Spectral_Force wrote: »Baharoth77 wrote: »Personally as the intro video to Greymoore showed I think Vampires should be extremely agile. A gap closer would be fantastic. The ult losing materialize kinda stinks. The interaction I think that would be amazing is that while in mist form you can use evicerate to teleport to your target and hit them.
Or perhaps while Blood frenzy is active your eviscerate acts as a gap closer.
Great idea, I'd be on board with this.
We can also have Frenzy grant Major Expedition (and maybe Minor Expedition as well), which would sort of act as a gap closer. Basically Charging Maneuver that costs progressively more health, useful for quick bursts of speed. That should take virtually no effort to implement.
Also would give Frenzy more flavour - you become, well, frenzied, and get a supernatural increase in speed and damage at the expense of your vitality.
Edit: elaborated on the idea in a different thread.
ApostateHobo wrote: »There's still far too many negatives, and very few positives of going vamp in greymoor. The skills are also still pretty sad compared to the npc vamp skills. Seriously why are npcs so much cooler than us? Man this is just going to be a super disappointing chapter for vamp players outside of a few niche builds. Pretty lame considering vampires are one of the main focuses of the chapter, and this was supposed to be our big great overhaul.
ApostateHobo wrote: »There's still far too many negatives, and very few positives of going vamp in greymoor. The skills are also still pretty sad compared to the npc vamp skills. Seriously why are npcs so much cooler than us? Man this is just going to be a super disappointing chapter for vamp players outside of a few niche builds. Pretty lame considering vampires are one of the main focuses of the chapter, and this was supposed to be our big great overhaul.
Let your disappointment be heard on today's stream, friend!
But yes. Imagine designing cool unique abilities for npcs and then being told "aight now do the players"
The animator/designer: "-_- what? Are we...not giving players vampire abilities?"
The guy who decides this: "nah man they get different abilities because players will love getting promised a rework and then be forced to play throw an expansion of vampires using stuff they can't! It's free money! HAHAHAHAHAHAHAHAHAHAHAHAHAHHAHA"
The animator/designer: "you are absolutely right, on it boss"
Aside from that, it's disappointing we got an expansion dedicated to vampires with a cheap rework since I have no intention to buy it in this state. It's not even necessarily due to the quality as much as the blatant disregard for the feedback provided on it really.
ApostateHobo wrote: »The skills are also still pretty sad compared to the npc vamp skills. Seriously why are npcs so much cooler than us?
I agree, the trailer is done very well, vampires appearance, outfits and outfit colors, environment all feels very vampiric(except Blood Scion ) Also agree that it look a lot better than it feels to play, sadly it's the same story as with Necromancer trailer, mentioned by @Noxavian in some thread.Darkstride wrote: »The vampire showcase trailer they just released makes it look really fun and interesting. Too bad most of the animations shown are feeding not combat. The trailer makes it look a lot better than it feels to play.
From the looks of it, they've pretty much committed to what we have on PTS, not that anyone was likely expecting any major changes. It's just disappointing to have them make such a big deal about the skill line overhaul, but have the skills and animations so underwhelming.
Yeah, i noticed that too.I find it funny in their video when they showed off vampiric drain they used the unmorphed version. There are going to be a lot of disappointed people after they morph that skill and it turns neon orange or green.
navystylz_ESO wrote: »ApostateHobo wrote: »There's still far too many negatives, and very few positives of going vamp in greymoor. The skills are also still pretty sad compared to the npc vamp skills. Seriously why are npcs so much cooler than us? Man this is just going to be a super disappointing chapter for vamp players outside of a few niche builds. Pretty lame considering vampires are one of the main focuses of the chapter, and this was supposed to be our big great overhaul.
Let your disappointment be heard on today's stream, friend!
But yes. Imagine designing cool unique abilities for npcs and then being told "aight now do the players"
The animator/designer: "-_- what? Are we...not giving players vampire abilities?"
The guy who decides this: "nah man they get different abilities because players will love getting promised a rework and then be forced to play throw an expansion of vampires using stuff they can't! It's free money! HAHAHAHAHAHAHAHAHAHAHAHAHAHHAHA"
The animator/designer: "you are absolutely right, on it boss"
I played through the Greymoor story because I refunded mine and figured see it while I could. This let me really see a lot of the NPC vampire stuff and yes, I got a bit jealous. Kind of makes me wish vampire was just a full class than a world skill line.
DONT COMMENT ANYMORE FEEDBACK ON HERE.
They aren't going to listen to it nor do they care, this is how the vampire will launch they said on Today's stream.
navystylz_ESO wrote: »Spectral_Force wrote: »Baharoth77 wrote: »Personally as the intro video to Greymoore showed I think Vampires should be extremely agile. A gap closer would be fantastic. The ult losing materialize kinda stinks. The interaction I think that would be amazing is that while in mist form you can use evicerate to teleport to your target and hit them.
Or perhaps while Blood frenzy is active your eviscerate acts as a gap closer.
Great idea, I'd be on board with this.
We can also have Frenzy grant Major Expedition (and maybe Minor Expedition as well), which would sort of act as a gap closer. Basically Charging Maneuver that costs progressively more health, useful for quick bursts of speed. That should take virtually no effort to implement.
Also would give Frenzy more flavour - you become, well, frenzied, and get a supernatural increase in speed and damage at the expense of your vitality.
Edit: elaborated on the idea in a different thread.
Vampire already have elusive mist, as well as other things that work of speed.
Can you sprint with elusive mist on PTS? I don't remember. I know you can't on live, so essentially you're just speed walking without the goofy body movement.
Spectral_Force wrote: »
Some one ever got vampire hunters encounter?
Never encounter them myself, didn't saw them in videos and never read anything about them on forum... I just read about them in patch notes and hear again on todays stream.
Some one ever got vampire hunters encounter?
Never encounter them myself, didn't saw them in videos and never read anything about them on forum... I just read about them in patch notes and hear again on todays stream.
Some one ever got vampire hunters encounter?
Never encounter them myself, didn't saw them in videos and never read anything about them on forum... I just read about them in patch notes and hear again on todays stream.