There is a heavy opportunity cost to equipping a unique front bar weapon
You cant run 5/5 and a monster set.
I highly doubt their item power level equations considers this fact.
Please revert back to 2 casts as it is on live. The fix to burning procs and reduction to 5 seconds instead of 10 is enough to tone it down.
MagDKs were rare in PVE before this last patch. Lets keep them around.
Olupajmibanan wrote: »After some testing on PTS, asylum inferno is definitely dead.
I achieved better results on target attro with Perfect False God Inferno and Force Shock as spammable. If you decide to use generic spammable instead of powerful class spammable and still getting better results with 5/5/2 setup rather than with ability altering weapon enhancing the generic spammable, than something must be terribly wrong.
SupremeRissole wrote: »Olupajmibanan wrote: »After some testing on PTS, asylum inferno is definitely dead.
I achieved better results on target attro with Perfect False God Inferno and Force Shock as spammable. If you decide to use generic spammable instead of powerful class spammable and still getting better results with 5/5/2 setup rather than with ability altering weapon enhancing the generic spammable, than something must be terribly wrong.
I didnt get to test that setup but the vas staff is definately dead. Sustain is a rip as is the damage.
From the very limited testing I concluded the DSA imperfect inferno with a non optimal rotation (63%uptime on the unique buff) outperforms perfect vas inferno.
Just let that sink in. A normal DSA weapon is better than a HM vAS weapon. That is not okay IMO.
Olupajmibanan wrote: »No change to Asylum destruction staff in 6.0.1 patch notes!
Stuhns Favor and Roaring Opportunist, both have been changed based on community feedback. Why Asylum destro has been left untouched then?
Olupajmibanan wrote: »No change to Asylum destruction staff in 6.0.1 patch notes!
Stuhns Favor and Roaring Opportunist, both have been changed based on community feedback. Why Asylum destro has been left untouched then?
The answer is obvious... they like it where it is.
Olupajmibanan wrote: »Olupajmibanan wrote: »No change to Asylum destruction staff in 6.0.1 patch notes!
Stuhns Favor and Roaring Opportunist, both have been changed based on community feedback. Why Asylum destro has been left untouched then?
The answer is obvious... they like it where it is.
In the decon fodder I don't even know if we shall laugh or cry.
Yes this is a direct hit, esp to Mag DK but really it's a hit to anyone who uses Fire Staff for DD. This was weapon was very useful and hard as hell to obtain because it means you have to get a vAS group which is not easy. I am incredibly disappointed by the Asylum changes and I think they need to stop and reconsider this.
But more to the point, why even bother with 3 casts when there's a 5 second cool down anyways. It should be just the cool down and nothing else is needed here. Procs on cast then the 5 second cool down and we're moving on.
Seems like this has not been flushed out yet.
Olupajmibanan wrote: »I heard many rummors in one of my guilds that Asylum Destro change is just an oversight resulting from wide arena weapons update and will be changed back to 2 Force Shock casts in next PTS patch.
Is this true? Anyone competent able to confirm this message from heavens?
Just wanted to bump this post instead of making a new one so they might actually listen. The triple nerf to asylum inferno is way over the top, the bugfix would probably be enough.
90% of the reason for reading PTS patch notes was to see that ZOS understood their mistake and corrected the Asylum staff.
I'm not surprised, and I shouldn't be disappointed, yet I am