Nomadic_Atmoran wrote: »Sometimes I can't help but feel anti-animation canceling peeps are the people that can't get the rotations down, get flustered, claim it has to be an exploit to do this, and then rage about cheaters instead of just accepting that they suck.
Actually, you almost certainly could help but feel that, you just choose not to.
Technically, it was an exploit of an unintended mechanic, which ZOS chose to "embrace", rather than find a proper fix for.
By "exploit", in this context, I don't mean the people doing it were doing something wrong.
Just that they had (innocently) stumbled across a (pretty obvious) loophole in the combat design and were, inevitably, using it to their (fairly massive) advantage.
Which means they were exploiting it...
Just because people call it what it is - an "exploit" - doesn't mean they think it's a nefarious exploit, that should have seen people using it be punished, or anything.
They're just, accurately, calling it what it, technically, is.
To exploit =/= to use an exploit. "Exploit" used as a verb have slightly different context from using that word as a noun.
And technically light attack weaving was part of intended mechanic which ZoS acknowledged the day they discovered it's possible to do. Animation cancelling was always intended in ESO that's a fact. Light attack weaving was byproduct of it. Unexpected at the beggining but still it was not breaking rules of the combat that developers created in any way. ZoS was simply not expecting that people will take it to the next level and turn it into important part of the rotations but the moment they've realized it they were completly fine with it because it was not breaking any rule of combat they've made.
What kind of logic is that - if you intend something you do not discover it later on - you put it there to be there, but if you had to discover it, it was clearly not intended
Logic is pretty simple here. But to understand it You need to first know the difference between terms "animation cancelling" and "light attack weaving". Looks like You don't.
You just try to cover up your illogical statement - you cannot discover something what you intentionally put there.
I am trying to cover up the fact I cannot take You seriously if You don't see the difference between animation cnacelling and light attack weaving.
Then try to explain it in logical terms this time - to me that are just different terms for the same thing.
I already explained it. Problem is You simply don't understand it. You should read more carefully my 1st post You've responded to. Especially part saying "light attack weaving was part of intended mechanic". That intended mechanic was animation cancelling.
Well, ZeroXFF was so kind to put it in terms which can be understood - instead to just state that i cannot understand it. What you cannot understand though is, that you said it was intentional and still they had to discover it - this doesn't fit together, it is either or, not both. Either put there by intend, or discovered later on.
I've said that animation cancelling was intentional and part of it which is light attack weaving was discovered later. If You had issues to understand it that's not my fault. You should read things more carefully.
And you think they create nice animations just to get them cancelled later on - why have them at all then?
And You think light attack weaving means that Your character is standing still and performing no animations at all ? I would hardly compare cliping the end of each animation to completly cancelling it. Light attack weaving is not removing animations completly. Most impirtant components of each animations are played out. People using argument that weaving is removing animations are simply overdramatic.
As for other ways of cancelling animations well I would rather not see animation of something then die due to not dodge/block/bash/swap cancelling.
Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
Why is it always only a choice between Turd A and Turd B, with you people?
They designed the game wrong.
Most games of this type (not made by this company!) have auto-attack.
Therefore, weaving/AC isn't an issue in those games and it shouldn't be an issue here.
Well thank god this isn't most games because most MMOs have mind numbingly slowcombat. And eso isn't that. Get over it, stop trying to change the game into something it isn't and just learn to press abutton 2 times per second. It's not too fast at all.
Yeah, that's not going to happen, babe.
I'm free to have my own opinion and will continue to express it.
...and by the way, I do weave, as I have stated repeatedly before.
I just don't like messy, amateurish design.
I think the design is ok, it's just vulnerable to macro use which can give players unfair advantages over others.
Maybe it's time they just added in-game macros like other MMORPGs have. That way everyone would be able to attach light attacks onto all their abilities and effortlessly weave while jumping around in circles without missing a beat. That would be a better solution than the current one - which is going to do nothing but make the problem worse.
In hardest game end content macros can be actually disadventageous. And if You think that all You need to compete in harder content is creating a macro that would tie light attack to Your abilities then You're very wrong. That is why I highly doubt there is more then some tiny percent of more experienced players using macros. Yes there can be few but vast majority is clicking 1 button for 1 action because You're simply better that way in real content.
It depends on the macros being used. There is no disadvantage in using short macros that combine light attacks with skills, and yes - a lot of players do use them. I've used similar macros on other games myself - and they are helpful and advantageous.
But anyway, macro use is a real problem on this game and me saying that shouldn't offend you or take away from your feeling of accomplishment on the "harder content". So there is no reason for you to become defensive here. I'm not accusing you personally of using macros.
Well if You assume that You'll create multiple macros for multiple situations that You'll be dynamically switching inbetween during combat then at certain point managing Your macros wil be harder then light attack weaving. As for making la+skill macro is ESO it is disadventageous. How do You know lot of players is using them in ESO ? Any data behind Your claim ? Because from what knowledge I was able to gather rarely anyone is in hardest game end content is even considering macros as usefull or adventageous. They're just making players weaker because someone who cannot click fast can't think fast and someone who can;t think fast will simply die when things will not go as planned. Making Yourself weaker deliberately will not get You accomplishments in hardest content in ESO. Don't compare using macros in other games to using them in ESO. Comparison like that is out of context.
Macros are not real problem. Barely anyone is using them and those who are using them and I know of are usually average players with or without them. People beliving that macros are massively used in ESO game end content are problem because they refuse to acknowledge real reasons of skill qap between players.
How about traffic data from a github page of just ONE of those macros? This aims at people who are comfortable installing some unknown stuff from random github pages for this purpose. And this is completely ignoring those who just program their gaming mice to do the same thing.
And the date of the release of the first publically available version:
Wanna do the math and compare the result to the numbers on Steam?
Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
Why is it always only a choice between Turd A and Turd B, with you people?
They designed the game wrong.
Most games of this type (not made by this company!) have auto-attack.
Therefore, weaving/AC isn't an issue in those games and it shouldn't be an issue here.
Well thank god this isn't most games because most MMOs have mind numbingly slowcombat. And eso isn't that. Get over it, stop trying to change the game into something it isn't and just learn to press abutton 2 times per second. It's not too fast at all.
Yeah, that's not going to happen, babe.
I'm free to have my own opinion and will continue to express it.
...and by the way, I do weave, as I have stated repeatedly before.
I just don't like messy, amateurish design.
I think the design is ok, it's just vulnerable to macro use which can give players unfair advantages over others.
Maybe it's time they just added in-game macros like other MMORPGs have. That way everyone would be able to attach light attacks onto all their abilities and effortlessly weave while jumping around in circles without missing a beat. That would be a better solution than the current one - which is going to do nothing but make the problem worse.
In hardest game end content macros can be actually disadventageous. And if You think that all You need to compete in harder content is creating a macro that would tie light attack to Your abilities then You're very wrong. That is why I highly doubt there is more then some tiny percent of more experienced players using macros. Yes there can be few but vast majority is clicking 1 button for 1 action because You're simply better that way in real content.
