Congrats ZOS. This is what happens when you cater to complainers. Three years ago these conversations didn’t happen - we’d discuss Sorc vs NB, actual balance stuff, etc.
You actually catered to the complainers and let down everyone who enjoyed ESO’s formerly fast-paced, fluid combat. The consequence - a divide in the community which has caused many long-time players to quit (rip pvp) and all sorts of ridiculous complaints to arise.
“ESO’s combat should’ve been like everyone else.” This game is 6 years old. If you do that it will cause the majority of longtime loyal players quit, as well as any other players who enjoyed the combat. However, if you don’t cater you will never hear the end of these complaints which are being popularized by players who don’t fully understand the implications of changes they as for. It’s a lose-lose and no matter what happens, the game has become exponentially worse over the years besides for lore lol.
Its unfortunate.ESO is such a great game but the Dev team is thought of very poorly by its playerbase and I have to agree it’s for good reason. The only game I have ever played where most players dread to release of patch notes.
I don’t under stand why people think that animation canceling was intended. Do they think the people designing the combat animations did not read their memos about combat speed? Do they think the game director intended janky looking combat? Like intentionally making it look like a mistake, by design?
It was obviously not intended just by how stupid it looks. If it was intended, it would look way more polished.
Sometimes I wish the designers stuck to their guns and kept mods that tracked dps out of the game. You can see how much poison it has inflicted into the player base. Having all the players not worry about how much dps they do compared to others would have maintained a much healthier attitude in the player base.
Dusk_Coven wrote: »Sanguinor2 wrote: »Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Something the Devs want us to use cannot be an exploit.
The devs make mistakes regularly in all aspects of the game. Heck even the announcements have mistakes.
Allowing animation cancelling is just their biggest one and they've been paying for it ever since.
The proposed change to Light Attack hints at regret combined with silence due to their complicity.
I don’t under stand why people think that animation canceling was intended. Do they think the people designing the combat animations did not read their memos about combat speed? Do they think the game director intended janky looking combat? Like intentionally making it look like a mistake, by design?
It was obviously not intended just by how stupid it looks. If it was intended, it would look way more polished.
Sometimes I wish the designers stuck to their guns and kept mods that tracked dps out of the game. You can see how much poison it has inflicted into the player base. Having all the players not worry about how much dps they do compared to others would have maintained a much healthier attitude in the player base.
I don’t under stand why people think that animation canceling was intended. Do they think the people designing the combat animations did not read their memos about combat speed? Do they think the game director intended janky looking combat? Like intentionally making it look like a mistake, by design?
It was obviously not intended just by how stupid it looks. If it was intended, it would look way more polished.
Sometimes I wish the designers stuck to their guns and kept mods that tracked dps out of the game. You can see how much poison it has inflicted into the player base. Having all the players not worry about how much dps they do compared to others would have maintained a much healthier attitude in the player base.
Maybe. But this weaving/animation canceling thing has been an issue for years now. It would be worth it to add an auto attack just so that can end. Then everyone can see for themselves whether it was a significant factor or not. So either way, it would settle that particular debate and spare the game further (and damaging) changes to fix this problem, whether real or imaginary.
Except it's not an issue. The fact that you can choose to heavy attack or light attack is a choice made by the player. Auto attack would not work in this game. Go play games that have auto attack if you want it. It's just not ESO.
Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
Why is it always only a choice between Turd A and Turd B, with you people?
They designed the game wrong.
Most games of this type (not made by this company!) have auto-attack.
Therefore, weaving/AC isn't an issue in those games and it shouldn't be an issue here.
Well thank god this isn't most games because most MMOs have mind numbingly slowcombat. And eso isn't that. Get over it, stop trying to change the game into something it isn't and just learn to press abutton 2 times per second. It's not too fast at all.
Yeah, that's not going to happen, babe.
I'm free to have my own opinion and will continue to express it.
...and by the way, I do weave, as I have stated repeatedly before.
I just don't like messy, amateurish design.
