Hi, devs from ZOS, i waited something related to vampires for 3.5 years, any set, skin, skill and at last we will have Chapter about vampires and revamp of vampire skills. At first i were very excited, i hoped for motivation to feed, bite animation for feeding, new interesting, thematic vampire skills. I got motivation to feed and bite animation, but after i saw the direction you have chosen for skills and their visuals i don't wait this skills anymore, all that bothers me now is that you not ruined vampire skills which i use now, on Live servers. And it seems you will ruin all three of them for me..
I don't really care about exact numbers of the skills, i care for visuals, interesting mechanics, interactions and feeling of satisfaction of using skill. All i ask is, please, keep at least one morph in each skill that close by mechanics and visuals to current vampire skills on Live servers.
1) Bat Swarm ultimate.
I will not use current version of Blood Scion ult no matter how ovrpowered it will be, because it looks completely out of place for me, huge Xivkyn, not vampire at all. So, please, move bat swarm visuals to another regular vampire skill. Bat Swarm is so vampiric in visuals, feeling and so satisfying, don't tie it with Blood Scion, because not all vampire players want to use transformation skill for role play reasons, and not all who don't mind transformation will use this interpretation of Blood Scion. Bat swarm visuals can be given to Blood Mist(Swarming Mist) or to some gap closer or dash.
2) Blood Mist.
Firstly, you decreased damage of Blood Mist compared to Baleful Mist by 50%, it were weak AoE already, but i used it in overland content when fought with several monsters and it were very good to trigger some proc sets, because it attacked each 0.5 second on several targets. Now damage is non existent even for overland and it attack each 1 sec, and became worse at triggering procs. Please, increase damage and lower heal, maybe even lower mitigation to exchange for damage.
Secondly, about visuals. Why you made this big red circle under mist? Wanted to make visuals more readable in combat?
But those for whom it really matters anyway turn on color cues in menu, and those who prefer more smooth visuals can't just turn off your new animation of the skill. Please, change visuals to something smoother and more similar to Baleful Mist on Live servers. I am not the artist, colors could be a little brighter but here the direction i am talking about:
3) Vampiric Drain.
Again, you decreased damage by 50% and increased healing which often was already redundant. I used Invigorating Drain for damage too, it gave good vampiric feeling, that you draw life from enemies. Now it became pure resource recovery skill. Please, return back damage to skill, and reduce healing.
Visuals lose all vampiric feel, colors not fit, beam glows, player glows, enemy glows, sometimes i feel more like Ghostbuster than vampire. Again, seems you wanted make skill more visible in combat, but experienced players can see beam to their target without highlight and casual players often bother more about satisfaction from visuals, not about readability in combat. If you really want to highlight target of the skill make it option in menu, don't tie it to the visuals of the skill, because those who don't like it can't turn it off. Current version of Invigorating Drain looks and sounds like blood flow, please, keep this feeling, if you want to make it more visible just make wider current visuals of the skill. And if you want to highlight what resource this skill recover, highlight it by small colored details, not by recoloring entire visuals of skill:
Hope something will be done, or, because of my visual preferences and way of usage of the current skills, i will be left without any vampire skills to use, after 3.5 years of waiting...
Hi, devs from ZOS, i waited something related to vampires for 3.5 years, any set, skin, skill and at last we will have Chapter about vampires and revamp of vampire skills. At first i were very excited, i hoped for motivation to feed, bite animation for feeding, new interesting, thematic vampire skills. I got motivation to feed and bite animation, but after i saw the direction you have chosen for skills and their visuals i don't wait this skills anymore, all that bothers me now is that you not ruined vampire skills which i use now, on Live servers. And it seems you will ruin all three of them for me..
I don't really care about exact numbers of the skills, i care for visuals, interesting mechanics, interactions and feeling of satisfaction of using skill. All i ask is, please, keep at least one morph in each skill that close by mechanics and visuals to current vampire skills on Live servers.
1) Bat Swarm ultimate.
I will not use current version of Blood Scion ult no matter how ovrpowered it will be, because it looks completely out of place for me, huge Xivkyn, not vampire at all. So, please, move bat swarm visuals to another regular vampire skill. Bat Swarm is so vampiric in visuals, feeling and so satisfying, don't tie it with Blood Scion, because not all vampire players want to use transformation skill for role play reasons, and not all who don't mind transformation will use this interpretation of Blood Scion. Bat swarm visuals can be given to Blood Mist(Swarming Mist) or to some gap closer or dash.
2) Blood Mist.
Firstly, you decreased damage of Blood Mist compared to Baleful Mist by 50%, it were weak AoE already, but i used it in overland content when fought with several monsters and it were very good to trigger some proc sets, because it attacked each 0.5 second on several targets. Now damage is non existent even for overland and it attack each 1 sec, and became worse at triggering procs. Please, increase damage and lower heal, maybe even lower mitigation to exchange for damage.