It depends on the macros being used. There is no disadvantage in using short macros that combine light attacks with skills, and yes - a lot of players do use them. I've used similar macros on other games myself - and they are helpful and advantageous.
But anyway, macro use is a real problem on this game and me saying that shouldn't offend you or take away from your feeling of accomplishment on the "harder content". So there is no reason for you to become defensive here. I'm not accusing you personally of using macros.
Well if You assume that You'll create multiple macros for multiple situations that You'll be dynamically switching inbetween during combat then at certain point managing Your macros wil be harder then light attack weaving. As for making la+skill macro is ESO it is disadventageous. How do You know lot of players is using them in ESO ? Any data behind Your claim ? Because from what knowledge I was able to gather rarely anyone is in hardest game end content is even considering macros as usefull or adventageous. They're just making players weaker because someone who cannot click fast can't think fast and someone who can;t think fast will simply die when things will not go as planned. Making Yourself weaker deliberately will not get You accomplishments in hardest content in ESO. Don't compare using macros in other games to using them in ESO. Comparison like that is out of context.
Macros are not real problem. Barely anyone is using them and those who are using them and I know of are usually average players with or without them. People beliving that macros are massively used in ESO game end content are problem because they refuse to acknowledge real reasons of skill qap between players.
How about traffic data from a github page of just ONE of those macros? This aims at people who are comfortable installing some unknown stuff from random github pages for this purpose. And this is completely ignoring those who just program their gaming mice to do the same thing.
And the date of the release of the first publically available version:
Wanna do the math and compare the result to the numbers on Steam?
And what does that graph says actually ? Providing random screen without context or explaining it is hardy an evidence for anything. You could atleast provide some links. For now it's just random graph that looks like it's being shown just to sound smart.
I do provide context. If you don't believe me, too bad, that's about as far as I can go without violating the TOS. I will also provide links if ZOS says it's ok, but unless I see a green text reply or a PM from a mod saying so, you'll have to be creative about searching for the answers.
There is no context for this graph. I can't belive or not belive in some random graph. Explain it and then we can talk about my beliefs. And No You're not violating ToS in any shape or form by saying what that graph is showing. So unless You explain what You just linked You have literally zero arguments. Tell me atleast how many people according to that website You're using downloaded said macro and what that macro was doing.
Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
Why is it always only a choice between Turd A and Turd B, with you people?
They designed the game wrong.
Most games of this type (not made by this company!) have auto-attack.
Therefore, weaving/AC isn't an issue in those games and it shouldn't be an issue here.
Well thank god this isn't most games because most MMOs have mind numbingly slowcombat. And eso isn't that. Get over it, stop trying to change the game into something it isn't and just learn to press abutton 2 times per second. It's not too fast at all.
Yeah, that's not going to happen, babe.
I'm free to have my own opinion and will continue to express it.
...and by the way, I do weave, as I have stated repeatedly before.
I just don't like messy, amateurish design.
I think the design is ok, it's just vulnerable to macro use which can give players unfair advantages over others.
Maybe it's time they just added in-game macros like other MMORPGs have. That way everyone would be able to attach light attacks onto all their abilities and effortlessly weave while jumping around in circles without missing a beat. That would be a better solution than the current one - which is going to do nothing but make the problem worse.
In hardest game end content macros can be actually disadventageous. And if You think that all You need to compete in harder content is creating a macro that would tie light attack to Your abilities then You're very wrong. That is why I highly doubt there is more then some tiny percent of more experienced players using macros. Yes there can be few but vast majority is clicking 1 button for 1 action because You're simply better that way in real content.
It depends on the macros being used. There is no disadvantage in using short macros that combine light attacks with skills, and yes - a lot of players do use them. I've used similar macros on other games myself - and they are helpful and advantageous.
But anyway, macro use is a real problem on this game and me saying that shouldn't offend you or take away from your feeling of accomplishment on the "harder content". So there is no reason for you to become defensive here. I'm not accusing you personally of using macros.
Well if You assume that You'll create multiple macros for multiple situations that You'll be dynamically switching inbetween during combat then at certain point managing Your macros wil be harder then light attack weaving. As for making la+skill macro is ESO it is disadventageous. How do You know lot of players is using them in ESO ? Any data behind Your claim ? Because from what knowledge I was able to gather rarely anyone is in hardest game end content is even considering macros as usefull or adventageous. They're just making players weaker because someone who cannot click fast can't think fast and someone who can;t think fast will simply die when things will not go as planned. Making Yourself weaker deliberately will not get You accomplishments in hardest content in ESO. Don't compare using macros in other games to using them in ESO. Comparison like that is out of context.
Macros are not real problem. Barely anyone is using them and those who are using them and I know of are usually average players with or without them. People beliving that macros are massively used in ESO game end content are problem because they refuse to acknowledge real reasons of skill qap between players.
How about traffic data from a github page of just ONE of those macros? This aims at people who are comfortable installing some unknown stuff from random github pages for this purpose. And this is completely ignoring those who just program their gaming mice to do the same thing.
And the date of the release of the first publically available version:
Wanna do the math and compare the result to the numbers on Steam?
You're funny guy/girl @ZeroXFF to provide "evidence" like that. I made some small research on the data You've provided
So that graph You've linked is showing the most popular macro on the github website. And it had only 131 unique visitors. Out of hundreds of thousands or even millions of people that played in ESO during last 2 years on PC only 131 visited that website. We don't even know how many people downloaded it but propably less then that. I couldn't even find other similar macros on that website and if there are other ones they have close to zero visitors. So if there isn't other more popular website then Your evidence is non existant. Basically You've proven my point that barely anyone is using macros in ESO.
Oh and btw steam numbers are just showing tiny fraction of players playing on PC from steam not all players playing on PC platform. Vast majority of the PC playerbase is not using steam. Seriously You're embarrasing Yourself with posts like the one above.
Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
Why is it always only a choice between Turd A and Turd B, with you people?
They designed the game wrong.
Most games of this type (not made by this company!) have auto-attack.
Therefore, weaving/AC isn't an issue in those games and it shouldn't be an issue here.
Well thank god this isn't most games because most MMOs have mind numbingly slowcombat. And eso isn't that. Get over it, stop trying to change the game into something it isn't and just learn to press abutton 2 times per second. It's not too fast at all.
Yeah, that's not going to happen, babe.
I'm free to have my own opinion and will continue to express it.
...and by the way, I do weave, as I have stated repeatedly before.
I just don't like messy, amateurish design.
I think the design is ok, it's just vulnerable to macro use which can give players unfair advantages over others.
Maybe it's time they just added in-game macros like other MMORPGs have. That way everyone would be able to attach light attacks onto all their abilities and effortlessly weave while jumping around in circles without missing a beat. That would be a better solution than the current one - which is going to do nothing but make the problem worse.
In hardest game end content macros can be actually disadventageous. And if You think that all You need to compete in harder content is creating a macro that would tie light attack to Your abilities then You're very wrong. That is why I highly doubt there is more then some tiny percent of more experienced players using macros. Yes there can be few but vast majority is clicking 1 button for 1 action because You're simply better that way in real content.