I think the design is ok, it's just vulnerable to macro use which can give players unfair advantages over others.
Maybe it's time they just added in-game macros like other MMORPGs have. That way everyone would be able to attach light attacks onto all their abilities and effortlessly weave while jumping around in circles without missing a beat. That would be a better solution than the current one - which is going to do nothing but make the problem worse.
In hardest game end content macros can be actually disadventageous. And if You think that all You need to compete in harder content is creating a macro that would tie light attack to Your abilities then You're very wrong. That is why I highly doubt there is more then some tiny percent of more experienced players using macros. Yes there can be few but vast majority is clicking 1 button for 1 action because You're simply better that way in real content.
It depends on the macros being used. There is no disadvantage in using short macros that combine light attacks with skills, and yes - a lot of players do use them. I've used similar macros on other games myself - and they are helpful and advantageous.
But anyway, macro use is a real problem on this game and me saying that shouldn't offend you or take away from your feeling of accomplishment on the "harder content". So there is no reason for you to become defensive here. I'm not accusing you personally of using macros.
Well if You assume that You'll create multiple macros for multiple situations that You'll be dynamically switching inbetween during combat then at certain point managing Your macros wil be harder then light attack weaving. As for making la+skill macro is ESO it is disadventageous. How do You know lot of players is using them in ESO ? Any data behind Your claim ? Because from what knowledge I was able to gather rarely anyone is in hardest game end content is even considering macros as usefull or adventageous. They're just making players weaker because someone who cannot click fast can't think fast and someone who can;t think fast will simply die when things will not go as planned. Making Yourself weaker deliberately will not get You accomplishments in hardest content in ESO. Don't compare using macros in other games to using them in ESO. Comparison like that is out of context.
Macros are not real problem. Barely anyone is using them and those who are using them and I know of are usually average players with or without them. People beliving that macros are massively used in ESO game end content are problem because they refuse to acknowledge real reasons of skill qap between players.
Is that an mmo? Well then, I would counter that example with basically every AAA game ever created.
Sanguinor2 wrote: »I don’t under stand why people think that animation canceling was intended. Do they think the people designing the combat animations did not read their memos about combat speed? Do they think the game director intended janky looking combat? Like intentionally making it look like a mistake, by design?
It was obviously not intended just by how stupid it looks. If it was intended, it would look way more polished.
Sometimes I wish the designers stuck to their guns and kept mods that tracked dps out of the game. You can see how much poison it has inflicted into the player base. Having all the players not worry about how much dps they do compared to others would have maintained a much healthier attitude in the player base.
Perfectly believable. Much more believable than a whole dev Team not seeing the issue in releasing a multiplayer game with PvP without any sort of cheat protection whatsoever. Which they did by the way.
And Im Pretty sure that being able to cancel whatever you are doing to block, dodge or weapon swap was intended from the start.
I can turn this around and say what's your data that macros aren't used by numerous players on this game?
What's your data?
I know macros are used on this game. I've spoken to players who use them directly. But if you want to pretend it's not a thing on this game then be my guest. Just don't expect me to play along with
Also: why do you and others always tend to get so defensive when I talk about macros? It's very.... strange.
Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
Why is it always only a choice between Turd A and Turd B, with you people?
They designed the game wrong.
Most games of this type (not made by this company!) have auto-attack.
Therefore, weaving/AC isn't an issue in those games and it shouldn't be an issue here.
Well thank god this isn't most games because most MMOs have mind numbingly slowcombat. And eso isn't that. Get over it, stop trying to change the game into something it isn't and just learn to press abutton 2 times per second. It's not too fast at all.
Yeah, that's not going to happen, babe.
I'm free to have my own opinion and will continue to express it.
...and by the way, I do weave, as I have stated repeatedly before.
I just don't like messy, amateurish design.
I think the design is ok, it's just vulnerable to macro use which can give players unfair advantages over others.
