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PTS Update 26 - Feedback Thread for Vampire & Werewolf

  • dave_harter_ESO
    dave_harter_ESO
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    My two cents on PTS vampire. I can live with the 5% additional cost for my vamp at stage 2 but the vampire kit could use some help. A burst heal is needed alongside blood frenzy rework. Blood frenzy is just too difficult to use now.
  • navystylz_ESO
    navystylz_ESO
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    Alexium wrote: »
    Replace Blood Frenzy to the charge/gap closer skill please. For example bat swarm teleport to the target. It will be usable with Eviscerate skill. Enemies often stays over the distance of the Eviscerate attack. So we need to get closer to them.

    God no. Please. You know some of us are still Nightblades ya? You get 5 abilities and an ultimate in vampirism. Let's not waste it on other class/weapon identity. Classes already have options in weapons and class abilities. We need not take YET ANOTHER Nightblade ability and give it away. You should HAVE to make a choice with what class you want with your vampire. It's not there to make the best performing classes even better.

    Given that Nightblades are blood magic, shadow and assassination, they could even make Nightblade vampires get a unique animation for teleport strike. If you want that ability, then you go Nightblade. If not, stick with your broken classes that already have a bunch of good stuff that others don't.

    Simply don't understand how people are asking for frenzy to be replaced with a gap closer. Without frenzy the new vampire rework is beyond utter garbage. The ability to get a bunch of damage from being vampire, is what offset all the other penalties. How does your damage even compete without it? Why on earth would you even go vampire? You'd just get a bunch of abilities they could already be taken in other lines except for mist. If frenzy were replaced that damage boost would have to be worked into the line in some other way otherwise you're taking a bunch of penalities to do what can already be done in game.
    Edited by navystylz_ESO on May 13, 2020 9:31AM
  • Aelorin
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    My two cents on PTS vampire. I can live with the 5% additional cost for my vamp at stage 2 but the vampire kit could use some help. A burst heal is needed alongside blood frenzy rework. Blood frenzy is just too difficult to use now.

    I agree, with pts 6.0.3. blood frenzy is not fun or rewarding to use. Health drain is way too much. Also, the increased cost on vamp skills make them too intensive on health or magicka to use.

    At first i was not all to enthousiastic about the new vamp skill line. With the first testing on pts i thought, well this could become interesting and fresh, a risky but rewarding playstyle.

    With pts 6.0.3 playstyle is just risky, intensive to use, and not really rewarding.

    If no further tweaks are coming, i will just go with 1 vamp out of 18, just for rp and to play with another skill set from time to time.

    Advice, remove the 20% cost from frenzy, it allready has a big drawback in constant health drain and only self healing. Maybe reduce the 660 spell power to compensate?
    And so the Elder Scrolls foretold.You will be shy, and I will be bold.
  • Alexium
    Alexium
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    I don't care about nightblades. I care about vampires. :p That Frenzy is useless due missing enough indication of the its state. And using HP as a resource is too dangerous. It may be used only in very short time periods to burst damage. But in same time vampire who using Frenzy is taking damage himself. He will be damaged but his output damage may be mitigated by a target.

    P.S. Werewolves have charge ability. Two handed skill line has it too. Even Dual wield has it. So why not vampires?
    Edited by Alexium on May 13, 2020 11:19AM
  • Tessitura
    Tessitura
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    So I already stated my concerns for Blood Frenzy earleir, but I wanted to come back after getting some time to work with it. It is still usable, it's a pain in the ass but you can use it. THe skill ceiling for it shot up, thats for sure. Also with it's current cost I think only magicka builds can make any kind of use out of it. Maybe some really heal heavy stam build but none that I could make in the last two days.

    So if you are Magicka, you still can get some use out of Blood Frenzy, but be ready to work for it. Ultimately it will give you some nice damage though. I am not sure this is a good direction, however.I have a feeling we are in for a long rocky road with this skill.