No, in "real content" macros are not a disadvantage, only bad macros are. There is a way of designing a game so that only bad (or very situational) macros are possible, but that is not the case with ESO. I'd explain more, but I'm not eager to be banned.
"I know it's happening" but.. "I'm not going to share". The mantra of those that exaggerate
Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
Why is it always only a choice between Turd A and Turd B, with you people?
They designed the game wrong.
Most games of this type (not made by this company!) have auto-attack.
Therefore, weaving/AC isn't an issue in those games and it shouldn't be an issue here.
Well thank god this isn't most games because most MMOs have mind numbingly slowcombat. And eso isn't that. Get over it, stop trying to change the game into something it isn't and just learn to press abutton 2 times per second. It's not too fast at all.
Yeah, that's not going to happen, babe.
I'm free to have my own opinion and will continue to express it.
...and by the way, I do weave, as I have stated repeatedly before.
I just don't like messy, amateurish design.
I think the design is ok, it's just vulnerable to macro use which can give players unfair advantages over others.
Maybe it's time they just added in-game macros like other MMORPGs have. That way everyone would be able to attach light attacks onto all their abilities and effortlessly weave while jumping around in circles without missing a beat. That would be a better solution than the current one - which is going to do nothing but make the problem worse.
In hardest game end content macros can be actually disadventageous. And if You think that all You need to compete in harder content is creating a macro that would tie light attack to Your abilities then You're very wrong. That is why I highly doubt there is more then some tiny percent of more experienced players using macros. Yes there can be few but vast majority is clicking 1 button for 1 action because You're simply better that way in real content.
It depends on the macros being used. There is no disadvantage in using short macros that combine light attacks with skills, and yes - a lot of players do use them. I've used similar macros on other games myself - and they are helpful and advantageous.
But anyway, macro use is a real problem on this game and me saying that shouldn't offend you or take away from your feeling of accomplishment on the "harder content". So there is no reason for you to become defensive here. I'm not accusing you personally of using macros.
Well if You assume that You'll create multiple macros for multiple situations that You'll be dynamically switching inbetween during combat then at certain point managing Your macros wil be harder then light attack weaving. As for making la+skill macro is ESO it is disadventageous. How do You know lot of players is using them in ESO ? Any data behind Your claim ? Because from what knowledge I was able to gather rarely anyone is in hardest game end content is even considering macros as usefull or adventageous. They're just making players weaker because someone who cannot click fast can't think fast and someone who can;t think fast will simply die when things will not go as planned. Making Yourself weaker deliberately will not get You accomplishments in hardest content in ESO. Don't compare using macros in other games to using them in ESO. Comparison like that is out of context.
Macros are not real problem. Barely anyone is using them and those who are using them and I know of are usually average players with or without them. People beliving that macros are massively used in ESO game end content are problem because they refuse to acknowledge real reasons of skill qap between players.
How about traffic data from a github page of just ONE of those macros? This aims at people who are comfortable installing some unknown stuff from random github pages for this purpose. And this is completely ignoring those who just program their gaming mice to do the same thing.
And the date of the release of the first publically available version:
Wanna do the math and compare the result to the numbers on Steam?
You're funny guy/girl @ZeroXFF to provide "evidence" like that. I made some small research on the data You've provided
So that graph You've linked is showing the most popular macro on the github website. And it had only 131 unique visitors. Out of hundreds of thousands or even millions of people that played in ESO during last 2 years on PC only 131 visited that website. We don't even know how many people downloaded it but propably less then that. I couldn't even find other similar macros on that website and if there are other ones they have close to zero visitors. So if there isn't other more popular website then Your evidence is non existant. Basically You've proven my point that barely anyone is using macros in ESO.
Oh and btw steam numbers are just showing tiny fraction of players playing on PC from steam not all players playing on PC platform. Vast majority of the PC playerbase is not using steam. Seriously You're embarrasing Yourself with posts like the one above.
131 in the past 14 days, including today, which just started. Do the math.
Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
Why is it always only a choice between Turd A and Turd B, with you people?
They designed the game wrong.
Most games of this type (not made by this company!) have auto-attack.
Therefore, weaving/AC isn't an issue in those games and it shouldn't be an issue here.
Well thank god this isn't most games because most MMOs have mind numbingly slowcombat. And eso isn't that. Get over it, stop trying to change the game into something it isn't and just learn to press abutton 2 times per second. It's not too fast at all.
Yeah, that's not going to happen, babe.
I'm free to have my own opinion and will continue to express it.
...and by the way, I do weave, as I have stated repeatedly before.
I just don't like messy, amateurish design.
I think the design is ok, it's just vulnerable to macro use which can give players unfair advantages over others.
Maybe it's time they just added in-game macros like other MMORPGs have. That way everyone would be able to attach light attacks onto all their abilities and effortlessly weave while jumping around in circles without missing a beat. That would be a better solution than the current one - which is going to do nothing but make the problem worse.
In hardest game end content macros can be actually disadventageous. And if You think that all You need to compete in harder content is creating a macro that would tie light attack to Your abilities then You're very wrong. That is why I highly doubt there is more then some tiny percent of more experienced players using macros. Yes there can be few but vast majority is clicking 1 button for 1 action because You're simply better that way in real content.
It depends on the macros being used. There is no disadvantage in using short macros that combine light attacks with skills, and yes - a lot of players do use them. I've used similar macros on other games myself - and they are helpful and advantageous.
But anyway, macro use is a real problem on this game and me saying that shouldn't offend you or take away from your feeling of accomplishment on the "harder content". So there is no reason for you to become defensive here. I'm not accusing you personally of using macros.
Well if You assume that You'll create multiple macros for multiple situations that You'll be dynamically switching inbetween during combat then at certain point managing Your macros wil be harder then light attack weaving. As for making la+skill macro is ESO it is disadventageous. How do You know lot of players is using them in ESO ? Any data behind Your claim ? Because from what knowledge I was able to gather rarely anyone is in hardest game end content is even considering macros as usefull or adventageous. They're just making players weaker because someone who cannot click fast can't think fast and someone who can;t think fast will simply die when things will not go as planned. Making Yourself weaker deliberately will not get You accomplishments in hardest content in ESO. Don't compare using macros in other games to using them in ESO. Comparison like that is out of context.
Macros are not real problem. Barely anyone is using them and those who are using them and I know of are usually average players with or without them. People beliving that macros are massively used in ESO game end content are problem because they refuse to acknowledge real reasons of skill qap between players.
How about traffic data from a github page of just ONE of those macros? This aims at people who are comfortable installing some unknown stuff from random github pages for this purpose. And this is completely ignoring those who just program their gaming mice to do the same thing.
And the date of the release of the first publically available version:
Wanna do the math and compare the result to the numbers on Steam?