Maybe it's time they just added in-game macros like other MMORPGs have. That way everyone would be able to attach light attacks onto all their abilities and effortlessly weave while jumping around in circles without missing a beat. That would be a better solution than the current one - which is going to do nothing but make the problem worse.
In hardest game end content macros can be actually disadventageous. And if You think that all You need to compete in harder content is creating a macro that would tie light attack to Your abilities then You're very wrong. That is why I highly doubt there is more then some tiny percent of more experienced players using macros. Yes there can be few but vast majority is clicking 1 button for 1 action because You're simply better that way in real content.
It depends on the macros being used. There is no disadvantage in using short macros that combine light attacks with skills, and yes - a lot of players do use them. I've used similar macros on other games myself - and they are helpful and advantageous.
But anyway, macro use is a real problem on this game and me saying that shouldn't offend you or take away from your feeling of accomplishment on the "harder content". So there is no reason for you to become defensive here. I'm not accusing you personally of using macros.
Well if You assume that You'll create multiple macros for multiple situations that You'll be dynamically switching inbetween during combat then at certain point managing Your macros wil be harder then light attack weaving. As for making la+skill macro is ESO it is disadventageous. How do You know lot of players is using them in ESO ? Any data behind Your claim ? Because from what knowledge I was able to gather rarely anyone is in hardest game end content is even considering macros as usefull or adventageous. They're just making players weaker because someone who cannot click fast can't think fast and someone who can;t think fast will simply die when things will not go as planned. Making Yourself weaker deliberately will not get You accomplishments in hardest content in ESO. Don't compare using macros in other games to using them in ESO. Comparison like that is out of context.
Macros are not real problem. Barely anyone is using them and those who are using them and I know of are usually average players with or without them. People beliving that macros are massively used in ESO game end content are problem because they refuse to acknowledge real reasons of skill qap between players.
I can turn this around and say what's your data that macros aren't used by numerous players on this game?
What's your data?
I know macros are used on this game. I've spoken to players who use them directly. But if you want to pretend it's not a real thing on this game then be my guest. Just don't expect me to play along.
And why do you and others always tend to get so defensive when I talk about macros anyway? I just don't get it. I said people use macros - you even seem to admit they use macros (though we may quibble over how prevalent it is). Yet still you feel compelled to try and argue with me that players use macros on this game. Why? I don't honestly don't get it.
Sanguinor2 wrote: »
I can turn this around and say what's your data that macros aren't used by numerous players on this game?
What's your data?
I know macros are used on this game. I've spoken to players who use them directly. But if you want to pretend it's not a thing on this game then be my guest. Just don't expect me to play along with
Also: why do you and others always tend to get so defensive when I talk about macros? It's very.... strange.
Because the generalization of endgame Players likely using macros is Pretty stupid. Also being indirectly accused of Breaking Tos without someone having anything even remotely close to backing that up beyond sweeping generalizations doesnt sit well with many People *shrug*.
Some endgame Player I know tried using a macro for the necro Siphon because its such an annoying ability to use, end result, doing it manually produced better results.
Macro usage might be a Thing. Doesnt mean its widespread. Or that endgame Players are using them.
Dusk_Coven wrote: »Allowing the use of an unintended combat feature instead of ZOS calling it what it is -- an exploit of programming deficiency -- led this to this debacle. Probably the worst combat design decision they ever made. Their short-sightedness has had repercussions ever since and is slowly coming to a head now.
Would you prefer waiting every time a light attack goes off so that it can finish it's animation and then you would be able to activate an ability? So you would choose whether to use another light attack or use an ability? You think that would be a fun game?
Why is it always only a choice between Turd A and Turd B, with you people?
They designed the game wrong.
Most games of this type (not made by this company!) have auto-attack.
Therefore, weaving/AC isn't an issue in those games and it shouldn't be an issue here.
Well thank god this isn't most games because most MMOs have mind numbingly slowcombat. And eso isn't that. Get over it, stop trying to change the game into something it isn't and just learn to press abutton 2 times per second. It's not too fast at all.
Yeah, that's not going to happen, babe.