    Side note, I like the idea of Materialize being a morph for the spammable, not a replacement for Blood Frenzy.A replacement means they would have to come up with new morphes too and I feel like that's asking a lot this late in a chapter's development.
  • Oathunbound
    Oathunbound
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    Alexium wrote: »
    I don't care about nightblades. I care about vampires. :p That Frenzy is useless due missing enough indication of the its state. And using HP as a resource is too dangerous. It may be used only in very short time periods to burst damage. But in same time vampire who using Frenzy is taking damage himself. He will be damaged but his output damage may be mitigated by a target.

    P.S. Werewolves have charge ability. Two handed skill line has it too. Even Dual wield has it. So why not vampires?

    because all but one of those skills is a teleport (flying blade morph is the weird exception). Teleporting allows you to get to enemies in extreme locations, The rest require you to be within range and have space to cross over and flying blade requires you to hit the target with a ranged attack first then activate it again to port. Tele strike lets you skip over gaps, jump on top of ledges where enemies are above and below and its instant (outside of the jump windup making it delayed upfront). If it were available to everyone then its just one less unique thing nightblades have. Frenzy is truly unique in its functions as the only other skill that uses hp is balance but that is a sustain skill not offensive. It was fine as it was pre 6.0.3 now the cost and ramp up make it more difficult to use effectively/safely and just needs numbers adjusted or make it so that healing from others is reduced by 75 or even 90% but keep the ramp up it could be useful again
  • BohnT2
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    Tessitura wrote: »
    So I already stated my concerns for Blood Frenzy earleir, but I wanted to come back after getting some time to work with it. It is still usable, it's a pain in the ass but you can use it. THe skill ceiling for it shot up, thats for sure. Also with it's current cost I think only magicka builds can make any kind of use out of it. Maybe some really heal heavy stam build but none that I could make in the last two days.

    So if you are Magicka, you still can get some use out of Blood Frenzy, but be ready to work for it. Ultimately it will give you some nice damage though. I am not sure this is a good direction, however.I have a feeling we are in for a long rocky road with this skill.

    Side note, I like the idea of Materialize being a morph for the spammable, not a replacement for Blood Frenzy.A replacement means they would have to come up with new morphes too and I feel like that's asking a lot this late in a chapter's development.

    If you take away eviscerate from a build that you'll be stuck without any damage abilities from vampire.
    That makes the already one dimensional offence of vampires even worse.

    Zos should make 3 skill damage abilities:
    Eviscerate, Mesmerize and morphs need an offensive effect along with the CC and at least one other morph from either vamp drain or blood frenzy should become either a gap closer or a dot.

    Mist form will probably stay the same even though it's also an option for a gap closer morph.

    That leaves blood frenzy which should be splitted in its morph to give either heals or keep the damage increase.
  • navystylz_ESO
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    Alexium wrote: »
    I don't care about nightblades. I care about vampires. :p That Frenzy is useless due missing enough indication of the its state. And using HP as a resource is too dangerous. It may be used only in very short time periods to burst damage. But in same time vampire who using Frenzy is taking damage himself. He will be damaged but his output damage may be mitigated by a target.

    P.S. Werewolves have charge ability. Two handed skill line has it too. Even Dual wield has it. So why not vampires?

    Well unlike you, ZOS thinks about these things. And false equivalence with WW. They have one because they are stuck with only the skills they get from transforming. Vampires are not. Means frenzy should be tweaks to make it better to track and no kill the vampire. Not change it for something like a gap closer.

    Can either have a gap closer you can already get from other sources or have a crap ton more damage. If they must change the ability it has to be something that can hold up and make vampire actually be worth the cost. A gap closer doesn't even remotely.
  • navystylz_ESO
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    BohnT2 wrote: »
    If you take away eviscerate from a build that you'll be stuck without any damage abilities from vampire.
    That makes the already one dimensional offence of vampires even worse.

    Not sure how that reasoning tracks. I mean, I totally get if you want to have a vampire spammable. I like it and want it as well.