You're funny guy/girl @ZeroXFF to provide "evidence" like that. I made some small research on the data You've provided
So that graph You've linked is showing the most popular macro on the github website. And it had only 131 unique visitors. Out of hundreds of thousands or even millions of people that played in ESO during last 2 years on PC only 131 visited that website. We don't even know how many people downloaded it but propably less then that. I couldn't even find other similar macros on that website and if there are other ones they have close to zero visitors. So if there isn't other more popular website then Your evidence is non existant. Basically You've proven my point that barely anyone is using macros in ESO.
Oh and btw steam numbers are just showing tiny fraction of players playing on PC from steam not all players playing on PC platform. Vast majority of the PC playerbase is not using steam. Seriously You're embarrasing Yourself with posts like the one above.
131 in the past 14 days, including today, which just started. Do the math.
Ahh sorry it's 2 weeks. My mistake Then it would be less then 7k unique visits (not downloads) during 2 years. Still very low. And that graph shows that lately there was influx of visits which suggest previously it was lower. Can You show graph for example from last month ? Because I've seen that macro being linked lately on forum which was most propably reason why it got way more attention and way more visits then usual. That fact makes that 7k going down to like maybe 2-3k visits during 2 years. 2-3k visits which means even less donwloads. That is not even 1% of people that played ESO on PC during that time so You're still proving my point.
Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
Why is it always only a choice between Turd A and Turd B, with you people?
They designed the game wrong.
Most games of this type (not made by this company!) have auto-attack.
Therefore, weaving/AC isn't an issue in those games and it shouldn't be an issue here.
Well thank god this isn't most games because most MMOs have mind numbingly slowcombat. And eso isn't that. Get over it, stop trying to change the game into something it isn't and just learn to press abutton 2 times per second. It's not too fast at all.
Yeah, that's not going to happen, babe.
I'm free to have my own opinion and will continue to express it.
...and by the way, I do weave, as I have stated repeatedly before.
I just don't like messy, amateurish design.
I think the design is ok, it's just vulnerable to macro use which can give players unfair advantages over others.
Maybe it's time they just added in-game macros like other MMORPGs have. That way everyone would be able to attach light attacks onto all their abilities and effortlessly weave while jumping around in circles without missing a beat. That would be a better solution than the current one - which is going to do nothing but make the problem worse.
In hardest game end content macros can be actually disadventageous. And if You think that all You need to compete in harder content is creating a macro that would tie light attack to Your abilities then You're very wrong. That is why I highly doubt there is more then some tiny percent of more experienced players using macros. Yes there can be few but vast majority is clicking 1 button for 1 action because You're simply better that way in real content.
It depends on the macros being used. There is no disadvantage in using short macros that combine light attacks with skills, and yes - a lot of players do use them. I've used similar macros on other games myself - and they are helpful and advantageous.
But anyway, macro use is a real problem on this game and me saying that shouldn't offend you or take away from your feeling of accomplishment on the "harder content". So there is no reason for you to become defensive here. I'm not accusing you personally of using macros.
Well if You assume that You'll create multiple macros for multiple situations that You'll be dynamically switching inbetween during combat then at certain point managing Your macros wil be harder then light attack weaving. As for making la+skill macro is ESO it is disadventageous. How do You know lot of players is using them in ESO ? Any data behind Your claim ? Because from what knowledge I was able to gather rarely anyone is in hardest game end content is even considering macros as usefull or adventageous. They're just making players weaker because someone who cannot click fast can't think fast and someone who can;t think fast will simply die when things will not go as planned. Making Yourself weaker deliberately will not get You accomplishments in hardest content in ESO. Don't compare using macros in other games to using them in ESO. Comparison like that is out of context.
Macros are not real problem. Barely anyone is using them and those who are using them and I know of are usually average players with or without them. People beliving that macros are massively used in ESO game end content are problem because they refuse to acknowledge real reasons of skill qap between players.
How about traffic data from a github page of just ONE of those macros? This aims at people who are comfortable installing some unknown stuff from random github pages for this purpose. And this is completely ignoring those who just program their gaming mice to do the same thing.
And the date of the release of the first publically available version:
Wanna do the math and compare the result to the numbers on Steam?
You're funny guy/girl @ZeroXFF to provide "evidence" like that. I made some small research on the data You've provided
So that graph You've linked is showing the most popular macro on the github website. And it had only 131 unique visitors. Out of hundreds of thousands or even millions of people that played in ESO during last 2 years on PC only 131 visited that website. We don't even know how many people downloaded it but propably less then that. I couldn't even find other similar macros on that website and if there are other ones they have close to zero visitors. So if there isn't other more popular website then Your evidence is non existant. Basically You've proven my point that barely anyone is using macros in ESO.
Oh and btw steam numbers are just showing tiny fraction of players playing on PC from steam not all players playing on PC platform. Vast majority of the PC playerbase is not using steam. Seriously You're embarrasing Yourself with posts like the one above.
131 in the past 14 days, including today, which just started. Do the math.
Ahh sorry it's 2 weeks. My mistake Then it would be less then 7k unique visits (not downloads) during 2 years. Still very low. And that graph shows that lately there was influx of visits which suggest previously it was lower. Can You show graph for example from last month ? Because I've seen that macro being linked lately on forum which was most propably reason why it got way more attention and way more visits then usual. That fact makes that 7k going down to like maybe 2-3k visits during 2 years. 2-3k visits which means even less donwloads. That is not even 1% of people that played ESO on PC during that time so You're still proving my point.
I cannot do that, guthub does not provide older data. You'll just have to believe me when I tell you that within a month of the initial release it was already at about 5 unique visitors per day and in the past year stayed fairly stable at 10/day.
And like I said, this is a fraction of a fraction. Most people just use gaming mice for it.
Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
Why is it always only a choice between Turd A and Turd B, with you people?
They designed the game wrong.
Most games of this type (not made by this company!) have auto-attack.
Therefore, weaving/AC isn't an issue in those games and it shouldn't be an issue here.
Well thank god this isn't most games because most MMOs have mind numbingly slowcombat. And eso isn't that. Get over it, stop trying to change the game into something it isn't and just learn to press abutton 2 times per second. It's not too fast at all.
Yeah, that's not going to happen, babe.
I'm free to have my own opinion and will continue to express it.
...and by the way, I do weave, as I have stated repeatedly before.
I just don't like messy, amateurish design.
I think the design is ok, it's just vulnerable to macro use which can give players unfair advantages over others.
Maybe it's time they just added in-game macros like other MMORPGs have. That way everyone would be able to attach light attacks onto all their abilities and effortlessly weave while jumping around in circles without missing a beat. That would be a better solution than the current one - which is going to do nothing but make the problem worse.
In hardest game end content macros can be actually disadventageous. And if You think that all You need to compete in harder content is creating a macro that would tie light attack to Your abilities then You're very wrong. That is why I highly doubt there is more then some tiny percent of more experienced players using macros. Yes there can be few but vast majority is clicking 1 button for 1 action because You're simply better that way in real content.
No, in "real content" macros are not a disadvantage, only bad macros are. There is a way of designing a game so that only bad (or very situational) macros are possible, but that is not the case with ESO. I'd explain more, but I'm not eager to be banned.