I'm free to have my own opinion and will continue to express it.
...and by the way, I do weave, as I have stated repeatedly before.
I just don't like messy, amateurish design.
I think the design is ok, it's just vulnerable to macro use which can give players unfair advantages over others.
Maybe it's time they just added in-game macros like other MMORPGs have. That way everyone would be able to attach light attacks onto all their abilities and effortlessly weave while jumping around in circles without missing a beat. That would be a better solution than the current one - which is going to do nothing but make the problem worse.
In hardest game end content macros can be actually disadventageous. And if You think that all You need to compete in harder content is creating a macro that would tie light attack to Your abilities then You're very wrong. That is why I highly doubt there is more then some tiny percent of more experienced players using macros. Yes there can be few but vast majority is clicking 1 button for 1 action because You're simply better that way in real content.
It depends on the macros being used. There is no disadvantage in using short macros that combine light attacks with skills, and yes - a lot of players do use them. I've used similar macros on other games myself - and they are helpful and advantageous.
But anyway, macro use is a real problem on this game and me saying that shouldn't offend you or take away from your feeling of accomplishment on the "harder content". So there is no reason for you to become defensive here. I'm not accusing you personally of using macros.
Well if You assume that You'll create multiple macros for multiple situations that You'll be dynamically switching inbetween during combat then at certain point managing Your macros wil be harder then light attack weaving. As for making la+skill macro is ESO it is disadventageous. How do You know lot of players is using them in ESO ? Any data behind Your claim ? Because from what knowledge I was able to gather rarely anyone is in hardest game end content is even considering macros as usefull or adventageous. They're just making players weaker because someone who cannot click fast can't think fast and someone who can;t think fast will simply die when things will not go as planned. Making Yourself weaker deliberately will not get You accomplishments in hardest content in ESO. Don't compare using macros in other games to using them in ESO. Comparison like that is out of context.
Macros are not real problem. Barely anyone is using them and those who are using them and I know of are usually average players with or without them. People beliving that macros are massively used in ESO game end content are problem because they refuse to acknowledge real reasons of skill qap between players.
I can turn this around and say what's your data that macros aren't used by numerous players on this game?
What's your data?
I know macros are used on this game. I've spoken to players who use them directly. But if you want to pretend it's not a real thing on this game then be my guest. Just don't expect me to play along.
And why do you and others always tend to get so defensive when I talk about macros anyway? I just don't get it. I said people use macros - you even seem to admit they use macros (though we may quibble over how prevalent it is). Yet still you feel compelled to try and argue with me that players use macros on this game. Why? I don't honestly don't get it.
If you're going to try and make a blanket statement about people cheating, the evidence has to come from your side.
The burden of proof is on the person trying to cast blame. The reverse, as you're stating is just bad science, bad policy, bad logic.
Imagine, having to prove yourself innocent, beyond a shadow of a doubt, in a court case to be exonerated of murder. You think we have a lot of false convictions now? yikes.
I didn't vote in the poll because I don't think the skill gap is necessarily too big nor do I have a problem with skill gaps. I also don't have an issue with animation cancelling either, but the LA weaving has gone overboard in my opinion. If you don't do it that's a big chunk of DPS gone. For a year or so now the combat has been heavily focused on weaving to the point that a build without it does suffer. It would be nice if we could get to a combat place that allows either type of build to be a little closer in terms of DPS to one another.
It's personally too much on my joints. I've practiced and understand how to do it just fine but the constant spam can lock my joints up. I'm not old either.
I also don't like the insinuation that people that dislike weaving can't do mechanics... Like really?? Is that the stance we are going to take now?
justaquickword wrote: »This is starting to remind me of the arguments over Brexit...
justaquickword wrote: »This is starting to remind me of the arguments over Brexit...
In reminds me of it too, but in the sense that no one wants to compromise. It's either all the way in or all the way out. And that's probably why this is still an unresolved problem nearly a half decade later.
Which is why I'm sympathetic to the suggestions of the OP.