    But the argument before the normal cost increase reduction was "we can't use our other abilities." That was fixed. This means that you're not limited to the 6 skills vampires gives you. We need to start being reasonable with our arguments with the understanding that even a deep vampire build is going to have at least 6 other skills from other lines and we're meant to flavor our vampire with the style of the class or shared skilled trees.
  • Vevvev
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    Alexium wrote: »
    Replace Blood Frenzy to the charge/gap closer skill please. For example bat swarm teleport to the target. It will be usable with Eviscerate skill. Enemies often stays over the distance of the Eviscerate attack. So we need to get closer to them.

    God no. Please. You know some of us are still Nightblades ya? You get 5 abilities and an ultimate in vampirism. Let's not waste it on other class/weapon identity. Classes already have options in weapons and class abilities. We need not take YET ANOTHER Nightblade ability and give it away. You should HAVE to make a choice with what class you want with your vampire. It's not there to make the best performing classes even better.

    Given that Nightblades are blood magic, shadow and assassination, they could even make Nightblade vampires get a unique animation for teleport strike. If you want that ability, then you go Nightblade. If not, stick with your broken classes that already have a bunch of good stuff that others don't.

    Simply don't understand how people are asking for frenzy to be replaced with a gap closer. Without frenzy the new vampire rework is beyond utter garbage. The ability to get a bunch of damage from being vampire, is what offset all the other penalties. How does your damage even compete without it? Why on earth would you even go vampire? You'd just get a bunch of abilities they could already be taken in other lines except for mist. If frenzy were replaced that damage boost would have to be worked into the line in some other way otherwise you're taking a bunch of penalities to do what can already be done in game.

    Templars, Dragonknights, and anyone with a two handed sword or dual weapons has access to a gap closer as well. Gap closing is not a Nightblade Identity, its just one of the tools in their kit.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Celestro
    Celestro
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    I feel like Blood Frenzy being such a major toggle-based ability really messes with the design philosophy behind it. I gather the 20% increase Health loss being applied to the base ability for every second indefinitely was to push people away from using it while minimizing the Health loss to benefit from a massive amount of Weapon and Spell Damage, which most people were capable of. Now only the most skilled people (and/or those with solid internet connections) will be able to take as much advantage out of the skill in its current iteration by toggling on and off accordingly. I can't imagine a lot of newer players, which I can definitely see this new DLC being catered to with its tie to Skyrim, being able to utilize Blood Frenzy without killing themselves constantly. I just don't believe it'll be good for gameplay in its current iteration versus the former. I understand the Health loss was being marginalized but not without at least a little effort since you have to provide yourself with self-healing to maintain it, especially the Simmering Frenzy morph. Could've doubled the aforementioned's Health loss while still maintaining the limited stacks instead of the current "indefinite" stacks or something else altogether so its more reasonable.

    In fact, one idea I considered was modeling it after the Equilibrium spell under the Mage's Guild somewhat. Large upfront Health cost, reduced healing applied during the duration or still keep the only self-healing aspect which I'm fond of, and bring down the Weapon and Spell Damage some so the whole thing lasts x seconds like most buffs. Then Sated Fury could perhaps provide a burst heal equal to a portion of the reduced healing applied to yourself and Simmering Fury a much larger Health cost with perhaps a large reduction to healing.


    Either way, Its just far too extreme where it currently sits, especially being an ability one has to track constantly with an on and off toggle that puts one too close to life or death at the press of a button.