StaticWave wrote: »StaticWave wrote: »I don’t under stand why people think that animation canceling was intended. Do they think the people designing the combat animations did not read their memos about combat speed? Do they think the game director intended janky looking combat? Like intentionally making it look like a mistake, by design?
It was obviously not intended just by how stupid it looks. If it was intended, it would look way more polished.
Sometimes I wish the designers stuck to their guns and kept mods that tracked dps out of the game. You can see how much poison it has inflicted into the player base. Having all the players not worry about how much dps they do compared to others would have maintained a much healthier attitude in the player base.
Overwatch has animation canceling which works identical to ESO.
Is that an mmo? Well then, I would counter that example with basically every AAA game ever created.
But is nice to see that "The Pee Wee Herman crashing into a curb school of Visual Design" has at least one graduate.
What does being an mmo have to do with anything? The point is animation canceling is not a glitch and has existed in many online PvP games. It's not a new concept, and certainly not cheating/exploiting. The fact that you're so bent out of shape on a known mechanic makes you look no less than a newb.
I think you should actually spend more time learning how to play instead of making dumb sarcastic comments on the forums. You just make yourself look more of a fool
"What does being an mmo have to do with anything?"
I am sorry, are you on the wrong forums? Do you not know the game we are talking about?
Are we now talking about all video games in general or other games comparable with ESO? If we are talking about MMO-RPGs only then what does Overwatch have anything to do with this conversation? If we are talking about all video games then I would point out that all of the Total War games do not have animation canceling, and there are a ton of those.
And I think maybe you should spend time talking about the subject at hand then just making flippant remarks.
Overwatch has as much to do with combat in ESO as does Fornite. They are two completely different animals.
And unless you personally had a hand in designing ESO, then I was not making a sarcastic remark about you. Rather the person who designed Overwatch being from that school.
Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
Why is it always only a choice between Turd A and Turd B, with you people?
They designed the game wrong.
Most games of this type (not made by this company!) have auto-attack.
Therefore, weaving/AC isn't an issue in those games and it shouldn't be an issue here.
Well thank god this isn't most games because most MMOs have mind numbingly slowcombat. And eso isn't that. Get over it, stop trying to change the game into something it isn't and just learn to press abutton 2 times per second. It's not too fast at all.
Yeah, that's not going to happen, babe.
I'm free to have my own opinion and will continue to express it.
...and by the way, I do weave, as I have stated repeatedly before.
I just don't like messy, amateurish design.
I think the design is ok, it's just vulnerable to macro use which can give players unfair advantages over others.
Maybe it's time they just added in-game macros like other MMORPGs have. That way everyone would be able to attach light attacks onto all their abilities and effortlessly weave while jumping around in circles without missing a beat. That would be a better solution than the current one - which is going to do nothing but make the problem worse.
In hardest game end content macros can be actually disadventageous. And if You think that all You need to compete in harder content is creating a macro that would tie light attack to Your abilities then You're very wrong. That is why I highly doubt there is more then some tiny percent of more experienced players using macros. Yes there can be few but vast majority is clicking 1 button for 1 action because You're simply better that way in real content.
It depends on the macros being used. There is no disadvantage in using short macros that combine light attacks with skills, and yes - a lot of players do use them. I've used similar macros on other games myself - and they are helpful and advantageous.
But anyway, macro use is a real problem on this game and me saying that shouldn't offend you or take away from your feeling of accomplishment on the "harder content". So there is no reason for you to become defensive here. I'm not accusing you personally of using macros.
Well if You assume that You'll create multiple macros for multiple situations that You'll be dynamically switching inbetween during combat then at certain point managing Your macros wil be harder then light attack weaving. As for making la+skill macro is ESO it is disadventageous. How do You know lot of players is using them in ESO ? Any data behind Your claim ? Because from what knowledge I was able to gather rarely anyone is in hardest game end content is even considering macros as usefull or adventageous. They're just making players weaker because someone who cannot click fast can't think fast and someone who can;t think fast will simply die when things will not go as planned. Making Yourself weaker deliberately will not get You accomplishments in hardest content in ESO. Don't compare using macros in other games to using them in ESO. Comparison like that is out of context.
Macros are not real problem. Barely anyone is using them and those who are using them and I know of are usually average players with or without them. People beliving that macros are massively used in ESO game end content are problem because they refuse to acknowledge real reasons of skill qap between players.
How about traffic data from a github page of just ONE of those macros? This aims at people who are comfortable installing some unknown stuff from random github pages for this purpose. And this is completely ignoring those who just program their gaming mice to do the same thing.
And the date of the release of the first publically available version:
Wanna do the math and compare the result to the numbers on Steam?
You're funny guy/girl @ZeroXFF to provide "evidence" like that. I made some small research on the data You've provided
So that graph You've linked is showing the most popular macro on the github website. And it had only 131 unique visitors. Out of hundreds of thousands or even millions of people that played in ESO during last 2 years on PC only 131 visited that website. We don't even know how many people downloaded it but propably less then that. I couldn't even find other similar macros on that website and if there are other ones they have close to zero visitors. So if there isn't other more popular website then Your evidence is non existant. Basically You've proven my point that barely anyone is using macros in ESO.
Oh and btw steam numbers are just showing tiny fraction of players playing on PC from steam not all players playing on PC platform. Vast majority of the PC playerbase is not using steam. Seriously You're embarrasing Yourself with posts like the one above.
131 in the past 14 days, including today, which just started. Do the math.
Ahh sorry it's 2 weeks. My mistake Then it would be less then 7k unique visits (not downloads) during 2 years. Still very low. And that graph shows that lately there was influx of visits which suggest previously it was lower. Can You show graph for example from last month ? Because I've seen that macro being linked lately on forum which was most propably reason why it got way more attention and way more visits then usual. That fact makes that 7k going down to like maybe 2-3k visits during 2 years. 2-3k visits which means even less donwloads. That is not even 1% of people that played ESO on PC during that time so You're still proving my point.
I cannot do that, guthub does not provide older data. You'll just have to believe me when I tell you that within a month of the initial release it was already at about 5 unique visitors per day and in the past year stayed fairly stable at 10/day.
And like I said, this is a fraction of a fraction. Most people just use gaming mice for it.
So it's like I said. Overall amount of downloads will be very low maybe even less then 1k. And that is propably one of the more popular websites to find stuff like that. If we would assume that during last 2 years 1 million players in total played the game on PC servers (propably it was more) then it means 0,1% of them used macro from the website You've linked. You would need 10 more websites like that to make it 1%. There is still pretty long way from that to saying that macros are real issue in the game and that peoples are commonly using them. Really long way.
Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
Why is it always only a choice between Turd A and Turd B, with you people?
They designed the game wrong.
Most games of this type (not made by this company!) have auto-attack.
Therefore, weaving/AC isn't an issue in those games and it shouldn't be an issue here.
Well thank god this isn't most games because most MMOs have mind numbingly slowcombat. And eso isn't that. Get over it, stop trying to change the game into something it isn't and just learn to press abutton 2 times per second. It's not too fast at all.