Secondly, about visuals. Why you made this big red circle under mist? Wanted to make visuals more readable in combat?
But those for whom it really matters anyway turn on color cues in menu, and those who prefer more smooth visuals can't just turn off your new animation of the skill. Please, change visuals to something smoother and more similar to Baleful Mist on Live servers. I am not the artist, colors could be a little brighter but here the direction i am talking about:
3) Vampiric Drain.
Again, you decreased damage by 50% and increased healing which often was already redundant. I used Invigorating Drain for damage too, it gave good vampiric feeling, that you draw life from enemies. Now it became pure resource recovery skill. Please, return back damage to skill, and reduce healing.
Visuals lose all vampiric feel, colors not fit, beam glows, player glows, enemy glows, sometimes i feel more like Ghostbuster than vampire. Again, seems you wanted make skill more visible in combat, but experienced players can see beam to their target without highlight and casual players often bother more about satisfaction from visuals, not about readability in combat. If you really want to highlight target of the skill make it option in menu, don't tie it to the visuals of the skill, because those who don't like it can't turn it off. Current version of Invigorating Drain looks and sounds like blood flow, please, keep this feeling, if you want to make it more visible just make wider current visuals of the skill. And if you want to highlight what resource this skill recover, highlight it by small colored details, not by recoloring entire visuals of skill:
Hope something will be done, or, because of my visual preferences and way of usage of the current skills, i will be left without any vampire skills to use, after 3.5 years of waiting...
See if vampiric drain were instead a toggle like mend wounds, it would serve as a buff to your light and heavy attacks, it could be used for damage as well as resource return, and you could build heavy/light attack sets to further buff it. I feel that would be the best route to take that ability. I also like the bat swarm idea, we really need a gap closer for the kit to be viable on its own to justify the 20% cost increase to non-vampire builds. I feel if the developers could make the kit have enough mechanics to stand alone, the 20% cost increase would be fully justified, but right now it feels no two vampire abilities synergize well with one another and lack of sustain is a major weakness (vampiric drain, as it currently is, is ineffective for sustain in PvP and requires you be low hp to actually heal, which means being near/in execute threshold, and you're susceptible to being bash interrupted anytime you use, or force pulsed, or toppling charged, it's just too bad as a channel ability in PvP).
And please make this uber-giant lesser, smaller or something.
I feel if we want to play more like a vamp we need more skills to play with that aren't niche style channeled, or toggled buffs. Its hard to make a "vamp" build out of whats essentially just a spammable nobody will use and a limited time toggle effect.
ZOS_GinaBruno wrote: »
- Vampire
- If you played with a copied character, did your existing skill line XP progress transfer properly?
- Do you feel the idea of being a vampire feels reinforced in the game world?
- Does the skill line fit into your current build and feel useful? Do you primarily play as a Tank, Healer or DPS?
- Does the new direction feel faithful to the lore?
- How does feeding feel overall?
ZOS_GinaBruno wrote: »This is the official feedback thread for the Vampire and Werewolf changes. Specific feedback that the team is looking for includes the following:
- Vampire
- If you played with a copied character, did your existing skill line XP progress transfer properly?
- Did you enjoy the questline/tutorial? Did you find it sufficiently taught you how to use the abilities?
- Did you find the justice gameplay fun and intuitive?
- Do you feel the idea of being a vampire feels reinforced in the game world?
- Does the skill line feel up to date with the current modern game?
- Does the skill line fit into your current build and feel useful? Do you primarily play as a Tank, Healer or DPS?
- Does the new direction feel faithful to the lore?
- How does feeding feel overall?
With current PTS visuals Vampiric Drain hardly looks like a crime, the only thing citizens can say: "Look, Ghostbusters!". But with Live servers visuals it definitely look like a crime for me, blood flows from someones body to the player, looks very vampiric to me.Thevampirenight wrote: »Justice system issues I do have.
Vampiric Drain shouldn't be a crime. One it looks like any other magical effect beam effect attack. Another lore wise though drain spells are considered vampiric. Vampires are not the only ones that can use such abilties. Vampiric Drain is a type of Absorption spell, Nightblades can use them and they are also spells that can be taught at a mages guild or at a church from someone that hands out spells for healers its a type of self heal by taking attributes from the enemy. Absorb Health, Absorb Stamina have never been crimes in any of the other TES Games and Vampiric Drain was not a crime in Tes Skyrim. Either make other abilties like it in the game give the same crime effect or just remove it from Vampiric Drain. Also I'm sure most npcs don't know what Vampiric Drain looks like so this being a crime is really unrealistic and doesn't scream horrific vampire.
With current PTS visuals Vampiric Drain hardly looks like a crime, the only thing citizens can say: "Look, Ghostbusters!". But with Live servers visuals it definitely look like a crime for me, blood flows from someones body to the player, looks very vampiric to me.Thevampirenight wrote: »Justice system issues I do have.