    Another thing that definitely needs to be addressed is the cost reduction in the Vampire stages versus the high base cost of the Vampire abilities. The 40% made them at least reasonable but cutting it down to 24%? Ew.
    Edited by Celestro on May 13, 2020 5:08PM
  • MotownMurder
    MotownMurder
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    None of this matters because it's too late for anything to change again before launch, but 6.0.3 just leaves me feeling completely deflated. Everything I liked about how vampirism works is now gone. The vampire costs have now shot up since 40% is now 24%, which means the ultimate is now pretty much unusable because of how much more expensive it is. Blood frenzy is now unusable because the health costs can't be safely managed anymore. It feels like everything has just been ruined, and now there's no time left to fix it.
  • Cameron991
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    please add some sort of wings to the blood scion
  • wild_kmacdb16_ESO
    wild_kmacdb16_ESO
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    Vampire is in a pretty bad spot, skill wise.

    Eviscerate acting like a reverse-execute skill is a strange design choice and will foster toxic mentality in players, as I can already see vampires cussing out healers for healing them, and likewise others getting mad at the vampire when they inevitably stand in an AOE and die.

    Drain Essence is a shadow of its former self. A self heal that requires you to be in combat and within range of an enemy and to channel it, meaning you are essentially CCing yourself by not being able to perform any other action, leaving yourself vulnerable.

    Mesmerize , which is essentially a no frills CC that has a stipulation that people need to be looking at you, so targets running away or past you are invulnerable.

    - stopping here for a moment, I would probably have considered adding a healing component to Mesmerize to make it a bit more competitive - this in turn would allow Drain Essence to be removed to make way for a more interesting ability.

    Blood Frenzy in its current state is too much risk and too macro intensive, which is a strange decision given past discussions about APM and skill ceilings. The old health cost was fine but if something more is needed, i would have it introduce Minor Vulnerability debuff to the player after a certain amount of time that eventually evolves to Major Vulnerability.

    Mist form is probably the only skill that is in a respectable state IMO, which isn't super great considering it's something only useful in specific scenarios.

  • navystylz_ESO
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    Vevvev wrote: »
    Templars, Dragonknights, and anyone with a two handed sword or dual weapons has access to a gap closer as well. Gap closing is not a Nightblade Identity, its just one of the tools in their kit.

    Been saying it's class skill identity or weapon choice identity. Note I said class, not Nightblade identity. It's telling that thus far weapons and class skills are your only source. But I also name Nightblade because people have been asking for basically a bat animated teleport strike.
  • Noxavian
    Noxavian
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    Vevvev wrote: »
    Templars, Dragonknights, and anyone with a two handed sword or dual weapons has access to a gap closer as well. Gap closing is not a Nightblade Identity, its just one of the tools in their kit.

    Been saying it's class skill identity or weapon choice identity. Note I said class, not Nightblade identity. It's telling that thus far weapons and class skills are your only source. But I also name Nightblade because people have been asking for basically a bat animated teleport strike.

    People literally just want the bat gap closer NPCs have. Maybe do some looking into it before assuming what people want? The skill is uniquely animated and doesn't look anything like teleport strike. Also: vampires on live already HAVE a teleport. Guess that's stealing from nb even then too huh?
  • navystylz_ESO
    navystylz_ESO
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    Noxavian wrote: »
    Vevvev wrote: »
    Templars, Dragonknights, and anyone with a two handed sword or dual weapons has access to a gap closer as well. Gap closing is not a Nightblade Identity, its just one of the tools in their kit.

    Been saying it's class skill identity or weapon choice identity. Note I said class, not Nightblade identity. It's telling that thus far weapons and class skills are your only source. But I also name Nightblade because people have been asking for basically a bat animated teleport strike.

    People literally just want the bat gap closer NPCs have. Maybe do some looking into it before assuming what people want? The skill is uniquely animated and doesn't look anything like teleport strike. Also: vampires on live already HAVE a teleport. Guess that's stealing from nb even then too huh?

    Materialize is tied to an ultimate. And the NPC version is one version. Both have been discussed. Fine if they want to work it in similarly, but certainly not for giving up frenzy for a gap closer.
    Edited by navystylz_ESO on May 13, 2020 7:54PM
  • Noxavian
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    Noxavian wrote: »
    Vevvev wrote: »
    Templars, Dragonknights, and anyone with a two handed sword or dual weapons has access to a gap closer as well. Gap closing is not a Nightblade Identity, its just one of the tools in their kit.