Yeah, that's not going to happen, babe.
I'm free to have my own opinion and will continue to express it.
...and by the way, I do weave, as I have stated repeatedly before.
I just don't like messy, amateurish design.
I think the design is ok, it's just vulnerable to macro use which can give players unfair advantages over others.
Maybe it's time they just added in-game macros like other MMORPGs have. That way everyone would be able to attach light attacks onto all their abilities and effortlessly weave while jumping around in circles without missing a beat. That would be a better solution than the current one - which is going to do nothing but make the problem worse.
In hardest game end content macros can be actually disadventageous. And if You think that all You need to compete in harder content is creating a macro that would tie light attack to Your abilities then You're very wrong. That is why I highly doubt there is more then some tiny percent of more experienced players using macros. Yes there can be few but vast majority is clicking 1 button for 1 action because You're simply better that way in real content.
No, in "real content" macros are not a disadvantage, only bad macros are. There is a way of designing a game so that only bad (or very situational) macros are possible, but that is not the case with ESO. I'd explain more, but I'm not eager to be banned.
To really understand why macros are not that adventageous for high game end players in ESO You would have to first become one. And judging by quality of Your posts I think You're not.
Nomadic_Atmoran wrote: »Sometimes I can't help but feel anti-animation canceling peeps are the people that can't get the rotations down, get flustered, claim it has to be an exploit to do this, and then rage about cheaters instead of just accepting that they suck.
Actually, you almost certainly could help but feel that, you just choose not to.
Technically, it was an exploit of an unintended mechanic, which ZOS chose to "embrace", rather than find a proper fix for.
By "exploit", in this context, I don't mean the people doing it were doing something wrong.
Just that they had (innocently) stumbled across a (pretty obvious) loophole in the combat design and were, inevitably, using it to their (fairly massive) advantage.
Which means they were exploiting it...
Just because people call it what it is - an "exploit" - doesn't mean they think it's a nefarious exploit, that should have seen people using it be punished, or anything.
They're just, accurately, calling it what it, technically, is.
I guess you just misunderstand what I'm trying to say - that the whole AC thing was never intended, but ZOS just accepted it in the end by whatever reasons. It just doesn't look like this could be intended, it is a flaw which they just don't want to fix.
Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
Why is it always only a choice between Turd A and Turd B, with you people?
They designed the game wrong.
Most games of this type (not made by this company!) have auto-attack.
Therefore, weaving/AC isn't an issue in those games and it shouldn't be an issue here.
Well thank god this isn't most games because most MMOs have mind numbingly slowcombat. And eso isn't that. Get over it, stop trying to change the game into something it isn't and just learn to press abutton 2 times per second. It's not too fast at all.
Yeah, that's not going to happen, babe.
I'm free to have my own opinion and will continue to express it.
...and by the way, I do weave, as I have stated repeatedly before.
I just don't like messy, amateurish design.
I think the design is ok, it's just vulnerable to macro use which can give players unfair advantages over others.
Maybe it's time they just added in-game macros like other MMORPGs have. That way everyone would be able to attach light attacks onto all their abilities and effortlessly weave while jumping around in circles without missing a beat. That would be a better solution than the current one - which is going to do nothing but make the problem worse.
In hardest game end content macros can be actually disadventageous. And if You think that all You need to compete in harder content is creating a macro that would tie light attack to Your abilities then You're very wrong. That is why I highly doubt there is more then some tiny percent of more experienced players using macros. Yes there can be few but vast majority is clicking 1 button for 1 action because You're simply better that way in real content.
No, in "real content" macros are not a disadvantage, only bad macros are. There is a way of designing a game so that only bad (or very situational) macros are possible, but that is not the case with ESO. I'd explain more, but I'm not eager to be banned.
"I know it's happening" but.. "I'm not going to share". The mantra of those that exaggerate
TBF it is never a good idea to explain how to exploit and macros are an exploit.
Further, while I have never used a macro in combat, with the LA weave meta Zos created in Morrowind is really does push using macros. It is easy to set up a LA weave macro.
Let's be frank here. No one is actually going to admit they use macros but we all know the importance of hitting those LAs.
tmbrinks wrote:
Then CHOOSE to leave. There must be plenty of other games for you to play, instead of trying to make this one a clone of all the others.
lol, I'm not choosing to leave, because this is one thing I'm not happy with, while I am happy with most other things.
You can also choose to leave, if you want.
I don't want to leave. I like the combat the way it is. I like that it's different than other MMOs.
Why does everything need to be the same?
Nomadic_Atmoran wrote: »Sometimes I can't help but feel anti-animation canceling peeps are the people that can't get the rotations down, get flustered, claim it has to be an exploit to do this, and then rage about cheaters instead of just accepting that they suck.
Actually, you almost certainly could help but feel that, you just choose not to.
Technically, it was an exploit of an unintended mechanic, which ZOS chose to "embrace", rather than find a proper fix for.
By "exploit", in this context, I don't mean the people doing it were doing something wrong.
Just that they had (innocently) stumbled across a (pretty obvious) loophole in the combat design and were, inevitably, using it to their (fairly massive) advantage.
Which means they were exploiting it...
Just because people call it what it is - an "exploit" - doesn't mean they think it's a nefarious exploit, that should have seen people using it be punished, or anything.
They're just, accurately, calling it what it, technically, is.
It’s hitting a freaking light attack before a skill. If you push the button for light attack and then push the button for a skill you will probably not see the full light attack animation unless you wait for a second or more. That’s literally all it is. If you press a skill and then bar swap, you will probably not see the full animation of the skill because you bar swapped. Uh oh, you just did animation cancelling. Why are people so bent out of shape about this? Most people probably already do it, and don’t even realize it.
Sanguinor2 wrote: »
Actually, you almost certainly could help but feel that, you just choose not to.
Technically, it was an exploit of an unintended mechanic, which ZOS chose to "embrace", rather than find a proper fix for.
By "exploit", in this context, I don't mean the people doing it were doing something wrong.
Just that they had (innocently) stumbled across a (pretty obvious) loophole in the combat design and were, inevitably, using it to their (fairly massive) advantage.
Which means they were exploiting it...
Just because people call it what it is - an "exploit" - doesn't mean they think it's a nefarious exploit, that should have seen people using it be punished, or anything.
They're just, accurately, calling it what it, technically, is.
They Arent. Being a feature the devs want us to use and being an exploit is mutually exclusive, it cannot be one and the other. And the devs want us to use it.
StaticWave wrote: »StaticWave wrote: »I don’t under stand why people think that animation canceling was intended. Do they think the people designing the combat animations did not read their memos about combat speed? Do they think the game director intended janky looking combat? Like intentionally making it look like a mistake, by design?
It was obviously not intended just by how stupid it looks. If it was intended, it would look way more polished.
Sometimes I wish the designers stuck to their guns and kept mods that tracked dps out of the game. You can see how much poison it has inflicted into the player base. Having all the players not worry about how much dps they do compared to others would have maintained a much healthier attitude in the player base.
