Dagoth_Rac wrote: »Olupajmibanan wrote: »WrathOfInnos wrote: »
RIP then. Even the time frame between each cast has been reduced hasn't it? I remember it being 10 seconds.
Yikes. That might make hurt even more. You used to be able to stop force pulse for a crystal frags proc or to handle a mechanic or something. Now you pretty much have to do 3 force pulses in a row or you are really cutting it close for letting the status effects buff fall off.
Red_Feather wrote: »Really weird nerf. I knew of nobody that would use this.
Imperfect Asylum destro was basically worthless. Ever since Asylum's release, the normal version was effectively not worth using. Only the Perfected version was.
@ZOS_BrianWheeler @ZOS_Gilliam Normal should be every 2, like Perfected.
Dagoth_Rac wrote: »Olupajmibanan wrote: »WrathOfInnos wrote: »
RIP then. Even the time frame between each cast has been reduced hasn't it? I remember it being 10 seconds.
Yikes. That might make hurt even more. You used to be able to stop force pulse for a crystal frags proc or to handle a mechanic or something. Now you pretty much have to do 3 force pulses in a row or you are really cutting it close for letting the status effects buff fall off.
I hadn't spotted the duration reduction from 10 seconds to needing to do all 3 casts in 5 seconds. That makes this even worse than the imperfect version on live. Some classes like wardens won't even be able to proc this set with their rotations.
Oreyn_Bearclaw wrote: »Dagoth_Rac wrote: »Olupajmibanan wrote: »WrathOfInnos wrote: »
RIP then. Even the time frame between each cast has been reduced hasn't it? I remember it being 10 seconds.
Yikes. That might make hurt even more. You used to be able to stop force pulse for a crystal frags proc or to handle a mechanic or something. Now you pretty much have to do 3 force pulses in a row or you are really cutting it close for letting the status effects buff fall off.
I hadn't spotted the duration reduction from 10 seconds to needing to do all 3 casts in 5 seconds. That makes this even worse than the imperfect version on live. Some classes like wardens won't even be able to proc this set with their rotations.
Especially considering you can’t swap cast force pulse and build a stack. Going from 2-3 casts ruined it all by itself, but the duration nerf is like they don’t even want people to try and use it.
Why not leave the perfected version 2 casts, and add the 103 spell damage to imperfect version with 3 casts? Wouldn’t that make everyone happy?
It's sad but let's be honest with ourselves though. All status effects every 2 casts from a weapon that you can get in 10 mins in normal with a pug raid from craglorn ain't exactly balanced either. That's burning (strong dot), chilled (-15% dmg dealt) and concussed (+8% dmg taken) with near on 100% uptime from one of the easiest weapons to get in the game now. That's terrible for PvP.
The previously perfected version wasn't exactly ever balanced either but at least so few people had it, that it wasn't really noticeable.
Olupajmibanan wrote: »It's sad but let's be honest with ourselves though. All status effects every 2 casts from a weapon that you can get in 10 mins in normal with a pug raid from craglorn ain't exactly balanced either. That's burning (strong dot), chilled (-15% dmg dealt) and concussed (+8% dmg taken) with near on 100% uptime from one of the easiest weapons to get in the game now. That's terrible for PvP.
The previously perfected version wasn't exactly ever balanced either but at least so few people had it, that it wasn't really noticeable.
That's why I think that the 5 second time frame should be kept. That solves a lot PvP issues.
And in PvE, minor maim and minor vulnerability uptimes are so high that Asylum Destro does not make any difference.
But it needs to be every other cast.
It's sad but let's be honest with ourselves though. All status effects every 2 casts from a weapon that you can get in 10 mins in normal with a pug raid from craglorn ain't exactly balanced either. That's burning (strong dot), chilled (-15% dmg dealt) and concussed (+8% dmg taken) with near on 100% uptime from one of the easiest weapons to get in the game now. That's terrible for PvP.
The previously perfected version wasn't exactly ever balanced either but at least so few people had it, that it wasn't really noticeable.
luen79rwb17_ESO wrote: »It's sad but let's be honest with ourselves though. All status effects every 2 casts from a weapon that you can get in 10 mins in normal with a pug raid from craglorn ain't exactly balanced either. That's burning (strong dot), chilled (-15% dmg dealt) and concussed (+8% dmg taken) with near on 100% uptime from one of the easiest weapons to get in the game now. That's terrible for PvP.
The previously perfected version wasn't exactly ever balanced either but at least so few people had it, that it wasn't really noticeable.
In PVP you're getting burned, chilled and consussed to death anyways. Talk about "easy to get" when some imba sets can be bought on guild traders. That's definately not being honest withourselves IMO.
Imperfect Asylum destro was basically worthless. Ever since Asylum's release, the normal version was effectively not worth using. Only the Perfected version was.
@ZOS_BrianWheeler @ZOS_Gilliam Normal should be every 2, like Perfected.
Fixed an issue where this set was allowing each elemental attack to proc its respective status for a short duration after reaching the proc condition, rather than immediately applying each elemental status effect listed.
Atherakhia wrote: »I'm honestly ok with this change. The MagDK needs some serious attention in this game and while it's overperforming because of this set its legitimate problems are being ignored.
Yes, all of you are correct that this weapon is now worthless. It was borderline worthless for everyone but MagDK to begin with and now it doesn't even have that going for it. Perhaps they should find something else this thing can do that would be beneficial to all mag builds equally and not specifically for one.
Winstonshead wrote: »Atherakhia wrote: »I'm honestly ok with this change. The MagDK needs some serious attention in this game and while it's overperforming because of this set its legitimate problems are being ignored.
Yes, all of you are correct that this weapon is now worthless. It was borderline worthless for everyone but MagDK to begin with and now it doesn't even have that going for it. Perhaps they should find something else this thing can do that would be beneficial to all mag builds equally and not specifically for one.
You play pve only?
vAS+2 will be useless trial. Nothing of loot is needed
Atherakhia wrote: »I'm honestly ok with this change. The MagDK needs some serious attention in this game and while it's overperforming because of this set its legitimate problems are being ignored.
Yes, all of you are correct that this weapon is now worthless. It was borderline worthless for everyone but MagDK to begin with and now it doesn't even have that going for it. Perhaps they should find something else this thing can do that would be beneficial to all mag builds equally and not specifically for one.