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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

The skill gap is too great due to twitch-based reflex type combat like weaving and animation cancel.

Knowledge
Knowledge
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The skill gap is too great due to twitch-based reflex type combat like weaving and animation cancel. 415 votes

Yes, I think the skill gap is too great and should be addressed
26%
DeathStalkerBlueRavenck37090lordspydercalitrumanb14_ESOInklingsHanokihsSporvanArrodisiaNemesis7884geophonic_ESOalainjbrennanb16_ESOHaywire30KhenarthiBleakravenSeptimus_MagnaNanfoodleNebthet78Savos_SarenMalmai 110 votes
No, the skill gap is fine.
73%
Conduit0MalkivBowserJarndyceGreevirsekou_trayvondBerek_BloodfangMurderMostFoulssewallb14_ESOtammuz30b14_ESOxaraanBarojonathanb16_ESOJaisnmartinhpb16_ESORikumaruproteinexestevenyaub16_ESOTaffyIXScardyFox 305 votes
  • colossalvoids
    colossalvoids
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    No, the skill gap is fine.
    If you're trying to push your opinions this way just make one post and not myriads of not well though out polls.
  • Bradyfjord
    Bradyfjord
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    No, the skill gap is fine.
    Combat in eso is built on fast paced action combat. The limit of one's ability is resource management. Skill gap will always exist, but that doesn't mean there aren't things to improve on.

    What I really want is for the game to work well when lots of players are gathered in large groups for pve or pvp. I think this will allow for the developers to have a more reasonable baseline to guage the player skill gap. I think this due to some of us not being fully aware of opponents (pvp/pve) are doing, and so cannot react or plan for it.
  • Lumenn
    Lumenn
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    Your title confuses me. You speak of skill, then mindless twitch reflex that people practice over and over like a waltz. 1 2 3 4, 1 2 3 4. I suppose mindless muscle memory can be a "skill" but in my mind the skill is in planning your gear, abilities, and knowing which combinations to use. The "twitch" is just flipping the switch.
  • NinchiTV
    NinchiTV
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    The game has never been slower. What do you mean twitch reflex? Weaving and ani cancel were in the game since day one, but since people have the reaction of a sloth they took away that.
  • TheFM
    TheFM
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    No, the skill gap is fine.
    2 button presses per 1 second is far FAR from twitch based combat. That tic toc you hear on an old school clock. Thats how fast we weave. And that is not quick at all.
  • Dusk_Coven
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    Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
    Edited by Dusk_Coven on April 3, 2020 6:55PM
  • Wihuri
    Wihuri
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    No, the skill gap is fine.
    Dusk_Coven wrote: »
    Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.

    Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
  • Starlock
    Starlock
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    I mean, yes, but the true measure of skill in this game isn't your reflexes. It's how much creativity you put into designing your characters and not looking like a walking fashion abomination. Priorities, people! Sheesh!

    ;)
  • Sanguinor2
    Sanguinor2
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    No, the skill gap is fine.
    Dusk_Coven wrote: »
    Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.

    Something the Devs want us to use cannot be an exploit.
    Politeness is respecting others.
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    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • idk
    idk
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    No, the skill gap is fine.
    If you're trying to push your opinions this way just make one post and not myriads of not well though out polls.

    Every aspect of the poll is based and therefore worthless. Not to mention the OP is woefully ill-informed.

    If you want to get Zos' attention then a well-thought constructive reply is the answer. We have seen that as they have replied to the best suggestion made during the past week and probably ignore rants and other nonconstructive threads like this.
  • xXMeowMeowXx
    xXMeowMeowXx
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    No, the skill gap is fine.
    How much more do you want ESO to be dumbed down, Cx??

    So you want a competitive game that is not competitive. Plus, you’re upset that people who have played the game longer than you and bothered to get better, are better than you :|

    Seems like you just want people to punished with a boring combat system for being good at a game.
  • idk
    idk
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    No, the skill gap is fine.
    How much more do you want ESO to be dumbed down, Cx??

    So you want a competitive game that is not competitive. Plus, you’re upset that people who have played the game longer than you and bothered to get better, are better than you :|

    Seems like you just want people to punished with a boring combat system for being good at a game.

