This week’s patch notes were not very robust, so perhaps they are saving this and other changes for week 4? We can hope to see a 2 cast asylum staff next week, right @ZOS_GinaBruno @ZOS_BrianWheeler ??
Quite disappointing that ZOS is constantly ignoring player feedback.
The truth is, Magicka DKs have only been viable because of the bug coming with this item. Making sustaining much easier and boosting the otherwise poor damage of magDKs. Nerfing this item into the ground only shows that the class has severe issues without these items, on top of that, it will be useless for anyone else, too (It only had a very limited use anyways).
I really hope they do revert the changes with the perfected Asylum Staff and leave it with the bug fix, that by itself will make the item much less powerful for magDKs. The added spell dmg will not even compensate that, but let´s just see what happens.
There is a heavy opportunity cost to equipping a unique front bar weapon
You cant run 5/5 and a monster set.
I highly doubt their item power level equations considers this fact.
Please revert back to 2 casts as it is on live. The fix to burning procs and reduction to 5 seconds instead of 10 is enough to tone it down.
MagDKs were rare in PVE before this last patch. Lets keep them around.
furiouslog wrote: »There is a heavy opportunity cost to equipping a unique front bar weapon
You cant run 5/5 and a monster set.
I highly doubt their item power level equations considers this fact.
Please revert back to 2 casts as it is on live. The fix to burning procs and reduction to 5 seconds instead of 10 is enough to tone it down.
MagDKs were rare in PVE before this last patch. Lets keep them around.
The MagDK has become OP in PvE due to Elfbane mixed with this. I agree that it's cool that there is another meta for this class other than PFG/MS, but if you look at the ESOLog leaderboards, it's crazy how ubiquitous MagDK has become as the current go-to for raw DPS output. I also think it sucks that they nerfed it so hard. But what's the solution to balancing it all?
Fix those ridiculous imbalances and few will moan about the crutch being removed.
Yeah, it seems like if there are no changes in today's patch, then we might have even less build variety (that is already very minuscule in pve, mind you). Don't play magdk, but would be sad to see this happen.
Olupajmibanan wrote: »Reading those 6.0.3 patch notes, chances of Asylum going LIVE (or better said DEAD) like this increased from 95 to 98%.
Fantastic to be disappointed another PTS patch with ZOS complete incompetence. I get that you probably would feel bad about yourself as a developer if you completely gut a good weapon and the whole community points out that the only thing needed to be done was to fix a bug. But at least man up, accept your mistake and change it.
It baffles me so much that the developers are so bad at understanding their own game.
Fix those ridiculous imbalances and few will moan about the crutch being removed.
I definitely agree with addressing issues, but this isn't just about magDKs. At the moment other classes can, situationally, use Asylum destro as a valid alternative to MS/PFG. Those classes don't have the magDK burning proc issue but are going to lose Asylum destro as a valid option.
I like variety. I like having more than one set up I can run without taking a major damage loss for it. Fewer options that fit the content I do in the groups I do that content = a more boring game for me. Maybe I will be among that "few" you mention, but just the same I see no good argument for removing options.
The answer is fix the issue unique to magDKs AND don't reduce Asylum destro to another piece of decon trash.
Did a little basic testing.
Equipped the Malacath Band of Brutality to remove critical chance.
Did 15 LA/15 Casts comparing Perfected Asylum Inferno to (2pc)Willpower Inferno w/Ele weapon.
Fix those ridiculous imbalances and few will moan about the crutch being removed.
I definitely agree with addressing issues, but this isn't just about magDKs. At the moment other classes can, situationally, use Asylum destro as a valid alternative to MS/PFG. Those classes don't have the magDK burning proc issue but are going to lose Asylum destro as a valid option.
I like variety. I like having more than one set up I can run without taking a major damage loss for it. Fewer options that fit the content I do in the groups I do that content = a more boring game for me. Maybe I will be among that "few" you mention, but just the same I see no good argument for removing options.
The answer is fix the issue unique to magDKs AND don't reduce Asylum destro to another piece of decon trash.
Is Asylum destro on 2 casts, even a valid option for other classes without the bug? Assuming PFGD is mainstay because of the Minor Slayer and many stat bonuses, does swapping MS for 3 willpower + Asylum even make sense dps wise unless you're an interrupter on vAS?Did a little basic testing.
Equipped the Malacath Band of Brutality to remove critical chance.
Did 15 LA/15 Casts comparing Perfected Asylum Inferno to (2pc)Willpower Inferno w/Ele weapon.
If you removed crit chance and kept all else the same, why is there a deviation in the numbers?
Did a little basic testing.
Equipped the Malacath Band of Brutality to remove critical chance.
Did 15 LA/15 Casts comparing Perfected Asylum Inferno to (2pc)Willpower Inferno w/Ele weapon.
Did a little basic testing.
Equipped the Malacath Band of Brutality to remove critical chance.
Did 15 LA/15 Casts comparing Perfected Asylum Inferno to (2pc)Willpower Inferno w/Ele weapon.