If they put in an optional auto attack, this would give players who can't or won't weave a competitive option to help "narrow the skill gap" (which was supposedly the goal of these awful changes). Players who enjoy manual weaving and want to keep doing it may still do so.
What's wrong with that?
Sylvermynx wrote: »I can weave. It's not pretty, as I'm not young so I don't have the reflexes - but once I got somewhat better satellite connection, there was no excuse for not figuring it out. Of course, it probably looks like I'm button mashing.... but that's because of 750+ ms ping most of the time.
Not sure how this new combat setup will work for me, but if the answer is "not at all" I'll just do writs and housing I guess!
Sylvermynx wrote: »I can weave. It's not pretty, as I'm not young so I don't have the reflexes - but once I got somewhat better satellite connection, there was no excuse for not figuring it out. Of course, it probably looks like I'm button mashing.... but that's because of 750+ ms ping most of the time.
Not sure how this new combat setup will work for me, but if the answer is "not at all" I'll just do writs and housing I guess!
I like weaving when I'm actually attacking a target as I do think it makes the combat more interesting. But I don't like having to weave while I'm playing defensively in between blocks, taunts, shields or heals. That is just plain annoying to me, which is why I detest these changes - or am expected to spam light attacks when I run out of resources. This does not compliment the game play in any way and just makes the combat feel clunky and ineffective.
That's mostly the reason I can't stand these changes. It's not because I have anything in particular against light attack weaving.
Sylvermynx wrote: »Sylvermynx wrote: »I can weave. It's not pretty, as I'm not young so I don't have the reflexes - but once I got somewhat better satellite connection, there was no excuse for not figuring it out. Of course, it probably looks like I'm button mashing.... but that's because of 750+ ms ping most of the time.
Not sure how this new combat setup will work for me, but if the answer is "not at all" I'll just do writs and housing I guess!
I like weaving when I'm actually attacking a target as I do think it makes the combat more interesting. But I don't like having to weave while I'm playing defensively in between blocks, taunts, shields or heals. That is just plain annoying to me, which is why I detest these changes - or am expected to spam light attacks when I run out of resources. This does not compliment the game play in any way and just makes the combat feel clunky and ineffective.
That's mostly the reason I can't stand these changes. It's not because I have anything in particular against light attack weaving.
I wish I had the data to download the PTS. I'd really like to see what's coming....
graybeardII wrote: »The game is what it is but I dont thing because I dont have the finger dexterity of a concert pianist I shoud some how be excluded from content. These old hand have seen a lot of abuse in 59 years. And no I dont want to be cared I want to earn my gear and monster helm's. I came here to run dungens and learn the mechanics not have to worry about how much DPS im doing all the darn time.
Sylvermynx wrote: »I can weave. It's not pretty, as I'm not young so I don't have the reflexes - but once I got somewhat better satellite connection, there was no excuse for not figuring it out. Of course, it probably looks like I'm button mashing.... but that's because of 750+ ms ping most of the time.
Not sure how this new combat setup will work for me, but if the answer is "not at all" I'll just do writs and housing I guess!
rexagamemnon wrote: »graybeardII wrote: »The game is what it is but I dont thing because I dont have the finger dexterity of a concert pianist I shoud some how be excluded from content. These old hand have seen a lot of abuse in 59 years. And no I dont want to be cared I want to earn my gear and monster helm's. I came here to run dungens and learn the mechanics not have to worry about how much DPS im doing all the darn time.
What this guy said, except im 30, not 59.
There is a huge skill gap problem in the game, and many het kicked from groups all the time, its a serious problem, there is a lot of content excluded from people who do not have as high dps, or high hps or whatever, the skill gap in the game has created a massive elitist class. Its sad because i have seen much of these people who are high performers absolutely trash talk, belittle and demean those who are not as high performing and kick them from contents all the time, this needs to be addressed.
2 button presses per 1 second is far FAR from twitch based combat. That tic toc you hear on an old school clock. Thats how fast we weave. And that is not quick at all.