2 casts, and add the 103 spell damage to imperfect version with 3 casts? Wouldn’t that make everyone happy?

    Nope, 3 casts make the staff pointless to use compared to other gear alternatives.
    EU PC
  • code65536
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    carlos424 wrote: »
    Why not leave the perfected version 2 casts, and add the 103 spell damage to imperfect version with 3 casts? Wouldn’t that make everyone happy?

    No, both need to be 2 casts. I've been saying since its original release in Clockwork City that both needed to be 2 casts (and that Perfected should be buffed in some other way). 3 casts wasn't worth it back then and it isn't worth it now.
    Nightfighters ― PC/NA and PC/EU

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  • Olupajmibanan
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    The 5s time frame instead of 10s would be enough of a nerf. I tried it on PTS and due to Crystal Fragments proc I couldn't even sometimes land 3rd Force Shock in time.

    If you really wanted to nerf Asylum Destri, halving the time frame is more than enough. Making it proc on every third Force Shock cast is a complete overkill and will for sure send the set into uselesness. That's also my suggestion, keep the halved time frime but make it proc on every other Force Shock cast.
    Edited by Olupajmibanan on April 21, 2020 3:19PM
  • AinSoph
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    I had the slightest, slightest glimmer of hope of when they said that the perf version doesn't have a unique value, it meant that the normal one could now also only have 2 casts, why do I get hopes up anymore.
  • Maulkin
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    It's sad but let's be honest with ourselves though. All status effects every 2 casts from a weapon that you can get in 10 mins in normal with a pug raid from craglorn ain't exactly balanced either. That's burning (strong dot), chilled (-15% dmg dealt) and concussed (+8% dmg taken) with near on 100% uptime from one of the easiest weapons to get in the game now. That's terrible for PvP.

    The previously perfected version wasn't exactly ever balanced either but at least so few people had it, that it wasn't really noticeable.

    Edited by Maulkin on April 21, 2020 3:38PM
    EU | PC | AD
  • Olupajmibanan
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    Maulkin wrote: »
    It's sad but let's be honest with ourselves though. All status effects every 2 casts from a weapon that you can get in 10 mins in normal with a pug raid from craglorn ain't exactly balanced either. That's burning (strong dot), chilled (-15% dmg dealt) and concussed (+8% dmg taken) with near on 100% uptime from one of the easiest weapons to get in the game now. That's terrible for PvP.

    The previously perfected version wasn't exactly ever balanced either but at least so few people had it, that it wasn't really noticeable.

    That's why I think that the 5 second time frame should be kept. That solves a lot PvP issues.

    And in PvE, minor maim and minor vulnerability uptimes are so high that Asylum Destro does not make any difference.

    But it needs to be every other cast.
    Edited by Olupajmibanan on April 21, 2020 3:46PM
  • Maulkin
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    Maulkin wrote: »
    It's sad but let's be honest with ourselves though. All status effects every 2 casts from a weapon that you can get in 10 mins in normal with a pug raid from craglorn ain't exactly balanced either. That's burning (strong dot), chilled (-15% dmg dealt) and concussed (+8% dmg taken) with near on 100% uptime from one of the easiest weapons to get in the game now. That's terrible for PvP.

    The previously perfected version wasn't exactly ever balanced either but at least so few people had it, that it wasn't really noticeable.

    That's why I think that the 5 second time frame should be kept. That solves a lot PvP issues.

    And in PvE, minor maim and minor vulnerability uptimes are so high that Asylum Destro does not make any difference.

    But it needs to be every other cast.

    Does it though? If you can't land two spammable attacks within 5 secs (knowing the benefits) what are you doing in pvp anyway?

    Remember these effects last for 4 secs, so essentially you have to do is:
    Pulse x2 -> 4 GCDs for DoTs, heals, buffs etc -> repeat

    That's proper easy to keep up, imo. Especially for ranged builds. I'll never have problems keeping that up on my magsorc.
    EU | PC | AD
  • luen79rwb17_ESO
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    Maulkin wrote: »
    It's sad but let's be honest with ourselves though. All status effects every 2 casts from a weapon that you can get in 10 mins in normal with a pug raid from craglorn ain't exactly balanced either. That's burning (strong dot), chilled (-15% dmg dealt) and concussed (+8% dmg taken) with near on 100% uptime from one of the easiest weapons to get in the game now. That's terrible for PvP.

    The previously perfected version wasn't exactly ever balanced either but at least so few people had it, that it wasn't really noticeable.

    In PVP you're getting burned, chilled and consussed to death anyways. Talk about "easy to get" when some imba sets can be bought on guild traders. That's definately not being honest withourselves IMO.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • D0RID0RI240
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    This pretty much puts paid to @ZOS_BrianWheeler comments that "We were not losing any power" with the perfected vs inperfected items. Now that everyone gets a participation medal for light attacking their way though nMA to get a weapon that they still will not use efficiently, I guess we are doing the opposite with the vAS inferno? 108 SD? Are you serious? That value is less than what a vMA stave gave when the content *launched* in 2015.