Vampiric Drain shouldn't be a crime. One it looks like any other magical effect beam effect attack. Another lore wise though drain spells are considered vampiric. Vampires are not the only ones that can use such abilties. Vampiric Drain is a type of Absorption spell, Nightblades can use them and they are also spells that can be taught at a mages guild or at a church from someone that hands out spells for healers its a type of self heal by taking attributes from the enemy. Absorb Health, Absorb Stamina have never been crimes in any of the other TES Games and Vampiric Drain was not a crime in Tes Skyrim. Either make other abilties like it in the game give the same crime effect or just remove it from Vampiric Drain. Also I'm sure most npcs don't know what Vampiric Drain looks like so this being a crime is really unrealistic and doesn't scream horrific vampire.
I feel if we want to play more like a vamp we need more skills to play with that aren't niche style channeled, or toggled buffs. Its hard to make a "vamp" build out of whats essentially just a spammable nobody will use and a limited time toggle effect.
Some more ideas, without much hope that it will be implemented, but to show how it could be done.
1) Blood Frenzy. Moved to passives: Increse your weapon and spell damage up to 1200 based on your missing Health.
It will free skill slot for another active skill, AOE damage, DOT or gap closer, for example. Anyway, in my opinion, Blood Frenzy will be used similar to passive, it will be toggled on before gank or burst, or Health loss will be bypassed by some item set or healing passives of some classes and will never be toggled off during fight. Also 1200 wp/sp damage can be replaced by more damage and healing done stats, to also power Vampiric Drain skill, because it healing power don't scales from spell damage. With my suggestion gankers can just lower their health before gank and bursts can be timed with health decrease, but overall this skill as a passive will shift from ganks and bursts to helping vampire to survive, become hard to kill, as it should be, in my opinion.
2) Mist Form. Moved to passive: When you use block you dissolve into a dark mist, reducing your damage taken by 75%, entering this form removes and grants immunity to all disabling and immobilization effects and you can move with normal speed. You use magicka for block and while you holding block your Magicka Recovery is disabled.
Again it will free slot for another active skill, amybe real AOE damage instead of Blood Mist. Basically it become magicka block, but because it's a passive player can just don't put skill points into it and leave stamina block. It will act similar to Elusive MIst, additional speed and restriction to heal can be added based on balance. It will need work to make proper visual effects to using skills while blocking, but it can be done, some smoke/mist around 3D model while player performs skill.
3) Bat Swarm dash. Item set, 5pc bonus: When you use roll dodge you are turning into swarm of bats, additionally to standart functionality of roll dodge you also damage all enemies at your path for X magic(or stamina) damage.
If you can't put such skill into standart vampire skills put it at least as item set, at vampire centric chapter there is not a single vampire themed item set... Make something similar at least for next DLC.
Some more ideas, without much hope that it will be implemented, but to show how it could be done.
1) Blood Frenzy. Moved to passives: Increse your weapon and spell damage up to 1200 based on your missing Health.
It will free skill slot for another active skill, AOE damage, DOT or gap closer, for example. Anyway, in my opinion, Blood Frenzy will be used similar to passive, it will be toggled on before gank or burst, or Health loss will be bypassed by some item set or healing passives of some classes and will never be toggled off during fight. Also 1200 wp/sp damage can be replaced by more damage and healing done stats, to also power Vampiric Drain skill, because it healing power don't scales from spell damage. With my suggestion gankers can just lower their health before gank and bursts can be timed with health decrease, but overall this skill as a passive will shift from ganks and bursts to helping vampire to survive, become hard to kill, as it should be, in my opinion.
2) Mist Form. Moved to passive: When you use block you dissolve into a dark mist, reducing your damage taken by 75%, entering this form removes and grants immunity to all disabling and immobilization effects and you can move with normal speed. You use magicka for block and while you holding block your Magicka Recovery is disabled.
Again it will free slot for another active skill, amybe real AOE damage instead of Blood Mist. Basically it become magicka block, but because it's a passive player can just don't put skill points into it and leave stamina block. It will act similar to Elusive MIst, additional speed and restriction to heal can be added based on balance. It will need work to make proper visual effects to using skills while blocking, but it can be done, some smoke/mist around 3D model while player performs skill.
3) Bat Swarm dash. Item set, 5pc bonus: When you use roll dodge you are turning into swarm of bats, additionally to standart functionality of roll dodge you also damage all enemies at your path for X magic(or stamina) damage.
If you can't put such skill into standart vampire skills put it at least as item set, at vampire centric chapter there is not a single vampire themed item set... Make something similar at least for next DLC.
Awesome ideas! This will make vampires more different from mortals. I think it would feel unique and cool. Third and second suggestions would look great as a passive for the skill line. Even without additional effects, just change of visuals. I really hope that they can implement this