ZOS_GinaBruno wrote: »This is the official feedback thread for the Vampire and Werewolf changes. Specific feedback that the team is looking for includes the following:
- Vampire
- If you played with a copied character, did your existing skill line XP progress transfer properly?
- Did you enjoy the questline/tutorial? Did you find it sufficiently taught you how to use the abilities?
- Did you find the justice gameplay fun and intuitive?
- Do you feel the idea of being a vampire feels reinforced in the game world?
- Does the skill line feel up to date with the current modern game?
- Does the skill line fit into your current build and feel useful? Do you primarily play as a Tank, Healer or DPS?
- Does the new direction feel faithful to the lore?
- How does feeding feel overall?
- Werewolf
- Is your play pattern as a werewolf different with these changes?
- Do you find playing a werewolf as enjoyable as what’s currently live?
- Do you have any other general feedback?
Tommy_The_Gun wrote: »I just want to touch a matter of how justice system works in case of WW.
So I was already in a WW form, and I was running near some NPCs and immediately got 550 gold bounty. NPC basically saw me running past by in WW form. I did not used any skills that are marked as criminal act. I was just moving from point A to B.
That is fine, WW is now a criminal act, but the weird thing is that, I run away, ported home and then transformed back to human form, and I still had that bounty on me.
Now I understand that it is simplified a bit but it does not make much sense that no one have seen me transforming into WW and back to human form... how will they be able to tell that WW they saw is me ? ? ? Does not make much logical sense tbh.
Besides - it seems that all it takes to get a bounty is for any random NPC to see you in WW form, not necessarily transforming in/out WW form.
I would suggest to maybe alter how justice system counts bounty in case of WW and maybe somehow decrease / remove bounty once you are in human form and now one saw you during activating ulti and de-activation (returning to human form). Also I would change the condition of getting a bounty from: being in WW form to: transforming to / out WW (pressing ulti button).
Yeah, but... lets just say it is weird and kinda immersion breaking if they only see you in WW form and are able to identify you in human form. Imagine if that would happen to Superman or Batman... they are dressed-up and no one knows their identity...Tommy_The_Gun wrote: »I just want to touch a matter of how justice system works in case of WW.
So I was already in a WW form, and I was running near some NPCs and immediately got 550 gold bounty. NPC basically saw me running past by in WW form. I did not used any skills that are marked as criminal act. I was just moving from point A to B.
That is fine, WW is now a criminal act, but the weird thing is that, I run away, ported home and then transformed back to human form, and I still had that bounty on me.
Now I understand that it is simplified a bit but it does not make much sense that no one have seen me transforming into WW and back to human form... how will they be able to tell that WW they saw is me ? ? ? Does not make much logical sense tbh.
Besides - it seems that all it takes to get a bounty is for any random NPC to see you in WW form, not necessarily transforming in/out WW form.
I would suggest to maybe alter how justice system counts bounty in case of WW and maybe somehow decrease / remove bounty once you are in human form and now one saw you during activating ulti and de-activation (returning to human form). Also I would change the condition of getting a bounty from: being in WW form to: transforming to / out WW (pressing ulti button).
this game already has guards where if you commit a crime on one corner of tamriel and teleport to the other side of tamriel, they will know you have a bounty on your head there seconds later. this isnt too bad in comparison
So stamina vampires are now crippled to the point of not worth playing anymore?
Look at passives:
There's two vampire lords in the base game that could be updated with the new vampire lord model:
https://en.uesp.net/wiki/Online:Majorn_the_Ancient is a volkihar vampire lord but turns into a gargoyle as a placeholder.
https://en.uesp.net/wiki/Online:Vampire_Lord_Thisa doesnt have a vampire lord form, but could just be a title.
TX12001rwb17_ESO wrote: »There's two vampire lords in the base game that could be updated with the new vampire lord model:
https://en.uesp.net/wiki/Online:Majorn_the_Ancient is a volkihar vampire lord but turns into a gargoyle as a placeholder.
https://en.uesp.net/wiki/Online:Vampire_Lord_Thisa doesnt have a vampire lord form, but could just be a title.
Being called a Vampire Lord and having the Vampire Lord form are too different things, the leader of a Vampire clan is a Vampire Lord because they are Lording over a Vampire Clan, not because they have a transformation and the former is not a Volkihar Vampire, transformations into creatures are common Vampiric abilities.
Zachary_Shadow wrote: »If you played with a copied character, did your existing skill line XP progress transfer properly?
Yes and no, most of my abilities were correctly transferred, but it looks like because I was still leveling Mist Form's second ability, it took that instead of leveling all the way from the first skill to allowing me to choose the second form of Mist Form.
Did you enjoy the questline/tutorial? Did you find it sufficiently taught you how to use the abilities?