    Been saying it's class skill identity or weapon choice identity. Note I said class, not Nightblade identity. It's telling that thus far weapons and class skills are your only source. But I also name Nightblade because people have been asking for basically a bat animated teleport strike.

    People literally just want the bat gap closer NPCs have. Maybe do some looking into it before assuming what people want? The skill is uniquely animated and doesn't look anything like teleport strike. Also: vampires on live already HAVE a teleport. Guess that's stealing from nb even then too huh?

    You're being obtuse. Materialize is tied to an ultimate. And the NPC version is one version. Both have been discussed. Fine if they want to work it in similarly, but certainly not for giving up frenzy for a gap closer.

    Doesn't matter if it is tied to an ultimate. Still a teleport.

    Though I do think I can agree if they added a teleport onto the other morph of the ultimate instead of replacing frenzy we would both be happy?

    If so, we could come to an agreement.
  • navystylz_ESO
    navystylz_ESO
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    Noxavian wrote: »
    Noxavian wrote: »
    Vevvev wrote: »
    Templars, Dragonknights, and anyone with a two handed sword or dual weapons has access to a gap closer as well. Gap closing is not a Nightblade Identity, its just one of the tools in their kit.

    Been saying it's class skill identity or weapon choice identity. Note I said class, not Nightblade identity. It's telling that thus far weapons and class skills are your only source. But I also name Nightblade because people have been asking for basically a bat animated teleport strike.

    People literally just want the bat gap closer NPCs have. Maybe do some looking into it before assuming what people want? The skill is uniquely animated and doesn't look anything like teleport strike. Also: vampires on live already HAVE a teleport. Guess that's stealing from nb even then too huh?

    You're being obtuse. Materialize is tied to an ultimate. And the NPC version is one version. Both have been discussed. Fine if they want to work it in similarly, but certainly not for giving up frenzy for a gap closer.

    Doesn't matter if it is tied to an ultimate. Still a teleport.

    Though I do think I can agree if they added a teleport onto the other morph of the ultimate instead of replacing frenzy we would both be happy?

    If so, we could come to an agreement.

    They can add it anywhere if it's attached to something and not just scrapping a current ability, esp not frenzy. But then blood scion needs a lot of love too.

    Would be cool if they had the technology to make it so click attacking from mist would teleport you to target or something.

  • Alexium
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    I understand the point of view of some NBs here. But vampires should have the ability to fast close the distance. Even if it will not a teleport like. Using surface, distance or anything else. Mist form is not the levitation btw. Maybe Eviscerate should be charge (with bats of course :D ) at the first strike?..
    Edited by Alexium on May 15, 2020 3:20PM
  • Baharoth77
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    Personally as the intro video to Greymoore showed I think Vampires should be extremely agile. A gap closer would be fantastic. The ult losing materialize kinda stinks. The interaction I think that would be amazing is that while in mist form you can use evicerate to teleport to your target and hit them.

    Or perhaps while Blood frenzy is active your eviscerate acts as a gap closer.
    Edited by Baharoth77 on May 13, 2020 9:05PM
  • Noxavian
    Noxavian
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    Noxavian wrote: »
    Noxavian wrote: »
    Vevvev wrote: »
    Templars, Dragonknights, and anyone with a two handed sword or dual weapons has access to a gap closer as well. Gap closing is not a Nightblade Identity, its just one of the tools in their kit.

    Been saying it's class skill identity or weapon choice identity. Note I said class, not Nightblade identity. It's telling that thus far weapons and class skills are your only source. But I also name Nightblade because people have been asking for basically a bat animated teleport strike.

    People literally just want the bat gap closer NPCs have. Maybe do some looking into it before assuming what people want? The skill is uniquely animated and doesn't look anything like teleport strike. Also: vampires on live already HAVE a teleport. Guess that's stealing from nb even then too huh?