    Changing LA/basic attacks is not really dumbing down the game. We did not see it as a great change to combat when Zos buffed LAs back in Morrowind. Heck, top raiders that adjusted to the change just fine thought the change back then was a dumb idea. Just being real about it.
  • Jeremy
    Jeremy
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    How much more do you want ESO to be dumbed down, Cx??

    So you want a competitive game that is not competitive. Plus, you’re upset that people who have played the game longer than you and bothered to get better, are better than you :|

    Seems like you just want people to punished with a boring combat system for being good at a game.

    Weaving is still useful and worthwhile to do. To be honest: this change is mostly just a nerf to builds that relied on heavy attacks for resource gain more than anything else. Most tanks (probably healers too) are not going to like this change, I can promise you that. It's another one of those changes that just assumes everyone is playing a DPS character and spends all their time weaving attack combos.
  • Ri_Khan
    Ri_Khan
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    "Skills" lol
  • jadarock
    jadarock
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    No, the skill gap is fine.
    Stop trying to turn this into a turn based game dam it!
  • IndianaJames7
    IndianaJames7
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    No, the skill gap is fine.
    A wide skill gap is good imo, it gives incentive to get better and learn the game. It also means that there is challenging content available to everyone, regardless of skill level.
  • Cage_Lizardman
    Cage_Lizardman
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    No, the skill gap is fine.
    The DPS gap could use some work though, and bash weaving should go away quietly.
  • carlos424
    carlos424
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    No, the skill gap is fine.
    “Twitch based, reflex-type?” Lol. Every skill has a second cool down. You cannot push buttons/keys as fast as you can. That’s not how this works.
  • carlos424
    carlos424
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    No, the skill gap is fine.
    Jeremy wrote: »
    How much more do you want ESO to be dumbed down, Cx??

    So you want a competitive game that is not competitive. Plus, you’re upset that people who have played the game longer than you and bothered to get better, are better than you :|

    Seems like you just want people to punished with a boring combat system for being good at a game.

    Weaving is still useful and worthwhile to do. To be honest: this change is mostly just a nerf to builds that relied on heavy attacks for resource gain more than anything else. Most tanks (probably healers too) are not going to like this change, I can promise you that. It's another one of those changes that just assumes everyone is playing a DPS character and spends all their time weaving attack combos.

    ZOS can say all they want about skill gaps and apm or whatever as the reason for this change. The truth is all about money. They simply want to sell the new chapter. All the new sets 5th piece bonuses require heavy attacks. Lol. It’s the same thing they did to the iceheart monster set. They nerf one thing and offer the shiny new thing for sale. $$$$$
  • Jeremy
    Jeremy
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    carlos424 wrote: »
    Jeremy wrote: »
    How much more do you want ESO to be dumbed down, Cx??

    So you want a competitive game that is not competitive. Plus, you’re upset that people who have played the game longer than you and bothered to get better, are better than you :|

    Seems like you just want people to punished with a boring combat system for being good at a game.

    Weaving is still useful and worthwhile to do. To be honest: this change is mostly just a nerf to builds that relied on heavy attacks for resource gain more than anything else. Most tanks (probably healers too) are not going to like this change, I can promise you that. It's another one of those changes that just assumes everyone is playing a DPS character and spends all their time weaving attack combos.

    ZOS can say all they want about skill gaps and apm or whatever as the reason for this change. The truth is all about money. They simply want to sell the new chapter. All the new sets 5th piece bonuses require heavy attacks. Lol. It’s the same thing they did to the iceheart monster set. They nerf one thing and offer the shiny new thing for sale. $$$$$

    You might be right. All I know is their proposed reasoning for this change - to reduce the skill gap between high APM players and low APM players - just doesn't add up.
  • Kalik_Gold
    Kalik_Gold
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    No, the skill gap is fine.
    Game is fine as is. But good players will adjust to whatever changes Zos makes.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Red_Feather
    Red_Feather
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    I've seen popular pve streamers fall apart when they stream themselves trying pvp. Like suddenly resorting to spamming light attacks.

    Weaving is a robotic muscle memory thing.
  • Knowledge
    Knowledge
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    Yes, I think the skill gap is too great and should be addressed
    I've seen popular pve streamers fall apart when they stream themselves trying pvp. Like suddenly resorting to spamming light attacks.

    Weaving is a robotic muscle memory thing.