Overwatch has animation canceling which works identical to ESO.
Is that an mmo? Well then, I would counter that example with basically every AAA game ever created.
What does being an mmo have to do with anything? The point is animation canceling is not a glitch and has existed in many online games. It's not a new concept, and certainly not cheating/exploiting. The fact that you're so bent out of shape over a known mechanic makes you look no less than a noob.
ESO is one of the few games where there is freedom to play how you want and in this case, freedom to let animations play their full duration, or cancel them for more DPS. Yet it is the only game where players who suck at mechanics want to dumb down gameplay instead of trying to get better.
I think you should actually spend more time learning how to play instead of making dumb sarcastic comments on the forums. You just make yourself look more of a fool.
Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
Why is it always only a choice between Turd A and Turd B, with you people?
They designed the game wrong.
Most games of this type (not made by this company!) have auto-attack.
Therefore, weaving/AC isn't an issue in those games and it shouldn't be an issue here.
Well thank god this isn't most games because most MMOs have mind numbingly slowcombat. And eso isn't that. Get over it, stop trying to change the game into something it isn't and just learn to press abutton 2 times per second. It's not too fast at all.
Yeah, that's not going to happen, babe.
I'm free to have my own opinion and will continue to express it.
...and by the way, I do weave, as I have stated repeatedly before.
I just don't like messy, amateurish design.
I think the design is ok, it's just vulnerable to macro use which can give players unfair advantages over others.
Maybe it's time they just added in-game macros like other MMORPGs have. That way everyone would be able to attach light attacks onto all their abilities and effortlessly weave while jumping around in circles without missing a beat. That would be a better solution than the current one - which is going to do nothing but make the problem worse.
In hardest game end content macros can be actually disadventageous. And if You think that all You need to compete in harder content is creating a macro that would tie light attack to Your abilities then You're very wrong. That is why I highly doubt there is more then some tiny percent of more experienced players using macros. Yes there can be few but vast majority is clicking 1 button for 1 action because You're simply better that way in real content.
No, in "real content" macros are not a disadvantage, only bad macros are. There is a way of designing a game so that only bad (or very situational) macros are possible, but that is not the case with ESO. I'd explain more, but I'm not eager to be banned.
To really understand why macros are not that adventageous for high game end players in ESO You would have to first become one. And judging by quality of Your posts I think You're not.
I did all hard modes in dungeons (except the last 2, because I kinda barely log in any more due to switching my main OS to linux), vBRP, flawless conqueror on multiple classes, and most of the trial hard modes (vMoL hm, vHoF hm [a year or two before the nerf], vSS fire and ice hm, vCR+2), all in a casual guild with open signups, because I was never into the whole hardcore thing and having "core" groups. Of course there are better players, but they are rarer than macro users, and if you want proof, search for the last numbers ZOS provided on the completion of all the content I listed.
I also explained how one macro works. What disadvantage do you see there? Like even just hypothetical. All I see from you is assertions with no basis at all.
Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
Why is it always only a choice between Turd A and Turd B, with you people?
They designed the game wrong.
Most games of this type (not made by this company!) have auto-attack.
Therefore, weaving/AC isn't an issue in those games and it shouldn't be an issue here.
Well thank god this isn't most games because most MMOs have mind numbingly slowcombat. And eso isn't that. Get over it, stop trying to change the game into something it isn't and just learn to press abutton 2 times per second. It's not too fast at all.
Yeah, that's not going to happen, babe.
I'm free to have my own opinion and will continue to express it.
...and by the way, I do weave, as I have stated repeatedly before.
I just don't like messy, amateurish design.
I think the design is ok, it's just vulnerable to macro use which can give players unfair advantages over others.
Maybe it's time they just added in-game macros like other MMORPGs have. That way everyone would be able to attach light attacks onto all their abilities and effortlessly weave while jumping around in circles without missing a beat. That would be a better solution than the current one - which is going to do nothing but make the problem worse.
In hardest game end content macros can be actually disadventageous. And if You think that all You need to compete in harder content is creating a macro that would tie light attack to Your abilities then You're very wrong. That is why I highly doubt there is more then some tiny percent of more experienced players using macros. Yes there can be few but vast majority is clicking 1 button for 1 action because You're simply better that way in real content.
It depends on the macros being used. There is no disadvantage in using short macros that combine light attacks with skills, and yes - a lot of players do use them. I've used similar macros on other games myself - and they are helpful and advantageous.
But anyway, macro use is a real problem on this game and me saying that shouldn't offend you or take away from your feeling of accomplishment on the "harder content". So there is no reason for you to become defensive here. I'm not accusing you personally of using macros.
Well if You assume that You'll create multiple macros for multiple situations that You'll be dynamically switching inbetween during combat then at certain point managing Your macros wil be harder then light attack weaving. As for making la+skill macro is ESO it is disadventageous. How do You know lot of players is using them in ESO ? Any data behind Your claim ? Because from what knowledge I was able to gather rarely anyone is in hardest game end content is even considering macros as usefull or adventageous. They're just making players weaker because someone who cannot click fast can't think fast and someone who can;t think fast will simply die when things will not go as planned. Making Yourself weaker deliberately will not get You accomplishments in hardest content in ESO. Don't compare using macros in other games to using them in ESO. Comparison like that is out of context.
Macros are not real problem. Barely anyone is using them and those who are using them and I know of are usually average players with or without them. People beliving that macros are massively used in ESO game end content are problem because they refuse to acknowledge real reasons of skill qap between players.
How about traffic data from a github page of just ONE of those macros? This aims at people who are comfortable installing some unknown stuff from random github pages for this purpose. And this is completely ignoring those who just program their gaming mice to do the same thing.
And the date of the release of the first publically available version:
Wanna do the math and compare the result to the numbers on Steam?
You're funny guy/girl @ZeroXFF to provide "evidence" like that. I made some small research on the data You've provided
So that graph You've linked is showing the most popular macro on the github website. And it had only 131 unique visitors. Out of hundreds of thousands or even millions of people that played in ESO during last 2 years on PC only 131 visited that website. We don't even know how many people downloaded it but propably less then that. I couldn't even find other similar macros on that website and if there are other ones they have close to zero visitors. So if there isn't other more popular website then Your evidence is non existant. Basically You've proven my point that barely anyone is using macros in ESO.
Oh and btw steam numbers are just showing tiny fraction of players playing on PC from steam not all players playing on PC platform. Vast majority of the PC playerbase is not using steam. Seriously You're embarrasing Yourself with posts like the one above.
131 in the past 14 days, including today, which just started. Do the math.
Ahh sorry it's 2 weeks. My mistake Then it would be less then 7k unique visits (not downloads) during 2 years. Still very low. And that graph shows that lately there was influx of visits which suggest previously it was lower. Can You show graph for example from last month ? Because I've seen that macro being linked lately on forum which was most propably reason why it got way more attention and way more visits then usual. That fact makes that 7k going down to like maybe 2-3k visits during 2 years. 2-3k visits which means even less donwloads. That is not even 1% of people that played ESO on PC during that time so You're still proving my point.