    You're being obtuse. Materialize is tied to an ultimate. And the NPC version is one version. Both have been discussed. Fine if they want to work it in similarly, but certainly not for giving up frenzy for a gap closer.

    Doesn't matter if it is tied to an ultimate. Still a teleport.

    Though I do think I can agree if they added a teleport onto the other morph of the ultimate instead of replacing frenzy we would both be happy?

    If so, we could come to an agreement.

    They can add it anywhere if it's attached to something and not just scrapping a current ability, esp not frenzy. But then blood scion needs a lot of love too.

    Would be cool if they had the technology to make it so click attacking from mist would teleport you to target or something.

    Can agree with this! What if blocking in mist form would teleport you to a target? But the withdraw from this is that it would bring you out of the form? What do you think?
  • Baharoth77
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    It just seems right to give vamp a gap closer. Stam classes can pick up a few on weapon abilities, WW, etc. No real way for magica outside of class skills to get one.
  • Oathunbound
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    Noxavian wrote: »
    Noxavian wrote: »
    Noxavian wrote: »
    Vevvev wrote: »
    Templars, Dragonknights, and anyone with a two handed sword or dual weapons has access to a gap closer as well. Gap closing is not a Nightblade Identity, its just one of the tools in their kit.

    Been saying it's class skill identity or weapon choice identity. Note I said class, not Nightblade identity. It's telling that thus far weapons and class skills are your only source. But I also name Nightblade because people have been asking for basically a bat animated teleport strike.

    People literally just want the bat gap closer NPCs have. Maybe do some looking into it before assuming what people want? The skill is uniquely animated and doesn't look anything like teleport strike. Also: vampires on live already HAVE a teleport. Guess that's stealing from nb even then too huh?

    You're being obtuse. Materialize is tied to an ultimate. And the NPC version is one version. Both have been discussed. Fine if they want to work it in similarly, but certainly not for giving up frenzy for a gap closer.

    Doesn't matter if it is tied to an ultimate. Still a teleport.

    Though I do think I can agree if they added a teleport onto the other morph of the ultimate instead of replacing frenzy we would both be happy?

    If so, we could come to an agreement.

    They can add it anywhere if it's attached to something and not just scrapping a current ability, esp not frenzy. But then blood scion needs a lot of love too.

    Would be cool if they had the technology to make it so click attacking from mist would teleport you to target or something.

    Can agree with this! What if blocking in mist form would teleport you to a target? But the withdraw from this is that it would bring you out of the form? What do you think?

    I think they could add it to blood mist like " when you activate this skill while targeting a mob in mist form, rush twords them and materialise striking them for x damage and heal for % of damage" give it a minimum range of outside the aoe and it could be a useful skill while keeping the other morph the defensive option
  • Cameron991
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    Baharoth77 wrote: »
    Personally as the intro video to Greymoore showed I think Vampires should be extremely agile. A gap closer would be fantastic. The ult losing materialize kinda stinks. The interaction I think that would be amazing is that while in mist form you can use evicerate to teleport to your target and hit them.

    Or perhaps while Blood frenzy is active your eviscerate acts as a gap closer.

    I think it would be awesome to have that. I was saying something similary to that the first week of pts when I saw the npc videos! My thought was what if you get access to multiple abilities in one for example like a bat gap closer after you have used the drain on an enemy, and after you use the gap closer you have to activate drain again to do it again. Almost like you need the essence to materialize. And then add some more of those cool npc animations to other abilities
  • Andre_Noir
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    I hate the whole concept of vampire transformation- cheap idea from a cheap film. Vampire means transformation from a mortal, why the hell there is another transformation
    Edited by Andre_Noir on May 14, 2020 1:10PM
  • navystylz_ESO
    navystylz_ESO
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    Noxavian wrote: »
    Noxavian wrote: »
    Noxavian wrote: »
    Vevvev wrote: »
    Templars, Dragonknights, and anyone with a two handed sword or dual weapons has access to a gap closer as well. Gap closing is not a Nightblade Identity, its just one of the tools in their kit.

