Blood Frenzy should scale off your vampire stage. Otherwise, there are going to be a ton of stage 1 burst characters using that one skill.
Please fix the NPCs screaming "Guards! It's a mangy werewolf" when you're in human form. I keep getting bounties and attacked by random people even when I'm in my human form and haven't changed.
xAlucardx92 wrote: »So where do we start.....
Blood Frenzy.... come on, I mean what did we learn when from "New Moon Acolyte". Nothing good will happen, when it is easy to stack a lot of Weapon/Spell Dmg..... Any sniper gets a wet mouth when he/she see this skill.
Unnatural Movement so at first, invisible is a NB think. Not every class should have easy access to it. And second, Vamp already has Mist Form to run away.
Eviscerate the Skill cost is to low, and dmg is too high when you have in mind what the Morphs do (Will always be a critical Strike if you cast it while under half Health + up to 50% more damage based on your missing Health).
You can buy Bloody Mara potion to decrease your stage or use Mesmerize skill on NPC to bypass restrictions of stage 4 vampirism.
You can't even talk to NPCs if youre beyond a certain stage which is ridiculous considering it takes 4 hours to lower your stage (or hey, you can buy a totally not pay-to-win fountain to do it instantly)
MotownMurder wrote: »xAlucardx92 wrote: »So where do we start.....
Blood Frenzy.... come on, I mean what did we learn when from "New Moon Acolyte". Nothing good will happen, when it is easy to stack a lot of Weapon/Spell Dmg..... Any sniper gets a wet mouth when he/she see this skill.
Unnatural Movement so at first, invisible is a NB think. Not every class should have easy access to it. And second, Vamp already has Mist Form to run away.
Eviscerate the Skill cost is to low, and dmg is too high when you have in mind what the Morphs do (Will always be a critical Strike if you cast it while under half Health + up to 50% more damage based on your missing Health).
These are the few bright spots in the whole vampire arsenal lol, it would be a really bad idea to get rid of them. Like, yes, at stage 4, eviscerate does have a very very low cost, but that's supposed to make up for every other skill having a 20% cost increase. And if it didn't do strong damage, nobody would use it and vampirism really would be useless.
MotownMurder wrote: »xAlucardx92 wrote: »So where do we start.....
Blood Frenzy.... come on, I mean what did we learn when from "New Moon Acolyte". Nothing good will happen, when it is easy to stack a lot of Weapon/Spell Dmg..... Any sniper gets a wet mouth when he/she see this skill.
Unnatural Movement so at first, invisible is a NB think. Not every class should have easy access to it. And second, Vamp already has Mist Form to run away.
Eviscerate the Skill cost is to low, and dmg is too high when you have in mind what the Morphs do (Will always be a critical Strike if you cast it while under half Health + up to 50% more damage based on your missing Health).
These are the few bright spots in the whole vampire arsenal lol, it would be a really bad idea to get rid of them. Like, yes, at stage 4, eviscerate does have a very very low cost, but that's supposed to make up for every other skill having a 20% cost increase. And if it didn't do strong damage, nobody would use it and vampirism really would be useless.
the problem with the blood frenzy is it needs to scale off the vamp stage. As it is there are going to be a ton of stage 1 vamps abusing this 1 skill for the incredible burst potential. Toggle, burst, toggle off.
ZOS_GinaBruno wrote: »Now this change was better. Only beef I have with it is one of the animations, where your character spits out some blood after biting the NPC. It isn't moonshine, it's blood. That stuff is LIFE to us, not some bad tasting brew.[*] How does feeding feel overall?
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Must have been an Altmer you bit, takes forever to get the taste out of your mouth.
How are you getting Mesmerize to work on NPCs who won't speak to you at stage 4? This doesn't work for me at all, morphed or unmorphed. Would be super fun if it did.You can buy Bloody Mara potion to decrease your stage or use Mesmerize skill on NPC to bypass restrictions of stage 4 vampirism.
[*] Since when does sprinting take you out of sneaking? I could have swore that I use to be able to sprint while sneaking. I couldn't do it for long because it drains your stamina bar so fast, but I remember it was possible. Seems this cannot be done on PTS or live now. With unnatural movement, I would like to be able to sneak, then sprint while sneaking, go invisible, and once I stop invisibly sprinting, remain sneaking. So, the question begs to be asked, why can't I have all the things?
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How are you getting Mesmerize to work on NPCs who won't speak to you at stage 4? This doesn't work for me at all, morphed or unmorphed. Would be super fun if it did.You can buy Bloody Mara potion to decrease your stage or use Mesmerize skill on NPC to bypass restrictions of stage 4 vampirism.
I remember hitting sprint, remaining crouched, and sneaking only slightly faster than normal, with my stamina bar decreasing quickly. Alternatively, while on a character that runs at a normal speed when sneaking (vampire for example), I would sprint while sneaking and it would be at a fairly normal sprint speed. I have been playing since beta, so I have to assume this is something that one could do, but has since been changed. Edit: Duh, I wasn't sprinting, I was just hitting skills that gave me Major Expedition, increasing my run speed (which felt like sprinting while sneaking).Sprinting has always taken you out of sneaking. While sprinting you cannot cast abilities, attack, or enter sneak.
Are they facing you? If not it might not work. If they are facing you its a bug.
You can buy Bloody Mara potion to decrease your stage or use Mesmerize skill on NPC to bypass restrictions of stage 4 vampirism.
You can't even talk to NPCs if youre beyond a certain stage which is ridiculous considering it takes 4 hours to lower your stage (or hey, you can buy a totally not pay-to-win fountain to do it instantly)
I remember hitting sprint, remaining crouched, and sneaking only slightly faster than normal, with my stamina bar decreasing quickly. Alternatively, while on a character that runs at a normal speed when sneaking (vampire for example), I would sprint while sneaking and it would be at a fairly normal sprint speed. I have been playing since beta, so I have to assume this is something that one could do, but has since been changed.
Blood Frenzy will create a divide between classes that have passive self heals and classes that don't. Classes with good passive healing will be able to toggle it on for long periods of time with the penalty of only one bar slot, while classes with little/no passive healing will not be able to sustain it without also slotting and using a heal regularly. I like the idea of the ability but some classes having almost zero passive healing (Necro) will mean they'll fall way behind in DPS compared to classes that still have substantial passive healing (like magblade with swallow soul).
As a necro, I basically can't use this without slotting an unreliable self heal, while if I were a magblade, I'd imagine sustaining it would be as easy as just using Swallow Soul as my spammable. I actually think this plus the tether/siphon change will be enough to make me stop playing necro as the DPS difference will be too wide to justify continuing to play the class.
bellatrixed wrote: »Am I correct in thinking with the changes that vampires as healers is no longer viable? My endgame main is a vamp healer and now it seems like she'll take massive penalties to normal abilities like heals just for being one.
And in my playing I haven't found anything that looks like increased group utility for stuff like healing. Have I overlooked something?