    Seriously..whiskey tango foxtrot.
  • Maulkin
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    Maulkin wrote: »
    It's sad but let's be honest with ourselves though. All status effects every 2 casts from a weapon that you can get in 10 mins in normal with a pug raid from craglorn ain't exactly balanced either. That's burning (strong dot), chilled (-15% dmg dealt) and concussed (+8% dmg taken) with near on 100% uptime from one of the easiest weapons to get in the game now. That's terrible for PvP.

    The previously perfected version wasn't exactly ever balanced either but at least so few people had it, that it wasn't really noticeable.

    In PVP you're getting burned, chilled and consussed to death anyways. Talk about "easy to get" when some imba sets can be bought on guild traders. That's definately not being honest withourselves IMO.

    You're gonna have to mention those 2-piece imba sets you can buy on the traders, mate. And no, you wouldn't get all status effects from a single player and not with anywhere near as high uptime.
    EU | PC | AD
  • Winstonshead
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    rip AS staff.
    ZOS, why?
    EU: Winstonshead
    MD-ESO [RU]
  • Alucu
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    code65536 wrote: »
    Imperfect Asylum destro was basically worthless. Ever since Asylum's release, the normal version was effectively not worth using. Only the Perfected version was.

    @ZOS_BrianWheeler @ZOS_Gilliam Normal should be every 2, like Perfected.

    Please listen to this man ZOS, fixing this ↓
    Fixed an issue where this set was allowing each elemental attack to proc its respective status for a short duration after reaching the proc condition, rather than immediately applying each elemental status effect listed.

    should be enough to balance it properly, I've tested it a couple of times on pts and it feels so damn awful compared to how it was before :/

    Edited by Alucu on April 21, 2020 11:38PM
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  • WrathOfInnos
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    If you get 3 status effects after 3 casts then Asylum Force Pulse is no better than Elemental Weapon. And with Ele Weapon you also get Spell Orb, a shield while blocking, and the ability to use a 4 and 5 piece set on front bar.

    Asylum Destro is barely useful with the status effects every 2 casts, and needs a 1pc perfected stat to even compete in that case. The only reason it became meta was because it had a bug that produced several times more Burning procs than intended on MagDK (all of which hit 50% harder than other classes) and this bug has now been fixed.
  • Atherakhia
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    I'm honestly ok with this change. The MagDK needs some serious attention in this game and while it's overperforming because of this set its legitimate problems are being ignored.

    Yes, all of you are correct that this weapon is now worthless. It was borderline worthless for everyone but MagDK to begin with and now it doesn't even have that going for it. Perhaps they should find something else this thing can do that would be beneficial to all mag builds equally and not specifically for one.
  • Winstonshead
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    Atherakhia wrote: »
    I'm honestly ok with this change. The MagDK needs some serious attention in this game and while it's overperforming because of this set its legitimate problems are being ignored.

    Yes, all of you are correct that this weapon is now worthless. It was borderline worthless for everyone but MagDK to begin with and now it doesn't even have that going for it. Perhaps they should find something else this thing can do that would be beneficial to all mag builds equally and not specifically for one.

    You play pve only?


    vAS+2 will be useless trial. Nothing of loot is needed
    EU: Winstonshead
    MD-ESO [RU]
  • John_Falstaff
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    Atherakhia wrote: »
    I'm honestly ok with this change. The MagDK needs some serious attention in this game and while it's overperforming because of this set its legitimate problems are being ignored.

    Yes, all of you are correct that this weapon is now worthless. It was borderline worthless for everyone but MagDK to begin with and now it doesn't even have that going for it. Perhaps they should find something else this thing can do that would be beneficial to all mag builds equally and not specifically for one.

    You play pve only?


    vAS+2 will be useless trial. Nothing of loot is needed

    Without defending the abysmal nerf and decease of a fun build... Happens to all trials eventually. HoF is mostly useless by now and with death of Master Architect (killed by Roaring Opportunist) people won't be farming it. MoL, people run for Alkosh and nothing else. After Greymoor, Lokke will die too and vSS will be only two sets away from obsolescence. ZOS enjoys killing old content.
    Edited by John_Falstaff on April 22, 2020 5:46AM
  • Olupajmibanan
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    Atherakhia wrote: »
    I'm honestly ok with this change. The MagDK needs some serious attention in this game and while it's overperforming because of this set its legitimate problems are being ignored.

    Yes, all of you are correct that this weapon is now worthless. It was borderline worthless for everyone but MagDK to begin with and now it doesn't even have that going for it. Perhaps they should find something else this thing can do that would be beneficial to all mag builds equally and not specifically for one.

    Have you ever been a dedicated interruptor on vAS+2? Or a portal runner in vCR+3? Or a portal runner on Nahviintas HM? If so, you wouldn't say that.

    All these are examples where perfect AS Inferno was used regardless of class. If you look at logs from mentioned encounters from last patches, you will find it really frequently even on other classes than magDK.
  • Zalathorm
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    There is a heavy opportunity cost to equipping a unique front bar weapon

    You cant run 5/5 and a monster set.

    I highly doubt their item power level equations considers this fact.

    Please revert back to 2 casts as it is on live. The fix to burning procs and reduction to 5 seconds instead of 10 is enough to tone it down.

    MagDKs were rare in PVE before this last patch. Lets keep them around.
    Edited by Zalathorm on April 22, 2020 2:05PM
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