    Been saying it's class skill identity or weapon choice identity. Note I said class, not Nightblade identity. It's telling that thus far weapons and class skills are your only source. But I also name Nightblade because people have been asking for basically a bat animated teleport strike.

    People literally just want the bat gap closer NPCs have. Maybe do some looking into it before assuming what people want? The skill is uniquely animated and doesn't look anything like teleport strike. Also: vampires on live already HAVE a teleport. Guess that's stealing from nb even then too huh?

    You're being obtuse. Materialize is tied to an ultimate. And the NPC version is one version. Both have been discussed. Fine if they want to work it in similarly, but certainly not for giving up frenzy for a gap closer.

    Doesn't matter if it is tied to an ultimate. Still a teleport.

    Though I do think I can agree if they added a teleport onto the other morph of the ultimate instead of replacing frenzy we would both be happy?

    If so, we could come to an agreement.

    They can add it anywhere if it's attached to something and not just scrapping a current ability, esp not frenzy. But then blood scion needs a lot of love too.

    Would be cool if they had the technology to make it so click attacking from mist would teleport you to target or something.

    Can agree with this! What if blocking in mist form would teleport you to a target? But the withdraw from this is that it would bring you out of the form? What do you think?

    That's something ZOS would feel would need to balance it. But honestly, if you're close enough to block an attack, I don't think it would be broken to pop over without dropping from. But I suspect, at least in a PvP sense, you'd probably want to drop form to do your counter attack against people. This is why I feel it would be better to give the player the control of the teleport.
    Baharoth77 wrote: »
    Personally as the intro video to Greymoore showed I think Vampires should be extremely agile. A gap closer would be fantastic. The ult losing materialize kinda stinks. The interaction I think that would be amazing is that while in mist form you can use evicerate to teleport to your target and hit them.

    Or perhaps while Blood frenzy is active your eviscerate acts as a gap closer.

    Oh wow. This is the best idea I've heard yet.
    • Get to keep frenzy
    • Tweak the cost so it's not as hard as it is now to keep on, but not as easy as it was before
    • This would mean that to have the gap closer you would need to invest a bit into vampire by using at least 2 skills
    • And there is a limiting cost to just being able to unlimited gap close since frenzy burns health.
    Edited by navystylz_ESO on May 14, 2020 11:12AM
  • Spectral_Force
    Spectral_Force
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    Baharoth77 wrote: »
    Personally as the intro video to Greymoore showed I think Vampires should be extremely agile. A gap closer would be fantastic. The ult losing materialize kinda stinks. The interaction I think that would be amazing is that while in mist form you can use evicerate to teleport to your target and hit them.

    Or perhaps while Blood frenzy is active your eviscerate acts as a gap closer.

    Great idea, I'd be on board with this.
    We can also have Frenzy grant Major Expedition (and maybe Minor Expedition as well), which would sort of act as a gap closer. Basically Charging Maneuver that costs progressively more health, useful for quick bursts of speed. That should take virtually no effort to implement.
    Also would give Frenzy more flavour - you become, well, frenzied, and get a supernatural increase in speed and damage at the expense of your vitality.
    Edit: elaborated on the idea in a different thread.
    Edited by Spectral_Force on May 14, 2020 1:44PM
    I've unearthed the Legendary Antiquity of Mêlée Island and all I got was this stupid T-shirt!
  • Elvenheart
    Elvenheart
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    Between hypnotize and turn evil, which is the better ability and why?
  • BohnT2
    BohnT2
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    Elvenheart wrote: »
    Between hypnotize and turn evil, which is the better ability and why?

    Both are clunky, hypnotize doesn't have the delay on the CC like turn evil but offers no other benefits than being a stun.

    Both are basically defensive CCs with little to no offensive use if you're solo
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