I plan on making one of my other characters a vampire so I can try it out!
Did you find the justice gameplay fun and intuitive?
I enjoyed the shopkeeper interactions and how I had to handle my way around that, but I fear that it is going to get old and I will get more annoyed with it than satisfied.
Do you feel the idea of being a vampire feels reinforced in the game world?
I do, I think this revived the idea of being a vampire; I still have some issues with the current iteration, such as the health recovery being 0% at stage 4. Honestly, this wouldn't be as bad if it just applied in combat, as I was running on my mount and would fall, get hurt, and not heal back up, making me more in peril when I'm about to fall again. It felt like I had to get off my mount, heal, then go back to running around, only to get hurt again. It doesn't feel like I'm a powerful vampire in this state, but instead like I'm an old man who has fallen and can't get up.
Does the skill line feel up to date with the current modern game?
I think the skill line is definitely interesting and I look forward to playing with it more, especially the toggle abilities. I think it can really redefine my playstyle, but I think the cost to other abilities at stage 4 is way too high. It cancels out my other passives, so what's the point?
Does the skill line fit into your current build and feel useful? Do you primarily play as a Tank, Healer or DPS?
I think the abilities are more stated towards Magicka users, which on my only vampire who is a Stamina Sorc, it feels pointless. I definitely hope to see some changes to where maybe a form of one ability costs stamina, because at this point it definitely is more geared towards magicka users.
Does the new direction feel faithful to the lore?
I think it does, it definitely feels like I'm a strong vampire blessed by the Matron of Vampires; however, there are times where I feel it has made me weaker, such as the whole falling on my mount situation.
How does feeding feel overall?
I do love this new iteration of being a vampire, but there are several points that I think need to be addressed:
1. The health regeneration: I think it should only apply in combat at stage 4, otherwise, when we are out in the open world falling off our horses, it just feels frustrating and annoying.
2. The cost to other abilities. I think this should be a different debuff. My other abilities, whether from my class or skill lines, should not suffer because I'm a vampire. If the debuff does stay, I think it needs to be lowered, maybe like 10% at stage 4 so my passives from my class that lowers my ability costs don't feel completely useless.
3. No stamina love. I hope that this is only the first parse and I hope to see some stamina abilities in there, rather than all just magicka.
4. The appearance. This was my main gripe of being a vampire for years. Back when the Class Rep threads were just forming, so many people's problems with being a vampire was the look. I don't want to look like an old, severely anemic man with a serious lack of health. I don't want to feel the need to put on a skin just to hide that. This was probably my main hope of change when it was announced that vampires were going to get changed and I was really disappointed that it wasn't. At least give the ability to make skin markings more apparent while being a vampire or give us the ability to hide the vampirism skin entirely.
I do love the changes and look forward to any more changes being made. I love the feeling of being stealthy and how that was obviously focused on, it gives me a reason to be in stealth.
MotownMurder wrote: »Overall, I'm actually very optimistic about the way the update looks. I think it captures the spirit of what it is to be a vampire very well, and even though I'm by no means a hardcore player, I think even the cost increases aren't all that crippling as long as you make liberal use of the vampire powers in your rotation.
That being said, I do have one suggestion that I feel strongly about, and that is that the vampire skill line should have some options to accommodate stamina players. I know it's tempting to think of the dynamic in terms of "Werewolves are for stamina, so vampires should be for magicka," but unlike werewolves, vampires in the TES universe have just as much of a chance of being physical fighters as they do of being spellcasters. I think it would be a serious oversight to let this go to live without accommodating both types of vampire players.
The claw skill, for instance; in my opinion, it's a little bit silly that the melee claw attack has no morphs that allow it to be a stamina attack. Out of all the attacks, that looks like the one that should absolutely use stamina, but instead stamina isn't even an option! The health morph is interesting, but if it had to be sacrificed so that stamina players would have access to the spammable, I think that would be a good change.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Vampire and Werewolf changes. Specific feedback that the team is looking for includes the following:
- Vampire
- If you played with a copied character, did your existing skill line XP progress transfer properly?
- Did you enjoy the questline/tutorial? Did you find it sufficiently taught you how to use the abilities?
- Did you find the justice gameplay fun and intuitive?
- Do you feel the idea of being a vampire feels reinforced in the game world?
- Does the skill line feel up to date with the current modern game?
- Does the skill line fit into your current build and feel useful? Do you primarily play as a Tank, Healer or DPS?
- Does the new direction feel faithful to the lore?
- How does feeding feel overall?
- Werewolf
- Is your play pattern as a werewolf different with these changes?
- Do you find playing a werewolf as enjoyable as what’s currently live?
- Do you have any other general feedback?
Uuuh, what are you talking about? There are stamina options in there. They cost magicka or health, but they benefit stamina builds more then I would l personally would even like them to.