VaxtinTheWolf wrote: »If this mechanic is not negotiable then I suggest a 3%/6%/9%/12% or 0%/5%/10%/15% non-vampire skill increase.
darthgummibear_ESO wrote: »I love almost all of the vamp changes. Stage 4 cost increase is ridiculous, even more so for stamina characters. It should go from 2-10, not 5-20.
icefyer_ESO wrote: »darthgummibear_ESO wrote: »I love almost all of the vamp changes. Stage 4 cost increase is ridiculous, even more so for stamina characters. It should go from 2-10, not 5-20.
I'd be fine with the first scaling myself, perhaps as Darth suggested to keep it like how most buffs and debuffs are even, like minor buffs being 8%, some being 10%, and major buffs being 25-30%. There's no way a 20% cost increase to over 100 abilities in the game is worth it.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Yep, it is slightly different, as there are "more button combination" to press - so to speak. Because of WW skill improvements (like Pounce having added functionality) There actually is some form of rotation now when playing a WW.ZOS_GinaBruno wrote: »Werewolf
- Is your play pattern as a werewolf different with these changes?
Well, it is way better on PTS than on live server, but some things feel "clunky":ZOS_GinaBruno wrote: »Werewolf
- Do you find playing a werewolf as enjoyable as what’s currently live?
Yep. There are 2 pain points imho:ZOS_GinaBruno wrote: »Werewolf
- Do you have any other general feedback?
ZOS_GinaBruno wrote: »This is the official feedback thread for the Vampire and Werewolf changes. Specific feedback that the team is looking for includes the following:
- Vampire
[1] If you played with a copied character, did your existing skill line XP progress transfer properly? [2] Did you enjoy the questline/tutorial? Did you find it sufficiently taught you how to use the abilities? [3] Did you find the justice gameplay fun and intuitive? [4] Do you feel the idea of being a vampire feels reinforced in the game world? [5] Does the skill line feel up to date with the current modern game? [6] Does the skill line fit into your current build and feel useful? Do you primarily play as a Tank, Healer or DPS? [7] Does the new direction feel faithful to the lore? [8] How does feeding feel overall?
[]] Werewolf[9] Is your play pattern as a werewolf different with these changes? [10] Do you find playing a werewolf as enjoyable as what’s currently live?
[11] Do you have any other general feedback?
Vampire
If you played with a copied character, did your existing skill line XP progress transfer properly?
As far as I can tell, yes.
Did you enjoy the questline/tutorial? Did you find it sufficiently taught you how to use the abilities?
On an already existing character, so I have not done this yet.
Did you find the justice gameplay fun and intuitive?
Fun? Sorta. It doesn't really make sense. How can the skills be criminal activities that get you in trouble, but the vendors can tell you are a vampire without using them and you don't get in trouble? Also, I did NOT find the vendor "trick" intuitive in the slightest. It also doesn't work when Prevent Attacking Innocents is turned on.
Do you feel the idea of being a vampire feels reinforced in the game world?
More than before, yes.
Does the skill line feel up to date with the current modern game?
More than before, yes. Completely? No. Mine is on a necromancer, and I feel like the necromancer skills are much more polished and thematically fitting. I understand this is still WIP, though. I do feel like the Eviscerate skill line should hide the weapon in that hand. It does not look good while holding a staff.
Does the skill line fit into your current build and feel useful? Do you primarily play as a Tank, Healer or DPS?
No. It's borderline unusable. I am a magcro DPS and am horrifically weak. Skills scale off magicka, and magicka toons are otherwise set up in this game to be weakest in the health department (light armor). Buffing your health means the skills are weaker. It doesn't make sense. IMO these skills should all scale off health and do Blood Damage or something. As is, my character is weaker than a newborn. I can't use either my necro or my vamp skills well.
Does the new direction feel faithful to the lore?
More than before, yes.
How does feeding feel overall?
Animations are MUCH improved. However, triggering it is super finicky and the animation that still does bloodsucking from a distance does not have a good POV in my opinion. You can barely see what's going on. Too close to the toon and the ground.
I also can't feed on Bahzdal in Rimmen. Senche are people, too!
Do you have any other general feedback?
The ultimate kinda sucks. 20 seconds is pathetic, and the movement speed meant I literally changed, took 5 steps, and changed back. Awful. Can we please have a way to stay in form like werewolves do?
I like the look (and prefer it without wings), but wish beast races looked a little like their race.
Also, please do something about how vampires look. PLEASE.
Overall the entire experience is unintuitive and difficult. I am 450cp and I don't feel like I know enough about this game to successfully play a vampire. I don't think that's a good sign at all.
Could you agree that at least the *option* to have wings would be beneficial? Like if Perfect Scion remained like the base form and didn't give wings, yet Swarming Scion gave wings? That way both people that like the wings and that dislike the wings can be happy?
ZOS_GinaBruno wrote: »This is the official feedback thread for the Vampire and Werewolf changes. Specific feedback that the team is looking for includes the following:
- Vampire
- 1) If you played with a copied character, did your existing skill line XP progress transfer properly?
- 2) Did you enjoy the questline/tutorial? Did you find it sufficiently taught you how to use the abilities?
- 3) Did you find the justice gameplay fun and intuitive?
- 4) Do you feel the idea of being a vampire feels reinforced in the game world?
- 5) Does the skill line feel up to date with the current modern game?
- 6 ) Does the skill line fit into your current build and feel useful? Do you primarily play as a Tank, Healer or DPS?
- 7) Does the new direction feel faithful to the lore?
- 8) How does feeding feel overall?
RaddlemanNumber7 wrote: »It's very obvious from the tutorial that NPC vampires have still got the old style of vampirism, drinking blood to reduce their vampirism stage. This makes the new content seem very incoherent. Good-guy NPC's must drink blood to maintain control of their condition while good-guy PC's must abstain. This especially grates when interacting with "friendly" vampires like House Ravenwatch. For existing vampire player characters there seems to be no explanation given why they are suddenly different from every other vampire on Tamriel.
I also feel my vampire characters are now being forced to remain at stage 1 in order to maintain their good guy status, which definitely seems more of a curse than a kiss now. It's like the game is automatically gimping these characters for me because I want do some RP.