I cannot do that, guthub does not provide older data. You'll just have to believe me when I tell you that within a month of the initial release it was already at about 5 unique visitors per day and in the past year stayed fairly stable at 10/day.
And like I said, this is a fraction of a fraction. Most people just use gaming mice for it.
So it's like I said. Overall amount of downloads will be very low maybe even less then 1k. And that is propably one of the more popular websites to find stuff like that. If we would assume that during last 2 years 1 million players in total played the game on PC servers (propably it was more) then it means 0,1% of them used macro from the website You've linked. You would need 10 more websites like that to make it 1%. There is still pretty long way from that to saying that macros are real issue in the game and that peoples are commonly using them. Really long way.
Yet again: gaming mice. Why download sketchy scripts when you can just fool around with the software that came with your mouse when you bought it?
Sanguinor2 wrote: »
I guess you just misunderstand what I'm trying to say - that the whole AC thing was never intended, but ZOS just accepted it in the end by whatever reasons. It just doesn't look like this could be intended, it is a flaw which they just don't want to fix.
Zos Always intended for you to be able to stop what you are doing to take defensive Action. So block, bash and roll cacnelling was Always intended.
Sanguinor2 wrote: »
I guess you just misunderstand what I'm trying to say - that the whole AC thing was never intended, but ZOS just accepted it in the end by whatever reasons. It just doesn't look like this could be intended, it is a flaw which they just don't want to fix.
Zos Always intended for you to be able to stop what you are doing to take defensive Action. So block, bash and roll cacnelling was Always intended.
Ok this is reasonable for getting out of the way - but I doubt it was intended for how it is used now. They just can't fix it.
.Nomadic_Atmoran wrote: »Sometimes I can't help but feel anti-animation canceling peeps are the people that can't get the rotations down, get flustered, claim it has to be an exploit to do this, and then rage about cheaters instead of just accepting that they suck.
Actually, you almost certainly could help but feel that, you just choose not to.
Technically, it was an exploit of an unintended mechanic, which ZOS chose to "embrace", rather than find a proper fix for.
By "exploit", in this context, I don't mean the people doing it were doing something wrong.
Just that they had (innocently) stumbled across a (pretty obvious) loophole in the combat design and were, inevitably, using it to their (fairly massive) advantage.
Which means they were exploiting it...
Just because people call it what it is - an "exploit" - doesn't mean they think it's a nefarious exploit, that should have seen people using it be punished, or anything.
They're just, accurately, calling it what it, technically, is.
To exploit =/= to use an exploit. "Exploit" used as a verb have slightly different context from using that word as a noun.
And technically light attack weaving was part of intended mechanic which ZoS acknowledged the day they discovered it's possible to do. Animation cancelling was always intended in ESO that's a fact. Light attack weaving was byproduct of it. Unexpected at the beggining but still it was not breaking rules of the combat that developers created in any way. ZoS was simply not expecting that people will take it to the next level and turn it into important part of the rotations but the moment they've realized it they were completly fine with it because it was not breaking any rule of combat they've made.
What kind of logic is that - if you intend something you do not discover it later on - you put it there to be there, but if you had to discover it, it was clearly not intended
Logic is pretty simple here. But to understand it You need to first know the difference between terms "animation cancelling" and "light attack weaving". Looks like You don't.
You just try to cover up your illogical statement - you cannot discover something what you intentionally put there.
I am trying to cover up the fact I cannot take You seriously if You don't see the difference between animation cnacelling and light attack weaving.
Then try to explain it in logical terms this time - to me that are just different terms for the same thing.
I already explained it. Problem is You simply don't understand it. You should read more carefully my 1st post You've responded to. Especially part saying "light attack weaving was part of intended mechanic". That intended mechanic was animation cancelling.
Well, ZeroXFF was so kind to put it in terms which can be understood - instead to just state that i cannot understand it. What you cannot understand though is, that you said it was intentional and still they had to discover it - this doesn't fit together, it is either or, not both. Either put there by intend, or discovered later on.
I've said that animation cancelling was intentional and part of it which is light attack weaving was discovered later. If You had issues to understand it that's not my fault. You should read things more carefully.
And you think they create nice animations just to get them cancelled later on - why have them at all then?
And You think light attack weaving means that Your character is standing still and performing no animations at all ? I would hardly compare cliping the end of each animation to completly cancelling it. Light attack weaving is not removing animations completly. Most impirtant components of each animations are played out. People using argument that weaving is removing animations are simply overdramatic.
As for other ways of cancelling animations well I would rather not see animation of something then die due to not dodge/block/bash/swap cancelling.
I guess you just misunderstand what I'm trying to say - that the whole AC thing was never intended, but ZOS just accepted it in the end by whatever reasons. It just doesn't look like this could be intended, it is a flaw which they just don't want to fix.
Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
Why is it always only a choice between Turd A and Turd B, with you people?
They designed the game wrong.
Most games of this type (not made by this company!) have auto-attack.
Therefore, weaving/AC isn't an issue in those games and it shouldn't be an issue here.
Well thank god this isn't most games because most MMOs have mind numbingly slowcombat. And eso isn't that. Get over it, stop trying to change the game into something it isn't and just learn to press abutton 2 times per second. It's not too fast at all.
Yeah, that's not going to happen, babe.
I'm free to have my own opinion and will continue to express it.
...and by the way, I do weave, as I have stated repeatedly before.
I just don't like messy, amateurish design.
I think the design is ok, it's just vulnerable to macro use which can give players unfair advantages over others.
Maybe it's time they just added in-game macros like other MMORPGs have. That way everyone would be able to attach light attacks onto all their abilities and effortlessly weave while jumping around in circles without missing a beat. That would be a better solution than the current one - which is going to do nothing but make the problem worse.
In hardest game end content macros can be actually disadventageous. And if You think that all You need to compete in harder content is creating a macro that would tie light attack to Your abilities then You're very wrong. That is why I highly doubt there is more then some tiny percent of more experienced players using macros. Yes there can be few but vast majority is clicking 1 button for 1 action because You're simply better that way in real content.
No, in "real content" macros are not a disadvantage, only bad macros are. There is a way of designing a game so that only bad (or very situational) macros are possible, but that is not the case with ESO. I'd explain more, but I'm not eager to be banned.
"I know it's happening" but.. "I'm not going to share". The mantra of those that exaggerate
TBF it is never a good idea to explain how to exploit and macros are an exploit.
Further, while I have never used a macro in combat, with the LA weave meta Zos created in Morrowind is really does push using macros. It is easy to set up a LA weave macro.
Let's be frank here. No one is actually going to admit they use macros but we all know the importance of hitting those LAs.
Yeah, I've now got Gryphon Heart, Immortal Redeemer, and Tick-Tock Tormentor, and I've never used a macro. I'd feel much less accomplished had I. Yes, I'm a healer, so LA weaving is mush less important, but looking at logs, I'm fairly confident that I'm at least okay at them.