    I see the same.
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    No, the skill gap is fine.
    Sometimes I can't help but feel anti-animation canceling peeps are the people that can't get the rotations down, get flustered, claim it has to be an exploit to do this, and then rage about cheaters instead of just accepting that they suck.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • Everest_Lionheart
    Everest_Lionheart
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    No, the skill gap is fine.
    No problem with skill gaps no matter how large so long as the high skilled players are doing it legitimately. Having played, coached and refereed competitive sports for years one thing I’ve learned is that the cream always rises to the top and there is a clear gap from the best to all of the rest.

    The great equalizer is practice, the most talented aren’t always top tier in these areas, but the people working hard and always practicing and tweaking almost always surpass them eventually. The same is true of games. I see streamers in many games that are average at best. They understand how to play but never really put in enough to break through to that next level and that’s OK because streaming has other responsibilities that get in the way of playing the game at that level.

    Anyway players that have been putting in that effort deserve that clear advantage over the rest of us. I can’t fault anyone for the gap other than myself. I can always get better.
  • graybeardII
    graybeardII
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    Yes, I think the skill gap is too great and should be addressed
    The game is what it is but I dont thing because I dont have the finger dexterity of a concert pianist I shoud some how be excluded from content. These old hand have seen a lot of abuse in 59 years. And no I dont want to be cared I want to earn my gear and monster helm's. I came here to run dungens and learn the mechanics not have to worry about how much DPS im doing all the darn time.
  • xaraan
    xaraan
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    No, the skill gap is fine.
    There is a skill gap, but it can be narrowed with work and practice. I'm an old guy and inexperienced at DPS and have been able to close the gap and hang with the good DPS. Not beat them mind you, but do enough that I'm often in the middle of the DPS pack when looking at logs (even if never at top) and if you cap that off by being good at the mechs, then you can be useful in several other moments in a run on top of just good dps.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Casul
    Casul
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    The game is what it is but I dont thing because I dont have the finger dexterity of a concert pianist I shoud some how be excluded from content. These old hand have seen a lot of abuse in 59 years. And no I dont want to be cared I want to earn my gear and monster helm's. I came here to run dungens and learn the mechanics not have to worry about how much DPS im doing all the darn time.

    There are plenty of setups that can reach adequate DPS using a heavy attack rotation. Just because someone is unable to utilize light attack weaving doesn't mean we should get dragged down as a result. I didn't work my way from the bottom (first 300k dummy parse was 6k) to the top (42-45k on 6 mil self buff no healer, which honestly is low to be considered "top") to have someone (not you specifically) tell me that I'm abusing a mechanic that is not even hard to learn. Regardless if someone can't use it, then they shouldn't expect to complete content that requires it. Which honestly unless you are going for vet trial HM completions you won't even be disadvantaged in the slightest. Virtually all vet dungeons can be handled with 30k DPS. I believe most Vet trials require 35K (experts can chime in here if I'm wrong). Both are achievable with a heavy attack rotation
    PvP needs more love.
  • JanTanhide
    JanTanhide
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    No, the skill gap is fine.
    Malarkey.
  • graybeardII
    graybeardII
    ✭✭✭
    Yes, I think the skill gap is too great and should be addressed
    Ok first I never said any thing about abusing any mechanic weaving and ac are part of the game. And I struggle with them daily. Around 24k on a 3m dummey if your interested. But if I was to show up in a vBrF with a 35k dps and a heavy attack rotation I'd be kicked after the first boss even if my dps was sufficient and you know it (oops that came out kinda harsh sorry) but there it is. As you said vet dungens can be done with less dps but theres (so much) emphases put on high dps that if your not flawless your not wanted even by guildys. The question was asked if I thought the gap is to big and I do.You say its easy to make 30 to 45k dps maybe for you who has 2 working hands Im not asking to all of a sudden be doing top dps,doing speed runs and hm no death that's not realistic im aking for the gap to close just enough for people like me to be wanted in vet runs not thought of as a flower picker.Oh and I could give a rip about leader boards and skins and weather or not your better than me my interest is making friends having fun runing the more challenging not the most challenging content and as stated before learning the dungon machines where Imo the real skill (should) lay not weather or not you can do 80k dps. Then maybe topics like this wouldn't get so hostile and the dungen finder would run a little more smothly
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