Is Asylum destro on 2 casts, even a valid option for other classes without the bug? Assuming PFGD is mainstay because of the Minor Slayer and many stat bonuses, does swapping MS for 3 willpower + Asylum even make sense dps wise unless you're an interrupter on vAS?
Olupajmibanan wrote: »Did a little basic testing.
Equipped the Malacath Band of Brutality to remove critical chance.
Did 15 LA/15 Casts comparing Perfected Asylum Inferno to (2pc)Willpower Inferno w/Ele weapon.
What was the average uptime difference on Minor Vulnerability? You should test it on Target Iron Attro which is always affected by minor vuln. Or is this test on target attro already?
Concussion proc w/minor vuln and small variations in LA/S.
Olupajmibanan wrote: »Did a little basic testing.
Equipped the Malacath Band of Brutality to remove critical chance.
Did 15 LA/15 Casts comparing Perfected Asylum Inferno to (2pc)Willpower Inferno w/Ele weapon.
What was the average uptime difference on Minor Vulnerability? You should test it on Target Iron Attro which is always affected by minor vuln. Or is this test on target attro already?
I used the Iron atro this time and included the # of each proc in the table.
Olupajmibanan wrote: »1) In case of DK (no1 Asylum inferno user) you simply switch Asylum Inferno for Perfect False God inferno (DKs used to run 5 elfbane, 2 Grothdarr/Zaan, 3 PFG, Asylum Inferno). That way you'll gain a lot of front bar stats while also making up for the sustain loss from dropping asylum inferno.
Verdict: Asylum ends in decon pile since there is clearly better option.
Olupajmibanan wrote: »1) In case of DK (no1 Asylum inferno user) you simply switch Asylum Inferno for Perfect False God inferno (DKs used to run 5 elfbane, 2 Grothdarr/Zaan, 3 PFG, Asylum Inferno). That way you'll gain a lot of front bar stats while also making up for the sustain loss from dropping asylum inferno.
Verdict: Asylum ends in decon pile since there is clearly better option.
The verdict is clear but no sure I'd ever pair PFGD and ElfBane on MagDK. Not with the Vampire changes coming through at the same time as the Asylum nerf, as well the changes to Master's destro.
I know most people are concerned over PvE when it comes to the change to Asylum Inferno, but I'd just like to point out that having it only work on 3rd cast completely ruins any prospect of using the staff in PvP - it's already a pita trying to land it twice in a row on someone dodging & LOS'ing, but 3 times? Thing is completely useless now & breaks up a lot of PvP builds.