ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
ZOS_BrianWheeler wrote: »Greetings Gang!
We’d like to take a moment to share a preview of combat updates coming with Update 26 (Greymoor). The full list of changes will be revealed with the patch notes next week, but for now we’d like to provide some insight on our goals. This update is primarily focused on reinforcing itemization standards, improving quality of life for werewolves, and a few adjustments regarding PvP balance. As many of you are already aware, the team recently experimented with some significant changes to Light and Heavy Attacks. We’d like to again thank everyone who participated in the off-cycle PTS test of those changes, and remind you all that those changes will not be included with Update 26. Today, we’ll be focusing on the other changes that will be appearing next week on the PTS for Update 26.
U26 not only has Vampire updates, but Werewolf updates as well! We want to keep the “in your face” action of the Werewolf and also want to add rotation options when you’ve transformed into this ferocious form. For example, Pounce now has a follow up attack afterwards that also has an execute scaled on Bleed. We’re also making adjustments to allow buffing and debuffing to give a sense of being a pack leader. Sustain for werewolves is also something we noted needs an adjustment, so Hircine’s Bounty now has some added functionality if you’re already at full health and don’t need the heal from the ability. We believe these changes will keep the Werewolf playstyle competitive and entertaining for all players!
About a year ago, we started our standardization pass and we’re finishing that off in U26 with Monster Masks/Shoulders. Remember standards aren’t written in stone, but we now have equal measures of power and performance from these 2 piece sets; some are having their 1 piece adjusted to better suit the function of the set. Valkyn Skoria, for example, now gives Spell Penetration rather than Max Health as this is a damage-based set.
Other sets are receiving functionality adjustments (damage values, trigger conditions, cooldowns, etc.) to follow their intended functionality based on their sourcing. A good example of this is Tremorscale: enemies hit by the damaging effect of this ability are no longer snared, but instead have their Physical Resistance reduced. To help with performance, some sets are having their “chance to proc” removed and instead now have a cooldown. Again, we’ll look at Tremorscale as an example: we are removing the proc chance from this set and increasing the cooldown damage. Note that because the cooldown is increasing, the damage is also increasing.
Continuing on itemization, we are also introducing Perfected Veteran Maelstrom and Perfected Dragonstar Arena weapons. This has been a long standing request by the players, and it finally brings these two arenas up to par with others that add Perfected versions. These are earned by completing Veteran mode in each of those arenas and will have additional bonuses much like other Perfected sets. Completing Maelstrom or Dragonstar Arena will now grant Blue versions of the non-perfected weapons from these arenas. In this pass, we are making a few adjustments to ALL Arena weapons to meet standards. One example of this is the BRP weapon set Spectral Cloak: this item set now increases your damage done and reduces your damage taken whenever you deal damage with Blade Cloak, rather than granting Major Protection for 3 seconds after casting. This fits the concept of Blade cloak as it deals with damage as well as protection.
Lastly, in this update we are making some small adjustments to Critical Resistance and Healing affecting PvP specifically. Over the years, we’ve seen healing become quite volatile in PvP with the ability to negate a high amount of damage in just 1 ability cast for many players at once. This isn’t just 1 ability that causes this type of health bar swinging, so we are making adjustments to Battlespirit which now reduces healing taken by 60% instead of 50%.
Gearing up for PvP isn’t a simple task because of the need for Critical Resistance. The other issue regarding itemization in PvP is that it’s very limiting due to the need for building Critical Resistance. This means other popular traits and builds aren’t as viable in PvP unless you’re a glass cannon or top-end player. To bring more viable stat and set combinations into PvP play, we are now granting a baseline Critical Resistance. In conjunction with that change, we are making several adjustments to item sets which grant Critical Resistance. We also are making changes to the Impenetrable trait by reducing the value.
We hope these updates enhance your day to day adventures in ESO, and we’ll see you in Tamriel! We look forward to your feedback regarding the changes above, as well as item sets and your general playtesting experience when Update 26 hits PTS next week!
WrathOfInnos wrote: »Lol at some of the comments here. Nobody’s weapons are being “downgraded”, they will be the same as before patch in name and function. Nobody is being “forced” to farm the new version, it will be a very small difference especially on the most commonly used back bar weapons (vMA Inferno and bow).
It’s also not a matter of returning the extra set bonuses these weapons once had. Back when they had these, you could not apply an enchant to the weapon. The extra set bonus was removed when they became enchantable (without removing the primary effect), for most builds this meant giving up one set bonus to gain a Berserker enchant (452 Weapon and Spell Damage with infused). The previous change to remove the set bonus was a buff, and the new change to add them back is again a buff (this one just requires a little effort from the players).
These reactions are why we can’t have nice things. The devs are not aiming to give us a gift of free DPS buffs, they are trying to revitalize content that is largely dead (when was the last time anyone ran Dragonstar?), while hopefully increasing build diversity with some new viable gear options (Master or Maelstrom Daggers coming back?). Make use of the opportunity or don’t, it doesn’t really matter.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
Anyway - regarding the healing changes in cyrodiil.
I think that doesn´t get enough attention over the outrage about not upgrading arena weapons just to waste peoples time.
@ZOS_BrianWheeler
Healing is not overperforming per se.
A magDKs healing in an offensive build (lets say succession + nma) is not overperforming.
A stamNBs healing in an offensive build (lets say ancient dragonguard + nma) is not overperforming.
Not even a templars healing in an offensive builds (les say draugrkin, overwhelming) can be labeled really OP.
The healing that is overperforming:
All Crosshealing.
Stamden, Stamcro, StamDK on high wdmg builds.
Twilight matriarch.
Your healing changes will have no effect on those. A stamDK that lost 60% of their healing due to their HP already being full will not care about losing 10% healing.
A build that already struggled to refill their HP on the other hand will be massively impaired by your changes.
You´re using the wrong tools to adress the issue. In the end this will have the opposite effect you hope to achieve - because players will flock even more to the classes and builds that achieved (and will still achieve) high overhealing - while the ones that can´t get left in the dust.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
Tommy_The_Gun wrote: »You are risking that people will simply stop doing content (grinding gear) as it will be risky to invest time, knowing that you can do something like that in the future. In fact, something similar already have happened not so long ago - Iceheart monster set was nerfed, just to make new dungeon dlc monster set look better.
If you will do that again, it will be the last straw that breaks the camel's back, so to speak.
@ZOS_BrianWheeler
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
WrathOfInnos wrote: »Awesome changes! Thanks for posting.
To anyone complaining that they don’t get free upgrades to perfected arena weapons, nothing is changing with your current weapons, and farming perfected will not be mandatory. It’s just an option for those that want to squeeze a few hundred more DPS out of their build and don’t mind returning to vMA or vDSA. Incentive to do old content is a good thing IMO. New patches should gradually release better gear, and putting a little effort into getting it is part of the fun.
Also glad to see PvP adjustments being done through battle spirit so PVE healing is unaffected. And looking forward to seeing the rest of the monster set changes (please let Zaan work on large enemies like dragons).